Broken Towers (Inactive)

Game Master JonGarrett

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Male. Mostly. Human. Mostly. Archaeologist

Socially. Part of the reason we haven't done as much in terms of character side stories is that folks haven't seemed too interested in that kinda character development.

Tactically you guys work very well together. Socially...no one commented or thought it odd when another party member absorbed the powers of shadows and started going incorporeal when they moved. With glowing eyes.

Which is fine, but a little disconcerting. Both Aibek and I started on roleplaying online games where it was pretty much nothing but character development, with no dice at all, so we're much more used to that than the D&D style of party where the Sorcerer suddenly gets covered in scales, sprouts wings and has acid breath that no amount of flossing can cure and everyone going, 'Huh. OK, what's in the next room?' It's simply a difference in expectations, I think, but it has thrown me off a little.

Saying all that, I am thinking of running some character development plots after this arc has resolved, however, if folks wanna give it a shot. I suspect part of the problem is that I never focused the narrative enough on those social aspects, and that doing so will help.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

A lot of it's the nature of PbP, I think. It works relatively well on a strategy layer, but without conversation-speed person-to-person interaction, roleplaying can be a lot harder. I suppose there's always trying to schedule some kind of live game over Roll20 or Discord or something...


Male. Mostly. Human. Mostly. Archaeologist

That might be possible. It'll be a bit difficult for Aibek, who runs on UK time, but since I work nights I just never sleep (or at least so my coworkers seem to think when they call me to cover) and can do so any time. I'll think on it.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I think one big issue is that with characters having a lot of their own lore going, it can get a bit hard to follow everyone's Thing, which in turns leads to people somewhat phoning it in, myself included.

I would love to try getting a bit more social interaction between characters. I think a good start to that would be a bit of a refresher course on each character's lore, a 'get to know you again' sort of thing.


Male. Mostly. Human. Mostly. Archaeologist

That sounds like a good idea. It has been...a very long time since this game began, in Play-by-Post terms it's pretty geriatric. If everyone wants to do so, I'll update my notes.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

When I have a little time, I'll probably post a refresher on Mihara and her background.

I invite my fellow players to do the same.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

Sorry I spaced for a minute. The easter holidays and pretty much all of last week have been a bit nutty for me. I'll try to catch up as I see a bunch of new post.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Yeah, I mainly meant socially. Tactically, individual bubbles can work well together when there is still balance and understanding of each person's tactics - Aibek gets all up and personal and bitey unless it's disgusting then Aibek is very shooty and either way tends to defend the magicky ones, particularly Ayreth, and want things over with quickly pretty much every fight. Aibek's like anti-Goku in regards to fights.

It may be awkward with time zone differences, but my schedule is currently pretty flexible even as the day shift to the GM's night shift so if people were interested, we can probably arrange a live discord or something to discuss things. I will likely need food including plenty of the sugary variety for it (caffeinated drinks and I do not get on.)

I agree that a refresher of some kind might be helpful, as well as trying to piece out what our characters know or don't about each other so we can discuss things what we might want to flesh out. Part of the issue is not only forgetting with time passing but a lot of the back story stuff has never really made it into the game - like I don't think Aibek knows how Azri or Mihara knew or were connected to Zhen Halfblood which may be part of why that part of the story gets less attention even when it's kinda the reason behind this. Whether or not certain bits others know or don't know would be good to flesh out would kinda be up to each of us. I mean, for Azri, nothing about the lichness has really come up, I don't think, and Aibek's undead experience pre-game is mainly Shadow Planes ghouls and that plus lack of magic knowledge probably means Aibek doesn't really know a lot about that - and Azri may be happier that way or maybe having someone out for undead to explore that more could be fun. Ages ago we discussed possible enemy and such ideas and could bring that back for GM fun.

