Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Andrea step up and dispels the smoke from the area.

DMPC Orsin he will double move up to F, 5.

RD 4:

Initiative:

Gerard -
Euphemia -
Aurelio -
Foe
Andrea
Orsin

RD 4 Map


Evil GM

Andrea managed to dispel the pyrotechnic smoke that was created by the devil. Anyone whose initiative is before the devil can take their action.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Did he roll a second fort save against Dazing Assault attack # 2?

5 foot step to -C9

Aurelio takes a quick step and begins to attack the devil who appears to be cornered and begins to lunge forward with his shield, followed by quick chops of his kukri.

Attack: Shield: 1d20 + 23 ⇒ (16) + 23 = 39
Attack: Kukri: 1d20 + 19 ⇒ (2) + 19 = 21 I believe this is a miss.
Attack: Shield: 1d20 + 18 ⇒ (6) + 18 = 24 I believe this is a miss as well, my kingdom for inspire courage!
Attack: Kukri: 1d20 + 14 ⇒ (18) + 14 = 32
Attack: Shield: 1d20 + 13 ⇒ (18) + 13 = 31

Attack: Kukri Critical: 1d20 + 18 ⇒ (3) + 18 = 21 Fail to confirm critical hit
Bull Rush: 1d20 + 21 ⇒ (15) + 21 = 36 If Bull Rush successful, push to wall (I assume?) in -E9 if there is one, otherwise discount Bull Rush attempt.

Damage:Shield: 2d6 + 21 ⇒ (3, 2) + 21 = 26
Damage:Kukri: 1d4 + 15 ⇒ (1) + 15 = 16
Damage:Shield: 2d6 + 21 ⇒ (1, 2) + 21 = 24
Damage:Kukri: 1d4 + 15 ⇒ (1) + 15 = 16
Damage:Shield: 2d6 + 21 ⇒ (5, 4) + 21 = 30
Damage:Two Weapon Rend: 1d10 + 9 ⇒ (2) + 9 = 11

Total damage on creature this round based on attacks 1, 4, and 5 hitting: 83 (out of a possible 147, so only OK.)


Evil GM

Aurelio each of your attack will do damage to yourself from his barbs.

Everything below a 26 AC misses the devil.

shield: 1d8 + 6 ⇒ (3) + 6 = 9
kukri: 1d8 + 6 ⇒ (3) + 6 = 9
shield: 1d8 + 6 ⇒ (1) + 6 = 7

fort save 2: 1d20 + 14 ⇒ (5) + 14 = 19

He doesn't seem to be taking as much damage as you are dishing out.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Ooo, he's dazed which means he can't act this round. Nice.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22

Gerard fights his way through a choking cough, wiping arcid smoke from his eyes. Damned devil's always in the details...

Is Gerard's line of sight obscured? Can Gerard tumble to (-E,9) for the flank?

Acrobatics, tumble to (-E,9): 1d20 + 26 ⇒ (9) + 26 = 35
atk, mith dagger +1, wf, flank: 1d20 + 15 + 1 + 1 + 2 ⇒ (17) + 15 + 1 + 1 + 2 = 36
dmg, mith dagger +1, sneak: 1d4 + 1 + 1 + 6d8 ⇒ (2) + 1 + 1 + (4, 7, 3, 7, 8, 1) = 34


Evil GM

Gerard there is nothing obscuring your vision or path, Andrea dispelled the smoke.

You hit but take the following damage as you hit the barbed devil.

dam: 1d8 + 6 ⇒ (7) + 6 = 13

Even with the massive damage the rogue inflicted the devil is still up.


Evil GM

Actions remaining

Euphemia -
Foe - dazed
Andrea
Orsin

MAP


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 86/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Scroll
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),Resist-Fire Communal(30 points 11 minutes)
Channels 5/6
Bit of Luck 8/8

If the devil becomes a Hedgehog or is otherwise dealt with by Euphemia, Andrea won't do this.

Andrea moves to D7 and uses her scroll of Dismissal on the devil to spare her friends further injury

DC 20 Will save or be returned to home plane.
Spell Resistance if needed.Includes Spell Penetration and favored class bonus: 1d20 + 17 ⇒ (18) + 17 = 35


Evil GM

Spell resistance is needed.

will save: 1d20 + 8 ⇒ (2) + 8 = 10

"Yessssssssssssssssss........" as the devil disappears from the material plane.

20% chance of sending him elsewhere: 1d100 ⇒ 86

He goes back to his plane.

