Calinthas Aldimay
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Calinthas Aldimay wrote:Brimleydower wrote:Judging from some of the submissions so far, I'm going to have a rough call ahead. Good luck to everyone.Well in that case, maybe give me some rolls... let lady luck reign here.** spoiler omitted **
7, 9, 14, 16, 13, 12
or 7, 8, 11, 15, 16, 14
15 pt or 17 pt buy interestingly enough. Guess I go with the second set.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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Brimleydower wrote:15 pt or 17 pt buy interestingly enough. Guess I go with the second set.Calinthas Aldimay wrote:Brimleydower wrote:Judging from some of the submissions so far, I'm going to have a rough call ahead. Good luck to everyone.Well in that case, maybe give me some rolls... let lady luck reign here.** spoiler omitted **
7, 9, 14, 16, 13, 12
or 7, 8, 11, 15, 16, 14
The first set has -2, -1, +2, +3, +1, +1
The second set has -2, -1, +0, +2, +3, +2They are very comparable, and for some builds having the two +1s might be superior to have a single +2. YMMV.
| Brimleydower |
Tomorrow I will be giving all of the submissions their due. Recruitment ends on the 25th, and I'll announce my selections the following day. From there, it will depend on how swift everyone is about getting everything finalized and Roll20 accounts set up. Worst case scenario, the game will be kicking off on March 1st.
| Brimleydower |
Airon87 here, presenting Aldanjimellon, or Jimon for short, gnome fey sorcerer and would-be Giantslayer. As he levels up, his spells would be half fey trickster stuff like suggestion or illusions, half buffs. I also plan on having him as a decent face for the group.
Everything required, including scenarios, is in the profile.
Equipment isn't finished, to be done as soon as the GM rolls my starting wealth.
Whoops, missed this before.
2d6 ⇒ (1, 3) = 4 = 40 gold.
| Brimleydower |
I'll be spoilering this with each character review that I perform. As mentioned previously, there will be a total of Six Characters selected for this game. As a sort of compromise and an attempt to make it fair for newcomers, I'll only be holding three slots in reserve for previous PbP acquaintances. The remaining three slots will be a FFA for all submissions. Having said that, it will probably help to explain my own criteria for these submissions as I review them.
While going through and reviewing a character, I'm going to be looking at a few things in particular:
| Brimleydower |
I'll be spoilering this with each character review that I perform. As mentioned previously, there will be a total of Six Characters selected for this game. As a sort of compromise and an attempt to make it fair for newcomers, I'll only be holding three slots in reserve for previous PbP acquaintances. The remaining three slots will be a FFA for all submissions. Having said that, it will probably help to explain my own criteria for these submissions as I review them.
While going through and reviewing a character, I'm going to be looking at a few things in particular:
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| CampinCarl9127 |
- I'm glad! I put a lot of work into it, it's one of my best characters by far. Yeah I wanted to make sure all of his giant-hunting traits and abilities made sense, but a level 1 character does not win a fight against a giant. Any kind of giant. Basically he's lucky to be alive after running in like a fool.
- Yes, there absolutely is, but Helena seems to be blissfully unaware of it (or at least ignoring it to be polite). She is glad to have him as a friend and ally, but doesn't see him in a romantic light. Well, so Morgder believes. You do have creative freedom with her ;)
- Thanks! He's not optimized (the titan mauler archetype isn't fantastic) but he's well built and should be nothing to sneeze at.
I'm excited for the deadline. I haven't been this excited over a game in a long time. Brand new AP that seems brilliantly done and it's being run by a DM who really seems to really know what he's doing. There's another three or four Giantslayer recruitment threads out there with far less competition, but I want to be in the best game I can and bring the most to it to make it even better.
P.S. I'm still keeping the "Current Applications" spoiler updated in my submission. I don't know if you're still using it or not, but I'll keep it updated all the same.
Best of luck picking!
| Balacertar |
I was performing major additions in Leira's background while you were reading the profile so perhaps something was misunderstood.
- I fear that was a misunderstanding. Actually it was Aliana, her mother, who married Erik, and had Sarah. They four live together. I made a tweak so this is better understood. Thanks for pointing it out.