As much I enjoy writing Aibek as awkard as they can be and usually enjoy this game, one of the issues with geriatric games without social connection is that it can be harder to keep the enjoyment going as there is only so much dice rolling and smashing can do for me and I know for the GM as well. It also does make it harder when there is character conflict without that team connection behind it especially after so long, but as I said, not sure how to fix that. Hopefully some of everyone's ideas will help :)


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

DM (Side Story):

I may be a little hazy on things. But I think my post covers Saiga's basic plans while in Katapesh.

Still, I want to ask since I don't know how far I can go. Are there are restrictions I should know about. I mean Saiga does not really care about races or civilized standards so if he comes across a "monster" that he thinks will be useful to the mining effort, he will take advantage. Considering his abilities he can influence just about anything that is capable of thought. Which is why I am asking first. :)


Male. Mostly. Human. Mostly. Archaeologist

Saiga can do what he wants. He should probably remember that he'll have to deal with others if he does anything too untoward, however, and there's only so much you can do without slipping from Neutral to Evil.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

For what it's worth, Azri's also been trying to avoid having her lich-ness come up. XD That's very deliberate on her part. She also takes the long view, so waiting ten years is little different to her than waiting a day. I figured that would make it easier to support other people's stories.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

For the record are you the evil actions type or evil interaction type DM?


Male. Mostly. Human. Mostly. Archaeologist

I'm not sure what you mean by that.

Typically, it'll be the action that causes a problem - such as killing an innocent - although there are occasionally circumstances that will change how it's viewed - killing an innocent to prevent more deaths. The motivation will also be a factor. Killing someone to defend yourself is very different to killing someone for greed.

By interaction, I assume you mean deceiving, threatening and other more social things without actual physical actions? Same rules apply. Blackmail would be an evil act. Blackmailing someone for your personal pleasure would be 'move down to evil'. Blackmailing someone to avoid a war would be a bit different.

Morality. Who knew the answer would be 'I dunno, depends?'


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Okay, so a rundown on Mihara, or more specifically, what the party knows at this point:

Mihara is kitsune noblesse from Tien, from a small island known as the Moon's Whisper. The island is host to her clan, Clan Yao, one of the more powerful Kitsune clan.

Mihara first met Zhen Halfblood when she was a child, as he and her father, Yao Saroku. It was to the elder Yao that the letter of summons for Zhen's last request was sent, though the elder Kitsune had passed some time before.

With Mihara's elder brother Hakeru, more than occupied with now being the clan's forefather, Mihara, as the second-born and eldest daughter, came in her father's stead. At the time, and as of the party's first encounter, Mihara had two tails. With tails being a symbol of high status and honor amongst her kin, her twin tails marked her as one of noble blood or high destiny, a first sign of significance.

When the party first manifested their marks of destiny, hers manifested in the form of a third tail, but also of golden bands and markings. In addition to their significant to the city, Mihara identified these as symbols known to her clan as the Bands of Yao Makaru, a benediction from Daikitsu herself, and the identifying mark of the current clan head. This frightened Mihara at the time, as she assumed her brother had passed, but this fear would soon be assuaged: Hakeru was alive and well. The bands were signaling her, not as head of the clan, but rather as the founder of a new branch of the clan. She asserts that this symbol stands as an encouragement to expand the clan's holdings into Khalharum and its region, that the clan's merchanting may find a foothold in these far lands.

Since then, a few notable events occured for Mihara:
-The party found several pairs of linked books, allowing communication at a long distance. Mihara had one transported to her homeland, which she uses to communicate with her brother.
-The party's first manifestation as mythical heroes manifested within Mihara as the appearance of her fourth tail, marking her not only as a leader, but one of significance to her people.
-Mihara took a trip home during a period of peace in Khalharum, and return with a contingent of her kin and extended family, which has established a small portside community. Chief amongst these is her younger sister, the fourth-born Saraki, who has been acting, in some way, as her assistant.
-Mihara's identity as a Kitsune was accidentally outed to the city, though she has sworn the population to secret as a request from their would-be ruler. The rest of her kin, however, are still thought to be mainly tianese humans.
-Mihara's Symbol of Authority, the The Diadem of Yunet, allows her to manifest the presence of a spectral servant, a three-tailed white fox known as Hanabi, who acts as messenger for her mistress.

