Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


22,551 to 22,600 of 26,346 << first < prev | 447 | 448 | 449 | 450 | 451 | 452 | 453 | 454 | 455 | 456 | 457 | next > last >>

F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I don't know if my last flex post went through. I was barred from campus today due to a private birthday party and my neighbor's connection is terrible. It doesn't look like it though.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Didn't see any


Evil GM

RD 2:

Initiative:

Gerard -
Orsin -

DC -

Euphemia
Andrea
Daniel


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard tumbles around the enemy... coming up for a stab.

Acrobatics, tumble to (-G,-11) for flank: 1d20 + 24 ⇒ (13) + 24 = 37

atk, dagger +2, wf, aff, courage, flank: 1d20 + 13 + 2 + 1 + 1 + 2 + 2 ⇒ (1) + 13 + 2 + 1 + 1 + 2 + 2 = 22
dmg, dagger +2, aff, courage, sneak: 1d4 + 2 + 1 + 2 + 5d8 ⇒ (3) + 2 + 1 + 2 + (5, 1, 1, 7, 8) = 30
concealment: 1d100 ⇒ 37

Offensive Defense, AC 31 to that enemy.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Roll dex for fumble check


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Dex Fumble: 1d20 + 6 ⇒ (3) + 6 = 9


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Continuing his desperate war aria, Orsin unleashes his anger on the dark creeper at -K,-10, two-handing with his longsword in a full attack.

Attack Roll 1: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29

Damage Roll 1: 1d8 + 19 ⇒ (8) + 19 = 27

Attack Roll 2: 1d20 + 6 + 2 + 2 ⇒ (20) + 6 + 2 + 2 = 30

Damage Roll 2: 1d8 + 19 ⇒ (6) + 19 = 25

Confirmation Roll: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25

Critical Hit Damage: 1d8 + 19 ⇒ (7) + 19 = 26

That's 78 damage if both attacks and the confirmation land. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

[ooc]Might want to get cleave or something. :)


Evil GM

One of Gerard's daggers slips ut of his hand during his tumble, the blade later reappears.

Orsin hits with his attacks rocking the creature, it is ragged looking but up on its feet still.


Evil GM

RD 2: DC

-H, 10 attacks Gerard

att1: 1d20 + 12 ⇒ (3) + 12 = 15;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 84

att1: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d6 + 5 ⇒ (2) + 5 = 7
20% miss: 1d100 ⇒ 69

att2: 1d20 + 7 ⇒ (3) + 7 = 10;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 22

att1: 1d20 + 7 ⇒ (19) + 7 = 26;damage: 1d6 + 5 ⇒ (1) + 5 = 6
20% miss: 1d100 ⇒ 18

The attacks miss Gerard.

-----------------

-k, 10 tries to retaliate on Orsin,

att1: 1d20 + 12 ⇒ (5) + 12 = 17;damage: 1d6 + 5 ⇒ (2) + 5 = 7
20% miss: 1d100 ⇒ 15

att1: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 48

att2: 1d20 + 7 ⇒ (9) + 7 = 16;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 46

att1: 1d20 + 7 ⇒ (14) + 7 = 21;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 31

orsin is hit for 8 HP of damage.
By the way, you did not roll out your 20% miss chance for your last attacks.

-----------
-I, 10 attacks Daniel

att1: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d6 + 5 ⇒ (4) + 5 = 9
20% miss: 1d100 ⇒ 24

att1: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 16

att2: 1d20 + 7 ⇒ (15) + 7 = 22;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 46

att1: 1d20 + 7 ⇒ (1) + 7 = 8;damage: 1d6 + 5 ⇒ (1) + 5 = 6
20% miss: 1d100 ⇒ 55

Daniel you get lucky that the one attack that hit actually misses due to the concealment.

dex check: 1d20 + 7 ⇒ (6) + 7 = 13

------------
While -I, 12 casts deeper darkness.


Female :D Check out my fetching opercles!

Waiting on the BGs. Imma hex these mothertruckers (one at a time). to make them have a heck of a time hitting friendlies.


Evil GM

Ongoing spells int eh room:

Fog Cloud:

A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

Deeper darkness:

This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.

This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.

Goggles of NIght:

The lenses of this item are made of violet crystal.

Even though the lenses are opaque, when placed over the eyes of the wearer, they enable him to see normally and also grant him 60-foot darkvision.

Both lenses must be worn for the magic to be effective.

This room is foggy and dark right now.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea pulls out the scroll of daylight that was given to them as part of the care package and casts it on the doorway at -H,-8


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia delays until there is visibility but evil eyes the first living enemy she sees.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Keep in mind there is a CONTINUAL FLAME on Daniel's, Orsin's swords and two of Gerard's Daggers. Azreal can cast it at will and I have said multiple times he has put it on all weapons. It is a 3rd level spell so should negate the deeper darkness.

Daniel holds his action so Azreal can move forward to use his spell like ability to dispel the dark. The hound moves to the room entry and brings the light.

