Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Busy this morning, I'll post as soon as I can. So many questions for Falken.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Going home to a new (to us) 47 lb and 11 month old Catahoula Bulldog!

Posting will be spotty.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I will also be busy tonight.


I have my kids for the weekend starting tonight. I will try to check in but will be spotty.


Evil GM
Sorrin the Wayward wrote:

Going home to a new (to us) 47 lb and 11 month old Catahoula Bulldog!

Posting will be spotty.

Nothing like a new pup.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow lots of options here. Sorry I haven't had time to update the spreadsheet. It's going to be so backed up, maybe I should just do it to keep on top of things...

in any case let's start discussing what we want to do. We can discuss it in character as well.

1-Travel to Beacon Island (150 miles out, 2 days away if we get our missing rigging fixed) and take out the main group of Dajobas worshipers. We'll be needing silver weapons. Sorrin I'd recommend picking up an alchemical silver scimitar while we're in Sharkjaw, if you can.

2-Attempt to kill the Chosen of Dajobas. We don't know if this thing can shapeshift or not, or how powerful it is. It might be TOO powerful. Hopefully it's only a giant shark that can spread lycantrophy, but if it can become humanoid... Hm, actually it was a month ago Falken's crew were attacked/infected, and he thinks the Chosen did it... maybe during the full moon? If the Chosen can shapeshift into a humanoid during the full moon, that is bad. In any case, we'd need silver ballista bolts, maybe another ship or two to help.

3-Return to Shaw and attempt to prevent the oncoming wereshark outbreak. This would involve talking to the Elders and figuring out how to treat this disease. It would be interesting if the shaman has an herbal remedy, and with some research maybe Chell could use her new cauldron to produce it to distribute a mass cure? Theoretically we could go to Beacon Island AND return to Shaw before the full moon, but it would be tight.

I think we can do both 1 and 3, but we'll need to get a move on.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

No matter what we choose to do, we ARE getting our rigging fixed first, including the missing sail we never had. We could have just outrun the Weasel if we were at full sail and Bri wants the option to avoid that kinda shit in the future.

After we do that, Bri will agree to do option 1 and hopefully 3 after that as well.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I don't think it will be a problem to repair our missing rigging with the extra sails and cords from the Weasel. It will raise our base speed to 3.5 mph, which is a big jump really. But are you talking about building the fifth rigging location as well?

According to FASB an average shipyard takes a month to build a rigging location on the ship at base price.

FASB wrote:

Each Rigging Location costs 2,000 gp and adds one

month to the build time of the ship. A Rigging Location
weighs 1,500 pounds.

So adding our fifth possible rigging right now is not feasible. We'd need the best shipbuilders in Shaw and paying double or quadruple for a rush job to get it done in less than a month.


Evil GM

To add the missing sail is not a big issue you can do that while sailing. You just didn't have cloth and lines before, but that has be resolved.

That being said, if you want to add an whole new rigging location that takes a lot of work, work that can be greatly expedited with coin.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I thought that you said there was a place for another sail, but that we just didn't have one there yet. And that we had been sailing with one missing this whole time. That is the one I am talking about putting a sail up on to complete the ship. Not to create a whole new place for one.


Evil GM
Embrianna wrote:
I thought that you said there was a place for another sail, but that we just didn't have one there yet. And that we had been sailing with one missing this whole time. That is the one I am talking about putting a sail up on to complete the ship. Not to create a whole new place for one.

You are not mistaken that is the sail that both Astri and I are speaking about. this will raise you speed from 3.0 to 3.5 mph. In addition to that sail, you can actually build another rigging location given the size of your ship this would further increase your speed. This would increase your speed from 3.5 to 4.0 mph.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

This first additional sail is what Sorrin is trying to expedite while the ships are waiting.

That's why he sent the extra sail from the Rabid Weasel over to The Baron. If Donovan needs explicit instructions... That's fine, though it would be a given.


Evil GM
Sorrin the Wayward wrote:

This first additional sail is what Sorrin is trying to expedite while the ships are waiting.

That's why he sent the extra sail from the Rabid Weasel over to The Baron. If Donovan needs explicit instructions... That's fine, though it would be a given.

Donovan would know.


Evil GM

Everyone in order to make things easier to track your ship's crew is:

20 veterans
40 Able seamen
2 cooks (Fiosa and Cookie).
2 new mates: a) Rex - repelling or staying the ship, b) Norb - gunnery mate

By adding the two mates that should free both Ptahh and Sorrin up to conduct boaring actions.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Ho hum on the boaring actions, not a fetishist. Play on words with typo.

Need that ramp! Soaring actions!


Evil GM
Sorrin the Wayward wrote:

Ho hum on the boaring actions, not a fetishist. Play on words with typo.

Need that ramp! Soaring actions!

With you rope master ability maybe you can figure out how to have ropes near the end of the spars so you can acro/swing like Errol Flynn to the other ship.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Ballista with a rope... or grappling ballista bolt.

Haha.


