Balodek's Ironfang Invasion

Game Master Balodek

Ironfang Invasion GM'd by Balodek

Treasure Sheet

Refugee Camp Spreadsheet

Nesmian Plains

Chernasardo

Caves

Ruins

Current Battle


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Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Bazsil holds his tongue, unsure what Krowe is saying, but assumes its for the best.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Faolan stands still, unsure what's going on, but happy blood is not yet being shed - especially his. He waits patiently.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Finally able to catch up Bor moves into the cavern, next to Faolan, completely unsure what is happening.

Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16

He thanks Sivanah that the patched, ringed scarf is over his face as the overwhelming stench even seems to seep through the thick material. "There is no way we can bring the people here."

His body goes stiff as more of the creatures and even a large lizard come closer. Power begins to build within his core and travels to each of his fingertips.

Ready action to cast Communal Protection from Evil if the Trogs attack.

Shadow Lodge

The newest creatures seem amused at your situation.

Draconic:

"We don't like Phaendar, and we don't like you. Our scouts found a group of humans in the woods and planned to bring some back here to honor our god. Give us this map and we will allow you to leave."


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe pauses for a moment.

”Kill them.”

Not sure how Initiative works at this point, but Krowe is going to summon a small earth elemental to crush these smelly b@stards.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Bor reaches out to everyone, protecting them. A shimmering light cascades over them. "This will protect you from harm."

Communal Protection from Evil.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 2, Initiative: 10

Status:
HP: 34/34 | AC: 21 (f15/t13) (included: dodge +1) (not included: +2 dodge vs goblinoids, +2 vs evil) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: Protection from Evil, Flexibility (dodge, 1/10r)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan takes a moment to prepare himself (martial flexibility for dodge) and then steps up to the front line to await his punishment. His shield is held high as he wats for their opening salvo.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 2, Init 16

Free:
Move: Move behind Faolan.
Stnd: Start song of rage and battle.

”What did they say, Krowe? We’re fighting, huh? Well, this is our cave now!” Bazsil’s song of rage begins as soon as Krowe’s negotiations fail.

”Krowe tried his best,
Let the battle start,
Claim this cave as our own,
It smells like Bor’s fart.“

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Stats of the Grim Grimalkin:

[ dice]1d20+5[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

HP: 25/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos.

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 1/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Shadow Lodge

Turn 2 Tracker
Krowe
Bazsil
Faolan
Trog
Bor

The troglodytes and lizard attack when they see you begin casting. Two trogs and the lizard move to attack Faolan while two trogs throw javelins at Bazsil.

Draconic:

"For the Stone!"

"Protect the Eye!"

Trog1@Faolan: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (4) + 1 = 5
Trog2@Faolan: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (1) + 1 = 2
Lizard@Faolan: 1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 2

Trog3@Bazsil: 1d20 + 0 ⇒ (18) + 0 = 181d6 ⇒ 6
Trog4@Bazsil: 1d20 + 0 ⇒ (6) + 0 = 61d6 ⇒ 4

Trog2@Faolan Confirm?: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (5) + 1 = 6

Turn 3 Tracker
Krowe
Bazsil
Faolan
Trogs
Shocker Lizard
Bor

One club and one javelin hit home, causing minor wounds.

Troglodyte:

DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)

13/13 13/13 13/13 13/13

Shocker lizard:

DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 19 (3d10+3)
Fort +4, Ref +5, Will +2
Immune electricity
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +4 (1d4)
Special Attacks shock

19/19

Krowe, Bazsil, Faolan are up.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 3, Initiative: 10

Status:
HP: 32/34 | AC: 21 (f15/t13) (included: dodge +1) (not included: +2 dodge vs goblinoids, +2 vs evil) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: Protection from Evil, Flexibility (dodge, 1/10r), Song (+2 Str/Con, +1 Will, -1 AC, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Pleased that the damage he took was light, he laughs aloud, ”Is that the best you can do?!” He brings his shield down on the Lizard, aiming to bring him low.

Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 (song) damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (song)
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 (song) damage: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14 (song)

Alas, he spent too much mojo on defense, and swings wide with both blows.


