Blood of Dragonscar-Level 15 (Inactive)

Game Master concerro

High Level Danger


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Male Human Conjuror 7, Malconvoker 8

I dunno about many rounds-might depend on how large the brothel is - but it seems if Hali was taken right away and we had to wait, she might have time to dance. Keffle will not wait if he doesn't have to. The sooner the count is no longer in cgarge, the sooner the wedding happens, and he can move on with forcing fiends to kill each other.


Redoing the entrance into the room in light of recent events:

I don't know if the fascinate is just RP or intended to have an actual mechanical advantage, but casting a spell would cancel it.

Quote:
Fascinated: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.

Halistria D'Harvash enters the room, and tries to convince the count that she is a gift. He buys the story, hook line and sinker. She then begins to dance for him. At about this time a second guard enters, and informs him that others who are well armed are demanding his attention. He is not happy about it, but he agrees to see them. Halistria continues to dance, and the count feels strangely distracted, but does notice the casting. There is not much he can do however, except try to resist it, and resist it he does.

Sense Motive for Halistria:1d20 + 22 ⇒ (13) + 22 = 35
Halistira, with the way the guard worded his message it seems that there was some type of hint given to Saleno

Will Save for the Spell:1d20 + 6 ⇒ (18) + 6 = 24

Saleno becomes even more outrated outraged. "Who are you, and what tricks are you up to? You will pay for this...."

Before he can finish his tirade however the door opens, and the rest of Halistria's companions are there now. Keffle has 2 beautiful, but strange looking women with him.

He then then begins to tell the count what the terms of engagement are.

The count is visibly afraid, and while he tempers his voice the anger is still very much apparent.

Saleno says, "Why are you bothering me? The problem will be taken care of shortly. Those people with scythes are citizens of this town, just like the young lady at the front desk. What they do is in our best interest. You could probably kill me, but royal Taldan blood
flows through my veins, and this town can not survive without me. My advisor Eldran Tesh will handle the dragon."


Male Human Conjuror 7, Malconvoker 8

No love for my Intimidate check?

Practiced in the skill of aggresive debate, Keffle holds his hand out dismissively.Leadership is required here. Celebrating in a brothel and leaving such an enemy to a single advisor makes you unworthy. Imprisoning your people while you frolick uselessly marks you as corrupt. You are no longer in charge here. We will summon this advisor and the town will determine whether he is fit for your station. Now, stand and come, or these ladies will drag you through the rubble before all.

Also note, there are three erinyes. I am a malconvoker (+1 summoned) with the suprior summoning feat (+1 when I summon more than one creature).


10 Board Lurker/10 Nice Guy/
Adreris Keffle wrote:

No love for my Intimidate xheck?

Practiced in the skill of aggresive debate, Keffle holds his hand out dismissively.Leadership is required here. Celebrating in a brothel and leaving such an enemy to a single advisor makes you unworthy. Imprisoning your people while you frolick uselessly marks you as corrupt. You are no longer in charge here. We will summon this advisor and the town will determine whether he is fit for your station. Now, stand and come, or these ladies will drag you through the rubble before all.

Also note, there are three erinyes. I am a malconvoker (+1 summoned) with the suprior summoning feat (+1 when I summon more than one creature).

When I said "The count is visibly afraid, and while he tempers his voice the anger is still very much apparent." I was referring to your intimidate check. I do see now, that I was not very clear.

The site is very slow right now also. It just took me 10 minutes to get this page to come up.


Male Human Conjuror 7, Malconvoker 8

Sorry...I missed that line It is pretty clear.


The count stalls for a few seconds, and then agrees to go with you.
"Fine I will do as you say. He is at the temple of Abadar."

The site is back up.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

::Your adviser could not handle me, let alone one of my larger cousins.::


Male Human Conjuror 7, Malconvoker 8

Ladies? Escort the derelict count behind me. To the drow woman, he says, Where is the seat of power here? The city's nobles will conduct their business there. Can you find them?


Female Aasimar Cleric 16 (Sarenrae)

Follows Keffle and the deadbeat count,


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

Kaz tempted to follow Thogg and see what trouble he is going to get in, he decides better and thinks he should visit this place when all of this dragon business is over and follows Adreris to give him more back up.


As you are escorting Saleno a small number of people are outside quickly moving from one place to the next, until the see you. They then plead with you to let him go, saying things will only be made worse.

