Grandfather Grippli |
Grippli snaps his hand forward. A burst of light from a wand reveals hundreds of spirit gripplis and pigs floating about the room. Each pair look exactly alike and move in concert, aiding Grippli's allies. They guide a sword here, an arrow there. Seeing the ancient gripplis and pigs bolsters everyone's resolve.
Greeting his ancestors with a slight nod, Grippli puts his wand away.
Bless: +1 to hit, +1 saves vs Fear effects
Melea Shemroe |
No, I done goofed on the tricks I picked out for her. She doesn't have Attack twice, and I can't push her with my Handle Animal bonus, sorry. I need to retrain that after this adventure.
Arxus |
Arxus will 5-foot step to attack the creature blocking his companions entry to the battlefield.
Attacking blue.
Adamantine Bastard Sword (Inspire Courage & Bless): 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 29
Damage: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Crit threat! To confirm:
Adamantine Bastard Sword (Inspire Courage & Bless): 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24
Damage: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Disregard crit if it has elemental traits (but Arxus wouldn't know)
GM Batpony |
A fury of arrows is observed from the narrow hallway into the room attacking whichever elemental is in sight, the first couple arrows are unable to meet it's mark due to the narrow angle, but as soon as an elemental is within clear sight the arrows from Melea and Archer strike him down swiftly.
@Archer, yes with cover earlier the creature avoided the attack.
Arxus, I retcon you to attack the last eidolon as the arrows took down the one blocking the room, and yes, it is immune to flank,crit, and sneaks.
As far as special defences go, it has Immunity to bleed, paralysis, poison, sleep effects, and stunning. Special attacks, it can create a small whirlwind, but is only really dangerous for those smaller size than the creature.
Combat Round 2
Inspire Courage
Elemental -8
Arxus, Archer, Melea, Grippli, Chamius (Blindedx2 round (DC14:second round?)
GM Batpony |
In spite of all that has happened, the elemental continues to attempt to attack Arxus and not be successful at it's attempts.
Slam: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 3 ⇒ (4) + 3 = 7
Combat Round 3
Inspire Courage
Elemental -8
Arxus, Archer, Melea, Grippli, Chamius (Blindedx1 round (DC14:third round?)
Melea Shemroe |
Melea rushes into the room, the better to take a shot at the remaining elemental.
Mwk Bow, PBS, Inspire vs. Red: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
"Archer" |
Rather than taking two shots, Archer moves in where he can get a clear view of the entire room. He mocks a single arrow, draws it back, and fires. As he draws in a fresh breath, he can feel the arrow flying true, and he is one with his god once more.
Bow, PB, IC, DA, DF, bless: 1d20 + 9 + 1 + 1 - 1 + 2 + 1 ⇒ (19) + 9 + 1 + 1 - 1 + 2 + 1 = 32 Arrow: 1d8 + 4 + 1 + 1 + 2 + 2 ⇒ (3) + 4 + 1 + 1 + 2 + 2 = 13
He nods to Melea, recognizing her solid show.
Arxus |
I'm assuming it's pretty much down at this point, but...
Arxus swings to down the creature!
Adamantine Bastard Sword (Inspire Courage & Bless): 1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16
Damage: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9
GM Batpony |
Another fury of arrows strike the creature, bringing it down.
You have one free round to buff/heal/do whatever.
"Archer" |
"I think we got lucky this time." says Archer. He will then recover his divine favor spell with his second pearl of power.
Shifty |
***OVERSEER ANNOUNCEMENT***
A lone Pathfinder suddenly breaks through the gaping wall of elementals and runs towards the Emissary’s platform, leading the charge. It is Jin-Goro of the Exchange faction!
Cheers erupt from fellow Pathfinders as they rally to keep the gap open whilst the brave and desperate lone figure races forward.
Jin-Goro reaches to touch the platform, but as he does, the Emissary bursts into a maddening laugh, and with a wave of his hand, the platform erupts into a shower of smoke, sparks, and cherry blossoms. Before your eyes, eight monks dressed in the robes of their sifu appear, standing in a circular formation atop the platform. With a calm grace, each one assumes a combat stance. Behind the wall of qinggong disciples, the Sifu again calmly seats himself. He closes his eyes, folds his legs, and sits in the lotus position, awaiting the victors.
