Shark

Sharks's page

22 posts. Alias of baldwin the merciful.


RSS


RD 2 Sharks

The injured shark thrashes and attacks sorrin,

bite: 1d20 + 9 ⇒ (12) + 9 = 21;damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13
bleed: 1d6 ⇒ 2

The remaining two attack Sargas,

bite, flank: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15;damage: 2d8 + 10 ⇒ (6, 4) + 10 = 20
bleed: 1d6 ⇒ 5

bite: 1d20 + 9 ⇒ (15) + 9 = 24;damage: 2d8 + 10 ⇒ (5, 8) + 10 = 23
bleed: 1d6 ⇒ 6

The attacks fail but the scent of fresh blood is in the water.

Attack on survivor,

bite: 1d20 + 9 ⇒ (2) + 9 = 11;damage: 2d8 + 10 ⇒ (3, 6) + 10 = 19
bleed: 1d6 ⇒ 5

The last shark darts in to bet at one of the men in tehwater, but he misses.

Updated RD 5 Map


The sharks react with dangerous precision as four sharks circle and converge on Sargas, the converge on the manta-man.

bite, flank, G 11: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30;damage: 2d8 + 10 ⇒ (7, 1) + 10 = 18
bleed: 1d6 ⇒ 2

bite, flank, G 13: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17;damage: 2d8 + 10 ⇒ (2, 4) + 10 = 16
bleed: 1d6 ⇒ 4

bite, flank, F 12: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26;damage: 2d8 + 10 ⇒ (2, 2) + 10 = 14
bleed: 1d6 ⇒ 5

bite, flank, H 12: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29;damage: 2d8 + 10 ⇒ (6, 6) + 10 = 22
bleed: 1d6 ⇒ 5

A pool of blood flows around the manta-man.

Nice...looks like 47 HP of damage.


sargas slashes on great white shark and it is bleeding profusely , but it is still alive and attacking. Meanwhile Bri tries to sleep one.
will: 1d20 + 4 ⇒ (15) + 4 = 19


Fresh blood....


will save, enchantment, penalties: 1d20 + 14 + 2 - 5 ⇒ (2) + 14 + 2 - 5 = 13

His rolls stink.

The wereshark monk gets a glassy eyes and then he topples back snoozing away.


RD 3: Saegen

He five foot steps up to D:2 and unleashes a furious assault on the witch.

stunning fist: (Fort save: 22)
att: 1d20 + 15 - 3 ⇒ (4) + 15 - 3 = 16;dam: 1d8 + 5 - 3 ⇒ (7) + 5 - 3 = 9

att: 1d20 + 10 - 3 ⇒ (4) + 10 - 3 = 11;dam: 1d8 + 5 - 3 ⇒ (2) + 5 - 3 = 4

stunning fist:

Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

His rolls have stunk.


will save, prayer: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15

The monk's resolve weakens slightly.

He now has -5 saves: prayer, evil eye


RD 2: Saegen

Saegen strikes quickly as he moves to trip Sorrin,

improved trip: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22

He fails miserably.

trip:

You can attempt to trip your opponent in place of a melee attack. You can only trip an opponent who is no more than one size category larger than you. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.

If your attack exceeds the target's CMD, the target is knocked prone.


will save, enchantment: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

He scoffs at the futile spell casting attempt.

monks have high saves.


RD 1: Saegen

Stepping out of the shadowy nook is a large hybrid wereshark wearing tattered old robes and rope belt that barely cling to his unarmed body. There a quick hesitancy as if the creature thought first to surprise you.

The unnatural grace and fluidity he closes the gap swinging around attacks of opportunity, meets the half-elf face to face. With a quick jab to her jaw he whacks (flat-footed)

unarmed strike: 1d20 + 15 ⇒ (20) + 15 = 35;damage: 1d8 + 5 ⇒ (1) + 5 = 6

The strike hits her quickly and with much power,

Confirming Crit:

unarmed strike: 1d20 + 15 ⇒ (20) + 15 = 35;damage: 1d8 + 5 ⇒ (2) + 5 = 7

The bard sees stars.

Updated Monk Cave RD 1 Map


RD 8; Wereshark

The severely injured creature fighting Sorrin continues to press,

wereshark
bite: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d8 + 3 ⇒ (8) + 3 = 11

claw 1: 1d20 + 12 ⇒ (18) + 12 = 30;damage: 1d8 + 3 ⇒ (2) + 3 = 5

claw 2: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d8 + 3 ⇒ (8) + 3 = 11

blood gushes from the rogue.
------

The remaining one attacks the weaponless half-orc

wereshark
bite: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d8 + 3 ⇒ (6) + 3 = 9

claw 1: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d8 + 3 ⇒ (8) + 3 = 11

claw 2: 1d20 + 12 ⇒ (9) + 12 = 21;damage: 1d8 + 3 ⇒ (8) + 3 = 11

Ptahh avoids any further damage for now.


RD 7: werebeast

Now flanked, the creature turns his attention to Ptahh,

bite: 1d20 + 12 ⇒ (3) + 12 = 15;damage: 1d8 + 3 ⇒ (8) + 3 = 11

claw 1: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d8 + 3 ⇒ (5) + 3 = 8

claw 2: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d8 + 3 ⇒ (1) + 3 = 4

Hitting Ptahh for for another 4 HP of damage.