- I have removed the Northgivers family and made it an underground organisation, the Northclaimers, who seek to claim the orcish lands. They would like to get rid of that blood and their lovers in Trunau, but they are actually a small organisation without the power to really claim so many half-orc lives before being discovered. The case of Olog and Leira was special as they were claiming for a peace treaty with some of the more civilised orc tribes.
- I will make Leira's age 17 and she will have recently taken the Vow then. She is very mature for her age though, due to Trunau's environment and the loss of her father.
I am really glad you are doing this effort as you are helping me a lot to make the profile even better with a character I really wish to play. Thanks a lot for the time.
| Brimleydower |
For any one that got passed over, drop a post here with the profile you wish to submit (or you can just link to it if you want to avoid making posts with it). There are a few I missed that I'm aware of, and I think there's a few more that might be complete but I couldn't find any declaration of them actually being such.
| Senza Veshki |
Logan Holt wrote:gods help me. GM please roll dice for me.** spoiler omitted **
14, 14, 9, 9, 15, 9
or 12, 14, 10, 11, 10, 14
NG Medium
Init +0; Senses Perception +4
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 12 (1d10+2)
Fort +2, Ref +0, Will +0 (+1 vs. charm and compulsion)
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Offense
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Speed 30 ft.
Melee +4 Claw (1d6+2/x2)
Melee +3 Claw (1d6+4/x2) Power Attack
Melee +3 Bladed Scarf (1d6+2/x2)
Melee +2 Bladed Scarf (1d6+4/x2) Power Attack
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Statistics
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Str 14, Dex 10, Con 12, Int 11, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 14
Languages Common
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Feats
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Power Attack
Weapon Focus (claws)
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Traits & Drawbacks
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Dragonfoe: You’ve always hated dragons. Perhaps one of your ancestors was a well-known dragonslayer, or a rampaging dragon killed your family or friends. Maybe the stories you grew up hearing about knights rescuing captive princes and princesses from the clutches of evil dragons inspired you to slay dragons. Whatever the reason for your obsession, it has driven you to study how to fight dragons and defend yourself against their fearsome attacks. You gain a +1 dodge bonus to AC against creatures with the dragon type and a +2 trait bonus on Reflex saves against breath weapon attacks.
Varisian Tattoo You bear the elaborate tattoos of your people, marking you as a free son or daughter of the road. You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and starknives.
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Skills
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Acrobatics +0 [1]
Bluff +2
Climb +2 [1]
Diplomacy +2
Fly -4
Intimidate +6 [1]
Knowledge (arcana) +4 [1]
Perception +4 [1]
Sense Motives +0
Spellcraft +4[1]
Stealth -4
Survival +0
Swim -2
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Gear
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Scale Mail
Bladed scarf
Pocketed Scarf
Backpack:
Basic Map (major landmarks only)
Bedroll
Winter blanket
flint and steel
utility knife
mess kit
waterskin (full) x2
72gp 4sp
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Special Abilities
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Weapon and Armor Proficiency: Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.
Bloodrage (Su): (6 rounds) The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
Fast Movement (Ex): A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.
Bloodline (Draconic - Blue)
Claws (Su): At 1st level, you grow claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit.
As a child, Senza grew quickly, becoming a strong, able bodied youth. His elder sister, only 2 years his senior was quickly outmatched by the strong youth. Her talents lied in her agility, not her strength. Both children though, shared a strong charismatic appeal that made each a natural leader. Senza and Allegrezza (Allie, as he alone called her.) were natural rivals in everything they did. They turned every task into a competition, always seeking to outdo the other.
As Senza grew into adolescence, he was randomly selected from the children in the caravan to serve as the personal aid to their caravan's Leader, Forzando Tenerezza. Forzando, was born deaf. He learned to communicate through other means, a sign language that many in this caravan learned to speak with their leader. He needed an aid to speak to those outside the caravan. In his old age though, Forzando eyes had begun to give out. He needed a new, younger aid, who could help him not only in communication, but also in his daily tasks. He consulted the caravan's harrower, who in turn predicted that Senza should be that aid, much to Allie's chagrin.
