Blood of Dragonscar-Level 15 (Inactive)

Game Master concerro

High Level Danger


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Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Post or I shall sting you where it hurts! Which is everywhere!


Quote:
A swarm composed of Fine or Diminutive creatures is immune to all weapon damage.


Initiative:
Kaz 33
Hali 16
Tik-tik 11
Lotus 10
swarm init: 1d20 + 5 ⇒ (11) + 5 = 16

I am going to start the fight.

Kaz and Hali up first.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

How much space is the mist currently occupying? And where is it? Not covering the whole floor I hope? I've lost track of the map you started.


I put the mist on the map, and I put a link to the map in campaign tab.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Upon identifying the Mist, Hali initially looks nervous, but then she sets a grim expression and prepares to blast the abomination. When she has the chance to act, she casts a ray of Searing Light directly into the creature, and then takes a 5' step back.
9d6 ⇒ (6, 1, 6, 5, 1, 6, 5, 2, 3) = 35
or if its particularly vulnerable to light: 9d8 ⇒ (2, 5, 4, 4, 3, 8, 4, 2, 8) = 40

Lotus, I don't think Abadar would approve of this undead monstrosity dwelling in his temple, do you?


Female Aasimar Cleric 16 (Sarenrae)

in reply
"No he do's not, some thing is very very wrong here, who would do such a defilement"


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Thinking quickly, Tik-Tik swallows a tiny ball and breaths out a torrent of flame at the red mist.

Breath Weapon Bomb(Fire Damage):7d6 + 4 ⇒ (5, 5, 4, 3, 3, 5, 4) + 4 = 33
DC 20 Reflex save for half, flying up first if it would get people who haven't put themselves on the map yet.


Sorry Hali, but that won't work. You can redo your action though.

Quote:


A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind.

Basically if you need an attack roll the attack won't work. Area affects and splash damage work though. It also can not be affected by spells that target single creatures such as magic missile.

Swarms can be annoying. Tik Tik's breath weapon will work though.

If Kaz has not posted by the time Hali redoes her action I will let the monster go on its initiative.


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

Kaz reaches into his spell pouch feeling around for the small pepper hoping he wouldn't have to put it in his mouth it always kills his sense of taste for days, Kaz sighs and pops it in. Kaz moves in front of Tik-Tik unleashing a god awful belch that is accompanied by a cone of Fire.

I am making the cone hit both of the swarms

Damage 4d6 ⇒ (4, 1, 1, 4) = 10

Fire Breath:

School evocation [fire]; Level alchemist 2, sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, M (a chili pepper)

Range 15 ft.

Area cone-shaped burst

Duration 1 round/level or until discharged; see text

Saving Throw Reflex half; see text; Spell Resistance yes

Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard action. The first cone deals 4d6 points of fire damage to every creature in the area. The second cone of flame deals 2d6 points of fire damage to every creature in the area. The third cone of flame deals 1d6 points of fire damage to every creature in the area. A successful Reflex save halves this damage. After the third cone of flame, the spell ends.


Female Aasimar Cleric 16 (Sarenrae)

Lotus will Shout "KEEP BACK!"
As she casts, Elemental Body IV - Huge Fire Elemental, if this is going to be a problem in the space for the others, she will used Divine Presence in stead

Huge Fire Elemental:

Fire Elemental, Huge
This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

Huge Fire Elemental CR 7
XP 3,200
N Huge outsider (elemental, extraplanar, fire)
Init +11; Senses darkvision 60 ft.; Perception +13

DEFENSE
AC 21, touch 16, flat-footed 13 (+7 Dex, +1 dodge, +5 natural, –2 size)
hp 85 (10d10+30)
Fort +10, Ref +14, Will +5
DR 5/—, Immune elemental traits, fire
Weaknesses vulnerability to cold

OFFENSE
Speed 60 ft.
Melee 2 slams +15 (2d6+4 plus burn)
Space 15 ft.; Reach 15 ft.
Special Attacks burn (2d6, DC 18)

STATISTICS
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +16; CMD 34
Feats Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +16, Climb +13, Escape Artist +16, Intimidate +9, Knowledge (planes) +7, Perception +13
Languages Ignan

SPECIAL ABILITIES
Burn (Ex)

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.