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 3
Position: back row
SA: summon monster II (elemental)
MA: stay away from the smell
Elemental: attacks

”Tassalt!” Krowe calls out, and the earth responds, rising up beside the lizard with a rumble of stone. Two arms earthen arms slam down at the reptile.

Power Attack + Earth Mastery + Flanking: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 11 ⇒ (6) + 11 = 17

Augmented Small Earth Elemental:

AC 17
HP 17


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 3, Init 16

Free: Maintain song.
Move:
Stnd: Attack Lizard attacking Faolan.

Bazsil continues his war chant, it's pitch changing in tenor and violence. Additional flat +1 to hit and -1 to AC.

1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22 to hit; (+song, +flank)
1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10 slashing damage.

”Krowe tried his best,
Let the battle start,
Claim this cave as our own,
It smells like Bor’s fart.“

Bazsil's Deep Reckless Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
1a) a +1 untyped bonus to hit
2) +1 morale bonus on Will saving throws
3) –2 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 19/25 + 3 (song)
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Dark Archive

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Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Sorry should have clarified. I can only communal prot from evil to 3 people total right now. So it was to everyone but Bazsil.

Bor sniffs the air as Bazsil mentions his bowel Poo~Pourri. He instantly regrets it as the stench from the Troglodytes seems further into his scarf. "Ugh, this smell is going to take days to wash out. Worse than a skunk." He kicks the lizard, hard in the side.

Vision of Madness Melee Touch Attack: 1d20 + 4 ⇒ (17) + 4 = 21

Vision of Madness- For 3 rounds. +1 to all skill checks and -1 modifier to all attack and saving throw rolls.

Bor's curse from the gods only seem to anger the lizard further.

Status:

HP 29/29
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used: (1st) (2nd)
Vision of Madness 8/8
Sudden Shift 8/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

The lizard takes a slash and gets the crazy eyes as Bazsil and Bor pile on. The trogs react with fear as the elemental is summoned.

Draconic:

"He commands the stone!"

"We must eat his power, take that one alive!"

The troglodytes maintain their assault on Faolan, the lizard focuses on Bazsil and the back two troglodytes focus their clubs on the earth elemental.

Faolan attacks:

Trog1: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (4) + 1 = 5
Trog1: 1d20 - 3 ⇒ (14) - 3 = 111d4 ⇒ 4
Trog1: 1d20 - 3 ⇒ (17) - 3 = 141d4 ⇒ 4
Trog2: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (5) + 1 = 6
Trog2: 1d20 - 3 ⇒ (9) - 3 = 61d4 ⇒ 1
Trog2: 1d20 - 3 ⇒ (18) - 3 = 151d4 ⇒ 1

Bazsil attacks:

Lizard: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 161d4 ⇒ 4

Earth Elemental attacks:

Trog3: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (6) + 1 = 7
Trog4: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (2) + 1 = 3

Not looking good for team Stinky. Moving Bor to act with the rest of the party in my turn tracker.

Turn 4 Tracker
Krowe
Bazsil
Faolan
Bor
Trogs
Shocker Lizard

Troglodyte:

DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
13/13 13/13 13/13 13/13

Shocker lizard:

DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 19 (3d10+3)
Fort +4, Ref +5, Will +2
Immune electricity
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +4 (1d4)
Special Attacks shock
9/19

Party is up.


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 3 
Position: back row 
SA: cast daze 
MA: stay away from the smell 
Elemental: attacks

Krowe points at the trog that spoke and replies with a spell.

Daze DC 13

The elemental slams into the lizard again.

PA + Earth Mastery + Flanking: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d6 + 11 ⇒ (4) + 11 = 15


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 4, Initiative: 10

Status:
HP: 32/34 | AC: 19 (f13/t11) (included: dodge +1, -2 song) (not included: +2 dodge vs goblinoids, +2 vs evil) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: Protection from Evil (2/10r), Flexibility (dodge, 2/10r), Song (+1 attacks, +2 Str/Con, +1 Will, -2 AC, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Happy that his shield still works on defense, he tries again to use it on offense. He continues to focus on the lizard.
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 (song) damage: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11 (song)
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 (song) damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (song)

If the elemental took out the lizard before my init, which seems likely, he'll attack the speaker with his shield - unless he's in the back row in which case he just focuses on a normal trog.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 2, Init 16

Free: Maintain song.
Move:
Stnd: Attack Lizard attacking Faolan.

