Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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ok, thanks.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Actually, the scabbard works for Ptahh, too! More powerful effect than with Sorrin.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It's up to you two, but it's best if we spread the power around.

We're probably all dead if Ptahh gets mind controlled anyway, because Baldwin will make the save for the inevitable sleep hex.


I have Improved Critical feat with my falchion. So, I'm already criting 15-20 with it. ;)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Did not know/remember that... Well, if I gotta.

Thanks, all. Thanks, Baldwin!


1 person marked this as a favorite.
Evil GM
Sorrin the Wayward wrote:


Thanks, all. Thanks, Baldwin!

Baldwin the Fair! Baldwin the Just!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'll be on/off today. Best to give everyone some time to react to the situation anyway.


Evil GM

It's my game night so I'll be offline thins evening.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I will be spotty today, preparing for my thesis defense.


Evil GM
Astrianna Sparacello wrote:
I will be spotty today, preparing for my thesis defense.

When is the defense?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Tomorrow, noon until 5ish. I doubt I'll be around at all until the evening.


Evil GM
Astrianna Sparacello wrote:
Tomorrow, noon until 5ish. I doubt I'll be around at all until the evening.

Good Luck!


Evil GM

I'm busy till the afternoon today.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Defend thine honor!


Good Luck, Astri.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorry posted then left to walk the pooch. I'm developing forearms. LOL


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Well they told me I graduated with distinction, so there's something to add to the resume.

I still have edits to do to my thesis before it gets published, but I shouldn't be AS busy. I'll actually get around to updating the spreadsheet soonish.


Evil GM
Astrianna Sparacello wrote:

Well they told me I graduated with distinction, so there's something to add to the resume.

I still have edits to do to my thesis before it gets published, but I shouldn't be AS busy. I'll actually get around to updating the spreadsheet soonish.

Congrats!

So are you working towards the next degree or do you have employment lined up?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Yay for Astri :)

For congratulations, all your friends should make up fungus baskets (like fruit baskets) to send to you. :)

Or maybe make up a resin replica of some fungal spores in a petri dish for you to wear as a pendant.....

And look here, you can get hats that are actually made out of a mushroom: linky


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

No employment lined up, chemistry jobs are a bit scare around here. Going to try to find a real job here for a month or two, and if that fails I'll have to move to another city most likely.

I've been offered some cash to do some landscaping work in the meantime, so I won't be starving at least.

Hahaha Bri that is hilarious! I wish I had worked with mushrooms, they have some charisma at least. I worked with filamentous fungi, they're more of ambiguous blobs.


Gratz!!!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

We might be able to use our healing wands (melee touch attack) if you want to save your channels, Chell.


Evil GM

Here's some PbP stats, if you are interested:

Our RC game is the 11th most posted in game on the Paizo board.
That is #11 out of 5470 total games. We'll probably move into the #10 spot in the next week (178 posts away).

Only 1710 games have ever reached 500 posts.
Only 888 games have ever reached 1000 posts.
Only 281 games have ever reached 2500 posts.
Only 71 games have ever reached 5000 posts.
Only 18 games have ever reached 10000 posts.

I've had the privileged of DM'ing 3 of the top 19 most posted in games.

COT: #3 with 26,346
RC: #11 with 11,986
Rappan Athuk: #19 with 9,687.

Congratulations and thank you for making the game a huge success.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow really? I had no idea. Thank you for being such a great GM!

I'm in it to finish it, my goal is to have Astri survive until the end. :)


Evil GM

Statistically, most games fail long before the 500th post. Although there are many PFS games that run online which average 250 to 400 posts to complete the scenario. Those games obviously did not fail.

The #1 game is a mass player game, so that's a unique situation.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.


Evil GM
Sorrin the Wayward wrote:
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.

thought you were a rogue/fighter. Which book is that from?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Really proud to be part of your games. If you ever need a fill in for RA, let me know...

Any role.


Evil GM

STR Ranger just came back to the boards and joined the RA game. It was just in the nick of time because another player was stepping away.

I will say, I've been fortunate as a DM with my players. After some initial tweaking, all my games have been headache free.


Evil GM
Sorrin the Wayward wrote:
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.

I see what you did you went with a archetype out of the APG.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Sorrin the Wayward wrote:
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
I see what you did you went with a archetype out of the APG.

Allowed? Why do I suddenly feel like I did something wrong...


Evil GM
Sorrin the Wayward wrote:
baldwin the merciful wrote:
Sorrin the Wayward wrote:
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
I see what you did you went with a archetype out of the APG.
Allowed? Why do I suddenly feel like I did something wrong...

