The Enraged Warrior

Thogg Smashes-What-He-Hates's page

127 posts. Alias of YuenglingDragon.

About Thogg Smashes-What-He-Hates

Thogg Smashes-What-He-Hates
Male Human (Shoanti) Invulnerable Rager Barbarian 12, Horizon Walker 3
NN Medium Humanoid (Human)
Init +8; Senses Darkvision 60ft., Perception +14
AC 31, touch 17, flat-footed 29 (+11 armor, +3 Nat, +4 Def, +2 Dex, +1 Insight)
Raging AC 33, touch 17, flat-footed 31 (+9 armor, +7 Nat, +4 Def, +2 Dex, +1 Insight)
hp 224 (122+90+12) (269 raging)
Fort +22 (+25 raging), Ref +14, Will +16 (+19 raging)
DR 6/-; Immune Fatigue, Exhaustion; Resist Fire 10
Spd 40 ft. Fly 60ft
Melee Earthbreaker +25/+20/+15 (2d6+d6 acid+13/19-20x3) Power Attack +21/+16/+11 ((2d6+d6 acid+25/19-20 x3)
Adamantine Falchion +24 (2d4+13/18-20x2) Power Attack +20 (2d4+25/18-20x2)
Raging Earthbreaker +30/+25/+20 (2d6+d6 acid+d6 elemental rage+19/19-20x3) Power Attack +26/+21/+16 ((2d6+d6 acid+d6 elemental rage+31/19-20x3)
Adamantine Falchion +27 (2d4+d6 elemental rage+17/18-20x2) Power Attack +23 (2d4+d6 elemental rage+29/18-20x2)

Earthbreaker +27/+22/+17 (2d6+d6 acid+15/19-20x3) Power Attack +23/+18/+13 ((2d6+d6 acid+27/19-20 x3)
Raging Earthbreaker +32/+27/+22 (2d6+21/19-20x3+d6 acid+d6 elemental rage) Power Attack +28/+23/+18 ((2d6+31/19-20x3+d6 acid+d6 elemental rage)

Ranged Ranged weapons are for those who fear to fight!
Str 26, Dex 14, Con 22, Int 10, Wis 14, Cha 7
Base Atk +15; CMB +23; CMD 25
Feats Power Attack, Improved Initiative, Endurance, Weapon Focus (Earthbreaker), Iron Will, Improved Critical (Earthbreaker), Intimidating Prowess, Dazing Assault
Traits Shoanti Tribesman (+1 survival), Reactionary (+2 Init)
Skills Acrobatics +14, Climb +12, Fly +9, Handle Animal +8 Intimidate +17, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +2, Knowledge (Geography) +7, Knowledge (Local) +3, Knowledge (Nature) +12, Knowledge (Religion) +3, Knowledge (Planes) +12,Perception +16, Ride +5, Sense Motive +8, Survival +22, Swim +12
Languages Common, Shoanti
Combat Gear +4 Mithral Breastplate, Belt of Physical Might +6 (Str & Con), +1 Furious, Corrosive, Thundering, Ghost Touch Earthbreaker, Amulet of Natural Armor +3, Ring of Protection +4, Ring of Freedom of Movement, Cloak of Resistance +5, Boots of Speed, Wings of Flying, +1 Adamantine falchion, Dusty Rose Prism Ioun Stone, Cracked Pale Green Prism Ioun Stone (saves), Luckstone, Headband of Inspired Wisdom +2
Other Gear Sustaining Spoon, Endless Decanter, Bag of Holding I, Goggles of Night
Fast Movement
Greater Rage: While in rage, a barbarian gains a +6 morale bonus to her Strength and Constitution, as well as a +3 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. (32 rounds/day)
Lesser Beast Totem: While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.
Beast Totem: While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. (+4)
Greater Beast Totem: While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.
Lesser Elemental Rage: As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round.
Elemental Rage: While raging, all of the barbarian’s melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire). The type is chosen when the barbarian begins her rage.
Flesh Wound: Once per rage, the barbarian can try to avoid serious harm from an attack. The barbarian must make a Fortitude save with a DC equal to the damage that would be dealt by the attack. The barbarian’s armor check penalty applies on this saving throw. If the save succeeds, the barbarian takes half damage from the attack and the damage is nonlethal. The barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled.
Favored Terrain (Desert, Plains): +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain.
Terrain Mastery (Desert): When within this terrain the horizon walker may, as a move action, grant a +2 bonus on Climb, Stealth, Perception and Survival checks made by all allies within 30 feet who can see and hear him. This bonus lasts for a number of rounds equal to the horizon walker’s Wisdom modifier (1), Immunity to Exhaustion
Terrain Dominance (Desert): When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus (2) for that terrain as a favored enemy bonus against those creatures, immunity to fatigue, resist fire 10


Thogg Smashes-What-He-Hates was named by his clan for his tendency to smash that which he hates. He fights on despite the tiny scratches others call wounds. He cannot be killed by man or beast. He cannot do math if he is wearing boots and mittens.

If you seek a fearless man of battle, you will find Thogg at the end of your journey. If you come across women wailing and tearing their hair, you are like to find Thogg drinking nearby, having crushed their menfolk and driven them before his wrath.


Thogg Smashes-What-He-Hates is not the smartest character you will ever have in your group. But he is strong, loyal, and knows a thing or two about a thing or two. He has traveled the world in search of new challenges to face.

