Brimleydower's Giantslayer (Inactive)

Game Master Kagehiro

Giantslayer Roll20


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Game Master Scotty wrote:

...This might be my best chance to play this Path.

I know I will regret this choice.

Roll the bones please!

Rolls:
3d6 ⇒ (3, 5, 3) = 11

3d6 ⇒ (6, 5, 4) = 15
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (3, 5, 6) = 14
4d6 ⇒ (1, 4, 2, 2) = 9

14, 13, 10, 8, 12, 8
or 11, 15, 12, 7, 14, 8


I can make that work.

Change for an Oracle, when you have a moment please!


hmmm... Most interesting

The day has come when my luck shall shine and I believe that day has come. Let the bones roll Sir Brimleydower!

Silver Crusade

All right Brimley. Hit me with the bones.


Brimleydower wrote:
rorek55 wrote:
Hmm. I may do that. Would you wish to roll that as well?

I'll leave the choice of who rolls up to you, rorek.

A further note on aasimar and tiefling characters:

Anyone wishing to pick a variant heritage may do so freely. Altering the listed SLA will be a random 1d100 roll on their respective table (player or DM rolls, player's choice).

There is a feat for tieflings that I am going to allow aasimar to purchase as well: Fiendish Heritage (which we'll just call Celestial Heritage instead for aasimar). This feat typically allows a player to pick a different heritage and roll a 1d100 to replace their SLA. I will not be running it in this manner. Any one taking this feat will instead be able to roll three times on the relevant table and keep all three results. You will be allowed to substitute your default SLA for one of these rolls (so your run-of-the-mill aasimar would be able to roll three times, or keep daylight and roll for two more special abilities).

Fiendish Heritage

1st: 1d100 ⇒ 43
2nd: 1d100 ⇒ 72
3rd: 1d100 ⇒ 10


Alright, Guru of the Sands here. Character finished and ready for submission. Scenarios are in the profile.


Sometimes the difference between the brave and the coward is not unlike the one between the observant and reckless. If it's so, do call me a coward and consider me loath to provoke the wrath of the dice gods who so many valorous heroes have scorched already. I hereby forsake the unique character flavor rolled stats would give me and bear the shame of a plain old boring 15 points buy.

I was thinking about an Angelkin Aasimar Oracle of Battle, so without further ado

Variant Aasimar ability: 1d100 ⇒ 95 amounting to

Blood of Angels wrote:
95: You gain a +2 racial bonus on Diplomacy checks.

I do like the idea of a flawed character though, so I think I'm going to allocate my stats as follows (after racial adjustments):

STR 16
DEX 10
CON 13
INT 14
WIS 7
CHA 16

The idea was to make her a support / tank kind of character who would eventually pursue the Maneuver Mastery revelation complemented by various buffs (such as enlarge person) to wrestle and bring down giants on their own turf. 16 CHA for spellcasting, 16 STR for grappling, 7 WIS for actually thinking it might be a good idea.

Will finalize the submission in the following days. Just a quick question: would taking the Scion of Humanity ART qualify me for a race trait specific to the particular human ethnicity my parents belong to? In particular, I was thinking about picking

Humans of Golarion wrote:
Bred for War (Shoanti): You tower above most other humans and possess a physique of hard, corded muscle. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.

as my non-campaign trait (I fully understand how by RAW the answer would be a clear-cut no).

Oh, and being the good GM that you are, would you roll me some oracular coins, please :)


Hey Kage/Brimley

Here's Jubal's submission with a 6 point buy: dwarf ranger with a 4 Charisma and average starting gold.

Of course, I'll continue to tinker...

cheers

Silver Crusade RPG Superstar 2014 Top 16

Throw me some dice if you would please.


Its in the very first post when he states the closure date.


Dotting for interest. I'll save all the bravery for the adventure, for now I'll take the 15 point buy.


Avarus wrote:

hmmm... Most interesting

The day has come when my luck shall shine and I believe that day has come. Let the bones roll Sir Brimleydower!

Rolls:
3d6 ⇒ (1, 2, 2) = 5

3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (2, 3, 1) = 6
3d6 ⇒ (2, 4, 4) = 10
3d6 ⇒ (5, 3, 2) = 10
4d6 ⇒ (5, 4, 5, 3) = 17

6, 12, 6, 13, 10, 12
or 5, 12, 6, 10, 10, 14


Destrina Rivenne wrote:
All right Brimley. Hit me with the bones.

