Balodek's Ironfang Invasion

Game Master Balodek

Ironfang Invasion GM'd by Balodek

Treasure Sheet

Refugee Camp Spreadsheet

Nesmian Plains

Chernasardo

Caves

Ruins

Current Battle


801 to 850 of 3,278 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Shadow Lodge

Turn 3 Tracker
Trog Fodder
Handiss
Krowe
Bor
Pectoral
Bazsil
Faolan

Faolan smashes the frogs into jelly and flicks the remains at the last troglodyte. Bazsil's slash hits, putting a minor cut into the troglodyte's flank. It responds by attempting to keep the group off Handiss, swinging his club at Bor.

Trog@Bor: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d6 + 1 ⇒ (5) + 1 = 6

Handiss has learned her lesson about standing up and swings at the elemental from the ground.

Handiss@Elemental: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 71d8 + 8 ⇒ (5) + 8 = 13

Fate is not smiling on poor Handiss today.

Handiss:

DEFENSE
AC 16, touch 7, flat-footed 16 (+3 armor, –1 Dex, +6 natural,
–2 rage)
hp 51 (4 HD; 2d8+2d12+24)
Fort +12, Ref –1, Will +5
Defensive Abilities uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 warhammer +10 (1d8+8/×3), bite +3 (1d4+2) or
bite +8 (1d4+2), 2 claws +8 (1d4+2)
Ranged javelin +2 (1d6+5)
Special Attacks rage (10 rounds/day), rage power (knockback)
14/51

Trog Fodder:

DEFENSE
AC 16, touch 9, flat-footed 15 (–1 Dex, +6 natural, +1 Shield)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 8/13

Pectoral:

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
34/34

Krowe and Bor, let's see if you can finish them.


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 3 
Position: back row 
MA: grab wand
SA: wand of magic missile 
Elemental: attacks

Grabbing his wand, Krowe blasts the caster.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

The elemental pounds on Handiss.

PA + Earth Mastery + Flanking: 1d20 + 10 ⇒ (2) + 10 = 12 +4 prone bonus?
Damage: 1d6 + 11 ⇒ (4) + 11 = 15

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Mirror Image; 1=real: 1d4 ⇒ 4

The Troglodytes club smashes another of Bor's mirror images. Bor retaliates, swing his scarf around once more. It flutters through the air like some sort of flag.

Bladed Scarf; Flanking @ Trog: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Mirror Images Remaining: 2

Status:

HP 17/29
AC 19 (21 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
Mirror Images Remaining: 3
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

Handiss stops moving, smashed beneath the stone fists. The caster sees death coming for her and attacks, attempting to spear the elemental with a ray of acid.

Ranged Touch@Elemental: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (4) + 1 = 5

Turn 3 Tracker
Trog Fodder
Krowe
Bor
Pectoral
Bazsil
Faolan

Bazsil and Faolan.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 3, Initiative: 3

Status:
HP: 30/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: None
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan charges in on the caster, trying to stop her from doing any more damage.
Shield Bash (cold iron): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (charge) damage: 1d6 + 7 ⇒ (6) + 7 = 13


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 3, Init 9

Free:
Move:
Stnd: Attack mook trog.

Still choking on his own sick, Bazsil tries to end the remaining mook trog.

1d20 + 5 + 2 - 2 ⇒ (7) + 5 + 2 - 2 = 12 to hit; (flank,-sick)
1d10 + 6 - 2 ⇒ (3) + 6 - 2 = 7 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 15/25 + 3 (song)
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Shadow Lodge

Turn 3 Tracker
Trog Fodder
Krowe
Bor
Pectoral
Bazsil
Faolan

The last remaining troglodyte takes a scarf to the chest before swinging at a moving Faolan.

AoO@Faolan: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (3) + 1 = 4

Faolan and Bazsil both miss their targets and the lone troglodyte resumes his swings at the scarf wielding Bor.

Attack@Bor: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (4) + 1 = 5

Trog Fodder:

DEFENSE
AC 16, touch 9, flat-footed 15 (–1 Dex, +6 natural, +1 Shield)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 3/13

Pectoral:

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
30/34

Krowe and Bor are up.


