Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Busy until late afternoon at the earliest.


Same. Fairly busy weekend to with lots of 'honey-do's'


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Busy day. Have to get back to this in the evening.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

My thoughts exactly regarding controlled environment. Just confirming.

Also, for better or worse... This is witnessed by the crew?

Trying to help the Chaplain's public image. This could be a good thing.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You can probably get a free Commune if you challenge it to beat Astri in a musical duel, with the Commune being the prize if she wins. If the celestial wins it can get a gold prize or you donate the cauldron to the church, which you were going to do anyway.

Unless the dice gods are cruel it's not going to win.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Yeah, try to cheat a celestial being... do that too long, you're gonna go blind.

LOL


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It's not really cheating. Astri's knowledge check specifically said Lyrakiens love contests of song, dance, and knowledge.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I had that thought but I don't think my character would think of it. It would feel like cheating.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

*Sadly packs fiddle away...*

What's the good of having +20 to fiddling if you can't make some wagers with the devil now and then?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Start playing in the background see if she takes the bait.

-Posted with Wayfinder


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'm submitting my thesis to my committee tomorrow, so I'll be working all of today.

I will check in now and again to see if my input is needed but I won't be saying much.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Family vacation.

I'm sure I'll find some time to post, but please DMPC Perception checks, crowsnest... The passive stuff, if waiting on me would stall the game.

AFK will be driving and parks.


Evil GM

I'll be light posting today, at least until the evening.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Oh, family vacation starts tomorrow.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Scout or Questions?

Possible questions:
1. Is the Chosen of Dajobas still in the area?
2. Is this its home base?
3. Is the sunken ship related to her vision of Quell's faithful?
4. Is there a passage in below the waterline?
5. Is the sea serpent real?
6. Are the fishmen weresharks?
7. Are their magical defenses?
8. Is the front entrance trapped or guarded?

I think scouting would be more profitable at this point.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Quick calculation: she can fly twice as fast as the ship at 6.8 miles per hour. 2 hours is probably max at 1000gp.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I prefer the questions, myself. Those are good questions.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Less fun... Scout, says the Scout. It's much more valuable.

All those questions, we're going to find out the answers to, anyway. Didn't need to spend money.

Scouting helps you consider things you hadn't known to consider... You don't know what you don't know.

Questions operate under the assumption that you do know what you don't know.

Don'tchya know!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I vote for questions. There may be many things that aren't visible to it and maybe even some things that may be able to detect it and wonder why it is there.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

That's 2 for one and 2 for the other. Ptahh? DM?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

At this rate, your play. Make the call... I only offered an opinion because you asked.

Sorrin is in the crowsnest waiting to see more of Chell 's character revealed.

And noticing a HUGE black shadow approaching, in the water.


Evil GM

Your character Chell...your choice.

I'm pretty busy most of the day today. I probably won't be able to post till later.


I'll defer to your better judgement, Chell.


Evil GM
Astrianna Sparacello wrote:

I'm submitting my thesis to my committee tomorrow, so I'll be working all of today.

I will check in now and again to see if my input is needed but I won't be saying much.

Did you turn in your thesis?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

What is your thesis? Is it nerd related? I hop eit is.


Evil GM

Chell did you initiative drop from a +8 to a +2, or did I err in my previous coding of the number? I create these macro precoded templates of initative and perception checks that makes it easy for me, rather than typing it out.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Pretty sure it was never that high. Might have got it confused with perception.


Evil GM
Chell Silves wrote:
Pretty sure it was never that high. Might have got it confused with perception.

I probably mistyped it when I coded it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yes I submitted my thesis today! I'm a bioanalytical chemist, I develop instrumental techniques for detecting compounds in biological systems. I work with fungi though, not terribly exciting.

Baldwin, Astri's perception is now +16. Not that it lets her see whomever this Tao fellow is because of your damn dice.

Welp Chell best offer up that cauldron.


Evil GM

Astri:

I made the template changes after I posted.

So if I send a Fungus Queen, along with an army of fungus men you'd be real excited!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh yeah I'd snap freeze them in liquid nitrogen, suck all the water out, boil them in tubes at 95C, then stick their leftover secretions in my instruments to analyze their internal carbohydrate concentrations!