Evil GM

There are grappling bolt ballista.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri still wants to buy some spare sails if possible though. Or at the very least, some length of sail cloth to be used to patch up damaged sails until decent repairs can be made.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Aye aye! I shall update the sheets. If Rex is joining he'll get his gear back. What did he have? I know he lost his +1 greataxe, so he can have one of the boarding axes we acquired.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I think I'll prepare Touch of Truthtelling for tomorrow to question the new hires. The mates at least.

And why not just set up some ropes for that specific purpose. Plenty of room int he rigging to a few. You could also do it in assassin's creed 3.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Okay updated the ship sheet, adding the repaired rigging.

That repaired rigging gives us a 14 dexterity, boosting the ship's Maneuverability rating to Good and providing a +7 to naval maneuvers. We are the proud owners of an incredibly maneuverable ship, maybe the most maneuverable ship in the Razor, as long as we keep it at a light load. We're not the fastest ship (the Quell's Whore has freaking NINE rigging locations, giving them a base speed of 7 mph- twice the speed of our ship, but it's a big ship and has poor maneuverability.)

But hey Embri can probably make the Baron do Wheelies at this point.


Evil GM

You are fast for your size and can turn in a dime, another rigging location and some magical sails and she'll glide on the water.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Wishlist attempt:

  • Scimitar - magical, bane (aquatic, human), keen, speed, flaming (sun), subtlety, vicious , whatever.
  • something that increases speed +10
  • pearl of the sirens
  • glove of storing


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I love the salesmanship!

It's a piece of poop, pay top price, right?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Of course! Did you see my appraise roll...?

Really though this is more about doing a favor for Drango. He knows exactly how much the ship is worth.

This is like if we were trying to sell a world-famous stock car racer a 1987 ford mustang, really.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Hello guys,

Man, that was a llooooonng time with no checking the boards. Moved House, changed jobs, kids in new schools.

I had a feeling this would still be running. :)

Bed time for me now.
Glad to see this is still going.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hey Adriel, nice of you to check in! Sounds like you've been busy!

We're making our fortunes and solving the problems of the world, one adventure at a time...


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Evil GM

Hey Adriel good to hear from you. By the way your body was shark chum.


Evil GM

As far as Drango and Windborn along with information gained. I figured they could be hard arses about buying the ship - Drango would just as likely to steal her then buy her - and Windborn getting you pretty high caster level potions is pretty important for Chell's storyline and sense of accomplishment. You all have enough world solving problems that I didn't want to create another at this time. You've got lots to do, limited resources and hours count, so rewarding you all for your efforts so far is worth it. It was time to tie up a couple loose ends.

I really wanted to get Drango reintroduced, so I used this stop as logical location given his background. You've accomplished a couple significant things with him. He was desperate for a boat and by helping him you at least draw a favor from him and sell a ship. He's not your friend but more importantly he is not your enemy.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The only way this could go better is if the Chosen of Dajobas beaches itself and we just stab it with silver spears until it dies. Thanks Baldwin.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Hey Adriel good to hear from you. By the way your body was shark chum.

Alleged shark chum. Like in the soap operas, cliffhanger. Circumstantial supposition.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sell him the Boat, His favor could be worth a lot later one.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Did I say something that would indicate he wasn't getting the boat?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh, Bri fully believes Sorrin will attempt to sell the boat, but she doesn't trust him to not f%~+ up the deal somehow.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

LOL, just a little RP.

Waiting on Drango's reply.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Drango's come up before... Nightslink, right? Sorrin should have heard of him.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yeah, Sorrin has probably heard rumors Drango murdered his whole crew, and then escaped his execution. Astri and Bri were present for the latter. Really doubt he actually killed his crew, seems the Chosen of Dajobas and a strange fog/wind had something to do with it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Here's the current loot update.

Quantity Item Worth (gp) Total (gp)
27 Msw dagger 151 4077
18 Punching dagger 1 18
18 filet knives 1 18
6 msw sap 150.5 903
1 +1 greataxe 1160 1160
1 +1 hide armor 582.5 582.5
2 +1 Ring of Protection 1000 2000
2 +1 Cloak of Resistance 500 1000
4 Throwing dagger 1 4
1 Boarding axe 3 3
1 msw spear 154 154
1 +1 chain shirt 700 700
1 msw longbow 187.5 187.5
1 +1 silver mace 1232.5 1232.5
1 +1 light crossbow 1167.5 1167.5
6 +2 bolts 480 2880
1 +1 bracers of armor 500 500
5 Plunder 1000 5000
1 Pearls 1049 1049
1 Diamonds 300 300
1 Rubies 56 56
1 Misc gem chips 111 111
1 Sale of Weasel 11500 11500
1 Coinage 1016.34 1016.34

SUM: 35619.34

Items we kept for crew:

Kept for crew for use/stored on ship for crew
11 light crossbows
3 heavy cross bows
238 crossbow bolts
14 leather armor
14 buckers
14 cutlasses
14 daggers
14 clubs
18 saps
4 healing kits
17 potions CLW
7 potions CMW

Baldwin could you outfit our veterans with the armor, bucklers, and crossbows and healing potions/healing kits?