This is it - the finale!
GM Batpony |
Going to take you guys for where you are currently at and move us!
Elementals all over the room start disappearing as the monks appear out of the smoke, tenfold of contestants start to charge and try to break through the monks.
Archer: 1d20 + 4 ⇒ (8) + 4 = 12
Arxus: 1d20 + 3 ⇒ (8) + 3 = 11
Chamius: 1d20 + 2 ⇒ (17) + 2 = 19
Grippli: 1d20 + 1 ⇒ (19) + 1 = 20
Melea: 1d20 + 7 ⇒ (9) + 7 = 16
Monk: 1d20 + 6 ⇒ (5) + 6 = 11
Do I roll bad inits for them or what...
Combat Round 1
Archer,Chamius,Grippli,Melea
Monk
Arxus
"Archer" |
Archer steps back a bit, and then calls upon Erastil to make his bow merciful. He sees no need to kill the monk.
Assuming only a round has past, per the GMs previous instructions
Bow, bless, DF, PB, RS, DA: 1d20 + 9 + 1 + 2 + 1 - 2 - 1 ⇒ (3) + 9 + 1 + 2 + 1 - 2 - 1 = 13 Merciful arrow: 1d8 + 4 + 2 + 1 + 2 + 1d6 ⇒ (3) + 4 + 2 + 1 + 2 + (2) = 14
Bow, bless, DF, PB, RS, DA: 1d20 + 9 + 1 + 2 + 1 - 2 - 1 ⇒ (13) + 9 + 1 + 2 + 1 - 2 - 1 = 23 Merciful arrow: 1d8 + 4 + 2 + 1 + 2 + 1d6 ⇒ (4) + 4 + 2 + 1 + 2 + (6) = 19
Grandfather Grippli |
"Grandfathers, I call upon you to aid us in our time of need. Hold fast this worthy opponent so that we may finally end this challenge."
Spectral gripplis and pigs flow toward the monk, each grasping an arm or a leg. Soon a writhing mass of specters swirls around the monk.
Hold Person DC 17 Will save
GM Batpony |
The Monk braves the spectrals and swing them off with a wave of a hand, however in doing so, he pays no attention to the arrows flying his way. As the arrow flies towards him, a moment of static is observed while one hits her right in the head.
Will save: 1d20 + 9 ⇒ (20) + 9 = 29
Miss chance, <50% miss: 1d100 ⇒ 74
Combat Round 1
Archer,Chamius,Grippli,Melea
Monk -19 NL
Arxus
Melea Shemroe |
Melea shoots an arrow at the monk while directing Galilah to attack, hoping this foe will be sensible enough to admit defeat.
Mwk Bow, Bless, PBS: 1d20 + 10 ⇒ (12) + 10 = 22
Damage, PBS: 1d8 + 3 ⇒ (1) + 3 = 4
Bite, Bless: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip, Bless: 1d20 + 9 ⇒ (10) + 9 = 19
Chamius Lune PFS |
Chamius looks around at the grand spectacle, mouth open. "I think this time I'll just let my drum do the talking." He taps out the Taldan Empire's cadence signaling a charge, his drumbeats filling the party with righteous fury.
I've only got a few rounds of this left, folks. Make them count.
GM Batpony |
miss chance,<50%=miss: 1d100 ⇒ 69
Chaimus continues to inspire the group to victory, Melea fires a good shot at the Monk, but her pet is unable to land a solid blow.
The monk focuses herself and unleashes a flurry of blows on the animal before taking a step back.
flurry,stunning fist,unarmed: 1d20 + 6 ⇒ (18) + 6 = 24
flurry,unarmed: 1d20 + 6 ⇒ (4) + 6 = 10
flurry,unarmed: 1d20 + 1 ⇒ (20) + 1 = 21Crit!
confirm crit: 1d20 + 1 ⇒ (10) + 1 = 11
dmg: 1d8 + 1 ⇒ (4) + 1 = 5 DC17 will save or be stunned for 1 round.
dmg: 1d8 + 1 ⇒ (1) + 1 = 2
@Melea, Also curious, how does Galilah have 22 AC? If she is wearing studded armor barding, that's a +3 Armor AC, but maxes Dex at+5. Which I count is 18 AC. it doesn't change any of the results up there but it is still a question for my professional curiousity.