As they grew into adulthood, Allie became an accomplished sorceress. When she came of age, she left the caravan to travel on her own and develop her magic. She severed all ties with her family during that time.
Senza, stayed with the caravan after he came of age, taking care of Forzando. His duties were vast, from trade agreements, to travel rites, he was even trained to fight to protect Forzando from bandits and other attackers. When he fought he could feel his blood pumping a darkness in him, a rage that would take him until the battle was through. He could maintain some control, but it terrified him. He knew this was only a precursor of the madness to come.
When Forzando took ill, the caravan gathered together to see him off. Even Allegrezza returned to the family to wish him off as he journeyed into the next world. On Forzando's deathbed, Forzando bequeathed unto Senna a book, locked and sealed by some unknown magic. Forzando passed soon after. He never explained what was in the book, but Senza knew it was important.
Allegrezza cornered Senza demanding to know what was in the book. He honestly didn't know, but she seemed driven. The years away from the caravan had born a darkness in her. She lusted for power, a power she though the book could give her. Senza refused to tell her, or even show her the book. Allegrezza became enraged by his refusal and cast a spell upon Senza. Senza fell asleep, as her spell demanded and awoke hours later. He learned Allie had stolen his book and set off. The caravan she fled upon was leading into the Mindsong Mountains, in a town called Trunau. Senza followed after her, hoping he could find her trail, and her, before she disappeared forever.
Senza flashes a charming smile, "Greetings stranger from a stranger. If it's a tale you seek then you chose the right story teller. See I'm what we humans call a Virisian, and I tell you, there are no greater story tellers in all of Golarian than Virisians."
"Though, if you did have the information I seek. I would owe a very large debt to whomever provided it to me, and as I'm sure the rumors have told you, I always repay my debts for every copper and more."
Senza eyes the statues and the door. "Well, this is a trap. I swear I hate magic sometimes. The only real question is, how do I get past it. All truth and all lies. A tomb and a mansion." Senza gets an idea as he replays the message in his head. "If this is a mansion, maybe there are still servants. I'm either right or I spring the trap, but standing here isn't getting me any closer."
Senza calls out to the gargoyle, and the mysterious voice, "Greeting, my name is Senza Veshki. I thank you, Arlanghar, for welcoming me into your home, and allowing me to pay respects in your tomb. I come not to disturb, only to find my sister Allegrezza Veshki. May I enter?"
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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Skrioth
- Writing is strong. Backstory could use a few more on the detail side of things: mostly names and a little more examination of her trip to Trunau.
- Points for coming up with a merfolk drawing power from a dwarven fire god. And points for being a red-head.
- And finally, the big one: While mechanically sound, the thought of Skrioth flopping around on a giant fish-tail through the mountains in search of giants to kill conjures an absurd image. I would be far less hesitant if her lower half were something that seemed a little more suited to land-travel. Not demanding she have human legs, but the base assumption doesn't reconcile well with where the adventure will take her.
We should focus on the positives... "Writing is strong." Hahaha.
I made a minor bolded edit to your assessment.
| Tharok Cragsoul |
Being one of Halgra's children is a cool concept I hadn't considered. Also glad to see a half-orc not immediately named outcast due to his ancestry.
Thanks! I thought it a great hook and natural way to insert Tharok into the fabric of Trunau. It also allowed me to play up Tharok's growing problems with stability and authority, which ultimately helped lead him to his life as a ranger.
Any thoughts on what tribe the orc warband belonged to?
I had thought them an emissary group from the Broken Spine orcs operating out of the foothills of the Mindspin Mountains. They were heading to Belkzen to represent their tribe's interests in an upcoming gathering.
What is Tharok's relationship like with his many half-siblings?
Complicated. There are enough distinct individuals that he is closer to some than to others, and he had the strange experience of being the youngest but as a half orc maturing the quickest. As such, he loves them all, thinks of them as his true tribe, but finds their company at times overwhelming.