Though she has been acting as a leader of Khalharum's merchantry before Saiga's arrival, her main role in town is that of a Spymaster. Her kin's long history of secret-keeping and hiding amongst humans has made her and those close to her excellent at rooting out important knowledge for the city. Still, she does keep tabs on the city's port.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

@DM
Well, some people give you evil points for anything "bad" without considering everything and some people give you "bad" points for only doing actual things. Like wanton murder and such. That's why I asked. Just give me a warning if I start shifting, please. ;)

@Mihara
Your story beats the crap out of mine. It's rough being the new guy. :P


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Refresher for your friendly neighborhood lich girl:

-Azri got the @#$% beaten out of her by Grandpa McOrc and learned a valuable lesson about that, so she doesn't really bother people anymore unless they give her a reason to.
-Azri values and cares about magic and plans to establish a darn fine academy for casters.
-Azri would probably build a skeleton supercomputer if she could get away with it and didn't actually need to kill people or break the law to do it, but doesn't actually have that kind of reanimating power.
-Azri is lawful neutral. She's a rather process-oriented person and she cares that the rules are followed when it's reasonable to do so, though she's flexible enough to look the other way given good cause. She adamantly dislikes foreign powers that might try to trouble the city and can hold grudges for a very long time. She wants it to be known that Khalharum is not a place where people can bring trouble and expect to get away with it, hence yelling at the fish people.
-As an undead, she doesn't feel very strong emotions most of the time, so she can be a bit detached.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

"Azri got the @#$% beaten out of her by Grandpa McOrc"

Oh hey, a fellow "student" of Halfblood. I forgot that bit. Mihara was taught a lesson in hubris when, as a child she lost a dinner time duel of chopsticks versus fork, then tried to get revenge with some pranks only to find her opponent many steps ahead of her.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

I'm trying to decide how much I agree or disagree with the premise. On one hand, I feel like we have had decent camaraderie from the beginning. We lost our extrovert when Selena disappeared, and our Nigrum's harem joke when he died. I think people have reciprocated well when interactions are initiated. Just sorting through my thoughts.

I'll do the refresher soon.


Male. Mostly. Human. Mostly. Archaeologist

It's not that I think you guys all hate each other. It's just that a few attempts at character and NPC development have fallen flat. I think having sections focused on a character rather than the main story would help, assuming I can keep the other characters entertained.

But yeah, Selena was a great force of bonding. And bondage, but that's another story.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

Saiga is a world traveling merchant. He is also a collector of sorts. Picking up people, favors, and connections. All in the name of building a personal empire. While he is in the business of getting something out of any and all interactions. He is not greedy in the material sense or power hungry. He is something far stranger, a believer of true trade. He deals with any and all so long as there is something to be gained. While others may see a useless talent or worthless skill, to the cunning kobold they have value if only to the right situation or buyer.

I have more but I need to iron it out a bit.

What you know so far:

-Managed to sneak and trick his way past a warzone of constructs all the way to their inner sanctum to meet their master.
-Fooled the party by passing himself off as a member of the allied kobold tribe to gain information on them.
-Appeared later when a strange event happened to the city.
-Admitted, exposed, and explained his deception and continued deception of others.
-Was sent and marked by an unknown patron of great power, maybe the same one responsible for the event in the city.
-Properly set up the Mythril mine, giving the city access to the material and the wealth it will bring. (Side Story)

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Ayreth highlights:

---Granddaughter of Zhen Halfblood, daughter of Thark, paladin of the dragon god.
---Ensnared by her mother, a hag, rescued by Zhen. Unsure if her mother actively hunts her.
---Haunted by her father's spirit, he will sometimes exert himself in times of stress.
---Keeps a pet cat, Emmitt.
---Occasionally has visions.
---Recently picked up the skill of dreamwalking.
---Her confidence has been growing, but the circumstances of Nigrum's death shook her.

