Friendly Fighter

Boram "Crow's Foot" Montimer's page

8 posts. Alias of CrazyYodler.


Full Name

Boram "Crow's Foot" Montimer

Race

Halfling

Classes/Levels

Fighter 1

Gender

Male

Size

Small

Age

44

Alignment

Lawful Good

Deity

Iomedae

Languages

Common, Halfling

Occupation

Mercenary

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12

About Boram "Crow's Foot" Montimer

Stat Block:

Boram "Crow's Foot" Montimer
Male halfling fighter 1
LG Small humanoid (halfling)
Init +3; Senses Perception +0
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Defense
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AC 21, touch 14, flat-footed 18 (+5 armor, +3 Dex, +2 shield, +1 size)
hp 12 (1d10+2)
Fort +5, Ref +4, Will +1; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee battleaxe +4 (1d6+2/×3) or
. . dagger +4 (1d3+2/19-20) or
. . dagger +4 (1d3+2/19-20) or
. . sap +4 (1d4+2 nonlethal)
Ranged javelin +5 (1d4+2) or
. . shortbow +5 (1d4/×3)
Special Attacks low blow
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats - Custom Feat -, Cleave, Power Attack
Traits dwarf-trained, fleet of foot
Skills Acrobatics +0 (-8 to jump), Climb +3, Stealth +3, Survival +0 (+2 to avoid becoming lost when using this), Swim +1; Racial Modifiers +2 Acrobatics, +2 Climb
Languages Common, Halfling
Combat Gear durable arrow (20), oil (5); Other Gear kikko armor, heavy wooden shield, battleaxe, dagger, dagger, javelin (6), sap, shortbow, backpack, bedroll, belt pouch, candle (2), chalk, compass, crowbar, fishhook (2), flint and steel, hammer, hemp rope (50 ft.), hooded lantern, mess kit, mug/tankard, piton (4), pot, sack (2), sewing needle, signal whistle, string or twine, tindertwig (4), torch (2), trail rations (7), waterskin, whetstone, guard dog, animal harness, 2 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dwarf-Trained +2 AC vs. giants and +1 to attack vs. orcs.
Fearless +2 racial bonus vs Fear saves.
Fleet of Foot +10 ft speed when run or withdraw.
Low Blow +1 to critical confirmation rolls against larger creatures.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Brawn
Dog (Pathfinder RPG Bestiary 87)
N Small animal
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 40 ft.
Melee bite +2 (1d4+1)
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Statistics
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Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Come, Defend, Down, Guard, Guarding, Heel
Skills Acrobatics +1 (+13 to jump), Perception +8; Racial Modifiers +4 to survival when tracking by scent
SQ come, guarding, heel
Other Gear animal harness
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Come [Trick] The animal will come to you on command.
Guarding [Trick] The animal has been trained for guard duty.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.