
Cuàn |

Took me a little longer than intended but here is Taera Ironblood, Warpriest of Varg/Gorum who is convinced they are the same entity, just like she's convinced the other orc gods are orc versions of other deities.
Taera grew up with her mother amongst the Steeleaters where her plae skin was something to be ridiculed when she was young and envied as she grew older. While initially considered nothing but a freak she grew beyond the stature of almost all other tribe members. That, combined with her pale skin, made many in the tribe come to the conclusion that the Ice Tooth bastard that sired her didn't only have human blood but also frost giant blood running through his veins.
Her strength and force of will landed Taera a place as an apprentice to one of the tribe's many journeyman smiths. Like her mentor, Taera soon had to underplay her skill as a smith to secure her own safety. Knowing she will not be able to continue hiding her skill for longer periods of time she is determined to find a way out of the Steeleater tribe and into a position of freedom. Her best shot would be finding her father at the next Flood Truce festival and joining him and the Ice Tooth.
- Finding her father
- Escaping the Steeleaters
Long Term

Dragonofashandflame |

I hate choosing characters. It feels like the worst parts of the Hunger Games. It's never easy. I always think of a million combinations for the party configurations (both mechanically and RP). This time is no different. Every character brought something unique to the table whether it be an interesting mechanic concept, a surprising take on a background, or an outstanding character personality that I just plain want to learn more about.
I just couldn't winnow the list down any further than 6. I tried for more, but reality set in and I realized that that just wasn't a possibility.
So, without further ado, could the following future walking corpses... I mean, characters... please report to the discussion and gameplay threads?
Choot Othul
Hakak
Shakraal Kringsdaughter
Thoku the Bloodied One
Mogrun Dead-Speaker
Kern Dead-Eye
Everyone else, thank you for your time, your efforts, and your enthusiasm for this game. I'm humbled by how many of you submitted characters.
Best of luck in your other gaming endeavors!
Cheers!
Dragonofashandflame

Dragonofashandflame |

WARRIORS!!
The Tribe of the Bleeding Storm are in need of a replacement warrior for the elite Fist of Chief Thoku the Bloodied-One! Their witch doctor was called away by the Spirits of the Real World and they are need of another member.
Let any of orc blood heed the drums of battle!
Ok, so we had a witch doctor/barbarian but she had to go away for RL reasons, and we need to replace her. Rules are on the start of the list, but there are a few updates: 1) 3pp orc varieties are OK (clear with me, just to be safe); 2) orcs or half-orcs only (not an update, but it's pretty important so I'm saying it here); 3) automatic bonus progression; 4) virtual gearing; 5) background skills; 6) the party leans pretty chaotic evil (3 CE, and two CN); 7) the tribe is pretty melee heavy (a hungter, slayer, Synthesist Summoner, Cleric, and ranger); 8) Tone is pretty grim-dark; 9) Tribe has declared blood feud with the Twisted Nail; so take that in to account when building--preferences are for defectors from Twisted Nail, or members of the new tribe who want to gain recognition and prestige by being closer to the the Chief

Rhal, the Styx Boatman |

This looks like an awesome game. I will work something up.
One question though, and it is probably just because my brain is misfiring - What is virtual gearing?
Edit - Mentioned 3pp Orc varieties are alright (run through you first), are any 3pp classes from d20pfsrd alright (run through you first ofcourse)?

Dragonofashandflame |

Level: 4
3pp classes: No.
Classes: Any official paizo is fine (so you can use core, base, hybrid, unchained, occult, and alternate).
virtual gear: house rule. Basically, you just assume that whatever gear you want you have (as long as you can pay for it). It saves on loot-mongery and me trying to tailor gear specifically to your exact tastes and needs, and whiffing badly because I'm not you :)
Also, there are (canon) artifacts in the AP. Some peeps have gotten them already. I'll figure ways to balance accordingly.

Ozak "Badaxe" Daggertooth |

I am one of the players in this game.
Though I am only one voice out of five, my personal preference would be for some kind of full caster. We currently have only one character like that and he is multiclassing (for a prestige class I believe).
Level: 4
GM: is it your intention to start the new character at a lower level? We are level 5 right now.

thelizardwizard |

may have an idea for something, half-orc that was always picked on and brutalized for being physically weak. However he managed to learn some magic and has been using it to hopefully finally earn respect. However, perhaps the most dangerous aspect of him is his cunning and intellect. Would probably be an enchantment focused wizard.
would you be open to using spheres of power?
Would you be okay with a reflavoring of scrolls into voodoo dolls/fetishes? The idea being they would hold the same mechanical effect as scroll, but instead of scrolls and parchment they are like magical fetishes or focus.