Combat is over.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Was it something I said?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Looks like it was good for him, either that or your BO, Gerard. Let us get back tot he fire and see how the water elementals are doing.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will give Aurelio two taps with the CMW wand

CMW: 2d8 + 3 ⇒ (2, 8) + 3 = 13
CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"I have to admit to feeling deflated. I wasted some perfectly good spells in preparation for that thing." Unwilling to waste the rest of her first minute of flight, Euphemia agrees with Andrea yet again.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

HP: 87/119

Aurelio still looks gray faced from the damage he's taken but nods his thanks to Andrea and Grulio.

My thanks. Devils and shadow demons cavorting around the city with impunity while the forces of order wait inside their huts clutching their skirts. This is no way for a city to live.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea pats Euphemia's shoulder. Aurelio, you should see if you can purchase some healing potions in case I am not nearby enough to heal you.

Andrea gives Aurelio 3 potions of CSW.


Evil GM

Folks begin to pat Andrea on the back for the water elementals which have managed to extinguish the flames. There is still significant damage to the warehouse but all is not lost.

Aurelio would have 3 CSW, 5 CMW,7 CLW potions as freebees.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea shakes hands and kisses babies before turning to the others.

So do we still want to head to the Gargling Gargoyle? I am still feeling confident that I have most of my resources available.

Will head out with the others if they want to go.

[b]I suggest Gerard head inside first to see if there any hellknights hanging around, and keep Frank with him so he can speak with Euphemia.


Evil GM

DMPC checking out the smouldering.

There is no evidence of any hellknight or creature present. Most of the second floor is destroyed it's clear that this was an importer cloth and most of the product is ruined. The first floor has a lot of broken glass and water damage but the foundation is salvageable .

After spending 15 minutes hunting a round the premise you are satisfied it's clear.

-------

There are no other incidents as you make your way to the nearby Gargling Gargoyle. There are a few curious onlookers watching from in front to the establishment as the last bit of smoke lingers.

What are you doing?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

One vote for Gerard and Frank to go scouting first


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I second that. They're hardier and stealthier than the rest of us.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Kissing Phem, Gerard accepts the hedgehog and makes sure he's comfortable. Slipping away, he lopes off half-singing some medley.

Reunited... and it feels so gooood...

Stealth, Guidance: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39
Perception: 1d20 + 16 ⇒ (6) + 16 = 22


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Plus Hide in Plain Sight. :)


Evil GM

As the smoke dies down several patrons make their way back inside. Everyone notices there are a few house guards, and footman hanging around various carriages.

Gerard enter the busy tavern, there are no visible hellknights in the customer area.

Gerard make know: local since you don't have know : nobility. Make it a -2

I need to get the map ready.


Evil GM

Gargling Gargoyle


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The rogue takes in the patrons. Frank... Recognize any of these jokers?

Kn Local: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34


Evil GM

Gerard the tavern gets its namesake for the large stone gargoyle that looms over the front entrance, its mouth and split tongue cleverly designed to siphon rainfall off to either side of the front stoop to provide a dry area even on the wettest days.

This common room is always packed, even in these troubling times, as the nobles and well-to-do merchants take comfort in the familiar trappings and the building’s solid stone walls.

You see Trent Missepi, a young noble. You recall Andrea mentioning saving him from danger about a year ago. You also recognize Theo Libane, the haberdasher, (he has an odd looking boot on his left foot) Orsin buys clothing from, he is sitting with a well dressed one handed man that has an ax leaning against the table.

Gerard make a fame check.


Evil GM

After Frank and Gerard disappear in the tavern what are the rest of you going to do?


No, I don't know any of these jokers of whom you speak. Now, if they had, perhaps, dwelt in a swamp, I might have more familiarity with your targets. I do, however, have animal magnetism. Let us feast our eyes on who comes, Pointy Prince.

Frank sneezes. I am aware of the irony of my using that moniker for you.

Of course, this is all unintelligible to the rogue.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio, having gratefully accepted Andrea's offer of healing potions (because who wouldn't?) will be waiting around with the others looking even more surly than usual.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia sniffs at the air like some sort of wild woman before looking around for the most depressed person she can find.

Perception:1d20 + 15 ⇒ (11) + 15 = 26 or Sense Motive?:1d20 + 1 ⇒ (12) + 1 = 13


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Fame, Andrea... How many points?: 1d20 ⇒ 8

Scratching the top of Frank's head with a finger... If I could understand you, I'd most probably agree... You seem quite reasonable, Frank.


Evil GM

Phem you see a mendicant nearby, looking in the gutters. She looks pretty down and out. She's dirty and bruised from some unknown street battle over scraps.


Evil GM

Aurelio, Andrea, Phem and Orsin you all see a few body guards, carriage drivers and footmen chatting, with an occasional laugh, it's clear that they are waiting on their employers to emerge from the Tavern. There is a mixture of different colors, so they are not from the "same" house or merchant.

