CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

Maps:

Treasure List

Specific treasure details

Maps

summary

clues

images


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Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

It was in my previous post.


Male High Azlanti DM

Sorry missed that- now updated - apologies

[i]Ortensia attacks with her mace again, dealing the creature a mighty blow.

Mace: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13

mace: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

damage: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12

The shantak attacks Creeden

bite: 1d20 + 17 - 1 ⇒ (6) + 17 - 1 = 22

damage: 2d6 + 8 - 1 ⇒ (3, 2) + 8 - 1 = 12

talon: 1d20 + 17 - 1 ⇒ (6) + 17 - 1 = 22

damage: 2d8 + 8 - 1 ⇒ (3, 6) + 8 - 1 = 16

talon: 1d20 + 17 - 1 ⇒ (7) + 17 - 1 = 23

damage: 2d8 + 8 - 1 ⇒ (4, 5) + 8 - 1 = 16

And back to you guys


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Burst of Radiance Damage: 5d4 + 4 ⇒ (1, 2, 4, 1, 2) + 4 = 14
Duration of Blind: 1d4 ⇒ 4

Eleric cast a blinding burst of light through his staff (Ref 21 roll twice take the lower).


Male High Azlanti DM

reflex save: 1d20 + 10 ⇒ (6) + 10 = 16

reflex save: 1d20 + 10 ⇒ (13) + 10 = 23

With a shriek of surprise the shantak is blinded by Eleric's spell and falls to the ground with a thud, quite, quite dead.

Loot: Vestments worth 600gp


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Who knows how that summoned that creature." Creeden gathers the vestments and looks around.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

”Where to next,” Tess whispers to the group.


Male High Azlanti DM

What would you like to do?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"I believe Ortensia had a vision of a basement. I think that should be next. Is it possible to tackle that after a little rest. My magic does not quite have the endurance of your attacks."


Male High Azlanti DM

Where are you heading to next?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

I think we will rest if no one has an object the had below the mannor from 10 on the main floor.


Male High Azlanti DM

Map updated


Male High Azlanti DM

After resting you head down into the basement area. The crude stone stair opens into a wide cavern. An alcove to the north holds a tall glass tank in which stands the perfectly preserved corpse of a man. A single, large discoloured bronze bell inscribed with strange runes hands from one wall.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

”Can anyone read this language?”


Male High Azlanti DM

You would need to get closer to the bell to read the runes.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden will go and examine it.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric casts detect magic before he approaches.


Male High Azlanti DM

Eleric you can tell that the bell is the focus for an alarm spell.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"That bell is going to make our presence known really quickly. We should avoid it. Let's check out the left passage next."Eleric says from the back fo the group.


Male High Azlanti DM

Several shallow pools have collected on the floor of this chamber among a number of natural stone columns. Great smears of dried black ichor stain one wall above the corpses of two fishlike humanoids, obviously the victims of great violence. Inside the room are 7 fish like creatures that you recognise as skum.

skum initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Iq'lothatuaa initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Eleric initiative: 1d20 + 7 ⇒ (10) + 7 = 17

Creeden initiative: 1d20 + 7 ⇒ (11) + 7 = 18

Ortensia initiative: 1d20 + 5 ⇒ (1) + 5 = 6

Tessara initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Initiative order:
Block 1: Eleric, Creeden and Tessara
Block 2: Skum
Block 3: Ortensia
So Block 1, your actions
You can have a knowledge nature check on the skum


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess realizes her Prayer spell would be the best option versus the large number of enemies.

Add +1 to about everything and baddies take -1 to almost everything.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden rushes into the room and attacks the first skum.

Defensive, Prayer
unarmed strike: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31 for ghost touch: 1d6 + 9 + 1 ⇒ (5) + 9 + 1 = 15

AC 33 vs melee, 28 vs ranged. (27 vs incorporeal touch attacks.) If missed by less than 4, Creeden gets an attack of opportunity and his AC goes down by 5.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric cast haste and as a swift action blinding blade on Ostensia's weapon. On her next hit the creature hit makes a DC 18 will vs blind.


Male High Azlanti DM

Creeden's blow smashes into the skum, dealing it a mighty blow and it howls in pain.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

I think that is all of block 1.


Male High Azlanti DM

The larger skum moves forward, swinging a greataxe at Creeden, but misses.