Bazsil continues his war chant, it's pitch changing in tenor and violence. He strikes at the lizard if it is still up, or at a trog that offers flank.

1d20 + 5 + 2 + 2 ⇒ (15) + 5 + 2 + 2 = 24 to hit; (flank)
1d10 + 6 + 1 ⇒ (2) + 6 + 1 = 9 slashing damage.

”Bor's touch like a kiss,
I'm do not lie,
That I would prefer a maiden's,
Die Lizard, die.“

Bazsil's Deep Reckless Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
1a) a +1 untyped bonus to hit
2) +1 morale bonus on Will saving throws
3) –2 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 15/25 + 3 (song)
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

The speaker won’t be able to attack if it is dazed. I’d suggest attacking a different trog.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Bor reaches his hand out to one of the Troglodytes further back. "You too shall see beyond the veil. Sight beyond sight that no mortal should lay eyes on."

A brief glimpse of a possible future falls before the trog's eyes.

Probably provoke AoO from lizard and some Trog's.

DC 16 Will save vs Lesser Confusion.

Status:

HP 29/29
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Communal Prot from Evil
Vision of Madness 8/8
Sudden Shift 8/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

The elemental crushes the lizard before it can cause further damage to Spasi.

Trog4 Will DC 13: 1d20 ⇒ 6

The speaker is dazed by Krowe's spell.

Bazsil and Faolan cut down one of the front troglodytes.

The remaining trog attempts to slice into Bor as he casts.

Trog2@Bor: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (5) + 1 = 6

But misses with all of the trog and lizard blood in his eyes.

Trog3 Will DC 16: 1d20 ⇒ 20

The troglodyte in the rear manages to avoid the worst of the spell however, and focuses on his club work by attacking the elemental.

Draconic:

"Dave. Dave, snap out of it and help me!"

Trog2@Faolan: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (1) + 1 = 2
Trog2@Faolan: 1d20 - 3 ⇒ (17) - 3 = 141d4 ⇒ 2
Trog2@Faolan: 1d20 - 3 ⇒ (1) - 3 = -21d4 ⇒ 2

Trog3@Elemental: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (5) + 1 = 6

Sadly their skill does not match their will and they fail utterly.

Turn 5 Tracker
Krowe
Bazsil
Faolan
Bor
Trogs

Troglodyte:

DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 13/13 13/13 13/13 (dazed)

Party is up. 2 troglodytes continue to fight while 1 is dazed this round.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 3, Init 16

Free: Maintain song.
Move:
Stnd: Attack Trog attacking Faolan.

Bazsil continues his war chant, going after another trog.

1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26 to hit; (flank)
1d10 + 6 + 1 ⇒ (1) + 6 + 1 = 8 slashing damage.

”Bor's touch like a kiss,
I'm not one to lie,
That I would prefer a maiden's,
Die Lizard, die.“

Bazsil's Deep Reckless Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
1a) a +1 untyped bonus to hit
2) +1 morale bonus on Will saving throws
3) –2 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 15/25 + 3 (song)
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Reaching back Bor swings at one of the Troglodyte's with his cestus.

Cestus: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Status:

HP 29/29
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 5, Initiative: 10

Status:
HP: 32/34 | AC: 19 (f13/t11) (included: dodge +1, -2 song) (not included: +2 dodge vs goblinoids, +2 vs evil) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: Protection from Evil (3/10r), Flexibility (dodge, 3/10r), Song (+1 attacks, +2 Str/Con, +1 Will, -2 AC, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan piles on whatever Trog he can reach easily, pounding away at the stench as much as anything.
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 (song) damage: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9 (song)
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 (song) damage: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10 (song)

Shadow Lodge

Turn 5 Tracker
Krowe
Bazsil
Faolan
Bor
Trogs

Troglodyte:

DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 0/13 0/13 13/13 (dazed)

The group quickly cuts down two more troglodytes, leaving only the dazed one for Krowe and the elemental to deal with.