An elemental has the following features.

Immunity to bleed, paralysis, poison, sleep effects, and stunning.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
Elementals do not breathe, eat, or sleep.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Then Hali will try Lightning Breath from where she was originally standing, right next to the Mist, before taking the 5' step back.

Lightning Breath:
Lightning Breath (Su): As a standard action, you can breathe a 30-foot line of electricity. This line deals 1d4 points of electricity damage per oracle level. A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

9d4 ⇒ (1, 4, 4, 4, 3, 4, 3, 4, 4) = 31


Female Aasimar Cleric 16 (Sarenrae)

I should add Lotus Fire elemental form is a 30' high 20' Fiery Sun Bright Angels with wings,(none flight) and she moves into the mist to burn it

"Come Feel the warmth of the sun, dead ones, let it free your souls"


Reflex save vs Kaz: 1d20 + 9 ⇒ (16) + 9 = 25

2 damage

Reflex save vs Hali: 1d20 + 9 ⇒ (20) + 9 = 29

7 damage

Monster's turn:
random dice roll:1d4 ⇒ 2

The symbol on the floor glows and Hali's blood seeps out of her pores, and go directly to the mist. Hali you take 60 points of damage.

The mist then enters Kaz's square.

Kaz takes 5d6 ⇒ (3, 4, 5, 5, 2) = 19 points of damage and one con drain

Quote:

A creature that begins its turn in the same

square as the hungry mist must make a Fortitude save (DC
21) or be nauseated for 1 round. In order to cast a spell
while within the hungry mist, a character must succeed on
a concentration check (DC 21 + spell level).

Kaz you don't have to make the save until the beginning of your next turn.

Reflex save vs Tik-Tik: 1d20 + 9 ⇒ (2) + 9 = 11

His luck ran out. 16 damage

Tik-Tik The monster is now in Kaz's square. You can choose to keep your action which would also hit Kaz or do something else.

Lotus that elemental form is too big to fit into the room, and the burn ability is a rider affect. Since the elemental(you) can't hit the swarm because it is immune to weapon based attacks the burn ability will not activate that way, but if it is crazy enough to enter your square then it will activate, and it just might be. However it is currently enjoying Kaz, but if it decides to take up 10 feet of space instead of 5 you could become the second target.

The reason it is taking half damage is because it is incorporeal also, just a reminder.

What I will do is make any square the mist is occupying red.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

The swarm is taking up two squares, right? I'll just breath on the one that doesn't have Kaz in it.


Female Aasimar Cleric 16 (Sarenrae)

I am hopping the others get behind and I can block and mist, Im bigger then it, then it has to burn as I will go into ITS spaces, that was the whole idea, it gets 15mins of me giving it a big fat fire hug. hehe


Tik-Tik wrote:
The swarm is taking up two squares, right? I'll just breath on the one that doesn't have Kaz in it.

Yeah I misread a rule. I will adjust the map to include the swarm's other square.


Lotus, going into its square works, but you are too big to fit into the room as a huge sized monster is what I am saying. You would have to be large sized to fit, and even think Tik-Tik and Hali have to move to give you the room to become large.

GM advice-->When I played a druid in a real game I learned to have forms ready that were large or smaller because anything that is huge may not worked in cramped areas.


I am assuming you are holding your action until Tik-Tik and Hali get out of the way.

Lotus you are free to change your first round action if you are not holding.

Round 2:
Kaz 33 don't forget to make your save to avoid being nauseated.
Hali 16

your turns.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

I'm Tiny, I can share squares with Medium sized and bigger people easily.


I keep thinking you are small. So we just need Hali to move then, and Lotus needs a spell that makes her large instead of huge.

edit:By the rules you can pass though the square of a creature 3 steps above you in size, but you can't occupy it. That would mess up familiars and witch, plus I see no reason why a cat(same size as you) could not share space so I am going to allow it.

I only brought this up in case it comes up in another game.


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

Fort save 1d20 + 18 ⇒ (5) + 18 = 23

Kaz let's out another belch as more fire comes out.