Rolls:
3d6 ⇒ (2, 2, 3) = 7

3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (2, 2, 2) = 6
4d6 ⇒ (5, 1, 5, 1) = 12

8, 8, 13, 8, 9, 7
or 7, 7, 16, 7, 6, 12


Qytheerah Reflects-the-Stars wrote:


Will finalize the submission in the following days. Just a quick question: would taking the Scion of Humanity ART qualify me for a race trait specific to the particular human ethnicity my parents belong to? In particular, I was thinking about picking

Humans of Golarion wrote:
Bred for War (Shoanti): You tower above most other humans and possess a physique of hard, corded muscle. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.

as my non-campaign trait (I fully understand how by RAW the answer would be a clear-cut no).

Oh, and being the good GM that you are, would you roll me some oracular coins, please :)

Bred for War is fine. Big is big in every language.

Starting Wealth: 3d6 ⇒ (3, 1, 1) = 5 = 50


Zahir ibn Mahmoud ibn Jothan wrote:
Throw me some dice if you would please.

Rolls:
3d6 ⇒ (2, 4, 2) = 8

3d6 ⇒ (6, 6, 4) = 16
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (3, 3, 6) = 12
3d6 ⇒ (6, 3, 4) = 13
4d6 ⇒ (5, 3, 6, 2) = 16

12, 13, 7, 15, 12, 11
or 8, 16, 7, 12, 13, 14

Silver Crusade RPG Superstar 2014 Top 16

Brimleydower wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Throw me some dice if you would please.

** spoiler omitted **

12, 13, 7, 15, 12, 11
or 8, 16, 7, 12, 13, 14

Not horrible


@Brimley. I have a small problem with my character build. My character is a drow so it's native languages are Elven and Undercommon and he doesn't have the intelligence to take another language. I was thinking that one way of learning Common is via a trait. The only trait I can find that grants a language is this one:

Quote:
Etymologist (Gnome) - +1 bonus on Linguistics checks, know one additional bonus language, and treat Linguistics as a class skill. Must be Gnome.

found here.

The problem here of course is that this is specified for Gnomes only. Given my drow will be a 'Surface Infiltrator' it would be a reasonable assumption that he would be taught Common before being sent to the surface. So are you ok with me taking the Etymologist trait?


You could also spend a skill point in linguistics to learn a new skill IIRC


Or take the adopted trait. Although that would make for quite the ridiculous background.

Characters updated.


Cool - thanks Guru. That will work.

@Brimley. Ignore previous post.


Adopted grants a language? or do you mean just take the language racial trait with adopted?


The latter.


Brimleydower wrote:
Avarus wrote:

hmmm... Most interesting

The day has come when my luck shall shine and I believe that day has come. Let the bones roll Sir Brimleydower!

** spoiler omitted **

6, 12, 6, 13, 10, 12
or 5, 12, 6, 10, 10, 14

A grim beginning indeed. My attributes look as healthy as my avatar.


I have come up with a character that I would like to submit.

He is a Hobgoblin Cavalier (Fell Rider) whom is a Tranau native. Backstory and additional information to follow.

Can you roll starting gold 5d6?

Havook:

Hobgoblin cavalier (fell rider) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Advanced Race Guide 120, 122)
LN Medium humanoid (goblinoid)
Init +4; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield)
hp 17 (1d10+7)
Fort +3, Ref +2, Will -2
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee battleaxe +2 (1d8+1/×3) or
lance +2 (1d8+1/×3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks challenge 1/day (+1 damage, mount gains +1 to hit while cavalier threatens), greater tactician 1/day (Shake It Off, 3 rds)
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 12, Int 12, Wis 6, Cha 6
Base Atk +1; CMB +2 (+4 bull rush, +4 overrun); CMD 15
Feats Shake It Off[UC], Tribal Scars
Traits eyes and ears of the city, reactionary
Skills Acrobatics -4 (-12 to jump), Climb -3, Handle Animal +2, Knowledge (nature) +5, Perception +3, Ride +4, Sense Motive +2, Survival +2 (+3 to follow tracks); Racial Modifiers +2 Climb, +2 Ride
Languages Common, Goblin, Orc
SQ bandy-legged, beast's skills, family ties, mount (yzobu named Yufa), order of the beast
Other Gear scale mail, heavy steel shield, battleaxe, crossbow bolts (20), lance, light crossbow, backpack, belt pouch, flint and steel, mess kit, pot, soap, torch (10), trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bandy-Legged +2 to CMD against bull rush or trip while on solid ground.
Beast's +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, mount gains +1 to hit bonus while cavalier threatens target.
Beast's Skills +1 +1 to follow tracks.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Greater Tactician (Shake It Off, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Shake It Off Gain +1 to all saving throws per adjacent ally