------

Two claws and a snapping jaw lashes out at Astri,

wereshark
bite: 1d20 + 12 ⇒ (15) + 12 = 27;damage: 1d8 + 3 ⇒ (3) + 3 = 6

claw 1: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 3 ⇒ (1) + 3 = 4

claw 2: 1d20 + 12 ⇒ (17) + 12 = 29;damage: 1d8 + 3 ⇒ (8) + 3 = 11

Does the 27 and 29 hit?


save for coup de grace: 1d20 + 10 ⇒ (17) + 10 = 27

the creature roars in pain, but it's awake not.


Rd 5: DMPC Ptahh

He attacks the Blinded Wereshark, once again

1stLongsword, PA: 1d20 + 11 - 3 ⇒ (20) + 11 - 3 = 28
1stLongsord Damage: 1d8 + 16 ⇒ (5) + 16 = 21

2nd Longsword, PA: 1d20 + 6 - 3 ⇒ (20) + 6 - 3 = 23
2nd Longsord Damage: 1d8 + 16 ⇒ (5) + 16 = 21

The blinded werecreature crumbles tot eh gorund under the half-orcs heavy blows.


N:19 save
fort: 1d20 + 10 ⇒ (11) + 10 = 21

O:22 Save
fort: 1d20 + 10 ⇒ (4) + 10 = 14

The blinded wereshark save against the ruptured eardrum effect but his cohort does not. the stunned creature lets his claws down and he blinks in a befuddled state.


Will Save for dazed wereshark: 1d20 + 7 ⇒ (3) + 7 = 10

Still held. I forgot about that effect.

----
One of Astri's arrows is off target. She grins as she benefits for the beast being blinded and he's not as quick in defending himself.

Sorrin also benefits from the blinded wereshark's lack of defense. the creature is still fighting but he is bloody mess.

the -2 on AC, and the loss of DEX bonus (-5) hurts!


Ptahh wrote:
Ptahh roars at the wereshark, "Bring it on, foul beast!!!"

Welcome back. Can we assume the family is doing well?

Near a frenzy form the fresh blood, the wereshark attacks with reckless abandon.

bite: 1d20 + 12 ⇒ (16) + 12 = 28;damage: 1d8 + 3 ⇒ (3) + 3 = 6

claw 1: 1d20 + 12 ⇒ (3) + 12 = 15;damage: 1d6 + 3 ⇒ (2) + 3 = 5

claw 2: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d6 + 3 ⇒ (1) + 3 = 4

Another hunk of flesh is torn from the half-orc.


rd 6: Landcrew Weresharks

Two sets of snapping jaws and lashing claws swipe at Sorrin, determined to have fresh meat for dinner.

D:14

bite:: 1d20 + 12 ⇒ (3) + 12 = 15;damage: 1d8 + 3 ⇒ (2) + 3 = 5

claw 1: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d6 + 3 ⇒ (4) + 3 = 7

claw 2: 1d20 + 12 ⇒ (15) + 12 = 27;damage: 1d6 + 3 ⇒ (1) + 3 = 4

D:12

bite:: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d8 + 3 ⇒ (1) + 3 = 4

claw 1: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d6 + 3 ⇒ (1) + 3 = 4

claw 2: 1d20 + 12 ⇒ (19) + 12 = 31;damage: 1d6 + 3 ⇒ (4) + 3 = 7

The thief's flesh is mutilated.

15 Hps of damage I believe.

-----

The remaining two weresharks move towards the intruders preparing to repel the landing.

RD 6 Map


RD 5: Hybrid Weresharks

The two hybrids near Sorrin attack, the creatures hack and chop down viciously.

D:14

bite: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d8 + 3 ⇒ (7) + 3 = 10

claw 1: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d6 + 3 ⇒ (5) + 3 = 8

claw 2: 1d20 + 12 ⇒ (3) + 12 = 15;damage: 1d6 + 3 ⇒ (5) + 3 = 8

D:12 takes a 5 foot shift closer.

bite: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d8 + 3 ⇒ (4) + 3 = 7

claw 1: 1d20 + 12 ⇒ (5) + 12 = 17;damage: 1d6 + 3 ⇒ (3) + 3 = 6

claw 2: 1d20 + 12 ⇒ (18) + 12 = 30;damage: 1d6 + 3 ⇒ (2) + 3 = 5

confirming Crit:

bite: 1d20 + 12 ⇒ (13) + 12 = 25;damage: 1d8 + 3 ⇒ (3) + 3 = 6

I'm not sure what you AC is at this point. I believe you have +1 AC from haste. If AC is 25, then you've taken 26 HP.


As Sorrin swims to shore he notices that the creatures size has doubled, making them large in stature.

claw: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d6 + 3 ⇒ (3) + 3 = 6

Rd 4 Map Update

Cruddy dice.


RD 4: Lank crew

The four on the shore spend their time transforming into hybrid weresharks, getting ready for invasion. the transformation process appears horrid and painful as the creatures lash out.

RD 4: wereshark

The wereshark bits at Ptahh again.

att, EE: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28;damage: 1d8 + 3 ⇒ (5) + 3 = 8

Teeth finally sink into flesh spilling more blood into the water.


RD 3: Wereshark AOO on Sorrin

As Sorrin moves into position the wereshark attacks,

att: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 3 ⇒ (2) + 3 = 5

Bri you still have your RD 3 action.