2d6 ⇒ (3, 2) = 5


Reflex vs Kaz: 1d20 + 9 ⇒ (2) + 9 = 11


Female Aasimar Cleric 16 (Sarenrae)

EDIT- I can not be a small one sorry Its that size or nothing.
forget that just seen the 9 HD limit on Undead to dead, so its Channeling then.

Sorry going to punk them, Turn undead, will save - DC = 10 +7 (1/2Level) +5Cha mod +2Domain +2feat = 26

She still says keep back but at the Undead


You won't fit at that size. You would barely fit at large. You may have to resort to channeling or another spell. I don't let incorporeal undead take half damage from channeling like they do from spells since it is partially made to stop them so that is one advantage you would have.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Can I get a few GM pre-rulings here? Very few of my abilities seem to be effective... How about wind-based? How about sonic?

And just to make sure I understand... the symbol and the mist are attacking separately? And there was no chance for a save from the symbol?

And, one more thing... I'm at a conference now thru Mon. I'll only be able to check in the evenings.(EST)


Hali:

Wind based won't work Sonic works as along it is not designed to target one creature, but it will still only take half damage.

The symbol and monster do attack separately. You have to make a DC 14 Will save to reduce the damage to 30 HP. I did not notice the error in the book. The ability should allow for a save IMHO.


Init: 1d20 + 8 ⇒ (20) + 8 = 28

See, this is why I hate being a non caster. There is literally nothing I can do here. I can't attack it, it flies so I can't break the floor beneath it, I don't think I can do anything. If anyone has suggestions, I'm all ears. Also, very sorry for my absence. Work was butt crazy. Like 3 days of all day meetings crazy and a bunch of other stuff.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Will save: 1d20 + 16 ⇒ (20) + 16 = 36
Edit: Yay, I'm only 3/8ths dead instead of 3/4ths!

@Thogg-- I dunno, maybe smash the symbol?

I thought I read magic weapons could hit incorporeal.

@Lotus-- Can you channel to heal me and Kaz and hurt the cloud?

I'll 5' step to K14 and do another lightning breath at L!3 (away from Kaz)
9d4 ⇒ (4, 2, 2, 4, 1, 1, 1, 2, 4) = 21


Female Aasimar Cleric 16 (Sarenrae)

Very very good idea Halistria, Thoggs the only one I think that has some thing that can Smash it iif its magic, its saves will be nuts so a lot of damage may dot it, Hulk Smash!

No Halistria I can do one "OR" the other not both, under the rules it says.

Channel Energy:
(Su)

Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause "OR" heal damage, depending on the type of energy channeled and the creatures targeted.

A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures "OR" to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures "OR" to heal undead creatures.

Next Channel was to be a heal for you guys.



Halistria D'Harvash wrote:

Will save: 1d20+16

Edit: Yay, I'm only 3/8ths dead instead of 3/4ths!

@Thogg-- I dunno, maybe smash the symbol?

I thought I read magic weapons could hit incorporeal.

@Lotus-- Can you channel to heal me and Kaz and hurt the cloud?

I'll 5' step to K14 and do another lightning breath at L!3 (away from Kaz)
9d4

Magic weapons can hit incorporeal things, but weapons don't do anything against swarms made of diminutive, and fine creatures. The "swarm" part of the monster is the issue. If it was only incorporeal it would be easier to defeat.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

@Lotus: I think you should attack then. You are the only one with real firepower against this thing. Kaz and I can only dink it a little. I can do a little back up healing while you attack.

Also can we say we dragged the count in here with us? Give him a chance at being the one sucked of blood?

@ Count, I'd say your appointed advisor is doing a wonderful job! Lotus, smite this thing!


Female Aasimar Cleric 16 (Sarenrae)

If I could flame on I could kill it, the rune had me worried, if its bound to it then it needs to be removed in some way or it may just come back, saying that I will take back the Punkness and cast Dispel Magic Greater .

1d20 + 15 ⇒ (12) + 15 = 27 Vs 11+CL I can target 23 spells, the rune, then to any others running v evil.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

I was thinking you could just channel positive energy... It is undead. The GM already told you it would work full strength... which none of my or Kaz's or TikTik's will. You've got the only thing-- Channel positive energy, that will work full strength against it.


