
Gerard Nisroc |

Gerard tumbles around the enemy... coming up for a stab.
Acrobatics, tumble to (-G,-11) for flank: 1d20 + 24 ⇒ (13) + 24 = 37
atk, dagger +2, wf, aff, courage, flank: 1d20 + 13 + 2 + 1 + 1 + 2 + 2 ⇒ (1) + 13 + 2 + 1 + 1 + 2 + 2 = 22
dmg, dagger +2, aff, courage, sneak: 1d4 + 2 + 1 + 2 + 5d8 ⇒ (3) + 2 + 1 + 2 + (5, 1, 1, 7, 8) = 30
concealment: 1d100 ⇒ 37
Offensive Defense, AC 31 to that enemy.

Orsino 'Orsin' Bessatte |

Continuing his desperate war aria, Orsin unleashes his anger on the dark creeper at -K,-10, two-handing with his longsword in a full attack.
Attack Roll 1: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29
Damage Roll 1: 1d8 + 19 ⇒ (8) + 19 = 27
Attack Roll 2: 1d20 + 6 + 2 + 2 ⇒ (20) + 6 + 2 + 2 = 30
Damage Roll 2: 1d8 + 19 ⇒ (6) + 19 = 25
Confirmation Roll: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
Critical Hit Damage: 1d8 + 19 ⇒ (7) + 19 = 26
That's 78 damage if both attacks and the confirmation land. :)

baldwin the merciful |

RD 2: DC
-H, 10 attacks Gerard
att1: 1d20 + 12 ⇒ (3) + 12 = 15;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 84
att1: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d6 + 5 ⇒ (2) + 5 = 7
20% miss: 1d100 ⇒ 69
att2: 1d20 + 7 ⇒ (3) + 7 = 10;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 22
att1: 1d20 + 7 ⇒ (19) + 7 = 26;damage: 1d6 + 5 ⇒ (1) + 5 = 6
20% miss: 1d100 ⇒ 18
The attacks miss Gerard.
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-k, 10 tries to retaliate on Orsin,
att1: 1d20 + 12 ⇒ (5) + 12 = 17;damage: 1d6 + 5 ⇒ (2) + 5 = 7
20% miss: 1d100 ⇒ 15
att1: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 48
att2: 1d20 + 7 ⇒ (9) + 7 = 16;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 46
att1: 1d20 + 7 ⇒ (14) + 7 = 21;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 31
orsin is hit for 8 HP of damage.
By the way, you did not roll out your 20% miss chance for your last attacks.
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-I, 10 attacks Daniel
att1: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d6 + 5 ⇒ (4) + 5 = 9
20% miss: 1d100 ⇒ 24
att1: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 16
att2: 1d20 + 7 ⇒ (15) + 7 = 22;damage: 1d6 + 5 ⇒ (3) + 5 = 8
20% miss: 1d100 ⇒ 46
att1: 1d20 + 7 ⇒ (1) + 7 = 8;damage: 1d6 + 5 ⇒ (1) + 5 = 6
20% miss: 1d100 ⇒ 55
Daniel you get lucky that the one attack that hit actually misses due to the concealment.
dex check: 1d20 + 7 ⇒ (6) + 7 = 13
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While -I, 12 casts deeper darkness.

baldwin the merciful |

Ongoing spells int eh room:
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.
This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.
The lenses of this item are made of violet crystal.
Even though the lenses are opaque, when placed over the eyes of the wearer, they enable him to see normally and also grant him 60-foot darkvision.
Both lenses must be worn for the magic to be effective.
This room is foggy and dark right now.

Daniel Arrisen |

Keep in mind there is a CONTINUAL FLAME on Daniel's, Orsin's swords and two of Gerard's Daggers. Azreal can cast it at will and I have said multiple times he has put it on all weapons. It is a 3rd level spell so should negate the deeper darkness.
Daniel holds his action so Azreal can move forward to use his spell like ability to dispel the dark. The hound moves to the room entry and brings the light.
Daniel retaliates against the DC that just attacked him.
-I,-10
2 hand PA: 1d20 + 16 - 3 ⇒ (20) + 16 - 3 = 33
Damage: 1d8 + 1 + 6 + 9 ⇒ (4) + 1 + 6 + 9 = 20
Confirm Crit?: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
Damage: 1d8 + 1 + 6 + 9 ⇒ (5) + 1 + 6 + 9 = 21
Feeling a mighty cut, he directs the second swing low to Gerard's foe in -H,-10
2nd Iterative: 1d20 + 11 - 3 ⇒ (11) + 11 - 3 = 19
Damage: 1d8 + 1 + 6 + 9 ⇒ (7) + 1 + 6 + 9 = 23
Miss chance 1st <20=miss: 1d100 ⇒ 62
Miss chance 2nd <20=miss: 1d100 ⇒ 81
A brilliant display of swordplay if only his allies could see it, the sound of grunts and the giving resistance of blade through flesh confirming his hits!