Combat Round 1 / 2
Conditions: Inspire courage
Archer,Chamius,Grippli,Melea, Galilah -7 (will save)
Monk -4 -19NL
Arxus
"Archer" |
Archer continues his assault on the monk. He has a clear shot, and he takes it. Having already done a good deal of non-lethal damage, he lets the enhancement go, hoping not to kill the monk.
Bow +1, IC, Bless, DF, PB, RS, DA: 1d20 + 9 + 1 + 1 + 2 + 1 - 2 - 1 ⇒ (17) + 9 + 1 + 1 + 2 + 1 - 2 - 1 = 28 arrow: 1d8 + 4 + 1 + 2 + 1 + 2 ⇒ (2) + 4 + 1 + 2 + 1 + 2 = 12
If the monk drops, he does not shoot this shot
Bow +1, IC, Bless, DF, PB, RS, DA: 1d20 + 9 + 1 + 1 + 2 + 1 - 2 - 1 ⇒ (1) + 9 + 1 + 1 + 2 + 1 - 2 - 1 = 12 arrow: 1d8 + 4 + 1 + 2 + 1 + 2 ⇒ (5) + 4 + 1 + 2 + 1 + 2 = 15
"Why do we fight? There seems to be no purpose to it."
GM Batpony |
miss, <50 miss: 1d100 ⇒ 35
Archer's arrows miss the monk as one seemingly passes right through the monk like an illusion, while the other one goes wide.
GM Batpony |
"We fight to prove our worth." She replies calmly in the chaos.
Chamius Lune PFS |
"This lot may dress it up fancy, but at heart they're as much into fighting as any Gorumite." Chamius steps forward, still tapping out a martial beat, and casts his final spell of the day. "Here, have you heard the one about...?"
Casting hideous laughter; DC 14 Will save or fall over laughing.
GM Batpony |
will: 1d20 + 9 ⇒ (10) + 9 = 19
Unamused by the chit chat, she turns to Chamois, "I'm afraid I have not."
Melea Shemroe |
Ah, good point, I forgot about the max Dex bonus. She also has +3 natural armor (+1 from her base form of small cat and +2 from advancement) and another +1 for being Small. So her AC is 21, thanks for the catch.
Will, Galilah: 1d20 + 3 ⇒ (12) + 3 = 15
Galilah reels from the impacts, temporarily put out of the fight. Melea retaliates in kind with another well-aimed arrow.
Mwk Bow, Bless, PBS, Inspire: 1d20 + 11 ⇒ (12) + 11 = 23
Damage, PBS, Inspire: 1d8 + 4 ⇒ (2) + 4 = 6
Knowledge (arcana): 1d20 + 6 ⇒ (6) + 6 = 12
Arxus |
Arxus advances next to Chamius, and readies his blade to defend his allies and their honor.
20 ft move, Ready to attack the monk (or another threat) if it puts itself in range.
Damage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
GM Batpony |
<50 miss: 1d100 ⇒ 46
Melea's arrow also unfortunately passes right through the monk.
Combat Round 2
Conditions: Inspire courage
Archer,Chamius,Grippli,Melea, Galilah -7 (will save)
Monk -4 -19NL
Arxus
Grandfather Grippli |
Grippli walks in the room. "Ancestors, remind this human of his past memories."
Haze of Dreams: DC 16 Will save, half speed for 3 rounds if fail
GM Batpony |
will save: 1d20 + 9 ⇒ (2) + 9 = 11
Grippli's ancenstors are able this time to hold the monk down, limiting the monks mobility. The monk does a side step, moving itself further away from the pathfinders, and harnesses energy in a flowing motion, then she releases two beams of fire, scorching ray targeting Chamius, and Arxus.