Perception of others (not responsible for accuracy or lack thereof):

---Aibek: her buddy and would like to help with their sadness and loneliness.
---Azri: a buddy, but also a little scary, the "unlivingness" freaks her out a little bit.
---Mihara: not just a buddy, Mihara has that big sister vibe, that self-confident aura that Ayreth aspires to.
---Saiga: very early, but... he thinks he is smooth, smoother than he actually is.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Aibek recap:

-- Never met Zhen pre-game. Zhen was a friend of Aibek's human-ish mother, they travelled together for many years.
-- This is not the Aibek Zhen has sent the letter to (Nurasyl) nor the one Zhen mentioned (This Aibek neither confirmed or denied being Arman).
-- Grew up in a werewolf clan in a mountany foresty rural part of Tien. They were attacked a lot by people who thought killing particular 'evils' would get them a boon, Aibek calls these people The Sworn.
-- Spent the about a decade in the Shadow Planes, mostly as a military...conscript isn't the right word, but the choice was that and having their body altered to be able to do so or watching someone who saved their life die before being killed themself. During that time, Aibek was trained and worked as a shadow assassin and ritually bound to others as part of a Champion unit.
-- Since having completed a mission to close a stable thinning between the Shadow Planes and the Material Plane not quite a year pre-game, Aibek has been stuck in the Material Plane, bindings are damaged and between that and their body changes, their senses aren't as they were before. Also, Aibek can no longer really dream without outside assistance. Aibek was very close to death closing that thinning and was made to swear by their clan that they would not attempt to return and fulfill vows made in the Shadow Planes in a way that harmed themselves or others.
-- In the Shadow Collector section, Aibek received a lot of shadow fragments which Aibek has been slowly healing. This caused glowing eyes, incorporeal walking, ability to open portals to the shadow plane, and other abilities. That section also introduced the actual Arman, the youngest Aibek of this generation, who is a dreamer bard and is more than little concerned about this Aibek and their relationship with others.
-- Mark stated changing after Shadow Collector section and is growing though since they only wear full covering clothes other than part of their face, hands, and feet outside of the Inn, the only part of their mark usually visible is colourful lines that wrap around their right wrist and then individual lines that go down the back of their hand and wrap around the base of the last three fingers. They're visible in every form though their colour changes.
-- Still lives in the Inn and recently has been spending most of their days there and working there in the afternoons and evenings unless there are other duties.
-- Frequently seen out at night and has discussed going on 'drops' with Nexus and has been seen regularly at the alchemists and less so at the other merchants.
-- Looking for any natural thinnings on any of Khalharum's islands that could be fortified and used for trade and other plans.
-- Looking to expand Azerna's comfortable travel zone, will not consider connecting her magic to Nexus's. Suggesting that makes Aibek twitchy-mad as someone well aware of the issues of being bonded to someone else.
-- Has a training group of women who meet there weekly with Aibek and Azerna, is working on establishing a school for children of Khalharum.

Aibek with others:

-- Always introduces themselves as "an Aibek", sometimes with additional information.
-- Neither confirms or denies any rumours about their relationship with Azerna or anyone else and lots of other personal things.
-- Defensive, overthinks everything and constantly makes hierarchies of risks and to-do lists in their head which often come babbling out of their mouths. Lots of trauma and guilt and trust issues, a lot of mixed feelings towards their ingrained tendency to maintain hierarchy alongside knowing how corruptible they are.
-- Still thinks almost everyone would sell them out or kill them for the right price.
-- Still reverts to role rather than individual as noticeable in a recent post where Aibek outright said "as is my role".
-- Maintains regular meetings with many people in the city.
-- Ayreth: Except for Azerna, Ayreth is the councilor Aibek is closest and has opened up the most to, though is still hiding a few things from her out of a mix of not wanting to burden Ayreth and information control habits. Ayreth reminds Aibek of a young version of Sezim, one of Aibek's bondmates, which amuses Aibek and brings out their protective side. Likes trying to help Ayreth find things that make her happy.
-- Azri: Aibek would not describe Azri as not having strong emotions, maybe only having strong emotions about certain things that sometimes Aibek finds surprising. With Aibek's fondness for the library at night when not doing other things, I kinda imagine they and likely Nexus might enjoy discussing books, plans, and work-based ideas while equally and happily avoiding discussing anything personal. Doesn't really have much they think they can help Azri with due to Aibek's lack of knowledge on magic though shares an agreement that more education around Khalharum would be good for the people.
-- Mihara: Aibek and Mihara have some shared background with having grown up in close-knit clans, shapeshifting, being from Tien - though as Aibek is from a different part of Tien from Mihara, I imagine they have as much different as in common even if others can't tell the difference. Aibek likes helping her clan members settle and appreciates the desire to control certain information & tries to help with that.
-- Saiga: Beyond the secondhand information Aibek has heard, since Aibek was not there for Saiga's reveal and I can't imagine either seeking the other out, the council room was really Aibek's first impression of him in this form and it pretty much screamed someone who is like a cocky private or is pretending to be for some purpose. Due to this, Aibek is giving him a bit of grace for talking down and showing a very unreliable and un-teamlike spirit when trying to take over from people who within Khalharum's hierarchy have more experience and outrank him didn't work -- we were all new and thought we were special once and Aibek is so much nicer than their superior officers who would have put teen-Aibek through a wall for that behaviour. What little Aibek has seen of Saiga I wouldn't say made Aibek more suspicious than usual because it's hard to be more suspicious than thinking anyone might be out to kill you, but it has raised some red flags to Aibek like why brag about a pretty typical survival method that plenty of other people including young children do - it was kinda weird to do that in a room of other people who do the same thing regularly - and why does he want it to appear that he thinks so little of the councilors by trying to take over important jobs and to appear so certain that he knows what any of our characters were thinking in the construct village? The only way any of us would have made it that entirely certain we suspected him was to challenge Saiga - but surely Saiga knows that's too novice of a mistake for the members of the council. None of us would have gotten this far is we did that and it tips one's hands and thinking processes when it's so much better to give a possible spy a carefully considered and edited version to see and give them false security that they think they know you - that's pretty much how Aibek lives all the time, what Saiga has seen is no different. As Elie said many people arrived in Khalharum with marks only to leave, Aibek is just waiting to see what happens.

With all this what is evil talk, Aibek's reaction to Azri is probably a good example of their thinking on that - if Saiga does it in his own name, depending on what it is, Aibek's just as likely not to feel any need for involvement as people do what they need to do sometimes. If he brings Khalharum's name into evil deeds, then to Aibek that becomes a matter for the people whose reputation have been damaged -- though seeing how Azri reacted to people just fighting near us, I think anyone who brought Khalharum into evil disrepute might need to be more concerned with her reaction to finding out someone did that.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Might just be because it's 5 am, but I'm struggling to make sense of how much 100,000 gp represents vs what Khalharum produces. Is that intended to be a preposterous sum, or an offer that could actually be considered?


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Yeah, I'm not entirely sure on that either.

The Coinage on the website is listed as:
Gems - 1000 gp
Platinum Pieces - 511 pp
Gold Pieces - 10240 gp
Silver Pieces -75384 sp
Bronze Pieces - 401459 cp​

And Economy says: +12 and Resources are 16, though what that means in gold pieces I'm not sure. I am leaning towards it being a very high amount compared to what Khalharum has, much like the one mile of water being very low.

There was also the peace offering that Mihara found, not sure when would be best to bring that in.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Also, what is the approximate distance between Khalharum and where we are now? Trying to have some sense of where the borders should be.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

It took us about a day to get here, so it's quite a distance, but how much they see as 'their territory' or what territory they're trying to gain is another question. Aibek is aiming for 10-15 miles around Khalharum as our territory to have plenty of buffer and with what resources we have now, even that might be a stretch for us to entirely protect well.