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 4
Position: back row 

MA: none
SA: cast daze

The elemental sizzles away under the burning acid.

Krowe focuses his magic on the last troglodyte, trying to prevent it from harming the mercs.

”Take this one alive if possible. One of them said their scouts had seen other humans in the forest, and I’d like to know if those were from our group or another.”

Cast daze DC 13

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

The bladed scarf swings back around, though Bor loses focus and misses. He pays the price as the Trog's club takes out another of his images.

Bladed Scarf; Flanking @ Trog: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Mirror Images Remaining: 1

Status:

HP 17/29
AC 19 (21 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
Mirror Images Remaining: 1
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

Turn 3 Tracker
Trog Fodder
Krowe
Bor
Pectoral
Bazsil
Faolan

Will DC 13: 1d20 ⇒ 14

The final troglodyte proves more resistant to Krowe's spells than even his fearsome leader.

The pectoral wearing troglodyte steps back from Faolan and attempts to ray him in the face.

Acid Ray Touch@Faolan: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (2) + 1 = 3


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 4, Initiative: 3

Status:
HP: 27/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Front Row
Opponent:
- - -
Conditions: None
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan takes the ray to the face, and steps back in for a pair of shield attacks.
Shield Bash (cold iron): 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d6 + 7 ⇒ (5) + 7 = 12
Shield Bash (cold iron): 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 7 ⇒ (5) + 7 = 12


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 4, Init 9

Free:
Move: Move to attack pecs guy.
Stnd: Attack.

Still choking on his own sick, Bazsil tries to end the remaining mook trog.

1d20 + 5 + 2 - 2 ⇒ (6) + 5 + 2 - 2 = 11 to hit; (flank,-sick)
1d10 + 6 - 2 ⇒ (6) + 6 - 2 = 10 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 15/25 + 3 (song)
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Shadow Lodge

Turn 4 Tracker
Trog Fodder
Krowe
Bor
Pectoral
Bazsil
Faolan

The last trog remains amazingly untouched as he swings again at Bor. His club rings true, through Bor manages to avoid the worst of the blow.

Trog1@Bor: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (6) + 1 = 7
Crit Confirm: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (4) + 1 = 5

The pectoral wearer grunts as one of Faolan's shield hits finds her arm but she remains standing. Those in the rear hear sounds from behind, possibly reinforcements coming from one of the other tunnels you passed.

Trog Fodder:

DEFENSE
AC 16, touch 9, flat-footed 15 (–1 Dex, +6 natural, +1 Shield)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 3/13

Pectoral:

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
18/34

Krowe and Bor are up.


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Round 4
Position: back row
SA: arcane point to summon monster II
Move: none

”Reinforcements coming from behind.” Krowe informs the mercs. ”I’ll try to hold them off.”

”Lets stop messing about and call a REAL name...”

”Grussurg!” Krowe cries.

A cloud of burning ash billows in the cave behind and a roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face that vaguely resembles Krowe’s own.

Krowe takes a step back, surprised and unnerved by the thing. He gestures, shoeing the fiend away. It obeys, turning toward the sound of approaching enemies.

GM:

This is a lemure. Medium outsider devil
AC 14
HP 17
DR 5/good or silver
Darkvision 60’
Immune to fire, mind-affecting effects, poison
Resistance to acid 10, cold 10
Speed 20’

It will ready an action to attack anything that comes near it.
Claw: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Mirror Image; 1=True: 1d2 ⇒ 1

With his images waning the Trog manages to land another lucky blow into his arm. He curses as he looks down at his shield lying on the ground, still covered in grease.

Bladed Scarf; Flanking @ Trog: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Enraged Bor twirls the scarf back around at the Troglodyte's chest and neck.

Mirror Images Remaining: 1

Status:

HP 17/29
AC 12 (21 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
Mirror Images Remaining: 1
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

1 person marked this as a favorite.

Krowe:

Damage Reduction! Well my poor troglodytes will be hard pressed to deal with that, well played.

Bor cuts down the vexing troglodyte while Krowe unleashes a nightmare upon the unsuspecting troglodytes to the rear. As the creature trundles down the passage you hear shouts of alarm.

Draconic:

"What is that!"

"It looks like my poop after I ate that fat human!"