Nothing wrong, I just didn't realize it was an archetype build.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Congrats on another long running game.


Evil GM
Andrea1 wrote:
Congrats on another long running game.

Thanks


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Sorrin the Wayward wrote:
baldwin the merciful wrote:
Sorrin the Wayward wrote:
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
I see what you did you went with a archetype out of the APG.
Allowed? Why do I suddenly feel like I did something wrong...
Nothing wrong, I just didn't realize it was an archetype build.

His background & uncle fit. Also, charging doesn't require a flank! More self sufficient.


Evil GM

Sorrin (and others) I have a rogue (scout) in my RA game and I was looking over some rules in that game and I know you're also a rogue (scout), so and thought I'd ask you.

I'm putting this question out to group (as I did to my RA group) to see if anyone has any insight or answers to what looks like a rules conflict. I started to look a the Charge Rules and this made me look at Full Round Action and subsequently the Skirmisher ability under the Rogue (Scout) archetype.

Charge:

Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.

Movement During a Charge

You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.

If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent.

You can't take a 5-foot step in the same round as a charge.

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.
Attacking on a Charge

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on combat maneuver attack rolls made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.

Lances and Charge Attacks: A lance deals double damage if employed by a mounted character in a charge.

Weapons Readied against a Charge: Spears, tridents, and other weapons with the brace feature deal double damage when readied (set) and used against a charging character.

Full-Round Actions:

A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

Skirmisher:
At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability.

The skirmisher rule seems to conflict with the Full Round Action, Full Attack rule. The rogue (Scout) needs to move more than 10 feet for the sneak damage, which is fine. However, the next sentence is confusing because it states: "If the scout makes more than one attack this turn,..." how can the scout make more than one attack if he moves more than 10 feet? That is contradictory to Full Round Actions, Full Attack, which states you must use a full-round action to get your additional attacks and you are limited to 5-ft movement when using a full attack.


The only way to make additional attacks I can come up with is AOO's, so,, in that case the rogue doesn't get the SA damage on the AOO's (which seems correct & reasonable)... or if the movement was part of a swift action, like a 'shift' from a teleportation specialist wizard. So, the rogue is teleported and gets a full round of attacks, the SA damage is only applied to the first attack... unless some other condition, like flank, allows for the SA damage.

Not sure if either of those scenarios can actually occur, but they were the first possibilities to pop into my mind.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Cleave.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Spring Attack shenanigans. Something that gives Pounce?


Evil GM

I'm having the same discussion in the RA thread.

Cleave - missed that one.

A Quick runner's shirt (swift action)

Pounce and Wildshape. (I haven't looked at this)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Wizard Teleportion School - Shift ability.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

At face value, it seems they wanted you to improve on scout's charge by eliminating the AC penalty from charging.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

And of course, no direct line, can reposition for future flanking assistance, use in conjuction with Stealth.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Sorrin the Wayward wrote:
Cleave.

Cleave is a standard action, not automatic? Sooo... Not good with Full Attack? So, you can't full attack, haste/speed, then Cleave.

Nothing to do with original question.


Evil GM
Sorrin the Wayward wrote:
Sorrin the Wayward wrote:
Cleave.

Cleave is a standard action, not automatic? Sooo... Not good with Full Attack? So, you can't full attack, haste/speed, then Cleave.

Nothing to do with original question.

I still think the wording of skirmisher is wrong. There are a few - rare - exceptions would permit a movement of more than 10 feet, then more than one attack which is is the norm to make a full attack, but the entry as written is confusing.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I agree with you.

Also consider, other rules may have changed since... Making the wording seem even worse.

For instance, I could have sworn Many Shot used to be a standard action (or might be thinking of similar feat).


Evil GM
Sorrin the Wayward wrote:

I agree with you.

Also consider, other rules may have changed since... Making the wording seem even worse.

For instance, I could have sworn Many Shot used to be a standard action (or might be thinking of similar feat).

they really could have made the scout skirmisher and interesting option, if the designers had written the ability into the class description. Something like at 8th level of that class (that's a significant commitment of time in one class rather than dips into a class) the skirmisher actually obtained the special ability of moving 10 feet and still getting a full attack (or at least letting them get a primary and secondary hand attack.)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

For some reason I thought these were chimeras, not wyverns. Hurrrr. Might actually be able to strike a deal with them if the dice gods are kind.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Dice gods, not so kind in RL.

Tore my left bicep distal tendon, today... Ouch. Lucked out treatment-wise, ER, Specialist, Xray, MRI setup and surgery scheduled... all in a week.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ouch! That makes my arm hurt just thinking about it, sorry to hear that :(

Hope everything goes well with surgery and recovery.

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