White Estrid

Lotus Larina's page

177 posts. Alias of Johnny_Panic.


Full Name

Lotus Larina

Race

Aasimar

Classes/Levels

Cleric 16 (Sarenrae)

Gender

Female

Size

6'6"

Age

136

Special Abilities

As Aasimar + Domains

Alignment

LG

Deity

Sarenrae

Languages

Common , Celestial, Dragonic, Sylvan

Occupation

Combat Healer

Strength 14
Dexterity 20
Constitution 14
Intelligence 16
Wisdom 22
Charisma 20

About Lotus Larina

Lotus Larina Image here.

Advancement Choices:

1st: class (archetype); Cleric all the way to 20 then if mytic or other may take a magic class.

Sex - Female
Race - Aasimar
Nationality -
Classes - Cleric 16L (Sarenrae) (Archetype) None
Favored Class: Cleric [+16 HP points]
Cleric all HP
Alignment - LG.
Age - 136
Medium Type (Subtype)

Init +6; Senses ; Perception +13

DEFENSE:

--------------------

AC 35 = Base=10 +10=Armor +6=Shield +5=Dex +4=Deflation (ring)

Touch 19 Base=10 +10=Armor +6=Shield +5=Dex +4=Deflation (ring)

Flat footed 30 Base=10 +10=Armor +6=Shield +5=Dex +4=Deflation (ring)

Combat Ex +4 (when on -4 to attacks)

CMD 30 = 10+BAB12+3Str+5Dex

HP 121/121 (1d8+2) [1=+15(5+2)]

Fort = [ 17 ] (+10Class) (+2Con) (+4Item) (+1 Resistance)
REF = [ 15 ] (+5Class) (+5Dex) (+4Item) (+1 Resistance)
Will = [ 21 ] (+10Class) (+6Wis) (+4Item) (+1 Resistance)

+2 saving throws against becoming blinded or dazzled.

Celestial Resistance:
acid resistance 5, cold resistance 5, electricity resistance 5.

--------------------

OFFENSE:

Base Atk +12/+7/+2; CMB + (misc mods); CMD

Speed 30 ft. Flight 30 ft (Average)

Melee
+12/+7/+2 [+2Str] = +14/+9/+4

Ranged
+12/+7/+2 [+5Dex] = +17/+12/+7

CMB +1 =

Attacks
Adamantine Scimitar TH +15/+10/+5 +1 18-20/x2 DMG [1d6+3]

** Ring of Telekinesis at will [1/round]
Range long (400 ft. + 40 ft./level) 1040 ft
TH 12+wis6 = +18 RTA
DMG as base Weapon [no +Str] or Max for hard object at 375lb = 15d6
Duration concentration 16/rounds
Saving Throw Will negates (object) or none;
see text; Spell Resistance yes (object); see text
weigh maximum - 375 Lb

Space 5 ft., Reach 5 ft.

SPECIAL ABILITIES:

Racial
Halo: (Sp) Create light centred on her head at will +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. (Race)

Racial Skill Bonuses: +2 racial bonus on Diplomacy and Perception checks. (Race)

Resistance(s): 5 acid, 5 cold, 5 electricity (race)
Cleric - Add +1/2 to damage when using positive energy against undead or using Alignment Channel to damage evil outsiders. (race)

Class
Aura (Ep)(Cleric)(NG)(Class)
Channel Positive Energy 8D6 (10/day)(DC24)(Su)(Class)
Spontaneous Casting (Class)

Nimbus of Light (16/Rounds day)
DMG 16hp to undead per round (Su) 30' (Domain)
Suns Blessing +16DMG to Undead v Channel (Domain)
Undead no DC powers to stop Channels (Domain)

Turn Undead (DC27) (feat)
Selective Channelling (feat)
Combat expertise -4TH +4AC (feats)
Fly (Sp) speed of 30 feet (Average). (Feat)
Hover (Feat)

Sacred Touch (Trait)
+2 trait bonus on all saving throws against charm and compulsion effects. (Trait)

Immune to all gas attacks and Illness (Item)

STATISTICS:

--------------------

Stats 17 point Buy
Str [ 14 ][+2] Base 12 2p (+2Belt)
Dex [ 20 ][+5] Base 14 5p (+2Race) (+2 Item) (+2Belt)
Con [ 14 ][+2] Base 12 2p (+2Belt)
Int [ 16 ][+3] Base 12 2p (+4Head band)
Wis [ 22 ][+6] Base 13 3p (+2Race) (+3Levels) (+4Head band)
Cha [ 20 ][+5] Base 13 3p (+2Race) (+1Levels) (+4Head band)

Traits & Feats:

1:birthmark
2:sacred-touch
3:Proud Parent
You are the proud parent of a student [Aurelian Larina] at the College of Mysteries. Your child has the great honor of being taught by Brythen Blood himself, due to your own august standing. Without Blood around your child’s prospects for education are decidedly worse.
Benefit: Your motivation for the good of your child lends you a grim resolve the see the quest through. You get a +1 trait bonus on all will saves and the Endurance feat.

"Drawback"
Family Ties
Your family is extremely important to you, and you feel disheartened when you can’t do what they ask.
Effect(s) When a family member makes a request of you, you must ful-fill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.

Feats:
1st Angelic-Blood
2st extra-channel
3ed Combat Expertise
5th Selective Channeling
6th Turn Undead
7th Angel Wings
8th Leadership Score 25

Class
proficient simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.

Skills:

Skills (X Points - 1 class, 1 race, etc):

Class Skills

The cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

+ Fly

< = Class Skills
Base Skills
16(2+2) = 64 Points Spend

+20 Acrobatics(+5dex, 15rank)
+7 Appraise(+3int, 1rank)<
+5 Bluff(+5cha, 0rank)
+2 Climb(+2str, 0rank,)
+* Craft(+3int, 0rank)<
+20 Diplomacy(+6cha, 9rank +2race)<
+5 Disguise(+4cha, 0rank)
+6 Escape Artist(+5dex, 1rank)
+24 Fly (+5Dex 16rank)<
+7 Handle Animal (+6wis 1Ranks)
+29 Heal (+6Wis, 16rank +2Heal kit +2tools)
+7 Intimidate(+6cha, 1rank) [+2Evil]
+7 Knowledge (History)(+3Int 1rank)<
+7 Knowledge (Nobles)(+3Int 1rank)<
+7 Knowledge (Planes)(+3Int 1rank)<
+20 Knowledge (Dungeon)(+3Int 0rank)(+15Helm)<
+20 Knowledge (Nature)(+3Int 0rank)(+15helm)<
+10 Knowledge (Religion) (+3Int 5rank)<
+12 Linguistics(+3int +4rank +5 Helm)
+20 Perception(+6wis, 11rank)
+20 Profession(Herbalist/Healer)(+6wis, 11rank)<
+6 Ride (+5Dex 1rank)
+20 Sense Motive(+6wis, 11rank)<
+6 Sleight of Hand(+5dex, 1rank)
+20 Spellcraft(+3int, 14rank)<
+10 Stealth (+5dex 5rank)
+7 Survivel (+6wis 1rank)
+3 Swim (+2Str 1rank)
+20 Use Magic Device(+5cha, 12rank)<

Racial Modifiers + Race Aasimar:

Racial Traits

Ability Score Racial Traits:
Aasimars are insightful, confident, and personable.
They gain +2 Wisdom and +2 Charisma +2 Dex

Type: Aasimars are outsiders with the native subtype.

Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.

Base Speed: Aasimars have a base speed of 30 feet.

Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Celestial Resistance:
Aasimars have
acid resistance 5,
cold resistance 5,
electricity resistance 5.

Feat and Skill Racial Traits

Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
Magical Racial Traits

Spell-Like Ability (Sp):
You gain an additional +2 racial bonus to your Dexterity score.

Senses Racial Traits

Halo:
Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision standard racial trait.