The sorcerer sees her death approaching and works to delay it. Using one of her few remaining spells she attempts to send Faolan fleeing in fear.

Step back and case Cause Fear on Faolan, DC 13 Will Save.

Faolan and Bazsil are up!


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 5, Initiative: 3

Status:
HP: 27/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Rear Row
Opponent: None
- - -
Conditions: None
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan has the weakness most fighters have, but he tries to fend off his lacking, and resist the magical lure!
Will: 1d20 + 3 ⇒ (2) + 3 = 5 vs DC 13

Sadly, he is unsuccessful, and he flees in terror of the mighty sorcerer (withdraw, double move).


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 5, Init 9

Free:
Move: Move to attack pecs guy.
Stnd: Attack.

Still choking on his own sick, Bazsil tries to end the remaining trog.

1d20 + 5 + 2 - 2 ⇒ (3) + 5 + 2 - 2 = 8 to hit; (flank,-sick)
1d10 + 6 - 2 ⇒ (10) + 6 - 2 = 14 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 25/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Shadow Lodge

Turn 5 Tracker
Trog Fodder
Krowe
Bor
Pectoral
Bazsil
Faolan

Bazsil's slash misses the sorcerer completely while Faolan goes running into the tunnel behind the party, passing two troglodytes and Krowe's summoned nightmare as he does. The troglodytes are unable to respond to Faolan as they are repulsed and occupied by the thing.

Draconic:

"It scratched me, kill it!"

Trog3@Krowething: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (1) + 1 = 2
Trog4@Krowething: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (4) + 1 = 5

Trog Fodder:

DEFENSE
AC 16, touch 9, flat-footed 15 (–1 Dex, +6 natural, +1 Shield)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 0/13 10/13 13/13

Pectoral:

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
18/34

Krowe and Bor are up.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

"They are endless." Bor calls out as teh Trog's just seem to keep coming.

Bladed Scarf; Flanking @ Trog: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Mirror Images Remaining: 1

Status:

HP 17/29
AC 12 (21 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
Mirror Images Remaining: 1
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

Is Bor attacking the caster or moving back to attack the rear trogs?

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Sorry the caster.

Shadow Lodge

Turn 5 Tracker
Trog Fodder
Krowe
Bor
Pectoral
Bazsil
Faolan

The scarf slashes into the troglodyte and she attempts to defensively grease the scarf out of Bor's hands.

Concentration: 1d20 + 4 ⇒ (10) + 4 = 14

Her spell fails to take shape under the stress of being near death.

The Krowething claws at one of the troglodytes.

1d20 + 4 ⇒ (9) + 4 = 131d4 + 1 ⇒ (2) + 1 = 3
1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (3) + 1 = 4

The claws scrabble across the hide shield.

Bazsil and Faolan.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 6, Initiative: 3

Status:
HP: 27/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Rear Row
Opponent: None
- - -
Conditions: Fear (2 rounds)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan continues to run, twisting this way and that through the passages as he seeks daylight and the cave entrance. (Double move.)

How long am I running? It’s 1r/l I think, and this is two rounds of fleeing.

Shadow Lodge

Sorry, forgot to roll. 1d4 ⇒ 1 round, so you can actually turn around and move to attack the troglodytes clubbing the Krowething.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Ahh, cool. Then last round I double move away, and this round I double move back to the Trogs as suggested. :)

I'm back baby!


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 6, Init 9

Free:
Move: Move to attack pecs guy.
Stnd: Attack.

Still choking on his own sick, Bazsil tries to end the remaining trog.

1d20 + 5 + 2 - 2 ⇒ (16) + 5 + 2 - 2 = 21 to hit; (flank,-sick)
1d10 + 6 - 2 ⇒ (8) + 6 - 2 = 12 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 25/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Shadow Lodge

Turn 6 Tracker
Trog Fodder
Krowe
Bor
Bazsil
Faolan

Bazsil puts the caster to rest with a wild slash from his vomit spattered sword. Her final gaze is one of hatred and she attempts to spit blood at you, failing at even that.

The final two trogs swing at the Krowething again.

