
Chell Silves |

In the cover of the mist, Chell pulls out a small bit of cla and quickly molds it into the shape of a bridge. She then touches the stone beneath her and channels the image into it. From the mist shoots out a bridge of stone, connecting their side to that of the weresharks. Time to take the fight to them.
Cast Stone Shape from O30 as standard then move across, drawing shield along the way. Should be at O24.

baldwin the merciful |

baldwin the merciful |

RD 2 Raiders
The wereshark in the water will swim to the bridge then grasp it and climb onto the structure behind Chell but out of her AOO range.
climb: 1d20 + 10 ⇒ (12) + 10 = 22
He pulls himself onto the bridge.
----
Two hybrid sniff the air, sensing a disturbance. Noting seeing the invisible theif but smelling the manflesh. Each step 5 feet closer and spend a move action to note the location.
N:16
bite: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d8 + 3 ⇒ (6) + 3 = 9
sneak: 2d6 ⇒ (4, 2) = 6
*Add +2 if you can be flanked they are rogues
N:18
bite: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d8 + 3 ⇒ (3) + 3 = 6
sneak: 2d6 ⇒ (1, 6) = 7
*Add +2 if you can be flanked they are rogues
The snapping jaws miss.
------
Another moves forwards 5 feet and uses his reach to attack chell.
O:22
bite: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 3 ⇒ (8) + 3 = 11
claw 1: 1d20 + 12 ⇒ (12) + 12 = 24;damage: 1d8 + 3 ⇒ (8) + 3 = 11
claw 2: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d8 + 3 ⇒ (1) + 3 = 4
Both claws slash the cleric. (15 HP) One of the claws opens a gaping wound.
confirming crit:
claw 2: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 2d8 + 3 ⇒ (4, 4) + 3 = 11
No confirmation.
-----
the last hybrid moves forward and uses his reach to Ptahh,
claw 1: 1d20 + 12 ⇒ (12) + 12 = 24;damage: 1d8 + 3 ⇒ (6) + 3 = 9
the sharp claw does 9 HP of damage.

baldwin the merciful |

Astrianna Sparacello |

Active effects: Abundant Ammunition (7 min)
Round 2
Astrianna suddenly feels very alone as her companions rush across the gap to do battle. She was preparing to make a stand on the rocky outcropping, but it seems Chell had other ideas. I don't why they didn't just wait for them to come to us. I don't have any intention of getting close to those snapping jaws.
The half-elf fires off a volley of silver arrows at the wereshark between her and Chell.
Full-round action: Rapid Shot on wereshark M26
longbow #1, rapid shot: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
damage #1, silver arrow: 1d8 + 1 - 1 ⇒ (4) + 1 - 1 = 4
longbow #2, rapid shot: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
damage #2, silver arrow: 1d8 + 1 - 1 ⇒ (5) + 1 - 1 = 5
longbow #3, rapid shot: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
damage #3, silver arrow: 1d8 + 1 - 1 ⇒ (7) + 1 - 1 = 7
The dice are blessed as ever.
fumble: 1d20 + 2 ⇒ (18) + 2 = 20

baldwin the merciful |

Did Ptahh, Sorrin see anything Threatening behind these guys? To the left on map.

Sorrin the Wayward |

Sorrin, invisible... Moves around the shark-men and lashes out.
Appearing, he requests a flanking partner. Ptahh, step up!
atk, silver scimitar +1, invisible: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
dmg, silver scimitar +1, sneak: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (3, 6) = 19
crit, silver scimitar +1, invisible: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
dmg, silver scimitar +1, sneak: 1d6 + 7 ⇒ (3) + 7 = 10

Ptahh |

Sorry for the delay. Just got home with my daughter from the hospital. She's doing well.
Assumming that Sorrin has moved...
Ptahh steps forward to N17 and attacks the shark Sorrin is flanking with him.
1stLongsword: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
1stLongsordDamage: 1d8 + 10 ⇒ (1) + 10 = 11
2ndLongsword: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
2ndLongsordDamage: 1d8 + 10 ⇒ (8) + 10 = 18

