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About Kazimier TumazAppearance: This young man has long black hair with a white streak on his left temple and a beard that also has the white streak in it. He has pale blue eyes. And walks with a limp due to a wound he took when he tried his hand at standing against bandits. Kaz wears mostly grays, blacks and whites preferring suits rather than robes. The only bit of color he wears is a Purple and Green Silk scarf. Around his neck he wears a symbol of Nethys. The left side of his face is scarred from the same bandits. Bio: 3rd Born to a minor noble house Kaz was not going to be destined for much if any of the family lands. He had to find a way to make it on his own. He strove to be the best in everything just to get his father's attention. While this was good for him it was presenting a problem with his older brothers for he was making them look bad. His brothers were devising a plan that would take care of not only his father but their overachiever brother as well. One afternoon they suggested they all go hunting. This was an area that Kaz was never good at but it was his father's favorite, so he reluctantly agreed. While Kaz and his family were in the woods tracking a beast, they were onset by bandits. His 2 brothers began to hand over all of what they had, but his father stood up to them engaging them, trying to protect his youngest son. That was for not. The Bandits surround them both slicing and lunging at the pair; though his father fought bravely he was overpowered by sheer numbers. Kaz noted that the Bandits were moving a quite bit faster that his father and himself. One of the Bandits eyes glowed yellow and it charged his father. His father screamed he then watched as his father dropped to the ground. Kaz knelt down to pick up his father's sword and tried to defend himself calling for help from his brothers, but they were nowhere to be scene. Then one of the Bandits sliced at Kaz cutting his left leg dropping him, than another stabbed him in the chest. The one that took down his father started coming towards Kaz, as it did he changed shape from a man to a wolf beast. It sniffed the air it howled what sounded like a warning and took off into the woods. The Bandits rushed to take all they could. Luckily they did not have the time to take the sword from Kaz's hand. The blood began to pool around him he knew death was near. When he heard voices, they were coming closer, he could not make out what they saying then all went blank. Kaz woke up in a simple straw bed, trying to move but couldn't move he heard a gentle voice. "Don't move child you are in bad shape, I have wrapped your wounds but healing will take time." A hand touched Kaz's forehead he went back to sleep. He dreamt of power and destruction of those that have wronged him. He saw a face one that was half fair and the other charred the voice spoke "The Power is within, my disciple can show you how to tap it, and with that Knowledge you can heal yourself and can destroy those who did this." When Kaz woke he saw a woman sitting at a table half the woman's hair was white the other red. When she turned to him he noticed the left side of her face was burnt and the other was beautiful. "Good you are awake; you are to be my apprentice so I have been told." She walks to a closet and brings out a black and white robe. "Put this on, it will cover you until we get you something a bit more fitting." He takes the robe and puts it over his head before he could be warned he tries to stand and falls. He looks down at his leg it is wrapped in bandages; she looks over at him "You will have to rebuild the strength in that one, my power is not in the Divine so I can't heal you wounds. But I can show you the Path you were told about if you choose." With a bit of struggling Kaz get back on the bed "I'll do it" thus started his slow recovery and his path to the Power promised. During this time of training a companion of his mentor kept coming to their home asking him questions about the attack on the night his father died. This friend kept checking Kaz's wounds for infection. The gentleman called himself a Professor and he is studying the monster attacks in the area. While he was checking in on Kaz they began to talk of the problem of the monsters in this country and how they need to be stopped. Kaz who was trying to stay focused on revenge found he could not, the talk with this Professor over the month of time he came to check on Kaz made him see that his power could be used to help. One day he would get revenge on his brothers, but today was not that day. He needed to make himself better first. When his initial training had been completed Kaz said goodbye to his mentor and the Professor. Miranda walked Kaz out to the place they buried his father. She looked at him "You are ready to start your real training learn all you can and share your knowledge so other don't make the same mistakes." Kaz nodded. Kaz knelt and said a prayer to his father. Kaz got up with the help of his mentor his leg still reminded him of that night and knew it would never heal. He said his final goodbye and started to walk away. She stopped him "That sword of your father's is special and when you ready you will unlock the power within." With those final words she headed back to the cabin and the professor and Kaz began his Journey. Kaz knew he was done in the place he once called home. He left traveling north looking for a place he make a difference. Kaz traveled for many years joining with many people gathering treasure, fighting monsters and learning magic. Kaz grew tired of the wandering and wanted to find a place he could settle at least for a bit then resume his journey. This is what brought him to Dalaston. Male Human (Varisian) Fighter (Weapon Master) 5 Magus (Bladebound) 10
Strong (no school); CL 17th; Craft Rod, Maximize Spell feat; Price 14,000 gp.