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 4
Position: back row 

SA: fire crossbow 

MA: none 

Elemental: attacks

Raising his crossbow, Krowe fires a bolt at the last trog as his elemental closes in.

Heavy crossbow: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d10 ⇒ 8

PA + Earth Mastery: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 11 ⇒ (3) + 11 = 14
Crit Confirmation: 1d20 + 8 ⇒ (4) + 8 = 12
Crit Damage: 1d6 + 11 ⇒ (3) + 11 = 14

Shadow Lodge

The elemental smashes the final troglodyte, ending both his life and this combat. Taking shallow breaths as some of the stench dissipates, you hear no other immediate response to the combat.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Faolan breathes heavily as he looks around for more targets. Seeing none, he suggests the group press on quickly, "After all we've spells going - maybe we're lucky and get to use their effects for one more fight!" he grins widely and heads down the nearest tunnel, shield held high and looking for trouble.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Bazsil stops his song as the last target falls, nodding to Faolan expanding on the need for some haste.

He quickly draws the scrolls of CLW and casts two on himself, putting the scroll away after. 2 rounds: Move/draw, cast, cast, move/put away.

1d8 + 1 ⇒ (3) + 1 = 4 CLW -Faolan
1d8 + 1 ⇒ (8) + 1 = 9 CLW -Bazsil

Bazsil is ready to then follow Faolan on.


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe summons more dancing lights and sends them and his elemental forward to lead the way.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Seeing the elemental rolling forward through the ground Bor sets his shield to cover the center mass of his body and some of his face as he runs in behind it.

Shadow Lodge

You quickly advance down the tunnel, the bodies of your recent foes cooling behind you in the crystal chamber. A sharp drop leads to a large chamber. Rough stone steps have been cut at the end of the tunnel, easing the downward passage. Faces loom from the walls, cut from the natural stone in the form of reptilian visages. Their mouths are open, filled with jagged teeth, and their oval eyes lack pupils, making them seem blind. The charred remains of a fire sit within a bowl in the center of the room.

There are 4 other entrances out of this room. The southern, eastern, and northern tunnels are silent. You hear strange croaking from the southeastern tunnel.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Bazsil nods to Faolan, trusting the man to make a decision. There is a map.

”Southeast, maybe?” Bazsil asks, wondering how big this place could be.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

"Sounds as good a place as any." Bor hard charges down the southeastern tunnel. The light from his shield guiding the way. His protection from the veil quickly fading.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Faolan ignores maps, the change in perspective always confused him - and their occasional tendency to put something other than north at the top.

He does take Bazsil's suggestion though, nodding quietly and charging to the southeast toward the noise.

Shadow Lodge

The air is damp and moist here, but it’s a fresh, cool mist. A rough crystal globe hangs from the ceiling, candles burning within it. The light from the globe refracts off the mist in the room and the crystal growths on the walls, filling the room with rainbows. A bubbling fountain in the center creates a jet of clear water that continually drains back into the ground.

You see two troglodytes holding clubs and shields setting up a defensive line. They are flanked on either side by checks notes cat-sized frogs and there are two female troglodytes behind them. One is wearing a ornamental pectoral and the other is wearing spiked hide armor.

The hide wearer hoists her javelin and barks a command to the warriors.

Draconic:

"Now!"

Initiative:

Bazsil: 1d20 + 3 ⇒ (6) + 3 = 9
Faolan: 1d20 + 2 ⇒ (1) + 2 = 3
Bor: 1d20 + 1 ⇒ (12) + 1 = 13
Krowe: 1d20 + 2 ⇒ (13) + 2 = 15
Cat Frogs: 1d20 + 1 ⇒ (17) + 1 = 18
Trog Fodder: 1d20 - 1 ⇒ (18) - 1 = 17
Pectoral: 1d20 ⇒ 12
Leader Chick: 1d20 - 1 ⇒ (17) - 1 = 16

The tunnel is short, Bor and Faolan will move into the room at the same time as Bazsil finishes his final move/put away. Assume Krowe is in the rear and the elemental is either gone or in the front with Bor and Faolan.