Finding out how much territory the glass dragons are using could be useful though with the tone so far, I'm thinking not mentioning how well we've so far gotten on with them might be best. Just yeah, we've seen them, they're big and powerful and the young one breaks stuff and they stay underground with their stone and mineral heavy diet though there are reports they also fish near Khalharum. Entirely honest without possibly getting inbetween whatever is going on between them that we can't really do anything about at this point.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

Just so you guys know. Saiga will tell you "I told you so" when you get back. He is in charge of the cities purse strings and trade yet you're not even consulting him, bad form. ;P

Who could have predicted that any form of diplomacy or peace would involve trade and finances? The super kobold merchant that's who. :D

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

That will be both endearing and effective since he is the one who chose not to come.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

Did you miss Aibek's post to Saiga?


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Keeping in mind that IC and OOC conflict ought to remain separate, and I'm quite enjoying this rivalry.

As far as Mihara is concerned, it was Saiga's decision not to come along.

Saiga attempted to claim the title of principal negotiator in the affair. When Aibek offered reticence to the idea, Saiga immediately decided he was not participating at all. The decision is on him, and only on him.

Mihara will gladly act in the capacity of trade and merchant leader in his absence, especially seeing as she was doing so before his arrival, and has a more than legitimate claim to the affairs of the city's harbor, which have a significant interest in being on good terms with the merfolk.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

Speaking from a character point of view not a personal one, in case that was not clear.

Saiga does not take issue with not being the lead, rather that Aibek turned it into a personal attack when she kept going and laying out why he is not needed. So he gave her what she wanted as he is not going to fight with people he is supposed to work with. No one even attempted to speak with him or even acknowledged that he still had something to contribute by staying. Also, this is not the first instance that he is not welcome so it's not coming out of the blue, rather it's a reasonable result as that was my intention. No one is making an effort, outside maybe Mihara and Nexus at this point to show him that there is any point to him being there. So why would he insist on forcing his presence on people that have a low opinion of him, to put it mildly. This is more pronounced for a being used to being considered vermin by the world. It's less a decision and more a reaction.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Saiga isn't in charge of the purse strings yet - he isn't a councilor yet. At this point, Azerna is still Master of Coins and none of our characters can only do what it is in our section, that's just where we dedicate our time and energies. Aibek is doing a ton of diplomacy at the moment with their eyes on advocating for Khalharum's people, Aibek has been working towards getting Milani people to take over the Aroden temple - likely falling under High Priest - with the eye that it will benefit the people.

Aibek did acknowledge Saiga's contribution during the discussion with Nexus, or did you miss "Patronizing as he was to Councilor Ayreth, Saiga is also correct that time is of the essence and going into the storm is probably going to be needed to deal with this. " I had Aibek attempt to bring Saiga in to give a chance for character interaction and development - it did not go well.

Aibek didn't say he wasn't needed or that he shouldn't be there and didn't make it a personal attack. Aibek was specific that he could not take point and listed out the reasons why based on hierarchy and experience. Saiga - since he is not a councilor - does not have the rank nor in a month (and to Aibek not even that as they've never met Saiga in this form prior to meeting in the Council room) gained the experience to be taking point for Khalharum nor trying to take over from Ayreth who arranged the meetings. There is literally no logical reason for the newbie private to take point in Aibek's eyes. It might not be noticeable, but no one is taking point in this. Everyone is contributing their thoughts and expertise on this.

To Aibek, Saiga took not being allowed to take point personally and ran off, choosing not to be a team player if he couldn't be the star. That dropped Aibek's previous neutral opinion of him and in no situation would Aibek run off after someone who did that. And, if someone isn't making an effort, Saiga appears to only care about himself rather than what would be best for Khalharum and it's people which is kinda Aibek's whole thing. Aibek did go off personally at Azri even though Aibek doesn't entirely care about the threat (except for descendants bit, that bit crossed Aibek's line for personal reasons), her bringing in Khalharum's name rather than her own did set Aibek off, and that interaction is entirely different -- Aibek still values and has made effort to include Azri's good points in this discussion even with that.