Spells Memorzied
Magus Level: 1
Magus Level: 2
Magus Level: 3
Magus Level: 4
Spell Book:
Magus Level: 0 Spell Cast Time Range Target Area Effect Duration CL DC School Acid Splash 1 action Close one missile of acid Instantaneous 10 none Conjuration, Earth Elemental Arcane Mark 1 action Touch one personal rune or mark, all of which must fit within 1 sq. ft. Permanent 10 none Universal Dancing Lights 1 action Medium Up to four lights, all within a 10-ft.-radius area 1 minute (D) 10 none Evocation Daze 1 action Close one humanoid creature of 4 HD or less 1 round 10 DC 13 Will negates Enchantment Detect Magic 1 action 60 ft. Concentration, up to 1 min./level (D) 10 none Divination Disrupt Undead 1 action Close ray Instantaneous 10 none Necromancy Flare 1 action Close burst of light Instantaneous 10 DC 13 Fortitude negates Evocation Ghost Sound 1 action Close illusory sounds 1 round/level (D) 10 DC 13 Will disbelief Illusion Light 1 action Touch object touched 10 min./level 10 none Evocation, Wood Elemental Mage Hand 1 action Close one nonmagical, unattended object weighing up to 5 lbs. Concentration 10 none Transmutation Open/Close 1 action Close object weighing up to 30 lbs. or portal that can be opened or closed Instantaneous 10 DC 13 Will negates (object) Transmutation Prestidigitation 1 action 10 ft. 1 hour 10 DC 13 see text Universal Ray of Frost 1 action Close ray Instantaneous 10 none Evocation, Water Elemental Read Magic 1 action Personal you 10 min./level 10 DC 13 Divination Spark 1 action Close one Fine object Instantaneous 10 DC 13 Fortitude negates (object) Evocation, Fire Elemental Magus Level: 1 Spell Cast Time Range Target Area Effect Duration CL DC School Burning Hands 1 action 15 ft. Instantaneous 10 DC 14 Reflex half Evocation, Fire Elemental Chill Touch 1 action Touch creature or creatures touched (up to one/level) Instantaneous 10 DC 14 Fortitude partial or Will negates; see text Necromancy Corrosive Touch 1 action Touch creature or object touched Instantaneous 10 none Conjuration Magic Missile 1 action Medium up to five creatures, no two of which can be more than 15 ft. apart Instantaneous 10 none Evocation Ray of Enfeeblement 1 action Close ray 1 round/level 10 DC 14 Fortitude half Necromancy Shield 1 action Personal you 1 min./level (D) 10 DC 14 Abjuration, Void Elemental Shocking Grasp 1 action Touch creature or object touched Instantaneous 10 none Evocation, Air Elemental, Metal Elemental Magus Level: 2 Spell Cast Time Range Target Area Effect Duration CL DC School Bladed Dash 1 action Personal you Instantaneous 10 DC 15 Transmutation Elemental Touch 1 action Personal you 1 round/level (D) 10 DC 15 see text Evocation, All Elements Fire Breath 1 action 15 ft. 1 round/level or until discharged; see text 10 DC 15 Reflex half; see text Evocation, Fire Elemental Frigid Touch 1 action Touch creature touched Instantaneous 10 none Evocation Mirror Image 1 action Personal you 1 min./level 10 DC 15 Illusion Scorching Ray 1 action Close one or more rays Instantaneous 10 none Evocation, Fire Elemental Spider Climb 1 action Touch creature touched 10 min./level 10 DC 15 Will negates (harmless) Transmutation Magus Level: 3 Spell Cast Time Range Target Area Effect Duration CL DC School Elemental Aura 1 action Personal you 1 round/level (D) 10 DC 16 Reflex half; see text Evocation, All Elements Force Punch 1 action Touch creature touched Instantaneous 10 DC 16 Fortitude partial Evocation Haste 1 action Close one creature/level, no two of which can be more than 30 ft. apart 1 round/level 10 DC 16 Fortitude negates (harmless) Transmutation Keen Edge 1 action Close one weapon or 50 projectiles, all of which must be together at the time of casting 10 min./level 10 DC 16 Will negates (harmless, object) Transmutation, Metal Elemental Lightning Bolt 1 action 120 ft. Instantaneous 10 DC 16 Reflex half Evocation, Air Elemental, Metal Elemental Vampiric Touch 1 action Touch living creature touched Instantaneous/1 hour; see text 10 none Necromancy Magus Level: 4 Spell Cast Time Range Target Area Effect Duration CL DC School Ball Lightning 1 action Medium two or more 5-ft.-diameter spheres 1 round/level 10 DC 17 Reflex negates Evocation, Air Elemental Forceful Strike 1 swift action touch or reach of melee weapon 1 creature Instantaneous 10 DC 17 Fortitude partial Evocation Stoneskin 1 action Touch creature touched 10 min./level or until discharged 10 DC 17 Will negates (harmless) Abjuration, Earth Elemental, Metal Elemental Wreath of Blades 1 action Personal you 1 round/level 10 DC 17 Reflex half (special, see below) Abjuration |