Large families tend to create roles for their members to play, and it can be incredibly hard to change your family's perception of you. Only in the past year have they all begun to see Tharok as more than just as troubled youth, and respect him as a mature adult who benefits the community.
Thanks for taking the time to review!
| CampinCarl9127 |
How many points is a "5" worth?
If you're asking the effective modifier, DM_Kumo Gekkou is right, it's a -3 modifier.
If you're asking the point buy value of it, there are no rules for it. Especially since buying a 7 is not the same negative value as buying a 13 is positive (7 is worth -4 points while 13 is worth 3 points). The value would be somewhere between -7 and -9.
| Davok Ironborn |
For any one that got passed over, drop a post here with the profile you wish to submit (or you can just link to it if you want to avoid making posts with it). There are a few I missed that I'm aware of, and I think there's a few more that might be complete but I couldn't find any declaration of them actually being such.
Davok wouldn't mind a pre selection audit. Profile's complete.
| DM Crustypeanut |
A Mite Excessive wrote:How many points is a "5" worth?If you're asking the effective modifier, DM_Kumo Gekkou is right, it's a -3 modifier.
If you're asking the point buy value of it, there are no rules for it. Especially since buying a 7 is not the same negative value as buying a 13 is positive (7 is worth -4 points while 13 is worth 3 points). The value would be somewhere between -7 and -9.
Here's how I'd go about it:
10: 0
9: -1 Points (Total -1)
8: -1 Points (Total -2)
7: -2 Points (Total -4)
6: -2 Points (Total -6)
5: -3 Points (Total -9)
4: -3 Points (Total -12)
3: -4 Points (Total -16)
...just my two-cents. So his 5 is worth a total of -9 points in my book. Do note that I wouldn't normally allow Point-buyers to go past 7 in any stat before racial modifiers in my own games.
| Ferrus Goldenbrow |
I apologize for the their, there, they're flop. I blame the spellcheck at work and trying to get it written and not timed out while working lol. I endeavor to not mix those three up.
I have substituted in another Dwarf trait from the list provided. I apologize or mixing up the meaning in the trait.
Please give it another look at your leisure :)
| Qytheerah Reflects-the-Stars |
Submission (mostly) finalized! I might want to give it a better proof-read in the coming days, but otherwise I think it should be ready to stand an audit, Brimleydower.
As of now, her story is closer to an Impressionist sketch that it is to a full-fledged, encyclopedic article. Mostly, I've developed this way of fleshing out characters by nailing down details one at the time, elaborating on their backgrounds as the story progresses. Leaving some minutiae fuzzy in the beginning has served me well in that purpose; though, given the competition's sheer quality and quantity, I fully understand how you'll probably want more than that before making a proper decision. I actually embrace the audit as a chance to delve deeper into her personality, an organic process through which a character comes alive. Ask, and I'll gladly provide.
Just two more quick notes: I took the liberty of linking her to a bunch of Trunau NPCs detailed in the Player's guide. As far as that particular sourcebook is concerned, I don't think I've contradicted any preexisting canon, but by having access to the full campaign books there's surely more you know about those characters than I do. If I went against some already established lore, feel free to disregard anything I've written; better yet, ask me to rewrite it.
Lastly, as much as I like to structure my posts using if... then clauses (i.e. if his saving throw fails, I do this, otherwise, I do that) to make gameplay smoother, I don't usually nest them as deep as I did answering the three scenarios. In my defense, I'll claim I only did it this one time (particularly in scenario 1) in order to be able to write a more elaborate, significant story. (Also, in that same scenario I've leveled her up a bit to give her access to a couple of higher-level spell. Then again, [metagaming]what kind of self-respecting AP would put a level 1 PC against a Giant?[/metagaming] ;) )
| Brimleydower |
I'll be spoilering this with each character review that I perform. As mentioned previously, there will be a total of Six Characters selected for this game. As a sort of compromise and an attempt to make it fair for newcomers, I'll only be holding three slots in reserve for previous PbP acquaintances. The remaining three slots will be a FFA for all submissions. Having said that, it will probably help to explain my own criteria for these submissions as I review them.