Ozak "Badaxe" Daggertooth |

Ozak sees Jugag go down. He grits his teeth and spins his axe furiously and strikes again.
+1 Orc Double Axe TWF Main hand Power Attack +2 studied: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage+2 studied: 1d8 + 13 + 2 ⇒ (6) + 13 + 2 = 21
"Still want to play mind games?"
What happens next depends on whether my foe is still standing.
-----
If Satyr went down:
Ozak rushes towards the Satyr that is closest to Jugag, ending his turn next to him (just to the east).
-----
If Satyr is still up:
Ozak continues to attack.
MW Orc Double Axe TWF off-hand Power Attack +2 studied: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage+2 studied: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Bite Secondary Power Attack +2 studied: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
damage+2 studied: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
-----

Thoku the Bloodied One |

Ozak sees Jugag go down. He grits his teeth and...-
lol I think you flubbed ^_^
Hello all would be adventures, I the bloody chief would highly suggest you read a bit of our story so far so that you can get a full understanding of the characters you will be facing
-Posted with Wayfinder

Thoku the Bloodied One |

a bit of info for interested players
“the Destroyer”
CE
death, destruction, disaster
chaos, death, destruction, evil
subdomains:
catastrophe, demon, murder, undead
greatclub
symbol: stack of severed heads
sacred animal: dire bear
He is the primal nature of orcs, the prototypical orc. He doesn’t care about rulership, or power. But, only survival and the innate need for orcs to fight and win. He is the god of violent death (a fate all orcs wish), and desires the total annihilation of everything and everyone.
Nulgreth
“the Blood God”
CE
Anger, rage, strength
Chaos, evil, strength, war
subdomains:
blood, demon, ferocity, rage,
orc double-axe
symbol: bloody double-axe
sacred animal: wolverine
He is the god of rage and ferocity. He teaches that a true warrior faces his foe in the eyes to feel their blood splatter him as they die. Plans and schemes are for the weak. All that matters is the strength of an orc’s arm, and the might of their rage. He demand constant endless bloodlust and war.

thelizardwizard |

spheres of power? what are these?
flavor-texted magic items are A-OK
hmm. Nevermind then. Its a big read so I won't ask you to go over it.
I'm still not sure about the wizard, not particularly Iconic and the like :P.
on that note, would you guys be ok with an investigator? Thinking a mastermind investigator could work well here... That or an infiltrator investigator based around subtlety, I'll read up on the group and see if either would work. Honestly, its hard to make a good interesting background for an arcane caster part of an orc tribe.

thelizardwizard |

would you allow the half-orc to take the scarred witch doctor? I have never been too fond of witches, but I will look into it to see if I can find anythign that tickles my fancy.
The problem for me in making a sorcerer is, I have a hard time justifying anything but a blaster really. That and being a full caster just doesn't feel extremely orcy :P
And as fitting a bloodrager or barbarian would be, It seems the group far from in need of that type of character. So, maybe a sneaky, subtle type would be better.
ya, gonna go with the physically weak half-orc, still unsure if I will have him be a witch or wizard/sorcerer. He will likely be focused on sneaky stuff, always keeping behind the stronger ones, while attempting to subtly direct them or subvert the enemy. I could see him finally coming to the front after his teacher (your old scarred-witch) conveniently "dies"(?).
His patron would be either deception, or enchantment at a glance.

Ouachitonian |

I am one of the players in this game.
Though I am only one voice out of five, my personal preference would be for some kind of full caster. We currently have only one character like that and he is multiclassing (for a prestige class I believe).
Dragonofashandflame wrote:Level: 4GM: is it your intention to start the new character at a lower level? We are level 5 right now.
To be sure, 4th or 5th level? Also, starting gold?