Languages:

--------------------

GEAR/POSSESSIONS:

--------------------
Location:

Send 315,000 gp Spent 298,100

Armor: Armour of the Drawn Mithril Breast Plate +4 Cost 26100gp
Belts: Belt of physical perfection +2 Str/Con/Dex 16,000gp
Headband: Headband of Mental superiority + 4 Int/wis/Cha(two skills +15) 64,000gp
Neck: necklace-of-adaptation [9,000gp] + periapt-of-health [10350gp] = 18350gp
Ring R: Ring of Armor +4 [35,000gp] + Ring of Sustenance [2500gp] = 39,275gp
Ring L: ring-of-telekinesis** 75,000gp
Shield: Heavy Mithril Shield +4 Cost 17,020gp
Shoulders: cloak of resistance +4 16,000gp
Wrist: Sleeves of many Garments 200gp
Weaponry RH: +1 Adamantite scimitar 5015gp
Weaponry LH: Shield**
Total -

shining WayFinder - Gold 2000gp
Ioun Stone inside
Dusty Rose Prism 5000gp = +2 enhancement bonus to Dexterity. 1
Total - 7000gp

Handy Haversack Medical bag 2000gp
Healing Kits x 4 200gp +2 heal
MW Surgeons tools +2 heal 500
Wand of Cure Light Wounds 750gp
Total 3000gp

** Ring of Telekinesis
Range long (400 ft. + 40 ft./level) 1040 ft
Duration concentration 16/rounds
Saving Throw Will negates (object) or none;
see text; Spell Resistance yes (object); see text
weigh maximum - 375 Lb

Permanency spell
Resistance 2500 +1 all saves

Intelligent Armour of the Drawn]

Agile Mitral Breastplate. 26100gp

Cost Base 4400gp
Armor/Shield Bonus +10 [+6item +4Magic]
Magic +4 16,000gp
Maximum Dex Bonus +6
Armor Check Penalty 0
Arcane Spell Failure Chance 15%
Speed 30 ft
Weight 12.5lb

It is emblazoned with the holy symbols of Sarenrae, the Darn flower, Gold and silver inlay over fine Mitral with two wings embossed on its back pate. It shines with its own light, always giving of a light in a 15 feet area, the suit is always spotless. The suit is used by the Battle Healers of Sarenrae, who on wings of light fall down from above to the injured and harmed. It gives the healer protection form that battle around them while they strive to save lives.

NOTES
HP/inch 30; Hardness 15; Weight 1/2 normal; Mithral armors are one category lighter than normal for purposes of movement and other limitations. Medium armors are treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

Basic intelligence
Lawful good
Ego Modifier +9
Cost 5700gp

Int 10
Wis 10
Cha 10

Abilitys
Senses (120 ft.) 1000gp
Darkvision +500 gp
Speech 500gp
Telepathy 1000gp
Prestidigitation spell at will +1000gp
CLW 3/day 1200gp
Defend the servants and interests of Sarenrae

Speech (Su):
An intelligent item with the capability for speech can talk using any of the languages it knows.
Languages: Common , Celestial

Telepathy (Su):
Telepathy allows an intelligent item to communicate with its wielder telepathically, regardless of its known languages. The wielder must be touching the item to communicate in this way.

Senses:
Senses allow an intelligent magic item to see and hear out to the listed distance. Adding darkvision or blindsense allows the item to use those senses out to the same range as the item's base senses.

Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs.

Money: GP SP CP

Total Weight: lbs.

Background:

Lotus was the daughter of a well known and respect healer, her mother, growing up in a large family house come hospital. Her mother often communed with the agents of the Heavens to aid in his practice. It was one such Agent that showed Lotus how to stop dying with a touch. From that day on, even as young as she was, she studded the healing arts. Then came the time of war, and the loss of her family and home. She never found out just who did the deed, but the result was a burned out township and her family slain. She barred her dead and with no place to go enlisted as a battle Cleric, healing the sick and helping the dying cross over, Lotus has been in the thick of it in a number of horrific battles. The sock the pain she saw rand deep, she lost hope, then in her hour off need the Dawnflower came to her in a dream and showed her that light was needed to drive out the dark. The scars of war however run deep, so to give herself time to heal, she headed out into the world to find the needy, the forgotten and the lost, to aid the powerless and give them hope as best she could, in helping them she hoped to help herself once more be at peace. There she found the pathfinders and joining them spent years as one of their agents. Lotus also found her father there, it was he that helped her aid others. She spent the next 20 years doing her best to be the light. She got older and more experienced and as the wars came and went she had some 30 healers under her command, now she runs a hospital and training house. Helping others to become healers.