Also, please at least refer to Aibek as they when referring to in-character actions and Saiga's opinions of Aibek's actions because, no matter the disguise, Saiga does not know Aibek is female since literally the only people on the island to know that beyond Aibek are Azerna and Ayreth. For a woman, Aibek is androgynous-masculine in appearance both due to bloodline and due to having been physically altered for combat. Aibek could probably get away with presenting as male without all the effort they put into it, but due to the whole reason being fear, they go full throttle on it.

Actually, I was kinda hoping to use this section to reveal that but as things have gone, I'm leaning towards that not happening again. It's a struggle to find a natural way for this to happen that isn't going to totally mess with Aibek's head and Aibek's still on the defensive.

So, Saiga can say I told you so all he wants and Aibek is going to have no idea what he's talking about since he didn't really tell us anything that is going on here.


Male. Mostly. Human. Mostly. Archaeologist

The sum is fairly insane, and certainly not something that can actually be provided. To be clear, she has asked for one metric ton of gold.

The Merfolk here are claiming the sea as there dominion. All of it. It is, of course, utter crap - there are plenty of other Merfolk and underwater nations, and as she herself has admitted they won't challenge things like Dragons or other massive creatures. But it is the official position of her people. The waters are theirs.

The actual island where the attack too place is East of Stonespine, and a distance off the coast of Black Sands.

----

As for the current discussion, from my point of view (which is, of course, in no way neutral - Aibek's player is my wife after all) Saiga has been fairly...suspicious. His coming in disguise isn't a big deal, since three of the current Councillors are also doing just that too. But the way he has done several things, spoken widely about how sneaky he is, and 'taken posession' of the drowned ship's cargo of spices while the survivors were being attended to on the docks have not created reasons to trust folks.

Suddenly announcing he wished to take the lead on these negotiations, especially given he isn't currently a formal Councillor but rather a nascent one, was a reason for the (infamously paranoid) Aibek to suspect he was up to something. It was an appropriate in character response, that Aibek would want those they trust and like more doing this, especially as the current situation is so tense, but she didn't say he couldn't come or wouldn't be helpful.

It is possible they could have been kinder on it, but they didn't say he was unwelcome to join - just that several of the others had a stronger claim to that position, if anyone was going to be a lead in these negotiations. Which has not happened - they're being negotiated as a group.

Honestly, I was expecting Saiga to decide to use this to show that he was a skilled and canny negotiater, and that he would make a great addition to the sneaky-charmy section of the Council. It really threw me for a loop when he decided not to go at all. Especially since this is not intended to be a short section with just these negotiations that occur.

But, yeah. We're re-working him showing that he can be a benefit to the city by having him secure and develop the Mithral mines, and we'll work on how to integrate him into the Council down the line.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

...Azri's been very aggressive towards threats lately. I think her undead is showing. XD

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Cool use of the eidolon, Mihara. =)


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Thanks. I need to start using her more.

I'm kicking myself for not having had her out and about on the ship already.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

Sorry for going dark for a minute. Work got weird on me. >.<


Male. Mostly. Human. Mostly. Archaeologist

Such is life.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

So, this is my sole game of Pathfinder, and Mihara's level 6 is the last time I leveled up a Pathfinder character. Please let me know if I'm missing something:

1. Add an additional hit die. (Are we taking average?)
2. Increment my BAB and my skill ranks.
3. Gain the level 7 rogue abilities.
4. Saving throws don't increase this level.
5. Gain a new feat as this is an odd-numbered level.


Male. Mostly. Human. Mostly. Archaeologist

You can take the average or roll for it.

Your companion will also level up with you.

Otherwise, I think you got it all.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

HP: 5
Feat: None (VMC)
Spells: Comprehend Languages/Make Whole/Stone Shape

Do our Symbols do anything new yet?