Surprise
Cat Frogs
Trog Fodder
Leader
Krowe
Bor
Pectoral
Bazsil
Faolan

The troglodytes and frogs hold the line.

Full Defense

The leader throws her javelin at Bor.

Leader@Bor: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 5 ⇒ (5) + 5 = 10

She curses as the adrenaline causes the bolt to fly wide. The troglodyte with the pectoral casts a spell on Bor's shield.

She casts Grease on your shield, Ref Save DC 13 to hold on.

Turn 1 Tracker
Cat Frogs
Trog Fodder
Leader
Krowe
Bor
Pectoral
Bazsil
Faolan

The frogs and trogs move up and attack Faolan and Bor.

Frog@Bor: 1d20 + 3 ⇒ (1) + 3 = 4
Trog@Bor: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (6) + 1 = 7
Frog@Faolan: 1d20 + 3 ⇒ (14) + 3 = 17
Trog@Faolan: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (3) + 1 = 4

Seeing her troops mostly failing, the larger troglodyte leader moves up and swings her warhammer at Bor!

Leader@Bor: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 211d8 + 8 ⇒ (4) + 8 = 12

Leader:

DEFENSE
AC 16, touch 7, flat-footed 16 (+3 armor, –1 Dex, +6 natural,
–2 rage)
hp 51 (4 HD; 2d8+2d12+24)
Fort +12, Ref –1, Will +5
Defensive Abilities uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 warhammer +10 (1d8+8/×3), bite +3 (1d4+2) or
bite +8 (1d4+2), 2 claws +8 (1d4+2)
Ranged javelin +2 (1d6+5)
Special Attacks rage (10 rounds/day), rage power (knockback)
51/51

Trog Fodder:

DEFENSE
AC 16, touch 9, flat-footed 15 (–1 Dex, +6 natural, +1 Shield)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
13/13 13/13

Cat Frogs:

DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will –1
OFFENSE
Speed 10 ft., swim 20 ft.
Melee bite +3 (1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
4/4 4/4

Pectoral:

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
34/34

Whew! Krowe and Bor are up.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Bor does what he can to hold onto his shield.

Grease Reflex DC 13: 1d20 + 2 ⇒ (7) + 2 = 9

His fingers slip and the shield clatters dangerously to the ground. "S#$#." He is left undefended as a warhammer smashes into his leg, breaking it in several spots as his kneecap gets obliterated.

Grabbing at his scarf the rings embroidered within seem to twist in a mesmerizing way. He pulls the scarf free from his face revealing a devastatingly scarred visage. part of his lower jaw seems to be missing, exposing most of his teeth to the world whether he wishes them to or not. He whips the scarf in front of the Troglodyte leader's face, blurring his vision for a moment.

Concentration Cast Defensively DC 19: 1d20 + 8 ⇒ (16) + 8 = 24

As the scarf leaves the Trog leader's view Bor now stands with even more allies. Ones that move and follow his lead.

MI: 1d4 + 1 ⇒ (4) + 1 = 5

MA: Draw Bladed Scarf
SA: Cast Mirror Image

"Let's see you try that again." His exposed teeth clatter together in a grotesque manner as the scarf seems to glint in the light from his greasy shield on the ground. The rings are sharp, exposed metal.

Status:

HP 17/29
AC 19 (21 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 1
Position: back row

SA: fire crossbow 

MA: keep distance 

Elemental: attacks

The elemental stays for 3 minutes. Unless the tunnels are long it should still be around.

Krowe points at the ground under the leader of the trogs and casts a spell. The earth suddenly drops a half foot.

Stumble gap: DC 15 Reflex saving throw to avoid falling prone in an adjacent square and taking 1d6 ⇒ 5 points of damage

The elemental attacks the nearest enemy to Faolan.