=greataxe: 1d20 + 14 ⇒ (14) + 14 = 28

damage: 1d12 + 13 ⇒ (12) + 13 = 25

The skum that Creeden attacked initially tries to attack Creeden as well, but again misses.

trident: 1d20 + 4 ⇒ (6) + 4 = 10

damage: 1d8 + 2 ⇒ (5) + 2 = 7

claw: 1d20 + 2 ⇒ (13) + 2 = 15

damage: 1d4 + 1 ⇒ (3) + 1 = 4

bite: 1d20 + 2 ⇒ (13) + 2 = 15

damage: 1d6 + 1 ⇒ (6) + 1 = 7

One of the other skum throws their trident at Ortensia.

trident: 1d20 + 3 ⇒ (20) + 3 = 23

damage: 1d8 + 2 ⇒ (5) + 2 = 7

The remaining skum ready their weapons for when someone gets close.

Ortensia, your action


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

I'll get an AoO on the big one when he misses me. AC goes down to 28.

Defensive, Prayer
unarmed strike: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 for ghost touch: 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12


Male High Azlanti DM

Creeden drops the nearest skum


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Nice job.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess casts Divine Favor, in case any enemies remain after this round.


Male High Azlanti DM

Ortensia, your action


Male High Azlanti DM

Ortensia attempts to smashes her mace into the larger skum but misses.

Block 1, back to you.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden unleashes a flurry of blows at the larger skum.

Defensive, Haste, Prayer
unarmed strike: 1d20 + 15 + 1 + 1 ⇒ (1) + 15 + 1 + 1 = 18 for bludgeoning: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
haste: 1d20 + 15 + 1 + 1 ⇒ (10) + 15 + 1 + 1 = 27 for bludgeoning: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16
flurry: 1d20 + 15 + 1 + 1 ⇒ (7) + 15 + 1 + 1 = 24 for bludgeoning: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
iterative: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20 for bludgeoning: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14

AC 33 vs melee, 28 vs ranged. (27 vs incorporeal touch attacks.) If missed by less than 4, Creeden gets an attack of opportunity and his AC goes down by 5.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will cast a persistent aqueous orb. Two DC 21 Ref each for all the blue boarded creatures. Is the 24 a monster?


Male High Azlanti DM

[i]Creeden does a large amount of damage to the large skum.

@Eleric- 24 is the room/cavern number

reflex save: 1d20 + 4 ⇒ (20) + 4 = 24

reflex save: 1d20 + 4 ⇒ (17) + 4 = 21

reflex save: 1d20 + 4 ⇒ (9) + 4 = 13

What happens if they fail the save?


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess fires off two shots from her bow at the closest skum, trying to thin the herd.

Attack with rapid shot, Divine favor, and Prayer 1d20 + 1 + 13 + 3 ⇒ (1) + 1 + 13 + 3 = 18
Damage 1d8 + 4 + 1 + 3 ⇒ (1) + 4 + 1 + 3 = 9

Attack 2 1d20 + 1 + 13 + 3 ⇒ (3) + 1 + 13 + 3 = 20
Damage 1d8 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

I need two Ref saves (take the lower) twice times. 4 rolls per enemy.

If they fail the first save they take:
Damage: 2d6 ⇒ (1, 4) = 5

If they fail the second they are trapped in the ball.


Male High Azlanti DM

[i]With two bow shots Tessara drops another one of the skum.

reflex save: 1d20 + 4 ⇒ (19) + 4 = 23

reflex save: 1d20 + 4 ⇒ (9) + 4 = 13


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Creature 2
Ref: 1d20 + 4 ⇒ (12) + 4 = 16 Ref: 1d20 + 4 ⇒ (19) + 4 = 23

Creature 3
Ref: 1d20 + 4 ⇒ (3) + 4 = 7 Ref: 1d20 + 4 ⇒ (9) + 4 = 13Ref: 1d20 + 4 ⇒ (1) + 4 = 5

Eleric grabs two of the creatures in his ball of water. They are entangled but can attempt a ref save (roll twice take the lower).

I have adjusted the map.


Male High Azlanti DM

[i]The larger skum attempts to attack Creeden again, but misses.

Two of the other skum move forward slightly, waiting for anyone to come close.

greataxe: 1d20 + 14 ⇒ (2) + 14 = 16

damage: 1d12 + 13 ⇒ (5) + 13 = 18

greataxe: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d12 + 13 ⇒ (8) + 13 = 21

Ortensia then tries to hit the large skum, but again misses.

mace: 1d20 + 5 ⇒ (2) + 5 = 7

damage: 1d8 + 4 ⇒ (7) + 4 = 11

Back to you guys


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"A tough one, eh?"

Creeden continues to contend with the large skum.

