Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri will try to put to sleep the eel constricting Astri. will dc 19


Evil GM

Between Ptahh and Bri both grabbing for Astri, her frantically latching on they are able to snag her just as Chell lowers the water in dramatic fashion. You can see this is an extremely deep pool. Astir's feet kick in the air as she suddenly airborne.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Better than getting dropped into the abyss! Now, how's Chell going to get across?


Evil GM

Sorrin:
As you watch the situation unfold further down the tunnel, there quite a bit of thrashing and the boy disappears below the surface. There is tint of blood that swirls to the top of the water.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Baldwin:
Sorrin swallows some bile disgusted with the situation. A prayer to the Dawnflower... one more soul for the reckoning.

I didn't see anything that could have been done without risking the mission.


I could try and carry her. Does the extra weight affect the spell?


Evil GM

Sorrin:

You are correct for that one.

As you take in the scene the surface water breaks and the boy reappears. The sharkmen on the rocky protrusion reach down and pull him up. "The blessing has been given." The boy squirms slightly as the he sits up, his fingers gingerly rubbing his left thigh where he was bitten.

Another whining voice come from the cages suspended from the ceiling. Looking up you see another person waiting for his blessing.


Evil GM
Ptahh wrote:
I could try and carry her. Does the extra weight affect the spell?

the spell is good for a Gargantuan or smaller creature touched. So I'll let you carry her assuming you can lift the load.


Evil GM

The next round Ptahh moves and places Astri on the ground, then walks back to Chell. It will take one more round to get Chell to the other sides.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna is quite relieved to be on draw land after the encounter with the eels. She decides that unless there is a dire need, she's going to stay on solid ground. Her rapier is returned to its sheath for the moment.

The bard waits for a message from Sorrin before continuing beyond the rocky outcropping.


Evil GM

Ptahh is going back to ferry Chell across the pool, but what are the rest of you doing? Sorrin are you using the message to keep Astri informed?


Evil GM

Updated Map

*I've been slacking on my map production bu should be back on track soon. I am going to want to push the rate of posting up a bit in frequency. not insanity levels for much more brisk, to get this story line moving and concluded.


Evil GM

So the next round Ptahh picks up Chell and whisks her to other side to join her companions. the effects of her spell easily keeping the electric eels at bay. By the time this occurs, Astri hears Sorrin's voice in her head...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Astrianna:
Another pool, chamber 100 feet long and as wide. Iron cages hanging, with prisoners... sacrifices, maybe.

What's taking you?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorrin:
"Oh, there were two killer eels in the pool that tried to eat me. I assume you're concerned, but I'm fine, thanks."

"Hanging iron cages? They certainly have an appreciation for dramatic flair! Everyone is on the other side of the outcropping, we're moving out."

She gestures to her companions to move forward. "Sorrin says there's a pool 100 feet long up ahead with iron cages holding prisoners. Let's go."

Astrianna draws her longbow and begins to climb the rocky outcropping, moving forward with her lights.

Move to O31


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Astrianna:
No more slippery than you, I'm certain...

Several pirates and two shark-men. I think it's the damned "kiss", they might be making more mindless shark-men. A boy... soul extinguished. If no cure, we have to kill them... ALL.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri stays by Astri while Ptahh fetches Chell.

When Astri mentions the prisoner message from Sorrin, Bri right along with her up the rocky outcropping.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorrin:
"Extinguished? We'll see what Chell can do. Keep an eye out for Saegen, the monk. He could be a powerful ally."

Astrianna relays Sorrin's information to the rest of the group. "Several pirates and two shark-men up ahead. Sorrin thinks they're spreading the kiss to the pirates, some ceremony. There's a boy and the prisoners there too, watch for friendly fire."


Evil GM

The group moves forward, Astri's light shining ahead of them, when you finally come out of the tunnel. You can hear whimpering and crying coming from the cages suspended form the roof. The glow of your lights draws attention from the across the water pool.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

How high up is the cage suspended and what is directly under it?