Sort Story -> In Battle we save

He was dying he knew that, he could feel is life bleeding out from the wound in his back. The undead horde can come so fast, he looked over at his captain, half of his head was missing and the mess that was left was no longer recognizable. A tears started to from in his eyes, he turned his head away from his leader and his last thoughts turned t0 his 3 year old daughter, he tried to hold her image in his mind, I shall end seeing her, he though. Then the ground shuddered as another Arbalester round slammed down cold hard earth, he could hear that there was still some fighting around the camp. He forgot what was around home, his daughter he could remember the smell of her hiar and his wife Anna, he would be in the bone yard soon and he was so sad, so very sad. He got ready to take is last breath and he wished so much to see his child and wife again, as held his last breath and looked up into the snow clouds, some thing move across the them, All around fighting but some thing was comming for him flying down from above a start, a star just for him such was its light. An angle in gleaming armor and starlight winds, her wings , wings that covered him and blacked out the pain, as he looked into her eyes she said "Every things going to be all right" the angel placed her hands on him and for a moment he was light with her, Then he tuck another breath. "you where so close but now you are saved, rest here, others fight this day and you have done your duty, fear not you will see yours again" The angel stood up then and looked around, the undead now came for her, she looked down at him "you should cover your eyes sweet Solder" as he did so it was if the sun had come out that cold and most memorable day.

They say the Battle healers of the Dawnflower come not to the highborn but to the lowest 1st, to the poorest and weakest. He knows that's true every time he holds his child. Kings died that day but not he, blesseded be the dawnflower.

Description
Hight 6'6"
Age - 56
Wight - 110lb
Hair - Metallic Silver
Head: halo (faint)
Skin - Pale white
Eys - Silver blue
Build: graceful
Voice: words you speak aloud seem to be heard mentally

Description
Lotus Larina Image here.

Description - Race:

In Form
Lotus is glowing from the inside with good health, a tall and slime, her skin outsider, she is more there plane than native, She is pale with maticali silver hair and Silver eyes. But also no mater from which direction you look at her, she always seems to have a faint glowing hallow around her head. She moves with grace with a deep soft toned voice.

In action
Lotus is hard mannered and has curt manners, She eats little and sleep only a few hours at night. She may often be seen looking for hours at the moon and stars lost in thought. She will not unduly harm others but if she has to she can be shocking brutal. She dos not shy away from battle but will always seek to help the fallen if she can, even if it means to help them to a swift and painless death. She can be warm and soft when needed but is no innocence in this woman, she knows what the world can be like.

As aasimar +

Class Cleric of Sarenrae level 16:

Hit Die: d8

Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks Per Level: 2 + Int modifier.

16th
BAB +12/+7/+2
SAVES +10/+5/+10
Spells 4/4+1/4+1/4+1/4+1/4+1/3+1/3+1/2+1 [+20 wis bonus Spells]

Channel energy 8d6 7/day

Sarenrae - Cleric Domains

Healing Domain

Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Rebuke Death (Sp): 7/day
You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer's Blessing (Su):
At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.

Sun Domain

Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.

Sun's Blessing (Su):
Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Nimbus of Light (Su):
At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

Spell List:

+ Spontaneous casting to cure wounds spells

The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.

Domain Spells:
1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.

Domain Spells:
1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

Spell level 0 4 at well. DC16
1:Virtue
2:Detect Poison
3:Detect Magic
4:Read magic

Spell level 1 6+1/day DC17
*:endure elements
1:Shield of Faith
2:Compel Hostility
3:Sanctuary
4:Remove Sickness
5:Remove Fear
6:Hide From Undead

Spell level 2 5+1/day DC18
*:heat metal
1:Consecrate
2:Soothing Word
3:Calm Emotions
4:Protection from Evil, Communal
5:Shield Other

Spell level 3 5+1/day DC19
*:Searing Light*
1:Magic Vestment
2:Meld into Stone
3:Remove Curse
4:Remove Disease
5:Invisibility Purge