1d100 ⇒ 25

You do not encounter any problems on your way to the temple. Finding yourselves at the entrance of the temple, what do you wish to do?

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

What drow woman? Hali appears as a "normal" if exceptionally beautiful elf.

Hali shoots Keffle a dirty look. Under her breath you hear her mutter, Men! Sound and fury signifying nothing. I could have obtained the counts cooperation without endangering the townspeople. But you just had to prove that your... weapon... was larger.
Knowlege Nobility re Tesh: 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge Local re Seat of Power: 1d20 + 10 ⇒ (20) + 10 = 30

She quickly brushes her dress, and it returns to its original more modest lines.

To the woman with the count (who I'm guessing succumbed to fascinate and suggestion easily)she says, You are very sleepy, and when you wake you will remember none of this.

::What do you know of this "Tesh"? And can you get Thogg? We're going to go smash people now, apparently.::


Tesh's name is not one you are familiar with.


Female Aasimar Cleric 16 (Sarenrae)

Lotus dos not worry about going into A temple of the Vault god unless she senses it has been desecrated and befouled. Detect evil


No evil is detected Lotus


Thogg is not happy about the lack of time he might get in the brothel but comes along anyway, grumbling under his breath and shooting hard looks at anyone who might approach the group while they travel.

The lack of interruption on the way may have had something to do with the hulking, visibly annoyed barbarian.


Female Aasimar Cleric 16 (Sarenrae)

Lotus will head on in to the temple.
lets see what this adviser has to say for himself

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Who is this Tesh, and why did the count relinquish his power to him, I wonder?


The party enters the temple and find themselves in a hallway.

The walls of Abadar’s temple are covered with mosaic images of the fruits of civilization—law, justice, and commerce. The tall, narrow
windows are filled with panes of yellow glass, powdered on the outside with ash. All is silent and still. A set of golden doors at the far end
of the hall bears the seal of Abadar, stained with dried blood. Smaller doors stand to either side, unmarked and unstained.


Female Aasimar Cleric 16 (Sarenrae)

Lotus gos up and looks at the blood stained doors
"Some thing is very wrong here"
1d20 + 10 ⇒ (4) + 10 = 14 Perception
1d20 + 12 ⇒ (14) + 12 = 26 Knowledge (Religion)


There does not seem to be anything special here except for the fact that blood is inside the temple of a non-evil deity.


Female Aasimar Cleric 16 (Sarenrae)

Lotus sees if she can push the two main doors open.
"Thogg could you give me a hand here please"


Anyone approaching the door give me a perception check.


Female Aasimar Cleric 16 (Sarenrae)

1d20 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Blood in Abadar's temple? And citizens being punished with death for the smallest infractions of the law? Something lawful, but evil is taking over this town. Yes, let's see what's behind that door.
Perception: 1d20 + 20 ⇒ (14) + 20 = 34


Female Aasimar Cleric 16 (Sarenrae)

So before my pc walks into the Mechanical doors of doom could some one point this out to her:)


Male Human Conjuror 7, Malconvoker 8

Wait. Keffle studies the doors for several seconds. The count is aware of what is going on here. He led us to this place.

Turning to his erinyes companios, he nods and they move towsrd the bloodstained doors. He looks to the count. We have come to aid and restore your city count. You wouldn't guide your rescuers to an ambush, would you?

Perception 1d20 + 24 ⇒ (20) + 24 = 44


Thogg glares at the doors as though to open them with nothing but anger.

Perception: 1d20 + 14 ⇒ (18) + 14 = 32

Assuming he doesn't see anything dangerous and no one stops him, Thogg will open the door in this customary way, with a sharp rap from the earthbreaker.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Perception:1d20 + 19 ⇒ (19) + 19 = 38

::Ambush or not, we should be wary.:: Tik-Tik gets his longspear out and leaps into the air, beating his wings gently as he follows.


The count replies, "I feel like a prisoner. I was feeling free before you came and interrupted me."

Perception DC 30:
:You can hear chanting, but you can't understand the words. It seems to be coming from a room that is beyond the doors in front of you.


Female Aasimar Cleric 16 (Sarenrae)

Lotus stops and backs away, looking at Keffle then the count.
"thats and odd way to say some thing count, I have a feeling you may be under a glamor of some kind"


Lotus Larina wrote:

Lotus stops and backs away, looking at Keffle then the count.