Chamius: 4d6 ⇒ (2, 6, 4, 3) = 15
Arxus: 4d6 ⇒ (6, 2, 1, 1) = 10
Combat Round 2/3
Conditions: Inspire courage
Archer,Chamius -15,Grippli,Melea, Galilah -7,
Monk -4 -19NL (half speed x 2 more rounds)
Arxus -10
Barkskin:20mins
Displacement:3 rounds. i.e. round 4 no more.
Ki: 7/9
Melea Shemroe |
Chamius, I believe that is true.
Melea scowls as her arrow passes through the intended target, and fires again, while Galilah recovers and advances.
Mwk Bow, Bless, PBS, Inspire: 1d20 + 11 ⇒ (7) + 11 = 18
Damage, PBS, Inspire: 1d8 + 4 ⇒ (3) + 4 = 7
Bite, Bless, Inspire: 1d20 + 11 ⇒ (18) + 11 = 29
Damage, Inspire: 1d4 + 2 ⇒ (2) + 2 = 4
Trip, Bless, Inspire: 1d20 + 10 ⇒ (2) + 10 = 12
GM Batpony |
Whoops, you're right on that account.
Arxus vs touch: 1d20 + 7 ⇒ (4) + 7 = 11
Chamius vs touch: 1d20 + 7 ⇒ (13) + 7 = 20
Arxus |
Arxus' eyes narrow, fixed on the monk that cast fire at Chamius and himself.
He does not break eye contact while he slowly walks toward the monk, and swings his blade down hard.
Swift Action: Lay on Hands, move 15 ft up, attack.
Lay on Hands: 2d6 ⇒ (6, 3) = 9
Adamantine Bastard Sword (Inspire Courage & Bless): 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20
Damage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Chamius Lune PFS |
"AAAAHHH! You rancid b@stard." Chamius steps up and sends his whip coiling out at the feet of the monk, trying to pull her to the ground.
Whip trip attempt, incl. inspire and bless: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
Not that I think it will work, but just in case:
Miss chance, hi=hit: 1d2 ⇒ 2
GM Batpony |
miss <50: 1d100 ⇒ 60
The pathfinders find the monk their most worthy opponent yet, she dodges Melea's arrow, ducked Arxus sword, and hopped over CChamius whip. Galilah in the midst of the confusion, is able to get a solid bite, but does not bring her down.
Combat Round 2/3
Conditions: Inspire courage
Archer,Chamius -15,Grippli,Melea, Galilah -7,
Monk -8 -19NL (half speed x 2 more rounds)
Arxus -10
"Archer" |
Archer shrugs, and fires twice after stepping up to get a better line of fire.
bow, pb, ic, bless, da, df: 1d20 + 12 ⇒ (18) + 12 = 30 Arrow: 1d8 + 10 ⇒ (4) + 10 = 14
Shot 2: 1d20 + 12 ⇒ (8) + 12 = 20 Arrow 2: 1d8 + 10 ⇒ (7) + 10 = 17
Grandfather Grippli |
Seeing Human with Voice that Sings hurt, Grippli walks in his direction, snapping his wrist forward as he does so.
Grippli taps the wand on Human with Voice that Sings and several spectral gripplis start pampering the human.
CLW: Healing!: 1d8 + 1 ⇒ (8) + 1 = 9
GM Batpony |
Just a note about the rounded stage, assume that there are lots of people there, so it's threated as difficult terrain.
<50 miss: 1d100 ⇒ 84
Grippli lends a hand to cure the hurt, and archer fires more arrows, surely one of the arrows would hit the monk, but as one of the arrows reach him, the monk uses his hand and pushes the arrow away from him! Deflect arrow Has the pathfinders finally met their match?