Evil GM

The book doesn't indicate how high the cages are only that they hang from the ceiling. I'll say the cages are only 2-3 feet from the water surface and the water can lap into the bottom espeically when there is thrashing in the pool. A terrifying effect for those waiting their turn to be kissed.

Here is a description.
They see Astri's light, but they do not see Sorrin.

A ledge along the west wall of this chamber juts like a platform eastward to the center of the water and stands just above the waterline. Rusted iron cages hang from the ceiling by chains. The water slaps the stone, black as midnight, and renders the depth of the pool indeterminate.

You see two hybrid shaped enforcers lift the fisherman recently ravished boy and stuff him back into his rusted cage. There he bleeds and moans in agony, covering the hideous gashes across his midsection with his bleeding arms. Three others joke about it when they notice the light coming form the other side of the lake.

perception: 1d20 + 16 ⇒ (13) + 16 = 29

"To arms....to arms."


Evil GM

Updated Map

Razor Coast Initiative:

Chell: 1d20 + 2 ⇒ (13) + 2 = 15
Sorrin: 1d20 + 5 ⇒ (15) + 5 = 20
Bri: 1d20 + 2 ⇒ (9) + 2 = 11
Ptahh: 1d20 + 2 ⇒ (10) + 2 = 12
Astri: 1d20 + 2 ⇒ (17) + 2 = 19

radiers: 1d20 + 9 ⇒ (11) + 9 = 20

Initiative order:
Raiders
Sorrin
Astri
Chell
Ptahh
Bri

RD: Raiders

Tow fo the five creatures spend the round changing from into hybrid weresharks, one of the other changes into wereshark and jumps into the water. The remaining two hold actions wiating for the attack to begin.

Sorrin you are up


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin focuses on closing the gap and moves along the ledge...

Double move along the ledge. Rope Master, Take 10 for Acrobatics 24. I'll trust you to place him as far as he can get.

From Rope Master - "can take 10 when using Acrobatics to move over narrow surfaces even when in danger or distracted"


Evil GM

You have to cross the water to get to the other side. It's wall on the north and south of the map, not a ledge. You can probably scale the wall though.

Updated Map

*This map may help more for showing the walls.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Well, that sucks...

Ptahh, can you get me over there?


Evil GM

Ptahh looks around but can not see the source of the voice. Ghosts on the wind. Clearly haunted caves.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Ptahh, it's Sorrin... I'm invisible. Sorrin reaches for Ptahh's hand.


Evil GM

Initiative order:
Raiders - acted
Sorrin
Astri
Chell
Ptahh
Bri


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Active effects: Abundant Ammunition (blunt, silver, adamantine arrows) 7 minutes

Round 1

Astrianna takes the high ground and casts a spell on her quiver to extend her ammunition reserves. "I'm tempted to dispel the invisibility just to watch ptahh carry you into battle, Sorrin."

Move action: 5' move to O32

Standard action: Cast Abundant Ammunition on quiver #1 (contains adamantine, blunt, and silver arrows). Using a Blunt arrow as the reagent to cast the spell.


Evil GM

just waiting on folks to post.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Waiting on a lift... Special Delivery!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I was trying to wait to see where the other go before I cast any spells or move since I go last .


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"I'll get the rest of us across. Just need some cover," Chell says quietly to the others. She moves to a point right across from the rock outcropping O30. She says a brief prayer and soft mist rolls out from her location, obscuring their view. Once they are covered she says, "Give me a minute. I'll make a bridge."

Cast obscuring Mist. Going to build a bridge using Stone Shape. Just need to know if I need one round or two. Currently I can shape 18 cubic feet of stone and the other side is 35ft away. If I make it 6in deep will that still be strong enough? Can I reduce one to dimension for another? Do I need the scroll I have for another 15ft?