PA + Earth Mastery: 1d20 + 8 ⇒ (3) + 8 = 11 +2 if Flanking is available
Damage: 1d6 + 11 ⇒ (2) + 11 = 13

Stumble Gap info:
Range close (25 ft. + 5 ft./2 levels)
Effect see text
Duration 1 round + 1 round/level
Saving Throw Reflex partial; Spell Resistance no
You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5-foot square with a depth of six inches. Any creature occupying the square when you first create the hole, or who later steps into the square containing the hole, must make a Reflex saving throw to avoid falling prone in an adjacent square and taking 1d6 points of damage. A creature that makes its saving throw still stumbles ever so slightly and takes a –1 penalty on all rolls and checks for 1 round. The spell has no effect on creatures adjacent to the square containing the hole.

Shadow Lodge

Turn 1 Tracker
Cat Frogs
Trog Fodder
Leader
Krowe
Bor
Pectoral
Bazsil
Faolan

Ref DC 15: 1d20 - 1 ⇒ (2) - 1 = 1

The leader falls under the suddenly unstable earth while the troglodyte on Faolan dodges the elemental. The troglodyte with the pectoral snarls at Krowe.

Draconic:

"I command the earth here, not you!"

With that she casts a spell at Krowe.

Cause Fear, Will DC 13 or be frightened. If you pass, you are shaken for one round.

Bazsil and Faolan are up.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 1, Initiative: 3

Status:
HP: 30/34 | AC: 21 (f15/t13) (included: dodge +1) (not included: +2 dodge vs goblinoids, +2 vs evil) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: Protection from Evil (5/10r), Flexibility (dodge, 5/10r), Song (+1 attacks, +2 Str/Con, +1 Will, -2 AC, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

He laughs as the leader falls down, "Good one."

Faolan takes the cut, and tries to do one better in return. Assuming flank with the elemental.
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 (flank) damage: 1d6 + 7 ⇒ (4) + 7 = 11
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 (flank) damage: 1d6 + 7 ⇒ (4) + 7 = 11

crit threat Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (flank) damage: 1d6 + 7 ⇒ (6) + 7 = 13


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Will vs fear: 1d20 + 4 ⇒ (11) + 4 = 15

Krowe holds his ground, though his nerves tingle with uncertainty. Clenching his fists he shouts across the cave.

Draconic:
”You must have angered the earth, because today it will consume you!

Shadow Lodge

Faolan, Bor, and the elemental are all in the front rank and get flanking. Faolan are you targeting the leader or the troglodyte and frog that attacked you?


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Oh, sorry I wasn't clearer. He's attacking the leader if he can, the frog if he cannot.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 1, Init 9

Free:
Move: Move to attack random trog.
Stnd: Attack mook trog.

Bazsil is not too intimidated by the array of trogmeat in front of him.

1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 to hit; (flank)
1d10 + 6 ⇒ (1) + 6 = 7 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 15/25 + 3 (song)
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Shadow Lodge

Turn 2 Tracker
Cat Frogs
Trog Fodder
Handiss
Krowe
Bor
Pectoral
Bazsil
Faolan

The troglodyte attacking Faolan goes down beneath his shield. The frogs and remaining troglodyte attack.

Frog@Faolan: 1d20 + 3 ⇒ (16) + 3 = 19
Frog@Bor: 1d20 + 3 ⇒ (12) + 3 = 15
If the frogs hit it is 1 damage and a DC 10 Fort Save.

Trog@Bor: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d6 + 1 ⇒ (4) + 1 = 5

The leader stands, provoking attacks from Bor and the elemental, before shouting in Draconic and smashing her warhammer into the elemental. A powerful new wave of musk washes over you as she does so, watering your eyes.

Draconic:

"I am Handiss and I will slay you intruders!"

Handiss@Elemental: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 8 ⇒ (6) + 8 = 14

Handiss emits a powerful wave of musk, eliciting a DC 17 Fortitude Save to avoid being sickened. This isn't an action but a story description of her aura. The text of the adventure states that the similarity of diet for the unnamed mooks means you don't have to save against their stench again, but the named troglodytes have a different diet and so require a new save.