Trog3@Krowething: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (1) + 1 = 2
Trog4@Krowething: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (5) + 1 = 6

Trog Fodder:

DEFENSE
AC 16, touch 9, flat-footed 15 (–1 Dex, +6 natural, +1 Shield)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 0/13 10/13 13/13

Party is up!


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 7, Init 9

Free:
Move: Move to trog mook.
Stnd: Attack.

Still choking on his own sick, Bazsil moves to help Faolan.

1d20 + 5 + 2 - 2 ⇒ (4) + 5 + 2 - 2 = 9 to hit; (flank,-sick)
1d10 + 6 - 2 ⇒ (4) + 6 - 2 = 8 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 25/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 0/4 used (CLW*0, Ident*0, Vanish*0, LComm*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe directs his dancing lights down the passage where his devil is fighting. Looking for a clear shot, he reloads his heavy crossbow.

Thanks for the GMNPCing. I’m on the road with wife, child, and 2 Cats. One cat decided to pee in the carrier last night so we’re on damage control today. For now, Krowe will reload his heavy crossbow and take pot shots while his devil fights on.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 7, Initiative: 3

Status:
HP: 27/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Rear Row
Opponent: None
- - -
Conditions: None
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan comes up on the Trogs from behind and uses his shield to good effect. He starts with any who may be wounded.
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 (flank) damage: 1d6 + 7 ⇒ (2) + 7 = 9
Shield Bash (cold iron): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 (flank) damage: 1d6 + 7 ⇒ (1) + 7 = 8

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

With the caster down Trog kicks it in the head as he moves past to finish this. He quickly chases down the pair of remaining Trogs.

Bladed Scarf; Flanking @ Trog: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Mirror Images Remaining: 1

Status:

HP 17/29
AC 12 (21 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
Mirror Images Remaining: 1
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

The group makes short work of the remaining two troglodytes, leaving you back in the crystal room covered in blood and vomit.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Faolan pauses, breathing deeply - and through the mouth as much as possible to avoid the stench. "Sorry for running there a bit. Damn sorcerer had my number." He laughs aloud as one who has fought, and won.

He suggests, "Let's continue the search shall we?" He readies his shield and heads to the southwest first, then southeast, etc. around counter-clockwise if nothing much is found. He waits for the others to be ready though - in case any need healing or other succor before proceeding.

I'm down 7hp, but OK with that for now as our healing is stretched a bit thin.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

When he finishes his retching, Bazsil touches Bor in hopes of removing most of the pain's physical pain as he can do nothing for the mental anguish.

1d8 + 3 ⇒ (7) + 3 = 10 CLW@Bor

We have 5 scrolls of CLW to use Bor/Faolan, if you want.

"Man these guys reek. And I thought that slaughterhouse smelt bad. This place is worse," Bazsil grumbles in a deeper voice. "I don't think our people will ever want to live here, but at least we can make this place safe. Maybe we won't have to slaughter this entire clan. Hopefully, the fight has gone out of them and we can co-exist. Maybe."

Before letting Faolan run off (again), Bazsil will search the bodies of the trog hierarchy for magic, loot, gold, and maidens.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Status:
HP: 34/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Rear Row
Opponent: None
- - -
Conditions: None
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan, uneasy, weighs his choices. It takes him some time to come to a conclusion, but eventually, he asks for Bazsil's healing, "Just one scroll, if you please. Just in case." Grinning, he shows Bazsil the gouge in his thigh and awaits the blessed healing.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Thanks!

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

I also have 2 channels as well.

Bor bends down and grabs his shield. He smacks it against the wall a couple of times to try and knock the grease loose from it's handles.

Bazsil patches him up, he nods his thanks,not realizing how close he came to possibly losing his life. "Thanks! I needed that." Seeing Faolan take off down the tunnel Bor follows, trying to keep ahold of his slippery shield.

Status:

HP 27/29
AC 21 (23 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 7/8
Sudden Shift 8/8
Mirror Images Remaining: 1
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Shadow Lodge

A quick loot reveals many clubs and shields in addition to the following on Handiss and the sorcerer.