Evil GM

The spell says you can shape stone for any shape that suits your purposes, excluding fine detail. I think you are limited to 18 feet but can shape the material in that 18 ft how ever you see fit. Do a forum search on line.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Slight arc, 1/12 rise. 18in at center. An arch bridge is a bridge with abutments at each end shaped as a curved arch. Arch bridges work by transferring the weight of the bridge and its loads partially into a horizontal thrust restrained by the abutments at either side.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

K:Engineering: 1d20 + 7 ⇒ (16) + 7 = 23

I think I can make that. Google search came up with a lot of varied answers. Most involved people trying to use it as a way to capture an enemy. Some DM's said no while others offered a save. They all seemed to agree that as long as what you made fell within the volume you could mold then it was fine. And one source suggested that since it uses clay as a material component, then whatever you can shape with the clay is what you can make with the spell. Can I make a bridge out of clay? Probably. Can I make a statue that looks real? No. The question now becomes can I make a bridge 25 feet long and do it with 18 cubic feet of stone. I don't know. Never made that calculation.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Scientifically speaking... Uh-huh. Yep.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Crap. 35 feet.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Still works, I did hypotenuse!


Evil GM

Sorry about the delay, it's been hectic at the office. To keep it simple without doing geometry, I think you need two spells to cover the distance. You have 18 ft of stone but you can shape the stone within the 18 feet, but that does not include stretching the stone beyond the 18 ft. I could be wrong and would consider reassessing if you can link me to rule or interpretation.


Evil GM
Sorrin the Wayward wrote:
Scientifically speaking... Uh-huh. Yep.

Scientifically speaking, the magic works like...


Evil GM

Ptahh has had time to post, so I'm just going to assume he will do as requested and carry Sorrin.

Initiative order:

Raiders - acted
Sorrin
Astri - moves and casts spell abundant ammunition.
Chell - casting spell
Ptahh - carries Sorrin
Bri


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

This page mentions a lot of uses for the spell including making a bridge. I assume the only requirement is I must touch the bridge. Which I am. In a RL game I played, one of the players shrank the pillars holding up a roof and we collapsed it on a skeleton dragon. The spell is really useful but I promise not to use it in direct offense.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Hey, Sir. Where does Ptahh drop me? Assuming my action is next round.


Evil GM
Sorrin the Wayward wrote:
Hey, Sir. Where does Ptahh drop me? Assuming my action is next round.

Where are you telling Ptahh to drop you off at?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Sorrin the Wayward wrote:
Hey, Sir. Where does Ptahh drop me? Assuming my action is next round.
Where are you telling Ptahh to drop you off at?

N,17? Can't tell how grid falls. From 20ft up... Expert Leaper ignores 20ft w/DC 15 Acro.


Evil GM
Sorrin the Wayward wrote:
baldwin the merciful wrote:
Sorrin the Wayward wrote:
Hey, Sir. Where does Ptahh drop me? Assuming my action is next round.
Where are you telling Ptahh to drop you off at?
N,17? Can't tell how grid falls. From 20ft up... Expert Leaper ignores 20ft w/DC 15 Acro.

N:17 is fine. This room is bigger than I was able to make it. Each hex was suppose to be 10 ft, but there is only so much I can do the map grids.


Evil GM

Initiative order:

Raiders - acted
Sorrin - moves to N:17
Astri - moves and casts spell abundant ammunition.
Chell - casting spell
Ptahh - carries Sorrin
Bri

bri you're up.

Chell as far as you spell, it really doesn't matter to me. I'll let one spell cover the area.

I know I've been slow on my posting recently, but I'd like to try to move this action forward.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri will spend another minute of her flight hex and move straight forward.

How high is the ceiling from the water surface?


Evil GM
Embrianna wrote:

Bri will spend another minute of her flight hex and move straight forward.

How high is the ceiling from the water surface?

60 to 100 feet high.

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