Garuda-Blooded Aasimar

Melea Shemroe's page

318 posts. Organized Play character for Saving Cap'n Crunch.


Full Name

Melea

Race

Female Aasimar (plumekith) Inquisitor 5/Evangelist 1 | AC 19/14/15 | HP 44/44 | CMD 19 | F +7, R +8, W +9 | Init +7 | Perception +12 | Resist Acid, Cold, Electricity 7

Classes/Levels

Galilah:
AC 22/15/17 (24/17/19) | HP 37/37 | CMD 23 | F +6, R +9, W +2 | Perc +5
Conditions:
Bull Aspect

Size

Medium

Age

65

Alignment

Neutral Good

Deity

Erastil

Location

Absalom

Languages

Common, Celestial, Halfling

Occupation

Adventurer, Trapper

Strength 14
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 16
Charisma 7

About Melea Shemroe

Statistics:
Female Aasimar (plumekith) Inquisitor of Erastil (Sacred Huntmaster) 5/Evangelist 1
NG Medium Outsider (native)
Init +7; Senses Perception +12
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DEFENSE
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex,)
hp 44
Fort +7, Ref +8, Will +9
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OFFENSE
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Speed 30 ft.

Melee Masterwork Heavy Mace +6 (1d8+2), Dagger +5 (1d4+2/19-20)

Ranged +1 Adaptive Composite Longbow (+2 Str) +8 (1d8+3)
------------------------------
STATISTICS
------------------------------
Str 14, Dex 18, Con 12, Int 14, Wis 16, Cha 7
Base Atk +3; CMB +5; CMD 19
Traits Unscathed, Innocent
Feats Point-Blank Shot, Precise Shot, Coordinated Shot, Deific Obedience
Skills Acrobatics +6*, Fly +6*, Perception +12, Sense Motive +14, Diplomacy +11, Bluff +8, Intimidate +13, Handle Animal +2, Knowledge (arcana, dungeoneering) +6 (+4 to ID creatures), Knowledge (nature, planes, religion) +11 (+4 to ID creatures), Survival +13 (+2 to follow tracks)
ACP -2

Languages Common, Celestial, Halfling, Sylvan

Special Abilities:

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SPECIAL ABILITIES
Skilled, Spell-Like Ability (See Invisibility), Conversion Inquisition (Charm of Wisdom), Animal Companion, Monster Lore, Stern Gaze, Cunning Initiative, Detect Alignment, Track, Hunter Tactics, Animal Focus, Bane 5/day, Discern Lies 5/day
------------------------------

Spells:

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Spells
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Spell-Like (1/day)
See Invisibility

0th (no limit)
Stabilize, Detect Magic, Create Water, Guidance, Detect Poison, Read Magic

1st (5/day)
Cure Light Wounds, Shield of Faith, Disguise Self, Protection from Evil

2nd (3/day)
Perceive Cues, Weapon of Awe, Invisibility

Gear/Possessions:

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GEAR/POSSESSIONS
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Gear +2 Cloak of Resistance, +1 Adaptive Composite Longbow, +1 Light Fortification Chain Shirt, +1 Light Fortification Studded Leather Barding, 36 Blunt Arrows, 39 Arrows, Masterwork Heavy Mace, Dagger

Carrying Capacity
Light lb. Medium lb. Heavy lb.
Current Load Carried 0 lb.

Money 7033 GP 0 SP 0 CP (23923 total)

Galilah:
Small Cat
N Medium Animal
Init +5; Senses Perception +5
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DEFENSE
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AC 22, touch 15, flat-footed 17 (+4 armor, +5 dex, +3 natural)
hp 37 (5d8+15)
Fort +6, Ref +9, Will +2 (evasion)
------------------------------
OFFENSE
------------------------------
Speed 50 ft. (Sprint)

Melee Bite +8 (1d6+5 plus trip), 2 claws +8 (1d3+5)

Ranged
------------------------------
STATISTICS
------------------------------
Str 20 (18 normally), Dex 20, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 23
Feats Light Armor Proficiency, Power Attack, Toughness
Skills Acrobatics +9, Climb +7, Perception +5, Stealth +9, Swim +7
ACP 0

Tricks Attack, Attack, Come, Down, Heel, Stay, Track, Fetch

Equipment +1 Light Fortification Studded Leather Barding

Bot Me:
Melea identifies creatures and attacks from range, but tries to keep within Point-Blank Shot distance. She sends Galilah against the foe she is attacking, changing targets if Galilah trips them. She uses spells if any would be useful. Against difficult opponents she has identified, Melea gives Bane to her bow (and activates Bull Aspect if she hasn't already).

[dice=+1 Adaptive Longbow]1d20+8[/dice]
[dice=Damage]1d8+3[/dice]

[dice=Galilah Bite]1d20+8[/dice]
[dice=Damage]1d6+5[/dice]
[dice=Trip]1d20+8[/dice]

[dice=Galilah Claw]1d20+8[/dice]
[dice=Damage]1d3+5[/dice]