Loot:

potion of aid
potions of cure light wounds (2)
mwk hide armor with armor spikes
+1 warhammer
javelins (5)
wolf fang necklace (100 gp)
oil of magic weapon (2)
potion of owl’s wisdom
heavy crossbow with 10 bolts
mwk spear
geode pectoral (25 gp)

You move down the tunnel into the room behind the defensive line. Countless bones jut from the clay walls of this chamber. Grinning skulls peer down over the ends of femurs and ulnas sticking out at odd angles. Most of the bones are from animals—some as large as stags and bears—but some are undeniably human.

The stacked arrangements of bone are nearly 2 feet thick and rise up to meet the 10-foot-high ceiling. There is a tunnel beyond this chamber leading further into the stone.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Faolan will collect an oil of magic weapon (or both), and offer the other items around - though he'll stow much of it in his pack to help carry.

When they reach the stacked bones, Faolan frowns. 'Hopefully these dead don't rise up as well."

Wth renewed anger, he heads into the next tunnel when the group is ready.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

"Nice that they had such good things for us. Even some healing!" Bazsil says, adding both potions of CLW to the group healing stores.

Unless anyone objects, Bazsil will take the magic hammer and add it to his belt. You never know when you might need magic. Or a nice hammer. Or when we'll be attacked by the nail people.

When others are ready, he will follow Faolan to the next tunnel.

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Bor was all too familiar with the dead rising. Though he had never witnessed it himself, he had each and every night with his accursed visions. Undead only he could witness the horrors to. His voice shakes as he rewraps the scarf around his disfigured jaw, securing it in place. "Agree. Let's push through quick before they have the chance, though if the dead were to rise they should have with the Troglodyte's passing."

Shadow Lodge

You quickly pass through the bone room and into the passage beyond. The corridor here slopes down at irregular angles and reeks of dampness. The walls are jagged and covered with sharp stone barbs. Mossy growths spread across the floor and walls, old bones lying pale against the dark moss.

Perception:

Bor: 1d20 + 6 ⇒ (16) + 6 = 22
Bazsil: 1d20 + 7 ⇒ (5) + 7 = 12
Faolan: 1d20 + 8 ⇒ (11) + 8 = 19
Krowe: 1d20 + 1 ⇒ (13) + 1 = 14

GM Dice:

1d20 ⇒ 3
1d20 ⇒ 17

All but Bazsil spot a strange shape on the ceiling, a stalactite that appears to be...pulsing.

Initiative:

Bazsil: 1d20 + 3 ⇒ (4) + 3 = 7
Faolan: 1d20 + 2 ⇒ (17) + 2 = 19
Bor: 1d20 + 1 ⇒ (7) + 1 = 8
Krowe: 1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 6 ⇒ (15) + 6 = 21

Turn Surprise Tracker
Pulsing Stalactite
Krowe
Faolan
Bor
Bazsil

Krowe and Bor react with lightning reflexes but are still not fast enough to prevent two stalactites from falling, one on Faolan and one on Bazsil!

Partial Charge to slam into you.

Stalactite@Faolan: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d4 + 4 ⇒ (1) + 4 = 5
Stalactite@Bazsil: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d4 + 4 ⇒ (2) + 4 = 6
Grab@Bazsil: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 4 ⇒ (4) + 4 = 8

Now that they are closer you can see that these stalactites have eyes and teeth! The one next to Faolan looks at him with an awkward stare after missing while Bazsil learns the secrets of the so-called Calistrean hug.

K. Arcana DC 11:

These are darkmantles, underground predators that drop on prey and crush them to death before feasting.

Pulsing Stalactite:

DEFENSE
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 15 (2d10+4)
Fort +5, Ref +5, Will +0
OFFENSE
Speed 20 ft., fly 30 ft. (poor)
Melee slam +3 (1d4+4 plus grab)
Special Attacks constrict (1d4+4), grab (any size)
Spell-Like Abilities (CL 5th)
1/day—darkness
15/15 15/15

Krowe, Faolan, and Bor to act in the Surprise Round.


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 1, Initiative: 19

Status:
HP: 34/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Rear Row
Opponent: None
- - -
Conditions: None
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan reacts, instinctively slamming at the rock formation that just attacked him in surprise.
Shield Bash (cold iron): 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d6 + 7 ⇒ (3) + 7 = 10

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

Rushing in Bor instinctively grabs at the rock formation hugging Bazsil.