Grod the Cunning |

This is Ouachitonian's submission; Grod the Cunning, half-orc sorcerer. Grod's young life was shattered when his family, followers (and distant descendants) of a red dragon and devotees of Dahak, were destroyed by Apsu-loyal dragonslayers. He longs to one day return the favor, but in the mean time he'll worship the Endless Destruction by burning and destroying everything in his path.
Edit: To be sure, is VMC allowed? If not, I'll need to strip out the VMC Barbarian I've got in there now.

thelizardwizard |

Dragon of ash and flame, would you allow the purchasing of spells? As a witch it functions similar to a wizard yes? I have access to spells, but must prepare which ones I wish to use ahead of time, but I can have lots of different spells? if so could I pay the price of having learned them at the start of the game?

Dragonofashandflame |

Dragon of ash and flame, would you allow the purchasing of spells? As a witch it functions similar to a wizard yes? I have access to spells, but must prepare which ones I wish to use ahead of time, but I can have lots of different spells? if so could I pay the price of having learned them at the start of the game?
yup they function like buying spells for a wizard's notebook

Dragonofashandflame |

Dragon of ash and flame, would you allow the purchasing of spells? As a witch it functions similar to a wizard yes? I have access to spells, but must prepare which ones I wish to use ahead of time, but I can have lots of different spells? if so could I pay the price of having learned them at the start of the game?
yup they function like buying spells for a wizard's notebook
and, no Variant Multiclassing.

thelizardwizard |

Half-Orc, Male, Witch(warlock)4
Alternate Racial Traits: Shaman's apprentice, sacred tattoo
Init +5; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 11, flat-footed 11
hp 36(4d6+3)
Fort +5
Ref +3
Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee
GreatAxe: +5
Damage: 1d12+4 x3
Ranged
Special Attacks
--------------------
Magic:
--------------------
Patron:
Familiar: Greensting Scorpion
Cantrips:
Detect Magic
Detect Poison
Message
spark
1st level: 5/day
Charm Person
Snowball
Cure Light Wounds
Enlarge Person
Mage Armor
Ray of Enfeeblement
Sow Thought
Undines Curse
Hex Vulnerability
Reduce Person
2nd level: 4/day
Hold Person
Enemy Heart
Aggressive Thundercloud
Miserable Pity
Alter Self
Augury
Cure Moderate Wounds
Zone of truth
Web Shelter
Web
Blood Transcription
(240g worth of extra spells)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 15, Int 20, Wis 10, Cha 08
Base Atk +2; CMB +X; CMD X
Feats:
1- Extra Hex, brew potion (free)
3- Extra Hex
Hexs:
1- Slumber Hex, Cauldron
2- Evil Eye
3- Ward
4- Aura of Purity
Traits: Fates Favored, Student of orcsophily
Languages: Orc, Common, Goblin, Orge, Sylvan,
--------------------
Skills: 2+5/level 28 +8 BG skills
--------------------
Acrobatics: 3
Craft(Alchemy): 4
Stealth: 3
Know. Arcana: 3
Know. Nature: 2
Know. Planes: 3
Know. History: 2
Spellcraft: 4
Diplomacy: 2
Bluff: 3
Lore: 2
--------------------
Equipment:
--------------------
Arms and Armor: Greataxe
Potions: Potion of Enlarge Person x5 (125), Potion of CLW x10 (250), potion of reduce person x5 (125), Fetish of web shelter x3(225),
Heres the almost finished crunch for Raust the Forgotten. The forgotten, until now.(maybe). He dabbles in potions and uses fetishes to store magic (function as scrolls). He is conniving, ruthless, and calculating. If forced to fight alone he will make use of the slumber hex along with any need spells, and attempt to coup-de-grace any helpless creatures with his Greataxe. other than that, he aims to be a mix n match of stuff to have an answer for every situation, or at least be useful in any situation.

Ouachitonian |

thelizardwizard wrote:Dragon of ash and flame, would you allow the purchasing of spells? As a witch it functions similar to a wizard yes? I have access to spells, but must prepare which ones I wish to use ahead of time, but I can have lots of different spells? if so could I pay the price of having learned them at the start of the game?yup they function like buying spells for a wizard's notebook
and, no Variant Multiclassing.
I'll fix it this afternoon.

Dorian 'Grey' |

Ok, this is too good a chance to attempt. My favorite race in PF is 1/2 orc, so an all orc party; set in the Hold would be fantastic!
I shall withdraw from the CC recruitment and bring my 1/2 orc Storm Druid (Arkhan) up to your specs...
I also need to read the Giantslayer player's guide, as I have not read/heard too much about it.
I shall endeavour to get him up today.
Thank you for running.