Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM
Sorrin the Wayward wrote:

Dice gods, not so kind in RL.

Tore my left bicep distal tendon, today... Ouch. Lucked out treatment-wise, ER, Specialist, Xray, MRI setup and surgery scheduled... all in a week.

Good luck. I guess that probably gets you out of walking the dog.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Did you flex too hard for the ladies?

Take it easy and be careful not to aggravate it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

My keyboard stopped working, will post once I get access to something better than my phone.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

As an IT guy, my condolences in regards to the keyboard. I understand you're quite intelligent (seriously), but cords/batteries/reboot checked? Occupational hazard, asking.

No flexing, trying to catch a 50 pound cannonball moving away from me. She slipped her harness and was running at break-neck speed. Took several tries. Labor of love.

Actually weird how little it hurts. Most unnerving thing is the sag where the muscle should be.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yeah I put it through the ropes but it won't power on. It's not the usb slot either because it will work with other devices.

Been waiting on Chell to post but seems they're busy. Baldwin would it be okay if Astri moves forward with trying to talk to the wyvern?


Evil GM

if you want to try to chat with the wyvern you can try.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Come level 10 Astri will have some stupid diplomacy from versatile performance (string)... should be around +23, muwhahaha.


Evil GM

I'm going to take the evening off from gaming tonight. Mental veggie.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Spreadsheet updated.

By the way Baldwin, what's the firing arc on the swivel ballista?


Evil GM

the light ballista has range of 120 and it's direct fire. It's relatively flat line of flight. Here is what the PFSRD states:

siege weapons:

Aiming a Siege Engine: Siege engines must be aimed in order to attack a desired target (in the case of direct-fire siege engines) or square (in the case of indirect-fire siege engines). Aiming takes a number of full-round actions depending on the siege engine. Aiming a siege engine with a diminished crew doubles the amount of time it takes to aim the siege engine. Each time a new target or square is chosen as the target of a siege engine's attack, that siege engine must be aimed anew. For example, a light catapult aimed by two creatures would have to spend a turn aiming the catapult in order to fire it on the next round, since a light catapult takes two full-round actions to aim. If the same light catapult were instead crewed by three creatures, two could spend full-round actions aiming it and the remaining creature could fire it with a standard action.

Direct-Fire Siege Engines: Direct-fire weapons launch their projectiles on a relatively flat trajectory, allowing them to more easily target creatures or pummel barriers directly in front of them.

A direct-fire weapon uses a normal ranged attack roll, with the normal penalty for non-proficient use if none of the crew operating it have proficiency in siege engines. In addition, a direct-fire weapon takes a penalty on attack rolls of –2 per size category that the weapon is larger than the creature aiming it. Creatures with ranks in Knowledge (engineering) are not adversely affected by their size when firing direct-fire siege engines.

Sheer manpower can also reduce the penalties for size. Increasing the crew of these weapons by 1 or more can reduce the attack roll penalty for creature size: as long as an extra crew member is no more than three size categories smaller than the direct-fire weapon, it can reduce the penalty due to the aiming creature's size by 2. For example, a Huge ballista fired by a Medium creature that is part of a crew of four (one more than the minimum number of crew members required) takes only a –2 penalty on attack rolls, and a crew of five would negate the penalty altogether.

Indirect-Fire Siege Engines: Indirect-fire weapons launch projectiles in high arcs toward their targets. They typically lob heavier missiles and payloads than direct-fire weapons, but they are harder to aim accurately. Indirect-fire weapons can bypass many forms of fortification, delivering their payloads of solid shot, scatter shot, or even disease-ridden offal to targets on other ships.

Indirect-fire weapons use a targeting mechanic similar to that described for catapults, hereafter referred to as an indirect attack. The following is an update to those rules.

Indirect Attack: To fire an indirect-fire siege engine, the crew leader makes a targeting check against the DC of the siege engine. This check uses his base attack bonus, his Knowledge (engineering) skill modifier if trained in that skill (or his Intelligence modifier, if not trained), any non-proficiency penalty, and the appropriate modifiers from Table: Indirect Attack Check Modifiers. If the check succeeds, the ammunition of the indirect attack hits the square the siege engine was aimed at, dealing the indicated damage or effect to any object or creature within the area of its attack. Creatures may get a saving throw to limit the effect of the attack; this is typically based on the type of ammunition used.

If the attack misses the intended square, roll 1d8 to determine in what direction the shot veers. A roll of 1 indicates the ammunition falls short (toward the siege engine), with rolls of 2 through 8 counting squares clockwise around the target square. Roll 1d4 for every range increment at which the attack was made (1d4 if the target square is within the engine's first range increment, 2d4 if the target square is within the second range increment, and so on). The total is the number of squares by which the attack misses. The ammunition deals its damage and any other effects in the square it lands on.

The swivel permits the weapon to slide back and for 90 to 180 degree sideways. I also assume there is +/- 10 or 15 degrees for arc.