--------------------

Yufa - his mount:

Male yzobu
LN Medium animal
Init +0; Senses low-light vision, scent; Perception +4
--------------------
Defense
--------------------
AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural)
hp 13 (+5)
Fort +4, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gore +4 (1d6+4)
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +4; CMD 14
Feats Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Acrobatics +1, Perception +4
SQ combat riding, track
Other Gear leather armor, bedroll, bit and bridle, feed (per day) (5), hemp rope (50 ft.), riding saddle, saddlebags, signet ring
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

Silver Crusade RPG Superstar 2014 Top 16

Avarus wrote:
He is a Hobgoblin Cavalier (Fell Rider) whom is a Tranau native. Backstory and additional information to follow.

Awesome choice dude! i've had my eye on that archetype for a while. This could be a great AP for it.


Brimleydower wrote:
Qytheerah Reflects-the-Stars wrote:


Will finalize the submission in the following days. Just a quick question: would taking the Scion of Humanity ART qualify me for a race trait specific to the particular human ethnicity my parents belong to? In particular, I was thinking about picking

Humans of Golarion wrote:
Bred for War (Shoanti): You tower above most other humans and possess a physique of hard, corded muscle. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.

as my non-campaign trait (I fully understand how by RAW the answer would be a clear-cut no).

Oh, and being the good GM that you are, would you roll me some oracular coins, please :)

Bred for War is fine. Big is big in every language.

[dice=Starting Wealth]3d6 = 50

Hah! I fought the dice, and the dice won. Neither the first nor the last, it would seem.


Davok here for submission. Scenario, etc in alias profile. I think this application is complete. Uses JJ Jordan's ability score rolls and average starting wealth.

This was fun for me to write. Kudos to Paizo for the character handbook. Lots of stuff in there to make interesting characters from Trunau.

I might add stuff if I get in the mood.


Dang, Davok. That's a great application.


Dear GM,please roll the dice for me!


Avarus wrote:


Can you roll starting gold 5d6?

Starting Wealth: 5d6 ⇒ (2, 6, 4, 4, 3) = 19 = 190


Davok Ironborn wrote:

Davok here for submission. Scenario, etc in alias profile. I think this application is complete. Uses JJ Jordan's ability score rolls and average starting wealth.

This was fun for me to write. Kudos to Paizo for the character handbook. Lots of stuff in there to make interesting characters from Trunau.

I might add stuff if I get in the mood.

I've been giving completed submissions a read-through, but won't be commenting further until the submission deadline draws closer. Just want to reassure that I am not overlooking those profiles that are complete or mostly complete. More simply put: didn't want to hold a month-long writing workshop for character submissions. It looks like some shipping notifications are going out, however, which means the book itself should follow not long after.

I will be offering critique and asking questions to completed submissions starting next week (depending on what days I have free to perform said duties, of course). I ask that all applicants please make sure they have followed the character creation guidelines before submitting. As mentioned there, something missing means it won't be considered. Everyone still has two full weeks to get their characters submitted. Judging from some of the submissions so far, I'm going to have a rough call ahead. Good luck to everyone.


Helikon wrote:
Dear GM,please roll the dice for me!

Rolls:
3d6 ⇒ (4, 5, 1) = 10

3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (5, 4, 4) = 13
4d6 ⇒ (2, 3, 5, 5) = 15

13, 8, 13, 16, 10, 13
or 10, 10, 14, 12, 13, 13


First is quite workable :-)


I will make a ranged character, either Zen archer monk or hunter, thinking about it. I would love to tempt the fates again, I will make an garuda born aasimar, taking the celestial Heritage feat. So please 2d100 Also if possible, and allowd roll another d100 for the special outlook. This should help me with some special inspiration for my backstory.