Thogg is an enormous, imposing man. Standing well over 6 feet tall and nearly as wide, common men must look up to see him, if they can even stand to meet his keen eyes. He is square-jawed and rugged with shaggy black hair, though this is all generally hidden behind his helmet, wrought as a snarling wolf's head. His armor reflects the animal whose spirit is metaphorically embodied within. His breastplate features dragons head pauldrons, his belt clashing bulls, and his boots are wrought with the fast great cats of the Shoanti plains. His cloak is covered in blue and red feathers and becomes wings at his command.

Thogg has a special relationship with animals. He believes, as do many Shoanti, that you gain strength from beasts hunted and the more challenging the better. He respects them for the gift that they will offer him when they are taken down. When he rages, his animalistic side comes out even more than most barbarians. His skin thickens and toughens and his fingernails extend into vicious claws. Animal within and without, it is best not to be an enemy then.


Hunting an Irlgaunt (short prose)

The wind whistled through the high passes of the southwestern Worldspine Mountains. A trader carrying fine mead, ale, and the kumis, fermented mare's milk, Thogg had ordered had been expected to pass this way several days previous. He had not and Thogg Smashes-What-He-Hates would find out why he was left thirsty. Some fifty feet below the winding path, color caught Thogg's eye. A cloak perhaps or a cart's decorative bunting. Thogg easily scaled down and examined the area, circling the outskirts first, seeking tracks or spore and spiraling inward. He noted a couple spots to examine more closely and approached the fluttering cloth and the grisly remains he could now see. Of the trader there was no sign but his cloak, now caught on a broken spar of the staved in cart. Eaten or taken, then. The cart horse was there but had clearly been set upon by the smaller jaws of scavengers, not whatever was strong enough to smash the side of the cart and push it over the edge.

"Hrm," he grunted.

The canyon winds had since scoured the open ground of tracks but some spots, sheltered by outcroppings showed unusual tracks. Spacing and step indicated something like an enormous spider, but the tracks seemed to whorl. What sort of abomination would have tentacles on the end or spider legs? Turning to an equally important search, Thogg found a skin of mare's milk and an undamaged crate of bottled ales. The crate he tucked into his bag of holding and the kumis he drank as he followed what remained of the creatures tracks and his instincts.

Before long, Thogg was able to just follow the thick mineral and sulfur smells that emanated from a cave opening a short journey from the pass. The smells were from the deep darkness below and Thogg knew that something foul had climbed up a long way to trouble him here.

"I am Thogg Smashes-What-He-Hates," he called, unlimbering his heavy headed earthbreaker. "I do not know what sort of creature you are but I will see you dead for the loss of my kumis.

"Well, most of my kumis," he muttered sourly, tossing away the now empty skin and chasing the echoes of his challenge into the cave.

Before long, the cave ended in a wide open cavern with a deep vertical chasm along one end. Thogg tossed a small boulder in and waited long moments before giving up on hearing it hit bottom. Preparing to unfurl the magical wings that would carry him down the chasm, Thogg rolled his shoulders and neck, stopping in mid stretch staring at the ceiling. Malevolent red eyes glowered at him from a head and body that nearly caused Thogg's gorge to rise. Its shape combined features of both spider and squid under an armor of rugged rock. While stone protuberances girded its upper portions, below it was a thing of angry red flesh and soft pink tendrils. Two gaping orifices full of tiny barbs split its lower body—a mouthlike slit surrounded by numerous narrow red eyes and, above that, an oozing alien aperture.

It spat a rock weeping acid at him and dropped from the ceiling and scuttled forward, swiping with one of it's powerful legs. The rock, burst as it hit Thogg's chest, scoring his skin with stone shrapnel and burning him with acid. Thogg was unperturbed and casually ducked the follow-up attack before letting the rage take him. Thogg's muscles swelled, his fingernails thickened and grew into sharp claws, and his skin hardened, becoming like the thick, keratinized skin of a rhino. He howled and let loose on the abomination before him. The first punishing hit crunched into the beast's body, drawing a hissing screech. It dodged the swing's reverse but Thogg let the momentum carry him around and the hammer connected with the thing's disgusting head. One of the spike pierced deep and rancid smelling gore seeped from the wound.

The abomination attacked again, this time swinging several tentacled legs at Thogg and attempting to bite him. Deep in his rage, Thogg didn't even try to dodge, but still the creature could only uselessly buffet his armor and toughened skin. The tentacles dripped with acid, though, and the resulting chemical burns further infuriated the Shoanti. He swung with wild abandon striking so hard the creature could only watch, dazed as yet more hammer blows rained onto it. It expired, slumping to the rocky ground with a nauseating squelch.

Thogg breathed deeply as his rage evaporated with the monster's death. Many who let the rage take over as Thogg did were fatigued by the experience, but not Thogg. He was invigorated by it and yearned for another test of his skill. Hooking his fingers deep into the rocky plates of the carcass, he began to drag it's bulk, 3000 pounds if it weighed a stone, towards Dalaston. They would have drink and maybe someone could tell him what this thing was. How could he tell the story of the thing he slayed if he couldn't even name it? Pulling the thing across the rocky ground he hummed a jaunty tune to help pass the time.

Attribute Breakdown

Str 15+2racial+3level+6belt=26
Dex 14
Con 16+6belt=22
Int 10
Wis 12+2headband=14
Cha 7