Kept for Ship navigation
Silver mirror
Sextant
Telescope
1 compass
1 hr Hourglass
magnifying glass

How good is the telescope Baldwin?

Returned/given to Rex
+1 hide armor
+1 Ring of Protection
+1 Cloak of Resistance
greataxe (20gp)
Boarding axe
msw light xbow, 20 bolts

Rex was promised his stuff back, of course his greataxe is in the ocean so he gets a freebie greataxe paid for by the ship funds.

Items kept by party for personal use

Astrianna
1 potion levitate
1 potion CSW
msw rapier
scroll of misdirection
Scroll of nondetection
Scroll of drench
10 (+1) arrows
5 +1 fire arrows
Water skin with fine spirits (15 gp)

Chell
Chell
+1 cloak of resistance
1 potion remove disease (CL 8)
4 potion of remove diease (CL 6)
8 Potion of remove Disease (CL 12)
Wand of CLW (8 charges)
Wand of CMW (9 charges)
Wand of web (7 charges)
Wand of bull strength (3)
2 holy water
2 scroll of shield
Scroll of Bless

Chell has a whole lot of cure disease potions now!

Ptahh
Handy Haversack
1 potion CSW
1 potion Bulls strength
1 potion remove fear
2 potion CMW

I distributed some potions to you, Ptahh

Embrianna
Wand of web (7 charges)
1 potion CMW

I believe you burned a potion Embri so there's a replacement

Sorrin
1 potion CSW
1 potion of bear's endurance
2 Potion CMW

Take some potions Sorrin. And don't forget to pick up a silver scimitar!

Payroll:
Gp (to each)
Ship 9785.53
Captain 978.55
PC Officers 978.55
NPC Officers 391.42
Crew 391.42

This is assuming the price of plunder does not change.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Rex was getting +1 greataxe, no? He's defending The Baron.

And that was a lot of tracking, record keeping... Thanks!


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

God Bless you.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

By the way, those potions I got at their caster level were 1800 a piece or 16200 total. Staff was only 11000. Really good deal.


Evil GM
Quote:
Baldwin could you outfit our veterans with the armor, bucklers, and crossbows and healing potions/healing kits?

Sounds good to me, if you add it to the spreadsheet that will be easy to track. Especially since Sorrin and Ptahh make most of those rolls for the crew. I won't change the plunder rate for this port, consider the harbormaster and others being fearful or side benefit from associating with Capt Drango and the cleric.

I think there was only one wand of web and Bri kept it. You have one listed with Chell.

Yes, THANK YOU for your tracking.


Evil GM
Chell Silves wrote:
By the way, those potions I got at their caster level were 1800 a piece or 16200 total. Staff was only 11000. Really good deal.

It was good deal.


Evil GM
Sorrin the Wayward wrote:

Wishlist attempt:

  • Scimitar - magical, bane (aquatic, human), keen, speed, flaming (sun), subtlety, vicious , whatever.
  • something that increases speed +10
  • pearl of the sirens
  • glove of storing

You can go shopping in this port if you like. You can see what they have.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You're welcome everyone. I will get back to recording events and npcs when my thesis is complete. 16 more days until my defense!

Oops I forgot to delete that other wand of web when I was copying and pasting.

If there are no other matters consider the payouts and loot distribution final. Wow 391.42gp for each crewmember. Can you imagine you were just some slub off the streets of Shaw, hired on as crew, survived two terrifying battles and then get ~30 years worth of pay as an unskilled laborer? THEN take your money into this cargo pit, surrounded by temptation and everything you've ever wanted but couldn't afford?

In any case, when we go shopping going to buy some more crossbows for the crew and alchemical silver bolts with ship funds. We may not be hunting the Chosen of Dajobas but that doesn't mean it won't hunt us...

Going to be busy today. Baldwin I'd like for Astrianna to stop by the dragon's den I think it was called, probably in disguise. If we don't have time to play it out that's fine, don't want to hold up the game. Can probably get it on the way back.


Evil GM
Astrianna Sparacello wrote:


If there are no other matters consider the payouts and loot distribution final. Wow 391.42gp for each crewmember. Can you imagine you were just some slub off the streets of Shaw, hired on as crew, survived two terrifying battles and then get ~30 years worth of pay as an unskilled laborer? THEN take your money into this cargo pit, surrounded by temptation and everything you've ever wanted but couldn't afford?

That's what dreams are made of! :-)


Evil GM

Does anyone else want to check for anything in particular, if not we can get the action moving.

Astri you would have seen the location of the Dragon's Den but you don't have enough time to explore it. I laid the foundation to a much higher level module that you all can come back to when you are on the high seas between the two main story arcs.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sounds good. I'll get to sell this dragonsmoke eventually...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Found a wallet on the street today, driver's license, credit cards, health insurance card, bank account numbers, everything but a social security card really. Ironically there was a dead deer tick stuck to the health insurance card, which made me laugh.

Anyway. I couldn't help but think, "What would Astrianna do? SHOPPING SPREE!"

Police station doesn't open until tomorrow so guess I'll hang onto this. Too bad they don't have a student ID in here or I could look them up.

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