Grand Lodge

Brimleydower wrote:
Judging from some of the submissions so far, I'm going to have a rough call ahead. Good luck to everyone.

Well in that case, maybe give me some rolls... let lady luck reign here.

Shadow Lodge

gods help me. GM please roll dice for me.


Brimleydower wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Throw me some dice if you would please.

** spoiler omitted **

12, 13, 7, 15, 12, 11
or 8, 16, 7, 12, 13, 14

May the gods grant that this humble petitioner be allowed to join this quest. All of the rest of the requested information resides within my profile.

Scenario 1:

You awaken to a blood-curdling scream that ends as abruptly as it began. You turn to the sound, as much out of reflex as curiosity, but find yourself in strange surroundings. Enclosed in a crude prison, a cage shaped out of the bones of some huge creature, the bars obstruct much of your vision. Further within the cavern, looming above a fiery cauldron and clutching the crushed, spasming remains of what might have once been an adventurer, is a malformed brute twice as tall as any man. Tattered bits of fur and cloth conceal much of its pudgy bulk, but beneath its garb you glean a blubbery, grey hide with a hideous array of pustules.

The giant deposits the broken, bleeding corpse it grips into the cauldron, where it lands with a splash in some unidentifiable concoction. Judging from the stench it kicks up, you would likely rather not know. One bulging eye seizes you as it begins stirring its feast, drool running unmitigated down the rolls of its chin and neck.

"Oi there, another one awake! Another awake. Maybe this one tells Old Brulk'tha a pretty tale. Maybe this one doesn't fill her belly tonight! Hurhurhur!" Her voice is wheezy but booming, and her jowls jiggle with each word.

”Which of them was that,” Skrioth considers briefly, but it doesn’t matter what has gone in the past. What matters is the now. ”A story? Shall I sing it to you? I can sing many tales, and they are best heard in my native tongue. I am told that even with not understanding the language, one can understand the story. After the song, we can discuss the story itself.” With that, Skrioth takes a deep breath and as she exhales, she sings a tale of starcrossed lovers separated by their warring parents.

After several minutes of singing to Old Brulk'tha, a grin comes across her face, as she spies her companions creeping into the room behind the beast to rescue her.

A few minutes later, as she leaves the cell and collects her gear she muses to her friends, "What took you so long? I can only act like a siren for so long?"

Scenario 2:

The strange fellow smiles broadly as he takes a seat across the table from you. The bustle of the tavern thrums all around as excited conversations crescendo and wain, only to be replaced by another. His flaxen hair, pale skin, and burly frame mark him as unmistakeably Ulfen. Judging by his garb—and lack of any noteworthy weaponry—he is likely a merchant of some stripe. Without being prompted, he slides one of the two horns of mead he carries across the table to you, raising his own in a toast.

After a modest mouthful of his own drink, he speaks, "Rumors flit about this place like a bee to the flowers. But all seem to agree that your. . . skills are worth every copper and more. Tell me then, friend: what brings you here and how can Ingmund convince you to allow him the honor of employing one such as yourself?"

”One such as myself?” Skri chuckles. ”As I understand it, you found a back way into your competitor’s compound through three hundred feet of drainage pipe. It is now the height of the rainy season, and that pipe is near bursting with water rushing through it.” She pauses and takes a sip of mead. ” The target is then several levels deep inside their keep, where you need the entire shipment burned to the ground to eliminate competition.” She takes a deep breath, ”and finally, if caught, you need it to be clear that the saboteur could not reasonably have any connection to you. Please, let’s be honest with one another, where else are you going to find a strong swimming, water-breathing, fire mage, of a race that would never be accused of working with your kind? And where else can I find such a job that will pay so well?”

Scenario 3:

Behind you, the tomb's double-doors slam shut. Try as you might, you are unable to pry them open by any means. A disembodied voice laughs unnervingly as soft blue flames begin to dance to life along myriad braziers lining either side of the room.

"Arlanghar the Brave and Bold; the Wise and Learned; the Sly and Cunning. All truth and lies. Dead and alive, a tomb and a mansion." Another peal of laughter emerges before the voice trails off into silence.

At the center of the square room stands a three-armed gargoyle, each hand grasping a different weapon: a sword, a staff, and a bow. The far wall is dominated by a mural depicting what appears to be three versions of the same hero, each wielding weapons that correspond to those held by the statue.

