Umagro

"Archer"'s page

213 posts. Organized Play character for Silbeg.


Full Name

Archer

Race

| HP: 39/39| AC: 22 (15 tch, 17 Fl) | CMB: +6, CMD: 23 | F: +7, R: +8, W: +8 | Init: +5 | Perc: +2, SM: +8

Classes/Levels

| Speed 30 | Pearls of Power I 2/2 | Sacred Weapon 6/6, Fervor 3/5, Blessings 6/6, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul

Gender

Male LG Human (Garundi) Warpriest of Erastil 6

About "Archer"

Archer
Male human (Garundi) warpriest of Erastil 7 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human)
Init +5; Senses Perception +3
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Defense
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AC 22, touch 15, flat-footed 17 (+7 armor, +5 Dex)
hp 45 (7d8+7)
Fort +7, Ref +8, Will +9; +1 morale bonus vs. charm and fear
Defensive Abilities sacred armor (+1, 7 minutes/day)
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Offense
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Speed 30 ft.
Melee cold iron dagger +8 (1d4+3/19-20) or
. . mwk nodachi +9 (1d10+4/18-20) or
. . morningstar +8 (1d8+3)
Ranged +1 adaptive greenwood composite longbow +13 (1d8+6/×3)
Special Attacks blessings 6/day (Community: communal aid, Good: holy strike), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 7 rounds/day)
Warpriest Spells Prepared (CL 7th; concentration +10)
. . 3rd—daybreak arrow[UC], invisibility purge
. . 2nd—air step[ACG], bull's strength, resist energy, surmount affliction[UM]
. . 1st—ant haul[APG] (DC 14), divine favor (2), liberating command[UC], shield of faith
. . 0 (at will)—create water, detect magic, guidance, read magic, stabilize
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Statistics
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Str 14, Dex 20, Con 12, Int 12, Wis 16, Cha 9
Base Atk +5; CMB +8; CMD 22
Feats Clustered Shots[UC], Combat Reflexes, Deadly Aim, Empty Quiver Style, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits deadeye bowman, fate's favored
Skills Climb +6, Craft (bows) +5, Diplomacy +6, Handle Animal +3, Heal +7, Intimidate +5, Knowledge (engineering) +5, Knowledge (religion) +7, Ride +8, Sense Motive +9, Spellcraft +5, Survival +13 (+15 to avoid becoming lost), Swim +5
Languages Common, Elven, Osiriani
Combat Gear blunt arrows[APG] (50), cold iron arrows (50), cold iron arrows (50), cold iron durable arrow (50), pearl of power (1st level) (2), wand of comprehend languages (50 charges), wand of cure light wounds (43 charges), alchemist's fire (3), weapon blanch (silver)[APG]; Other Gear +1 mithral agile breastplate[APG], +1 adaptive greenwood composite longbow (+2 Str), cold iron dagger, morningstar, mwk nodachi[UC], belt of incredible dexterity +2, cloak of resistance +1, headband of inspired wisdom +2, swarmbane clasp[UE], wayfinder[ISWG], bedroll, belt pouch, candle (10), chalk (10), flint and steel, grappling arrow[UE] (5), hemp rope (50 ft.), holy text (Erastil)[UE], mess kit[UE], pot, silk rope (100 ft.), soap, spell component pouch, spell component pouch, sunrod, tattoo holy symbol of Erastil[UE], torch (10), trail rations (5), waterskin, wooden holy symbol of Erastil, wrist sheath, spring loaded, wrist sheath, spring loaded, 3,983 gp, 9 sp
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Tracked Resources
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Alchemist's fire - 0/3
Blessings (6/day) (Su) - 0/6
Blunt arrows - 0/50
Cold iron arrows - 0/50
Cold iron arrows - 0/50
Cold iron dagger - 0/1
Cold iron durable arrow - 0/50
Fervor (2d6, 6/day) (Su) - 1/6
Light (At will) - 0/0
Pearl of power (1st level, 2/day) - 0/2
Sacred Armor +1 (7 minutes/day) (Su) - 0/7
Sacred Weapon +1 (7 rounds/day) (Su) - 0/7
Sunrod - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of comprehend languages (50 charges) - 0/50
Wand of cure light wounds (43 charges) - 0/43
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) - 0/3
Weapon blanch (silver) - 0/10
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Special Abilities
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Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Empty Quiver Style (Longbow) Make melee atk with chosen weapon as if heavy or light mace.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Armor +1 (7 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +1 (7 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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