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Revelation: Spray of Shooting Stars


Male. Mostly. Human. Mostly. Archaeologist

Yeah, your Symbols gain an ability this level. I'll go check my notes later today and work out who gets what.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

HP is now 60
BAB increases
Sneak attack 4d6
Fey creature template: New spell like ability (Major Image)

Considering how long it's been since I've drawn up Hanabi's stats, I think it might be best if I stat her back from the beginning, because I'm drawing a blank. All I remember is we'd made her Tiny rather than medium or small. Is that still good with you, Jon?


Male. Mostly. Human. Mostly. Archaeologist

That's fine by me.


Male Reprego Incanter 7/ Trickster 2 l HP 50 l AC: 27, T: 26, FF: 22 l F: +5, R: +8, W: +7 l Init +7 l Perception +8

For those of you with symbols. This little jerk has nothing. :P

Level Up
HP: 6
Feat: Still thinking
Talents: Greater Healing (Form), Still thinking

Feel free to give a newbie sphere caster any suggestions. ;)


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

I'd like to know what Azri gets from her Symbol - it might impact my other choices. XD


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Reminds me I also need to choose a feat. I might wait to see for my item as well.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

I'm looking forward to the new symbol abilities :)

Aibek's level up ended up being... complicated and I spent ages on the D20 website and various 3rd party PDFs debating things.

In the end, I've decided for Aibek to multiclass into the Purple Duck Games's version of the Shadowdancer so this level gets:
HD - 8+2
New Class skills (Diplomacy, Knowledge (Dungeoneering) and 8 skill points.
No BAB change
+2 Reflex

New-to-Aibek Shadowdancer abilities:
Safety in Darkness (Su): The dark holds no terror for shadowdancers. The shadowdancer gains darkvision with a range of 60 ft. If the shadowdancer already has darkvision, the range of that darkvision is instead increased by +30 ft (Aibek already can see at least 60ft even in deeper darkness so, just sees everything in the dark). In addition, a shadowdancer is immune to the side effect of any area of darkness that has a side effect, such as the choking darkness shadowdancer trick or the hungry darkness spell.

Sneak Attack: +1d6

Aibek's new feat won't take effect until there is a week+ of downtime to set up.

Aibek is also intending as soon as possible to start getting the Shadow Champion armour that they've discussed with Pelar repaired with Druchite and Darkleaf Cloth.

At full light armour, Drucite is +1000gp and the wearer always benefits from a 10% miss chance while in an area of dim light or darkness, even if being perceived by a creature using darkvision. Other sensory abilities, such as blindsense or true seeing, bypass this effect entirely. Darkleaf is +750 for full light armour with reduced Dex penalties. I figure combining them with similar material damaged armour is going to need a GM ruling on cost and final abilities, alongside how long that will take.

After that, Aibek will aim to refit and upgrade their current Darkleaf Parade armour, including possibly changing the insignias on it, if possible.

Cause nothing says level-up epiphany like class and wardrobe alterations XD


Male. Mostly. Human. Mostly. Archaeologist

Sorry, I'm a little drained from various things. Here you all go.

Aibek - The Alhazen Glasses:

7th - Chaos Visions - The Glasses get a glimpse of a potential future. Using them in this way allows Aibek to 'see' the immediate reaction of any single choice or action. Each time it is used, however, it inflicts 1d10 x The number of times it has been used that day in damage to her maximum HP, ignoring all DR.

Ayreth - The Anemoi:

7th - Sweeping Mists - The bonus granted by the Flowing Mists ability increases by, or 5ft if moved to the feet. The neck slot is now opened as well, and when moved there adds +1 to Spell DC.

Azri - Archon Stave:

7th - The Mind Inviolate - The Archon Stave will notify Azri should an attempt to use an ability that manipulates the mind of another is used on herself or someone within 30ft. Once per day such an ability can be negated.

Mihara - The Diadem of Yunet:

7th - A Flicker of Chances - On a natural 20 the Diadem stores a mote of Chance. Each Mote can then be spent to reroll a roll of 1.

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