Daniel retaliates against the DC that just attacked him.
-I,-10
2 hand PA: 1d20 + 16 - 3 ⇒ (20) + 16 - 3 = 33
Damage: 1d8 + 1 + 6 + 9 ⇒ (4) + 1 + 6 + 9 = 20

Confirm Crit?: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
Damage: 1d8 + 1 + 6 + 9 ⇒ (5) + 1 + 6 + 9 = 21

Feeling a mighty cut, he directs the second swing low to Gerard's foe in -H,-10
2nd Iterative: 1d20 + 11 - 3 ⇒ (11) + 11 - 3 = 19
Damage: 1d8 + 1 + 6 + 9 ⇒ (7) + 1 + 6 + 9 = 23

Miss chance 1st <20=miss: 1d100 ⇒ 62

Miss chance 2nd <20=miss: 1d100 ⇒ 81

A brilliant display of swordplay if only his allies could see it, the sound of grunts and the giving resistance of blade through flesh confirming his hits!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Whoops. :p


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Slice them up Daniel! Their kidneys are wide open to Gerard now!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Crap, didn't realize that. Should I roll them out now?

Orsin down to 42 hp.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ahh, good people are awake. 6 pm here.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Orsino 'Orsin' Bessatte wrote:

Crap, didn't realize that. Should I roll them out now?

Orsin down to 42 hp.

Might as well, Probably time to withdraw, Andrea can take your place.


Evil GM

Orsin's missed percentages form last round:

1d100 ⇒ 82
1d100 ⇒ 98

He did not miss in the fog.

----------------
Azrael moves into the room, and Euphemia steps up 5 ft then acts by casting her hex(misfortune?) on -H,10.

Will: 1d20 + 2 ⇒ (16) + 2 = 18

I believe that saved, correct me if I'm wrong.

--------------
Daniel:

Only one of Daniel's attacks hits its target, the creature grunts but is still standing. The blow did not confirm.

They have 24 AC

Map


Evil GM

RD 3:

Initiative:

Gerard -
Orsin -

DC -

Euphemia
Andrea
Daniel

RD 3 Map


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Well, there's good news... With all this fog, we don't have to look at their ugly mugs. Helps a bit with the breath, too.

atk1, dagger +2, wf, aff, courage, flank: 1d20 + 13 + 2 + 6 ⇒ (3) + 13 + 2 + 6 = 24
dmg, dagger +2, aff, courage, sneak: 1d4 + 2 + 3 + 5d8 ⇒ (3) + 2 + 3 + (5, 4, 6, 8, 8) = 39
concealment, 20: 1d100 ⇒ 84

atk2, dagger +2, wf, aff, courage, flank: 1d20 + 8 + 2 + 6 ⇒ (8) + 8 + 2 + 6 = 24
dmg, dagger +2, aff, courage, sneak: 1d4 + 2 + 3 + 5d8 ⇒ (2) + 2 + 3 + (7, 1, 3, 8, 4) = 30
concealment, 20: 1d100 ⇒ 71

The dude between Gerard and Daniel, if he falls... 5ft step for more flanking.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The 5ft step can/may occur between iteratives/attacks.


Evil GM

Gerard the creature dies after your second attack, the explosion shines...

Everyone in the room and Euphemia/Frank in the doorway need to make DC 16 reflex save for half damage.

fire: 4d6 ⇒ (3, 1, 6, 4) = 14


Evil GM

Yes a 5 ft can occur between attacks but in this case, it would be a the end since the second attack did it in.


Evil GM

RD 3 MAP UPDATE


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

0217 bubby wanted a milk.
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Orsin, get back here so I can take care of you.


Evil GM

RD 3: DMPC Orsin

The bard continues his desperate war aria, Orsin unleashes his anger on the dark creeper at -K,-10, two-handing with his longsword in a full attack.

Attack Roll 1: 1d20 + 11 ⇒ (11) + 11 = 22;Damage Roll 1: 1d8 + 19 ⇒ (6) + 19 = 25
miss chance: 1d100 ⇒ 72

Attack Roll 2: 1d20 + 11 ⇒ (6) + 11 = 17;Damage Roll 1: 1d8 + 19 ⇒ (5) + 19 = 24
miss chance: 1d100 ⇒ 69

Both attacks miss.


Evil GM

RD 3: Dark Creepers

-k, 10 tries to retaliate on Orsin,

att1: 1d20 + 12 ⇒ (17) + 12 = 29;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 23

att1: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 32

att2: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 22

att12: 1d20 + 12 ⇒ (18) + 12 = 30;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 40

Orsin takes 21 HP of damage.

-----------
-I, 10 attacks Daniel

att1: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d6 + 5 ⇒ (1) + 5 = 6
20% miss: 1d100 ⇒ 10

att1: 1d20 + 12 ⇒ (16) + 12 = 28;damage: 1d6 + 5 ⇒ (4) + 5 = 9
20% miss: 1d100 ⇒ 64

att2: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d6 + 5 ⇒ (4) + 5 = 9
20% miss: 1d100 ⇒ 28

att12: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d6 + 5 ⇒ (2) + 5 = 7
20% miss: 1d100 ⇒ 92

NO need to roll out the crit, since it is in the missed chance.