While going through and reviewing a character, I'm going to be looking at a few things in particular:
______________________________
| Brimleydower |
is recruitment still open at the moment i was just wondering? if it is...roll me some of those bones.
3d6 ⇒ (3, 3, 2) = 8
3d6 ⇒ (2, 2, 4) = 8
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (5, 3, 4) = 12
4d6 ⇒ (1, 4, 4, 3) = 12
6, 7, 8, 12, 8, 11
or 4, 8, 8, 9, 12, 11
| Holsk 'the Ram' |
| Brimleydower |
I will make a ranged character, either Zen archer monk or hunter, thinking about it. I would love to tempt the fates again, I will make an garuda born aasimar, taking the celestial Heritage feat. So please 2d100 Also if possible, and allowd roll another d100 for the special outlook. This should help me with some special inspiration for my backstory.
Think I overlooked this before.
1d100 ⇒ 62 +1 racial bonus on will saves
1d100 ⇒ 22 You gain a +4 racial bonus on saving throws to remove any temporary negative levels you possess.
1d100 ⇒ 73 Wings: light
| Senza Veshki |
DM I updated my sheet as you requested. Here is Scenario 2 again.
Senza takes the horn of mead and pushes it gently back to the man, returning his gift. "Unfortunately, I am on a mission of my own right now. I am searching for a girl and time is of the essence. I regret that no copper, silver, or gold could persuade me off my mission. The only form of payment I could accept for any task right now is information."
Senza turns in his stool facing Ingmund and looking into his eyes, making sure the man is listening. "Now if someone offered me information that lead me to this girl. I would be very grateful." Senza pauses to place emphases on the next word, [b]"No, I would be indebted. And, since you have heard so many rumors about me, I'm sure you know that I always repay my debts. Every copper and more."
| JJ Jordan |
DM Jelani wrote:That is hard to argue!Brimleydower wrote:Wow...that's just sad.Boram "Crow's Foot" Montimer wrote:is recruitment still open at the moment i was just wondering? if it is...roll me some of those bones.** spoiler omitted **
6, 7, 8, 12, 8, 11
or 4, 8, 8, 9, 12, 11
Only slightly worse than my "real-life" rolls.
| Dvalin |
I identified the orc tribe as the Broken Spine. I'll develop a little more story describing the feud between them and Janderhoff.
I added the following paragraph to the end of his backstory to address half-orcs:
"Dvalin aligned with the Trunau hatred of orcs when he arrived. Over the years, he has adopted the view that half-orcs are victims of orc aggression like himself. As such, he actually possesses an affinity for half-orcs with what little empathy remains within him."
| Talthon Waraxe |
•It's cool to see a dwarf groomed to lead rather than doing all the bashing and cleaving himself.
glad you like it - I think it'll be fun to play the guy who SHOULD be leading but almost doesn't want to.....
•Backstory is easy to read, but a bit bare on the details. Who are the oracles and what did they predict? Who were his men?
will flesh it out over the weekend - ideas are in the brain, just have to drag them out.
•There's a good outline here, enough to get an impression, but not a lot of specific details to really nail down the character.
His personality is definitely a bit of a work in progress...I want to try and balance the line between taking charge and suddenly mid-decision start second guessing himself. Ultimately I want him to have the capacity to become a gret leader but at the beginning of the career his biggest obstacle is him own self doubt.
•I'm not sure Talthon qualifies for Ferocious Loyalty -- it seems to be restricted to werebears and their ilk.
thought I asked if it was OK to take that, my bad if I forgot to do that. I really like that feat, wanna give him a werebear bite?
no? OK, I'll grab another one and include that change in my update this weekend.
| Brimleydower |
I've had the pdf of the AP's first book for a little bit now, and have finally had an opportunity to give it a run through. As such, my initial estimate of February 25th was a little underzealous. A great deal of people have expressed interest and tested the waters of merciless dice rolls only to never be heard from again, so I'm assuming they have elected to give this game a pass. Applications overall have slowed to a veritable crawl. This points me to a predictable outcome, and a heads up:
Recruitment is ending early. Everyone has until Friday, February 20th at 11:59pm EST to finish up and submit their characters.