Chell Silves |

Concentration: 1d20 + 13 ⇒ (8) + 13 = 21
With hostiles on both sides, Chell manages to focus long enough to cast a spell to protect her. The more they focused on her the less they would on the others or the boy in the cage. She could weather the storm.
Defensively (DC17) cast Shield of Faith. AC 25

baldwin the merciful |

baldwin the merciful |

RD 3: Wereshark raiders
O:22
Using his size advantage he tries to kill the cleric, then devour her fresh blood.
bite: 1d20 + 12 ⇒ (9) + 12 = 21;damage: 1d8 + 3 ⇒ (4) + 3 = 7
claw 1: 1d20 + 12 ⇒ (12) + 12 = 24;damage: 1d8 + 3 ⇒ (1) + 3 = 4
claw 2: 1d20 + 12 ⇒ (5) + 12 = 17;damage: 1d8 + 3 ⇒ (2) + 3 = 5
chell I think you AC is 24, rather than 25. Shield of faith is deflection bonus +3, but it would not stack with your +1 ROP. You get the greater of the bonuses.
-----
N:19 and N:16 have Ptahh a flanked but only N:19 attacks the half orc.
bite, flank: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29;damage: 1d8 + 3 ⇒ (1) + 3 = 4
claw 1, flank: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34;damage: 1d8 + 3 ⇒ (3) + 3 = 6
claw 2, flank: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23;damage: 1d8 + 3 ⇒ (5) + 3 = 8
both the beasts teeth and one of his claws sink into orc flesh. blodd gushes out, sending the beast into a fury.
10HP
----
N:16
Now seeing what his he could only smell before the hybrid attacks Sorrin.
bite: 1d20 + 12 ⇒ (3) + 12 = 15;damage: 1d8 + 3 ⇒ (2) + 3 = 5
claw 1: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 3 ⇒ (5) + 3 = 8
claw 2: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 1d8 + 3 ⇒ (6) + 3 = 9
The attacks miss.
----
the remaining creatures steps five feet closer to sorrin and attacks him,
bite: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d8 + 3 ⇒ (2) + 3 = 5
claw 1: 1d20 + 12 ⇒ (13) + 12 = 25;damage: 1d8 + 3 ⇒ (7) + 3 = 10
claw 2: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d8 + 3 ⇒ (7) + 3 = 10
"Intruders!!!
I think the 32 hits but I'm not sure if the 25 does.

baldwin the merciful |

Sorrin the Wayward |

Sorrin maintains advantageous positioning and continues his assault on the wounded beast.
atk1, silver scimitar +1, flank: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
dmg1, silver scimitar +1, sneak: 1d6 + 7 + 2d6 ⇒ (1) + 7 + (2, 4) = 14
atk2, silver scimitar +1, flank: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
dmg2, silver scimitar +1, sneak: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (1, 1) = 11

Astrianna Sparacello |

Glad to hear both your child and wife are going well Ptahh!
Where is Embri at on the initiative order?
Round 3
Now that one of the shark-men are soundly sleeping against the bridge, Astrianna moves up to Chell. "Have you always been able to do this? You could make some money building bridges."
She sees Sorrin and Ptahh outnumbered up ahead, and attempts to stop the attack of the shark hybrid assaulting Sorrin.
Move action: 30' move to O 25
Standard action: Cast Hold Person on wereshark at N13, DC 17 will save.

baldwin the merciful |

Save versus hold person
will save: 1d20 + 7 ⇒ (16) + 7 = 23
The creature tingles with Astri's spell but it shakes off the effects.
Initiative order: RD 3 update
Raiders - Hits sorrin 38 HP, hit chell for 4 Hp, hit Ptahh for 10 hp
Sorrin - hit for 25HP
Astri -cast spell, hold person.
Chell -
Ptahh -
Bri -
Bri is last in the initiative order.

Chell Silves |

You are correct. 4 damage.
"We work on a ship. Not that useful." The last attack almost ripped the shield from her hand but Chell managed to hold on and received a clawing gash in the side. But it wasn't deep so she carried on. As the last swipe goes over her head, she manages to concentrate on the spot between the two flailing werebeasts and a little to the side. A speck of light draws their attention just before it bursts into holy radiance that singes the flesh of the evil.
Cast Defensively Concentration DC 19: 1d20 + 13 ⇒ (10) + 13 = 23
Damage to evil: 5d4 ⇒ (2, 3, 4, 1, 1) = 11
Duration: 1d4 ⇒ 2
Cast Burst of Radiance centered at bottom right corner of O20. DC 17 ref for blinded verses dazzled.