Spell level 4 5+1/day DC20
*:Fire shield
1:Blessing of Fervor
2:Death Ward
3:Restoration
4:Shield of the Dawnflower
5:Dismissal

Spell level 5 5+1/day DC21
*:
1:Breath of Life x2
2:Raise Dead
3:Plane Shift
4:Spell Resistance
5:

Spell level 6 3+1/day DC22
*:Heal
1:Dispel Magic Greater
2:Summon Monster VI
3:

Spell level 7 2+1/day DC23
*:Regenerate
1:Holy Word
2:Summon Monster VI

Spell level 8 1+1/day DC24
*:Sunburst
1:Planar Ally, Greater

Aurelian Larina- Cohort + Mount:

Aurelian is a Young Adult female Gold Dragon, who is Lotus adopted daughter as a hach-ling. Lotus saved Aurelian from slavers many years ago wile on a pathfinder mission, She is seen as one of her family and Lotus treats like any other of her childre. She will not place her in harms way if she can help it.

She has asked her mother Lotus for help, wile studying at the College of Mysteries. Aurelian has the great honor of being taught by Brythen Blood himself, but now is has gone missing and she is very worried. She asked Lotus to help her find what has happened to him wile she was visiting.
Aurelian Larina has two forms
A young very attractive Aasimar woman who looks a little like Lotus, and a Golden scaled majestic dragon, with a regal crest of horns arches backward above wise and piercing eyes. Aurelian Larina is well spoken and kind, she has agreed to help Lotus with her child's request to find her teacher.

Gold Dragon, - CR 14
Young Adult
LG Huge dragon (fire)
Init +0;
Senses dragon senses;
Perception +27

==================
DEFENSE
==================
AC 27, touch 8, flat-footed 27 (+19 natural, -2 size)
HP 184 (16d12+80)
Fort +15, Ref +10, Will +16
DR 5/magic; Immune fire, paralysis, sleep; SR 25
Weaknesses vulnerability to cold

======================
OFFENSE
======================
In Human Form:
Speed 30 ft

In Dragon form:
Speed 60 ft., fly 250 ft. (poor), swim 60 ft.
Melee bite +23 (2d8+13/19-20), 2 claws +23 (2d6+9/19-20), tail slap +21 (2d6+13), 2 wings +21 (1d8+4)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, 10d10 fire, DC 23), crush (2d18+13, DC 23), weakening breath
Spell-Like Abilities (CL 16th; concentration +20)

At will -> bless, detect evil
Spells Known (CL 5th; concentration +9)

2nd (5/day)—cure moderate wounds, resist energy
1st (7/day)—divine favor, mage armor, shield, shield of faith
0 (at will)—detect magic, light, mage hand, mending, prestidigitation, stabilize

==================
STATISTICS
==================
Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Base Atk +16; CMB +27; CMD 37 (41 vs. trip)
Feats Alertness, Critical Focus, Improved Critical (bite, claw), Iron Will, Multiattack, Power Attack, Vital Strike
Skills Diplomacy +23, Fly +11, Heal +23, Knowledge (arcana, local, religion) +23, Perception +27, Sense Motive +27, Spellcraft +23, Swim +36; Racial Modifiers +8 Swim
Languages Celestial, Common, Draconic, Elven, Halfling
SQ change shape, detect gems, fast flight

====================
SPECIAL ABILITIES
====================
Change Shape (Su)
A very young or older gold dragon can assume any animal or humanoid form three times per day as if using polymorph.

Detect Gems (Sp)
A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.

Fast Flight (Ex)
A young or older gold dragon is treated as one size category larger when determining his fly speed.

Weakening Breath (Su)
Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength damage per age category (Will save half).

====================
Items
====================
Left hand: Ring of sustenance
right hand: Ring of father fall 5000gp
Wrists: Sleeves of many Garments. 200gp
Hat of Disguise 2500gp [as a small bracelet]

7500gp

Notes on Leadership:

Leadership Score 25

All her followers work at her Hospital and are medics of some form.
They will be taking no part in the quest as they have to help the needy and sick there.