I will assume the count is in the other room for now. If you want to grab him from Keffle someone can try. I guess Thogg could do it. :)


Female Aasimar Cleric 16 (Sarenrae)

8d6 ⇒ (1, 1, 3, 6, 3, 4, 4, 2) = 24 no Dispel Magic Greater just channel positive energy to harm undead GM, DC26


Round 2

Kaz 33
Thogg 28
Hali 16
swarm 16
Tik-tik 11
Lotus 10

Kaz, Thogg, and Hali are up.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

I think Kaz and I posted our 2nd round actions...
Kaz... fire breath again, Hali... lightning breath again.


I lost count. Good call Haz. Thogg and then the swarm.

Tik-Tik and Lotus can go ahead and post just to keep things moving.

I am assuming Thogg will go to get the count on his turn.


Female Aasimar Cleric 16 (Sarenrae)

8d6 ⇒ (1, 4, 3, 5, 5, 2, 3, 1) = 24 channel positive energy to harm undead GM, DC26

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Hali will also do a Knowledge Arcana to see if she knows if smashing the symbol will help. (Her previous K Religion on the Mist was 30, with a natural 20).1d20 + 12 ⇒ (19) + 12 = 31


I did fail the other will save vs channel. I don't know why it is not posted, and the hit points have been subtracted.

Will save:1d20 + 13 ⇒ (11) + 13 = 24

If the tile on the floor is broken up it still disrupt the symbol, which disables the trap.

edit:two failed will saves.


random roll for trap activation:1d4 ⇒ 4
random roll to select a target:1d4 ⇒ 2

Hali make a DC 14 Will save: If you make the save you take 30 points of damage. If you fail you take 60.

We will assume Keffle is arguing with the count about the current situation.
---------------------------------------------------------------------

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

I'm the lucky one again, huh? No chance it got Thogg-meat-shield-for-the-party instead? I think we're hoping Thogg will smash the floor symbol. Keffle can be outside with the count, although I wish the count was already here to be potential target practice too.

Will save:1d20 + 16 ⇒ (16) + 16 = 32
Edit: phew! But I'll still need to do some healing, instead of you know, disabling traps. Its ok tho, Lotus you keep going for that mist, you're the only one with a good ability against it.


Without any passable target for a beating, Thogg smashes the area of the floor with the symbol repeatedly.

Damage 1: 3d6 + 25 ⇒ (4, 3, 2) + 25 = 34

Damage 2: 3d6 + 25 ⇒ (5, 5, 6) + 25 = 41

Damage 3: 3d6 + 25 ⇒ (4, 1, 6) + 25 = 36

3rd d6 is acid. Also, Watcher has the right of it; I can't hit a swarm. If it were only incorporeal I'd beat the ever loving hell out of the thing since I have a ghost touch weapon.


Now I am breaking my own rules by not posting what round an action occurred in. Tik-Tik is up unless he says he wants to be botted and I missed it.
Thogg has broken up the pattern of the signal.


Round 3

Kaz 33
Thogg 28
Hali 16
swarm 16
Tik-tik 11
Lotus 10

Kaz, Thogg, and Hali are up.

I notice Tik Tik did not take a round 2 action. If he does no post before Hali I will post for him to keep things moving.


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

His final belch strikes forth at the swarm

1d6 ⇒ 3

Then he draws his Wand of Lightening Bolt getting aimed at the swarm.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Tossing another small ball into his mouth, Tik-Tik bites down on it and breathes more flame at the swarm.

Breath Weapon Bomb:7d6 + 4 ⇒ (2, 2, 2, 6, 5, 6, 5) + 4 = 32
DC 20 Reflex save for half.


Tik-Tik that was your round 2 action. You can go ahead and make your round 3 action if you want. I will just adjust your aim so you don't hit a party member, unless the creature is harrassing 2 at the same time.

In that case post an alternate action.

Round 2 reflex save:1d20 + 9 ⇒ (1) + 9 = 10

Kaz I have your numbers accounted for.

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