Gerard:
You notice one well to do aristocrat looking at you. He doesn't look away when your notice him. He is in C, 9


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Perception: 1d20 + 13 ⇒ (18) + 13 = 31

Aurelio will take the brief respite to look around and try to spot anything suspicious in the area. He pays particular attention to alleyways.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Gerard should have 18 fame points from finishing book 4

Andrea sidles up to the various servants and drivers and integrates herself in with them, looking to see if she can get any info of any new faces showing up at the Gargoyle or if Hellknights have recently been patronizing the place.

Diplomacy: 1d20 + 13 ⇒ (3) + 13 = 16


Evil GM

Aurelio the alleys look clear there is one man standing near the side of the tavern from the looks of it, he is relieving himself. Watching him eh reemerges and joins back up with the other folks laughing.

When circle the alley you can see there are several windows and one door (in the back) as access. Several of the attendants stop talking when you approach. There are a few nods from the guards.

DM roll:

know nobility: 1d20 + 4 ⇒ (17) + 4 = 21

One of the footman stands straight up and brushes his uniform down, "Milord...fine evening, except the smoke." It's clear that he recognizes you or the family crest. That of course, makes everyone else stand up and look your way...nervously.

Gargling Gargoyle


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio nods at the footman politely.

A fine evening indeed. I'm only newly returned to the city, but I've been told the nights have been gotten better recently.

Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13

Tell me, what's been going on in the city of late? You know how some folk are. They'll tell you months of scandal amongst the nobility, but they couldn't tell you if half the city had up and vanished the day before.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Nodding to the observer, Gerard makes his way to the bar... Producing several platinum pieces, he buys the next round for everyone and toasts.

To the Hellknights!


Evil GM

Wide eyed, "Would've be out this time of night 'fore." He looks over at on of the guards. "We were just laughing 'bout that, Milord."

"Well...change bgan t'happen 'bout a year ago. Good and bad. More folks started t' disappear, especially young nobles like me lord, Trent Missepi, snatched one day. till he was saved by some hereos, they be the good the Brotherhood, they be known by."

"Course, ain't been easy. Half the city be blown'd up by the fool mayor and his pet devil." He lowers his voice, [smaller][b]"The Council has been in turmoil and killin' their own and many others and the crimes been rampant."


F Half-Elf Ranger

There is gumbling when Gerard makes his cheer, then but others bang their tankards and goblet on the table. It seems like the room is divided. The bartender looks at the coin, then begins to pour drinks, when she places the coin in the register.

"Careful now with your words." She smiles. "Not all are as thrilled as you are."


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

He responds in confidence. Thrills and chills. You have no idea. You'll protect me, no doubt.

Then louder, another round and toast. To the Brotherhood and taking back the night! Another round! He offers more coin on the counter.

When the sounds die down he asks the barkeep, I heard Hellknights were about of late. You on good terms?

Diplomacy, any bonus for Frank, my wing man?: 1d20 + 7 ⇒ (17) + 7 = 24
Sense Motive: 1d20 + 13 ⇒ (17) + 13 = 30
Perception, Canny Observer: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea helps work the crowd with Aurelio. Well even with all the bad things, the city is still pulling together to fix the damage that has been caused. Why I believe the Brotherhood helped put ff the fire that just happened and has been helping any homeless wee ones find shelter.

Andrea keeps one eye on the doorway of the Gargoyle so Gerard isn't totally alone


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia, meanwhile, approaches the mendicant and attempts to garner permission to help her a little bit. She is, after all, banged up, dirty, and hungry. All of these things could be fixed whilst the others work the crowd.


Frank tries to look cute, but he still has the disadvantage of being a hedgehog in Gerard's interactions.

Aid Another: 1d20 - 2 ⇒ (8) - 2 = 6


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio nods at the words of the footmen.

In a low voice, It's a shame when you can't even trust an honest criminal, isn't it?


Evil GM

There is boot stomping form several folks when Gerard offers his toast toast. The Miseppe boy "Hear, hear to real heroes."

There is eruption of good will within the room as the noble speaks. Gerard you notice the one man, who has not stopped eyeing you is the only one not clapping.

The bartender mentions, "The Hell'yons can be loved and hated."


Evil GM

The beggar extends her frail weathered hand, "Gr'teful fer any 'elp missy."


Evil GM

"Ain't no honest ciminal...milord. Crime's a thieves way and Abadar will teach'em justice soon 'nuf."

-----

There some backslapping when the Brotherhood is mentioned Andrea.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea nods and smiles and moves over to Euphemia, perhaps a little fluffing of reputation by helping out one who lost there home is in order.

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