The Monk strikes a flurry of attacks on Arxus! However Arxus has studied the monk enough to know how to effectively dodge all her attacks.
stunning fist, flurry: 1d20 + 6 ⇒ (3) + 6 = 9
flurry: 1d20 + 6 ⇒ (16) + 6 = 22
flurry: 1d20 + 1 ⇒ (19) + 1 = 20
Combat Round 3/4
Conditions: Inspire courage
Archer,Chamius -6,Grippli,Melea, Galilah -7,
Monk -8 -19NL (half speed x 2 more rounds)
Arxus -10
"Archer" |
Shaking his head, Archer starts moving to a position where hopefully he can get close enough to engage in hand-to-hand combat, so that the monk cannot deflect his shots. However, he still fires a pair of arrows at the monk, hoping to land two hits.
5' step, fire
shot #1: 1d20 + 12 ⇒ (3) + 12 = 15arrow: 1d8 + 10 ⇒ (6) + 10 = 161d100 ⇒ 44
shot #2: 1d20 + 12 ⇒ (13) + 12 = 25arrow: 1d8 + 10 ⇒ (5) + 10 = 151d100 ⇒ 56
Hopefully we'll wear the displacement off soon! Assuming a potion, it will be after round 5?
"Let's start surrounding him, folks. Don't let him get away!"
Melea Shemroe |
Melea steps closer and fires again, while Galilah unleashes a flurry of claws and teeth, at the same time slowly making to circle around the monk.
Shot: 1d20 + 11 ⇒ (14) + 11 = 25 1d100 ⇒ 40
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 11 ⇒ (4) + 11 = 15 1d100 ⇒ 73
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Trip: 1d20 + 10 ⇒ (1) + 10 = 11
Bite: 1d20 + 11 ⇒ (17) + 11 = 28 1d100 ⇒ 89
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 11 ⇒ (6) + 11 = 17 1d100 ⇒ 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
GM Batpony |
Nothing gets past Archer!You are correct.
The monk dodges and deflects more arrows, but does not manage to escape the cat completely as it gashes it's leg. After some time, the monk looks visibly shaken as some of his counterparts start vanishing into gaseous form around the arena.
Arxus |
'Reliable, sturdy, weapons and armor, versus this mysticism. I like this challenge!'
Arxus thinks to himself while attacking.
Adamantine Bastard Sword (Inspire Courage & Bless): 1d20 + 8 + 1 + 1 ⇒ (3) + 8 + 1 + 1 = 13
Damage: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Miss chance (high hits): 1d100 ⇒ 44
*WHIFF!*
Chamius Lune PFS |
Inspire courage runs out at Chamius' action.
"Thank you kindly, Master Grippli." The Taldan pushes through the crowd to flank with Galilah before unsuccessfully trying again to trip the monk.
Trip attempt, incl. bless and flanking: 1d20 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
GM Batpony |
With ease the monk again dodges the strong Arxus and the agile Chamius. She smirks as of she enjoys tormenting you all.
Grippli is up!
Grandfather Grippli |
Grippli is visibly confused as Chamius runs away. "I thought he was...." Shrug
"Ah, Human with bow, your arrows are not finding the target quite as often as before. I amy be able to help with that."
"Grandfathers, guide Human with Bow's spirt so that he might strike true our foe."
Ancestor's Council: Archer gains a +2 bonus to attack/save/ability/skill check before my next turn
"Archer" |
On his turn...
In preparation for going into melee, Archer takes a moment to call upon Erastil to protect him (fervor for shield of faith, AC now 21). He then steps closer, still using his bow, obviously hesitant to switch to a melee weapon if he can avoid it.
Move 5' forward, and fire two more arrows.
bow, PB, DF, Bless, Ancestor's, DA, RS: 1d20 + 9 + 1 + 2 + 1 + 2 - 1 - 2 ⇒ (7) + 9 + 1 + 2 + 1 + 2 - 1 - 2 = 19 arrow: 1d8 + 4 + 1 + 2 + 2 ⇒ (4) + 4 + 1 + 2 + 2 = 13
bow, PB, DF, Bless, DA, RS: 1d20 + 9 + 1 + 2 + 1 - 1 - 2 ⇒ (11) + 9 + 1 + 2 + 1 - 1 - 2 = 21 arrow: 1d8 + 4 + 1 + 2 + 2 ⇒ (6) + 4 + 1 + 2 + 2 = 15