Skri considers the tableau before her for a moment, and dryly states, ”remember that last room? The one where I fried the six zombies with one fireball? Riddles aren’t my thing, I’m pretty sure it’s some else’s turn,” she finishes as she points at the rogue.

Silver Crusade RPG Superstar 2014 Top 16

Brimleydower wrote:
Now that we've got the theatrics out of the way: this is a recruitment for the up-and-coming Giantslayer Adventure Path. A fierce nod in the direction of Against the Giants, that beloved old giant-trouncing, city-liberating skip through the lands of Geoff, one can expect to find a fair good deal of classic sword-and-sorcerying and dungeon-crawling.

For those of us who live in Virginia and played Living Greyhawk back in the day, we got to liberate the Grand Duchy yet again!


Zahir ibn Mahmoud ibn Jothan wrote:
Avarus wrote:
He is a Hobgoblin Cavalier (Fell Rider) whom is a Tranau native. Backstory and additional information to follow.
Awesome choice dude! i've had my eye on that archetype for a while. This could be a great AP for it.

Hopefully get the chance to push him into the thick of battle someday


Anyone have a compiled list of all entrants? Just curious to see the competition.

Silver Crusade RPG Superstar 2014 Top 16

The GM has one in his profile, but not updated in maybe 48 hours.


Woah, that thing is huge! Lot's of takers!

Silver Crusade RPG Superstar 2014 Top 16

Not as many completed applications though.


I have also been keeping track, and right now I believe my list is up to date. It's at the bottom in the "Current Applications" spoiler of my submission.


My home DM has just been promoted to Manila (from the UK) so I am taking over his duties and probably running a version of these adventures.

So I'm out but I wish you guys all the luck with your applications.

Cheers


Looks like about 20 completed applications thus far, with another two weeks to go. Tough odds for 2 - 3 spots.


My tabletop players have tapped me to run this AP and, having looked at some of my more esteemed competitors resumes, I feel it prudent to withdraw my submission.

I do not believe my skills will be up to the task at hand and I do not wish to waste the GMs time and energy with a sub par submission.

Good Hunting!


I would like to present Leira for your consideration. 15 Point buy.

I consider this as a complete application. She is basically a Trunau inhabitant with a tempestuous family past that binds her to what she most hates in this world. Orcs.

About her statistics, briefly said, she is a Human Sorcerer of Tattooed archetype and Orc bloodline, specialized in Conjuration and other support spells.

And here is the extra writing you requested.

Scenario 1:

Quote:

You awaken to a blood-curdling scream that ends as abruptly as it began. You turn to the sound, as much out of reflex as curiosity, but find yourself in strange surroundings. Enclosed in a crude prison, a cage shaped out of the bones of some huge creature, the bars obstruct much of your vision. Further within the cavern, looming above a fiery cauldron and clutching the crushed, spasming remains of what might have once been an adventurer, is a malformed brute twice as tall as any man. Tattered bits of fur and cloth conceal much of its pudgy bulk, but beneath its garb you glean a blubbery, grey hide with a hideous array of pustules.

The giant deposits the broken, bleeding corpse it grips into the cauldron, where it lands with a splash in some unidentifiable concoction. Judging from the stench it kicks up, you would likely rather not know. One bulging eye seizes you as it begins stirring its feast, drool running unmitigated down the rolls of its chin and neck.

"Oi there, another one awake! Another awake. Maybe this one tells Old Brulk'tha a pretty tale. Maybe this one doesn't fill her belly tonight! Hurhurhur!" Her voice is wheezy but booming, and her jowls jiggle with each word.

Still feeling the acid flavor of sleep in her saliva, Leira suddenly realises she is probably in great danger. Looking around trying to discern where is she at the moment, her legs start to shiver as the giant places its eyes over her and its voice booms in the room I knew I should have not gone drinking that owl spirits infusion with Brad, he always end up placing me in troubling situations then she looks at the bones in the cauldron Well… at least he will not cause me more trouble anymore.

Finally looking at the giant, the pride girl says “Of course I will explain you a pretty tale, but what tale can shine compared by the legend of the mythic Old Brulk’tha. I fear my story may offend you being so common for such a personality as you are.