Vision of Madness Melee Touch Attack: 1d20 + 4 ⇒ (20) + 4 = 24

Vision of Madness- For 3 rounds. +1 to all skill checks and -1 modifier to all attack and saving throw rolls.

"Help me get it off of him!" He calls out for aid through the muffled scarf.

Status:

HP 27/29
AC 21 (23 vs Goblinoids)
Spells Used: (1st)Lesser Confusion (2nd) Mirror Image; Communal Prot from Evil
Vision of Madness 6/8
Sudden Shift 8/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Travelling..
Devil summons has a 3 minute duration. If it’s still around I’ll send it into combat. If not, I’ll summon it again.

Shadow Lodge

The Krowething oozes forward and claws at the toothy flesh creature hugging Bazsil.

Krowething@Stalactite: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (4) + 1 = 5

It fails to connect and Krowe fires a crossbow at the thing.

1d20 + 3 ⇒ (5) + 3 = 81d10 ⇒ 7

The bolt flies wide, it seems the gods and fate have other designs for the loquacious half-elf.

Turn 1 Tracker
Pulsing Stalactite
Krowe
Faolan
Bor
Bazsil

The stalactite next to Faolan flies back up to the ceiling.

Withdraw

The squeezer on Bazsil swoons as visions of sunlight and happiness flow through its brain, flying away from the group to rub its face on the other stalactites.

Withdraw

Both creatures are now 10' on the ceiling.

Pulsing Stalactite:

DEFENSE
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 15 (2d10+4)
Fort +5, Ref +5, Will +0
OFFENSE
Speed 20 ft., fly 30 ft. (poor)
Melee slam +3 (1d4+4 plus grab)
Special Attacks constrict (1d4+4), grab (any size)
Spell-Like Abilities (CL 5th)
1/day—darkness
15/15 15/15


AC 30 Flat 20 Touch 16 | HP 83/83 | F+9 R +9 W +8 | Init +2 | Perc +13 | Sense Motive +12

Round: 2, Initiative: 19

Status:
HP: 34/34 | AC: 20 (f15/t12) (not included: +2 dodge vs goblinoids) | CMD 19
Fort +5, Reflex +5, Will +3
Rear Row
Opponent: None
- - -
Conditions: None
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 3/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan swears as the creature evades him. He draws his spare shield and throws it at the dangling stalactite.
Thrown Shield: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d3 + 5 ⇒ (3) + 5 = 8

It clangs to the ground after the hit. Faolan then hunkers down behind his shield and waits for their next attack.


Half Elf Horn Dude 9 AC 20/17/14 / HP75 / F +8 R +7 W +7 / Init. +7/ Perc. +14/ Sense Motive +18/Diplo +18 Nature+11 Local+12 Arcana/Geog/Dung+9

Round 1, Init 7

Free:
Move: Choke and gasp, moving back 20'.
Stnd: Ready attack.

Deeply wounded and more than a bit worried about why the choker had let go, Baszil engages in a well thought plan of OMG-retreat! He moves back, readying his blade for the next foe to come within reach as he tries to recollect his mind.

Readied:
1d20 + 5 ⇒ (4) + 5 = 9 to hit;
1d10 + 6 ⇒ (6) + 6 = 12 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.

HP: 11/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14

Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 2/9 used
Ironfangedness: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]


Human | AC 14(18) FF 11(15) T 14(18)| HP 71/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Full Round: load heavy crossbow
Devil: moves under stalactite and readies to attack

Krowe let’s his devil pursue while he reloads his crossbow.

Devil ready attack claw: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Crit Confirmation: 1d20 + 4 ⇒ (13) + 4 = 17
Crit Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Dark Archive

Male Human 8 | HP 91/91 | AC 26;TCH 11; FF 25 | F +9; R +5; W+13 | CMB +8; CMD 19 | Init +1; Perc +17; SM +5

As teh creature's retreat Bor places a healing hand on Bazsil's shoulder.

CLW @ Bazsil: 1d8 + 3 ⇒ (2) + 3 = 5

He ducks low, not sure where the beasts are going to come from next. "You alright?"

801 to 850 of 3,278 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Balodek's Ironfang Invasion Gameplay All Messageboards

Want to post a reply? Sign in.