Defensive, Haste, Prayer
unarmed strike: 1d20 + 15 + 1 + 1 ⇒ (17) + 15 + 1 + 1 = 34 for bludgeoning: 1d6 + 9 + 1 ⇒ (5) + 9 + 1 = 15
haste: 1d20 + 15 + 1 + 1 ⇒ (3) + 15 + 1 + 1 = 20 for bludgeoning: 1d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13
flurry: 1d20 + 15 + 1 + 1 ⇒ (14) + 15 + 1 + 1 = 31 for bludgeoning: 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12
iterative: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25 for bludgeoning: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16

AC 33 vs melee, 28 vs ranged. (27 vs incorporeal touch attacks.) If missed by less than 4, Creeden gets an attack of opportunity and his AC goes down by 5.


Female Half-ork (Black orc) Occultist/11

Ortensia switched tactics,putting away her mace for her heavy flail.She would rather avoid a fate of being forked to death by a walking fish.

1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14Primary Attack
1d10 + 3 ⇒ (10) + 3 = 13Dmg
1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16Secondary Attk
1d10 + 3 ⇒ (10) + 3 = 13Dmg

Frustratingly,she missed the slimy fishman.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Ref: 1d20 + 4 ⇒ (9) + 4 = 13 Ref: 1d20 + 4 ⇒ (10) + 4 = 14
Ref: 1d20 + 4 ⇒ (7) + 4 = 11 Ref: 1d20 + 4 ⇒ (16) + 4 = 20

Creature 3
Ref: 1d20 + 4 ⇒ (15) + 4 = 19 Ref: 1d20 + 4 ⇒ (2) + 4 = 6
Ref: 1d20 + 4 ⇒ (11) + 4 = 15 Ref: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 2d6 ⇒ (1, 4) = 5

Eleric grabs the other two skum in his ball of water. The four creature smash into on another (5 non-lethal damage)

They are entangled but can attempt a ref save (roll twice take the lower). I have adjusted the map.


Male High Azlanti DM

With a series of blows Creeden drops the large skum.

Tessara, your action


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess fires off two more shots from her bow at the closest skum.

Attack with rapid shot, Divine favor, and Prayer1d20 + 1 + 13 + 3 ⇒ (1) + 1 + 13 + 3 = 18
Damage 1d8 + 4 + 1 + 3 ⇒ (3) + 4 + 1 + 3 = 11

Attack 2 1d20 + 1 + 13 + 3 ⇒ (5) + 1 + 13 + 3 = 22
Damage 1d8 + 4 + 1 + 3 ⇒ (4) + 4 + 1 + 3 = 12


Male High Azlanti DM

[i]The skum try to break out of the orb, but they fail

skum 1 reflex save: 1d20 + 4 ⇒ (6) + 4 = 10

skum 1 reflex save: 1d20 + 4 ⇒ (3) + 4 = 7

skum 2 reflex save: 1d20 + 4 ⇒ (5) + 4 = 9

skum 2 reflex save: 1d20 + 4 ⇒ (1) + 4 = 5

skum 3 reflex save: 1d20 + 4 ⇒ (6) + 4 = 10

skum 3 reflex save: 1d20 + 4 ⇒ (16) + 4 = 20

skum 4 reflex save: 1d20 + 4 ⇒ (12) + 4 = 16

skum 4 reflex save: 1d20 + 4 ⇒ (15) + 4 = 19

Ortensia, back to you.


Female Half-ork (Black orc) Occultist/11

1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23Primary Attack
1d10 + 3 ⇒ (4) + 3 = 7Dmg
1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17Secondary Attk
1d10 + 3 ⇒ (1) + 3 = 4Dmg

Ortensia spun her flail in an arc.


Male High Azlanti DM

Ortensia's blow strikes into one of the skum dealing a significant amount of damage.

Back to block 1


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden moves in and attacks one of the skum in the bubble.

Defensive, Haste, Prayer
unarmed strike: 1d20 + 17 + 1 + 1 ⇒ (17) + 17 + 1 + 1 = 36 for bludgeoning: 1d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13

AC 33 vs melee, 28 vs ranged. (27 vs incorporeal touch attacks.) If missed by less than 4, Creeden gets an attack of opportunity and his AC goes down by 5.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will maintain the position of the ball so that two the skum can't reach his allies.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess fires off two more shots from her bow at the closest skum.

Attack with rapid shot, Divine favor, and Prayer 1d20 + 1 + 13 + 3 ⇒ (18) + 1 + 13 + 3 = 35
Damage 1d8 + 4 + 1 + 3 ⇒ (7) + 4 + 1 + 3 = 15

Attack 2 1d20 + 1 + 13 + 3 ⇒ (2) + 1 + 13 + 3 = 19
Damage 1d8 + 4 + 1 + 3 ⇒ (1) + 4 + 1 + 3 = 9

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