Does the 28 hit for 9 HP?
----
The creature in -I, -12 attacks Gerard,

att1: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 62

att1: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 12

att2: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 72

att12: 1d20 + 12 ⇒ (16) + 12 = 28;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 65

Looks like the attacks missed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't they have AC 24 so Orsin's attacks should have hit.

HP 76/76
Current Saves: F12R5W115
AC: 31/T19/FF31
In hands: Wooden shield+2,Long sword +2
Current BaB: +8/+3
Spells in Effect:Vindicator's Shield (+7 AC until struck or 24 hours pass)
Channels 4/6

Andrea moves to -h,-3 and channels, letting her Healing energy wash over Orsin,Daniel Euphemia and Frank

Can't wait for my selective channeling to kick in

Channel heal: 7d6 ⇒ (1, 1, 2, 1, 2, 2, 1) = 10 <====Is this thing serious? This is why channeling stinks
3/6 left

Euphemia! Orsin needs some healing!


Evil GM

Andrea, He rolled 22 and 17. I think you looked at his damage dice.


Evil GM

DMPC earlier Reflex saves:

Euphemia: 1d20 + 7 ⇒ (13) + 7 = 20

Euphemia you can figure out Frank's save.

Orsin: 1d20 + 9 ⇒ (6) + 9 = 15

Gerard: 1d20 + 15 ⇒ (16) + 15 = 31

DC 16
14HP of damage/7 with successful save.


Evil GM

By my math Orsin took 21 HP of damage from the attack and 14 HP of fire damage when the creature exploded earlier, so he should be down to 7 HP before Andrea channels 10 HP of healing.

Remember you can't see Orsin, he is inside a fog cloud ,so the channel was a smart move.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

28 hit Gerard for 11, deducted.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel is within ten feet of Azreal's CONTINUAL MAGIC CIRCLE VS EVIL. So my AC is 28 vs these guys. So the one attack hits for 9, then Andrea channeled for 10

Daniel steps to H 10 to pair with the houndFlank Him! .

As the hound disappears to the flank, Daniel steps to J10 and Attacks I10
2 hand PA, Flank: 1d20 + 16 - 3 + 2 ⇒ (9) + 16 - 3 + 2 = 24
Damage: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
20% miss: 1d100 ⇒ 21

Seeing a foe behind him (Daniel himself was flanked he uses WEAPON MASTER for Cleave and follows through to K10

2 hand PA, Flank: 1d20 + 16 - 3 + 2 ⇒ (13) + 16 - 3 + 2 = 28
Damage: 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18
20% miss: 1d100 ⇒ 79
Get back Orsin


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps Daniel can give Orsin a little lay on hands before the next creeper goes boom.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound steps to H 10 and Attacks with his Greatsword.

2 hand PA, flank: 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10
Damage: 2d6 + 3 + 4 ⇒ (4, 5) + 3 + 4 = 16
20% miss: 1d100 ⇒ 22

2 hand PA,flank: 1d20 + 4 - 2 + 2 ⇒ (17) + 4 - 2 + 2 = 21
Damage: 2d6 + 3 + 4 ⇒ (3, 1) + 3 + 4 = 11
20% miss: 1d100 ⇒ 31


Evil GM

Roll a dex check for Azreal to see if he dropped his sword.


Evil GM

Andrea just checking that you are moving to -h,-3 is that correct? Moving there is not going to accomplish the healing you are seeking to do.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Dex: 1d20 ⇒ 3


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well it is 30' range on healing, if I move closer, I heal the Dark Creepers. Since the doors are open, the energy flows through and encompasses our allies.


Evil GM

Clank the hound's greatsword clatters to the ground.


Evil GM
Andrea1 wrote:
Well it is 30' range on healing, if I move closer, I heal the Dark Creepers. Since the doors are open, the energy flows through and encompasses our allies.

Here is a 30 ft template based on -H,-3. You won't heal Orsin.

template Map

Are you sure that is where you want to move?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

-H,-4 Then, that should allow me to get Orsin,Daniel,Azreal and Euphemia


Evil GM

Updated Map with Andrea's channel


Evil GM

Daniel steps to -J,-10 and attacks the creature he flanks with Azreal. He hits for 31 HP but the creature is still sturdy on it's feet.


Evil GM

It's foggy in the room, if Euphemia logs on she can take her RD 3 turn. Does anyone have an act you would suggest with her character.

RD 4:

Initiative:

Gerard -
Orsin -

DC -

Euphemia
Andrea
Daniel

RD 4 Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Orsin needs to exit the room and she can heal him.

22,551 to 22,600 of 26,346 << first < prev | 447 | 448 | 449 | 450 | 451 | 452 | 453 | 454 | 455 | 456 | 457 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.