Evil GM

Sorrin did you have the surgery yet?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Pre-op screening, as we speak. Surgery is Friday.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Thanks!

Hopefully they'll get you fixed up Sorrin.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just got to remember to wake back up, is all... That's the trick.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin is unsure of direction but providing support, defense.

Quick heads up... I probably won't be posting tomorrow, bicep reattachment surgery. We'll see about after. Probably back Saturday.

Will do my best.


Evil GM
Sorrin the Wayward wrote:

Sorrin is unsure of direction but providing support, defense.

Quick heads up... I probably won't be posting tomorrow, bicep reattachment surgery. We'll see about after. Probably back Saturday.

Will do my best.

NOOOOOOOOOO, we want the post anesthesia posting. That's could be better than drunk gaming. Be a sport about it.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

That does have the potential for great amusement.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

And condone, we'll after.


Evil GM

It has been very hectic week for me.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Been busy for me too, readying my thesis for publication. It never ends!!!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It's funny Chell, I thought of doing the same thing (checking to see if they're undead by shooting them), but then I thought... why would Astrianna waste perfectly good arrows when she could send the men down instead?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Whoa!

I didn't see any updates until now!

Catching up! No *'s.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

How are you feeling post-op Sorrin?

My thesis has been submitted for publication, it's an odd feeling having nothing to do after 3 months of 12 hour days.

So I started playing assassin's creed: black flag, arrr.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I'm OK. Just a hassle with the wrap, splint, sling. No real complaints.

Black Flag, very Sorrin-esque.


Evil GM

Glad you are doing better, Sorrin. We didn't do much the last few days, seems like everyone has been busy. It's my gaming night and I'm one of the RC modules that I picked up, so I've been prepping.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Should have based my character off of this fine lady I just learned about; Julie d'Aubigny. She was a fine adventurer!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

She would be a great 7th Sea character.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Going to be busy tonight, not sure when I'll be back. Embri can try operation: Lie to the dragons and try not to get eaten if she wants, she has a high bluff skill as well.


Evil GM

I understand work and life picks up, so I'm just double checking interest in the game. I enjoy running it but I've been busy the last couple week, so I've been posting slow. My normal rate should return soon, especially if one my projects gets continued.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Still here.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Interest!

For several factors I'm busy in real life in more busy or less able to post.

Personal, work, etc... So to help ease character friction... I'm letting Sorrin play a more passive and less opinionated (relatively speaking) role, in this episode/arc at Beacon Island.

Still engaged!

Hoping that's OK.


Absolutely interested.

My summer has been busier than normal as well between work and my 7-month pregnant wife.We're in a new house so the "nesting" desire has been high. Lots of projects for me.


Evil GM

Great the game moves onward.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Still here! My schedule is quite erratic now that I'm doing some landscaping to help pay the bills while I try to get a chemistry job.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Here. Sometimes kids just need more attention than others, :)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Amen. I might crash... My body says so.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If Fiosa caught Lycanthropy, would she look like this?


Evil GM

Bri: Is water lung 1 minute if you cast it on someone else and indefinite (or 8 hours to permit you to sleep) of yourself? The hex is not real clear on that.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Indef that I can just keep casting it upon myself as often as I want without a limit unlike some of my hexes that are once a day. For the sleep, I take it to mean that I cast it in my sleep as an involuntary action, just like breathing is an involuntary action since it says that the witch can maintain it while she sleeps. Thus saying that the witch does not need to be awake to keep casting it.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

And she's a hag. Sorry, just trying to help, thematically.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

It almost makes it sound like she doesn't have to cast at all if she uses the ability on herself. How else would she be able to maintain it while sleeping?


Evil GM
Chell Silves wrote:
It almost makes it sound like she doesn't have to cast at all if she uses the ability on herself. How else would she be able to maintain it while sleeping?

That was how thought it read. It's a bit powerful something that can be taken at 1st level but last over 8 hours (time to sleep). Although as an 8th level character, 8 hours of water breathing is a balanced.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

It's niche or situational.

99% of the time it's useless, and when it's useful there is usually other danger about.


Evil GM
Sorrin the Wayward wrote:

It's niche or situational.

99% of the time it's useless, and when it's useful there is usually other danger about.

That is true.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Meaning for a pirate scenario, kudos to Embrianna!

Not thwarting the DM so much as thematic.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Sorrin the Wayward wrote:

It's niche or situational.

99% of the time it's useless, and when it's useful there is usually other danger about.

That is true.

Can the familiar breathe underwater? That could be a bigger issue.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Driving over to my parents today. Bot if needed.


Evil GM

I'm going to be pretty busy today until late afternoon or evening.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

It only looks like Sorrin is running... He's actually mad devious and luring them.

I'm sure, I'll get punished for it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Well you've kind of left the squishies open to attack by the whale, but as long as Sorrin handles the the Kapacointh it should be fine. If Astri can get a mirror image off she should be able to keep the whale at bay for a few rounds, but Ptahh is going to have to step in or something.

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