Observing the reactions of the giant she simulates a shock of surprise “Oh! So you haven’t heard what humans and orcs tolds about the great Old Brulk’tha? There is no girl or boy in Belkzen who has not heard this story… let me explain you…
Diplomacy: 1d20 + 4 ⇒ (5) + 4 = 9

And as she starts thinking for some epic words to throw at the giant, Leira looks for some of the components she needs Well, let’s see if while he is distracted by my tale, I can cast my enlarge person spell and get out of this cage.

I will wait a bit for her response, if he is hearing me, I will follow up with a history in the next post. Do I have any spell component at reach? I just need some powder iron for my spell, perhaps from the Cauldron?

But can I have your iron spoon? I can use it to show you the catapult the humans tried to use against the great giant!” says Leira trying to hide her true intentions.

Scenario 2:

Quote:

The strange fellow smiles broadly as he takes a seat across the table from you. The bustle of the tavern thrums all around as excited conversations crescendo and wain, only to be replaced by another. His flaxen hair, pale skin, and burly frame mark him as unmistakeably Ulfen. Judging by his garb—and lack of any noteworthy weaponry—he is likely a merchant of some stripe. Without being prompted, he slides one of the two horns of mead he carries across the table to you, raising his own in a toast.

After a modest mouthful of his own drink, he speaks, "Rumors flit about this place like a bee to the flowers. But all seem to agree that your. . . skills are worth every copper and more. Tell me then, friend: what brings you here and how can Ingmund convince you to allow him the honor of employing one such as yourself?"

Leira observes uninterested as the man approaches. She has came to the tavern only because Fild, her fighter companion had an urgency to attend. Upon discovering that urgency was only drinking tank after tank of ale the girl just sit in one of the tables hoping for a good tale about an artifact or other magical object.

I don’t want to offend you Ingmund, but I am not here for a job. There is enough work in my hometown I will not finish in a whole year. But, tell me, what is your business about. If there is some magic or old artifacts involved, I might get some interest.
Sense Motives (to see if he is really a potential employer or has some other agenda): 1d20 - 2 ⇒ (1) - 2 = -1

Scenario 3:

Quote:

Behind you, the tomb's double-doors slam shut. Try as you might, you are unable to pry them open by any means. A disembodied voice laughs unnervingly as soft blue flames begin to dance to life along myriad braziers lining either side of the room.

"Arlanghar the Brave and Bold; the Wise and Learned; the Sly and Cunning. All truth and lies. Dead and alive, a tomb and a mansion." Another peal of laughter emerges before the voice trails off into silence.

At the center of the square room stands a three-armed gargoyle, each hand grasping a different weapon: a sword, a staff, and a bow. The far wall is dominated by a mural depicting what appears to be three versions of the same hero, each wielding weapons that correspond to those held by the statue.

Not impressed at all by the laugh, Leira will approach the statue to better examine it.

Perception: 1d20 + 0 ⇒ (16) + 0 = 16

I guess this is some kind of puzzle. Let’s see, the sword means the Brave. Well… I am not that brave. I would say I am more inclined to be Wise in this situation. That should be the staff… and… let’s look what do we have behind the staff mural. the thin and pale sorcerer approaches the mural with the staff hero.
Perception: 1d20 + 0 ⇒ (14) + 0 = 14

If nothing is found there, she goes back to the statue and tries to push it and move the staff. If yet nothing happens, she pulls out the staff, or tries to, even casting a grease spell to soften it.


Airon87 here, presenting Aldanjimellon, or Jimon for short, gnome fey sorcerer and would-be Giantslayer. As he levels up, his spells would be half fey trickster stuff like suggestion or illusions, half buffs. I also plan on having him as a decent face for the group.

Everything required, including scenarios, is in the profile.

Equipment isn't finished, to be done as soon as the GM rolls my starting wealth.


Calinthas Aldimay wrote:
Brimleydower wrote:
Judging from some of the submissions so far, I'm going to have a rough call ahead. Good luck to everyone.
Well in that case, maybe give me some rolls... let lady luck reign here.

Rolls:

3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (1, 4, 3) = 8
3d6 ⇒ (2, 5, 4) = 11
3d6 ⇒ (5, 5, 5) = 15
3d6 ⇒ (6, 6, 4) = 16
4d6 ⇒ (3, 5, 6, 1) = 15

7, 9, 14, 16, 13, 12
or 7, 8, 11, 15, 16, 14

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