Handiss:

DEFENSE
AC 16, touch 7, flat-footed 16 (+3 armor, –1 Dex, +6 natural,
–2 rage)
hp 51 (4 HD; 2d8+2d12+24)
Fort +12, Ref –1, Will +5
Defensive Abilities uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 warhammer +10 (1d8+8/×3), bite +3 (1d4+2) or
bite +8 (1d4+2), 2 claws +8 (1d4+2)
Ranged javelin +2 (1d6+5)
Special Attacks rage (10 rounds/day), rage power (knockback)
51/51

Trog Fodder:

DEFENSE
AC 16, touch 9, flat-footed 15 (–1 Dex, +6 natural, +1 Shield)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 13/13

Cat Frogs:

DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will –1
OFFENSE
Speed 10 ft., swim 20 ft.
Melee bite +3 (1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
4/4 4/4

Pectoral:

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
34/34

Krowe and Bor are up.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Fort Save DC 17: 1d20 + 4 ⇒ (9) + 4 = 13

Bor is glad that he has the scarf removed from his disfigured face as chunks of food erupt from his mouth all over the Troglodyte.

AoO vs Leader Bladed Scarf; Trip attempt: 1d20 + 4 ⇒ (19) + 4 = 23

Seeing the leader move to stand Bor whips his bladed scarf around it's legs and pulls hard as two of his images vanish in a puff of magic smoke.

Releasing his scarf Bor swing it around again, down on the leader.

Bladed Scarf; Flanking: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Mirror Images Remaining: 3

Status:

HP 17/29
AC 19 (21 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
Mirror Images Remaining: 3
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 2
Position: back row 

SA: fire crossbow

MA: grab wand

Elemental: attacks

The elemental is immune to poison and I believe that includes the stench?

Elemental AoO + Flanking + Prone Target: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d6 + 11 ⇒ (6) + 11 = 17

Krowe aims his crossbow at the enemy caster and fires a bolt.

Heavy Crossbow: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 ⇒ 2

Though crumbling fast the elemental is still solid enough to attack.

Attacking Handiss
PA + Earth Mastery: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 11 ⇒ (3) + 11 = 14

Shadow Lodge

Creatures with immunity to poison are unaffected by the stench, but it is a 30 foot aura and so would affect Krowe.

Handriss is tripped and pounded upon. The sorcerer attempts to remove Faolan's shield.

Grease, DC 13 Ref to hold on.

Turn 2 Tracker
Cat Frogs
Trog Fodder
Handiss
Krowe
Bor
Pectoral
Bazsil
Faolan

Bazsil and Faolan are up.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 2, Initiative: 3

Status:
HP: 30/34 | AC: 21 (f15/t13) (included: dodge +1) (not included: +2 dodge vs goblinoids, +2 vs evil) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: Protection from Evil (9/10r), Flexibility (dodge, 9/10r)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Fort: 1d20 + 5 ⇒ (17) + 5 = 22 vs DC 17 or sickened
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20 vs DC 13 or lose shield

Faolan is saddened not to have a swing on the leader quite yet. So for now he continues to deal with the mooks - focusing on the frogs next.

Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 (flank) damage: 1d6 + 7 ⇒ (1) + 7 = 8
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 (flank) damage: 1d6 + 7 ⇒ (1) + 7 = 8


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Fort: 1d20 + 3 ⇒ (13) + 3 = 16

”Utah! I think earth must have a double meaning in their dialect.”


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 2, Init 9

Free:
Move:
Stnd: Attack mook trog.

1d20 + 5 ⇒ (8) + 5 = 13 Fort vs. sick

Bazsil can't stop the tears in his eyes as he tries to take down a trog.

1d20 + 5 + 2 - 2 ⇒ (12) + 5 + 2 - 2 = 17 to hit; (flank,-sick)
1d10 + 6 - 2 ⇒ (1) + 6 - 2 = 5 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 15/25 + 3 (song)
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

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