baldwin the merciful |

Chell I shifted that burst radius spell to the upper right corner of O:20 that way the spell could potentially effect two enemies.
O:21: 1d20 + 14 ⇒ (16) + 14 = 30
N:19: 1d20 + 14 ⇒ (2) + 14 = 16
Each take damage and the one near Ptahh is blinded (4 RDs), while the one closest to chell is dazzled(4 Rds).
dazzled=-1 att and sight skills

baldwin the merciful |

RD 4: Raiders
The wereshark that has been getting beaten on by sorrin and Ptahh does one action to jump into the water to put the fire out.
Sorrin and Ptahh each get an AOO.
-----
N:14 will attack Sorrin,
Seeing his cohort try to leap into the water, he presses the attack on Sorrin.
wereshark
bite: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d8 + 3 ⇒ (5) + 3 = 8
claw 1: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d8 + 3 ⇒ (1) + 3 = 4
claw 2: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 3 ⇒ (3) + 3 = 6
He slashes and connects once.
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N:19 Blinded attacks Ptahh using his keen scent ability pinpointing Ptahh's where abouts.
bite: 1d20 + 12 ⇒ (13) + 12 = 25;damage: 1d8 + 3 ⇒ (4) + 3 = 7
claw 1: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d8 + 3 ⇒ (3) + 3 = 6
claw 2: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d8 + 3 ⇒ (5) + 3 = 8
He hits for 7 HP.
----
N:22 dazzled attacks Chell
The last wereshark unleashes his terror on the cleric, "You'll tast fine with bottle of chianti."
bite: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29;damage: 1d8 + 3 ⇒ (5) + 3 = 8
claw 1: 1d20 + 12 - 1 ⇒ (11) + 12 - 1 = 22;damage: 1d8 + 3 ⇒ (3) + 3 = 6
claw 2: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25;damage: 1d8 + 3 ⇒ (7) + 3 = 10
Hitting the cleric hard for 18 HP of damage.

Sorrin the Wayward |

Ptahh. Go help Chell!
Sorrin approaches the blinded were-beast.
atk, silver scimitar +1, flank: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
dmg, silver scimitar +1, sneak: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (3, 2) = 14
crit, silver scimitar +1, flank: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
dmg, silver scimitar +1, sneak: 1d6 + 7 ⇒ (1) + 7 = 8
That should confirm vs blinded.

Astrianna Sparacello |

Round 4
Astrianna knows Chell can't stand up against the wereshark much longer after watching its furious assault. She tries to magically hold it in place long enough for Ptahh or someone can gut it.
Standard Action: Cast Hold Person on Wereshark O21, DC 17 will save

baldwin the merciful |

will save vs hold person: 1d20 + 7 ⇒ (6) + 7 = 13
the beast (O:21) attacking Chell freezes in place.
---
I forgot that hold person permits a new save each round. Here is the wereshark (N:26) that was previously held.
will save vs hold person: 1d20 + 7 ⇒ (15) + 7 = 22
The creature frozen in place while climbing out of the water begins to stir. I won't give him an AOO on Astri.

Astrianna Sparacello |

Woo a spell worked! Now someone coup de grace that b@#.
The wereshark at N:26 is slept by Embri's Sleep hex, not under the effects of hold person. I think it will be sleeping for 5 more rounds?

Chell Silves |

I think the blinded creature still gets a 50% miss chance. They know the square and can attack but the enemy should still have full concealment.
Chell slipped a little on some water that splashed up on the bridge. It was a slight stutter in movement but with the weresharks enhanced instincts, it was as if she fell at his feet. He, of course, capitalized. Her blood flowed into the pool below. She knew she couldn't take another. With a surprisingly graceful maneuver, she seems to swing around Astrianna and back past the still sleeping shark.
Withdraw back to O30

baldwin the merciful |

The creature near you is dazzled, not blinded. The creature that attacked Ptahh is blinded. Ptahh was within 5 feet, so the beast could pinpoint Ptahh, he did not rely on sight so concealment is not an issue. That being stated, I did miss that it was a move action to pinpoint. So the two claw attacks (which didn't hit anyway) should be disregarded. Now the beast does suffer the minus to his AC

Embrianna |

The flaming ball stays on the were it is on and keeps burning.
flaming sphere: 3d6 ⇒ (2, 1, 1) = 4
Bri casts Evil Eye on the one that Astri froze, trying to reduce its armor.
Will save dc 19 or AC is reduced by -4 for 8 round, make it and it is only for 1 round.