Ah, science.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Talk dirty to me.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Talk fungal to me?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The mycelial outgrowth was characterized by swollen hyphal tips and loosely-packed spore clusters. Additionally, ergosterol and chitin concentrations were found to be reduced by 25% when compared to control cultures.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Uhm...hot??

Also, I am toying with the idea of taking improved familiar at next feat.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wyverns are intelligent, capable of speech, and can be reasoned with, but they're hostile, evil, and Astri would need some good diplomacy rolls to get them on our side. Just to even influence their attitude they would need to stop attacking, so unless Chell has Calm Emotions prepared we may not be able to even talk to them. We'll probably just have to kill them.

How is a different matter. If we're lucky they'll come after the ship and we can shoot them down using our veterans and ballistas and everything else we have on the ship. Astri could use some illusions to try and lure them to the ship?

If we make it to land unmolestered I think we can take them, again some illusions can lure them out. Does anyone have any gear/scrolls or anything that could be useful in grounding flying creatures? I forgot that Tanglefoot Bags are a thing, I'll have to add that to my list of things to buy next time we get to Shaw.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

If we could get them to fly low over water, Control Water might help. A 14' bubble of water could engulf them and pull them back under.

Web?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yes web! So if we get on land, there should be enough foliage to anchor some webs and get the chimeras to fly into them. If you have any wind controlling spells Chell, strong winds can also ground flyers.

I like the idea with the water too. Heh, what if Astri makes an illusion of an injured whale or some other creature (complete with distressful sounds and bloodied water using Major Image) near the surface of the water. This would not only attract the chimera but probably sharks as well. Then when/if a chimera comes down to snatch up the prey to carry it off, Chell does a Control Water and engulfs it in the bubble WITH the sharks. The sharks suddenly find a real meal and nom nom nom chimera dinner.

Only question is how do we hide ourselves? We could do this from the shore or the ship, Major Image and Control water have the same range (like 720 feet for both Astri and Chell)


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Yeah, I don't have invisibility and I doubt we could swim all the way there without getting caught but its a lovely thought. I'm sure a show of force would keep them away. They might not like the weresharks living there.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri has invisibility, but she doesn't have enough casts to make everyone invisible plus the jolly.

I don't think we want to be swimming in this water. Might as well row over there and see what happens if you don't want to try and bait them into a control water. I think we could get one of them that way, if they see/hear it.

I don't think we're going to be able to reason with the wyverns without the proper spells and some lucky rolls. If you want to prepare calm emotions we can give it a shot but I'm skeptical.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I have a response but i can't donl it from the phone.

-Posted with Wayfinder


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Baldwin I was looking over the bluff skill on the SRD and noticed that two new ways to use bluff had been added from the Giant Hunter's Handbook: Feign Harmlessness and Suggest Course of Action.

I was wondering how you felt about those?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, Feign Harmlessness wouldn't be useful at all for a while, but Suggest Course of Action could be useful for any negotiations with the Wyverns.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Well yeah, I was just wondering about the Feign Harmlessness.

Bri unless Chell has calm emotions ready we're probably going to have to lead the wyverns into a web or something. Astri will try to talk to them, buuut I have the feeling this is going to go poorly.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Roll a 20, you'll be fine.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I do have calm emotions. I also have stormlord domain ability. Up to 8 lightning bolts a day.


Evil GM
Astrianna Sparacello wrote:

Baldwin I was looking over the bluff skill on the SRD and noticed that two new ways to use bluff had been added from the Giant Hunter's Handbook: Feign Harmlessness and Suggest Course of Action.

I was wondering how you felt about those?

I don't own the book so I'm not inclined to expand it's usage.

As far as feint in combat there is whole method you can feint. Check out my RA game's discussion, I just wrote up a discussion on it yesterday.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Got it!

Anyone else want the boots of elvenkind? +5 acrobatics is great for shoring up the skill. Ptahh maybe? Otherwise Astri will take them of course, I love me some skill bonuses...


Where are the boot from? Edit: Helps to read the game play thread before posting in discussion thread.

I'm not wearing any magical item on my feet, so I could wear them. However, I'm not sure how often acrobatics will come into play for Ptahh. He has no ranks in it, so it will definately help if no one else has a better use for them.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You should probably take the boots then. We get a lot of acrobatics checks to balance on deck when on the sea, and we don't want you going overboard in a storm!

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