"thats and odd way to say some thing count, I have a feeling you may be under a glamor of some kind"

He was being snarky because Keffle said that the group was his rescuers, when he was perfectly fine in the brothel. He is definitely not happy with Keffle's use of the word "rescuer"


Female Aasimar Cleric 16 (Sarenrae)

so, door + Thogg + his earthbraker = boom!, let see how he reacts to that hehe


Female Aasimar Cleric 16 (Sarenrae)

Bump


I did not forget the game. I just wanted to make sure everyone had time to respond.

As you(the party) open the double doors they see a small ante chamber with another pair of doors directly ahead. Chiseled into the floor of the antechamber is a strange magical symbol reminiscent of a skull
and dragon.

A red mist rises from the floor.

Here is a map.

Roll a knowledge religion check

Roll a perception check

Roll initiative and place yourselves on the map. Combat starts at 2am Friday Eastern Standard time, a little over 24 hours from now.

PS:The black lines such as the ones that exist at j14/15 and K15/15 are doors. The place where the map changes from blue to grey signifies a different room, and there is a wall there. I just don't know how to put a wall there. The only way to get from one room to the room with the mist is through the door unless you have a magical way to bypass the wall.


Female Aasimar Cleric 16 (Sarenrae)

1d20 + 12 ⇒ (13) + 12 = 25 religion check
1d20 + 10 ⇒ (4) + 10 = 14 perception check
1d20 + 2 ⇒ (8) + 2 = 10 initiative

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

And here we go! @TikTik: Is anything simply normal in this town of yours?

Knowledge Religion: 1d20 + 12 ⇒ (18) + 12 = 30
Perception Check: 1d20 + 20 ⇒ (19) + 20 = 39
Initiative: 1d20 + 8 ⇒ (8) + 8 = 16

also adding (disregard if duplicates of above):
Knowledge Arcana for symbol on the floor: 1d20 + 12 ⇒ (12) + 12 = 24
KA for Red Mist: 1d20 + 12 ⇒ (8) + 12 = 20

How high is ceiling?


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Initiative:1d20 + 6 ⇒ (5) + 6 = 11

::Would it be as fun any other way?:: Tik-Tik asks Hali sincerely.


I figured out how to work the trap. I will try to wait for everyone. This encounter seems to be more dangerous than I thought it would be. I might have to wait for everyone.

The symbol/seal on the floor is a magical trap, and the seal actually covers the entire floor not just one square.

The red mist is a Hungry Mist.
A hungry mist forms from a host of restless, angry spirits, typically the result of a catastrophe that suddenly killed hundreds. Mindless in its fury, this ghostly swarm seeks to drain the life from any creature it encounters. The mist feeds on blood, drawing it through its victim’s skin, leaving oozing purple-black wounds like cracked blisters.

It has the incorporeal and swarm subtypes.

Immune incorporeal immunities, swarm immunities, undead immunities.

Blood Drain (Ex) Whenever the hungry mist damages a victim with its swarm attack, it inflicts 1 point of Constitution drain. With each such successful attack, it gains 5 temporary hit points.

It can reshape itself to cover the same amount of space as a large creature allowing it to engulf several creatures at one.


Female Aasimar Cleric 16 (Sarenrae)

1d20 + 19 ⇒ (6) + 19 = 25 Knowledge (Dungeon)

To know what the thing is

1d20 + 2 ⇒ (14) + 2 = 16 Inst


What is Inst?


Initiative

Hali 16
Tik-tik 11
Lotus 10

Waiting on Thogg, keffle, and Kaz


Female Aasimar Cleric 16 (Sarenrae)

Sorry that should have deleted was re-rolling Initiative again by mistake


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

Init 1d20 + 14 ⇒ (19) + 14 = 33

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Hali asks again with a nervous edge to her voice... how high is the ceiling?


It can fly. All Incorporeal things can fly. :)


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Well this could be a fun fight in three dimensions... really wish I'd picked Force Bomb now.


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

can Tik-Tik use Wands, I have a wand of Magic Missle he can use


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

No ranks in UMD. I've got a magic weapon though, so it's only half damage instead of none. I can still fight! Just waiting for Hali to post her action now...

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Actually I think Kaz goes first. Everyone seems to forget that. And we're waiting for Thogg and Keffle's inits. Come on guys... a week? Come on post! Please.

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