baldwin the merciful |

Orsin's missed percentages form last round:
1d100 ⇒ 82
1d100 ⇒ 98
He did not miss in the fog.
----------------
Azrael moves into the room, and Euphemia steps up 5 ft then acts by casting her hex(misfortune?) on -H,10.
Will: 1d20 + 2 ⇒ (16) + 2 = 18
I believe that saved, correct me if I'm wrong.
--------------
Daniel:
Only one of Daniel's attacks hits its target, the creature grunts but is still standing. The blow did not confirm.
They have 24 AC

Gerard Nisroc |

Well, there's good news... With all this fog, we don't have to look at their ugly mugs. Helps a bit with the breath, too.
atk1, dagger +2, wf, aff, courage, flank: 1d20 + 13 + 2 + 6 ⇒ (3) + 13 + 2 + 6 = 24
dmg, dagger +2, aff, courage, sneak: 1d4 + 2 + 3 + 5d8 ⇒ (3) + 2 + 3 + (5, 4, 6, 8, 8) = 39
concealment, 20: 1d100 ⇒ 84
atk2, dagger +2, wf, aff, courage, flank: 1d20 + 8 + 2 + 6 ⇒ (8) + 8 + 2 + 6 = 24
dmg, dagger +2, aff, courage, sneak: 1d4 + 2 + 3 + 5d8 ⇒ (2) + 2 + 3 + (7, 1, 3, 8, 4) = 30
concealment, 20: 1d100 ⇒ 71
The dude between Gerard and Daniel, if he falls... 5ft step for more flanking.

baldwin the merciful |

RD 3: DMPC Orsin
The bard continues his desperate war aria, Orsin unleashes his anger on the dark creeper at -K,-10, two-handing with his longsword in a full attack.
Attack Roll 1: 1d20 + 11 ⇒ (11) + 11 = 22;Damage Roll 1: 1d8 + 19 ⇒ (6) + 19 = 25
miss chance: 1d100 ⇒ 72
Attack Roll 2: 1d20 + 11 ⇒ (6) + 11 = 17;Damage Roll 1: 1d8 + 19 ⇒ (5) + 19 = 24
miss chance: 1d100 ⇒ 69
Both attacks miss.

baldwin the merciful |

RD 3: Dark Creepers
-k, 10 tries to retaliate on Orsin,
att1: 1d20 + 12 ⇒ (17) + 12 = 29;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 23
att1: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 32
att2: 1d20 + 12 ⇒ (6) + 12 = 18;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 22
att12: 1d20 + 12 ⇒ (18) + 12 = 30;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 40
Orsin takes 21 HP of damage.
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-I, 10 attacks Daniel
att1: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d6 + 5 ⇒ (1) + 5 = 6
20% miss: 1d100 ⇒ 10
att1: 1d20 + 12 ⇒ (16) + 12 = 28;damage: 1d6 + 5 ⇒ (4) + 5 = 9
20% miss: 1d100 ⇒ 64
att2: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d6 + 5 ⇒ (4) + 5 = 9
20% miss: 1d100 ⇒ 28
att12: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d6 + 5 ⇒ (2) + 5 = 7
20% miss: 1d100 ⇒ 92
NO need to roll out the crit, since it is in the missed chance.
Does the 28 hit for 9 HP?
----
The creature in -I, -12 attacks Gerard,
att1: 1d20 + 12 ⇒ (4) + 12 = 16;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 62
att1: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d6 + 5 ⇒ (5) + 5 = 10
20% miss: 1d100 ⇒ 12
att2: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 72
att12: 1d20 + 12 ⇒ (16) + 12 = 28;damage: 1d6 + 5 ⇒ (6) + 5 = 11
20% miss: 1d100 ⇒ 65
Looks like the attacks missed.

Andrea1 |

Don't they have AC 24 so Orsin's attacks should have hit.
HP 76/76
Current Saves: F12R5W115
AC: 31/T19/FF31
In hands: Wooden shield+2,Long sword +2
Current BaB: +8/+3
Spells in Effect:Vindicator's Shield (+7 AC until struck or 24 hours pass)
Channels 4/6
Andrea moves to -h,-3 and channels, letting her Healing energy wash over Orsin,Daniel Euphemia and Frank
Can't wait for my selective channeling to kick in
Channel heal: 7d6 ⇒ (1, 1, 2, 1, 2, 2, 1) = 10 <====Is this thing serious? This is why channeling stinks
3/6 left
Euphemia! Orsin needs some healing!

Daniel Arrisen |

Daniel is within ten feet of Azreal's CONTINUAL MAGIC CIRCLE VS EVIL. So my AC is 28 vs these guys. So the one attack hits for 9, then Andrea channeled for 10
Daniel steps to H 10 to pair with the houndFlank Him! .
As the hound disappears to the flank, Daniel steps to J10 and Attacks I10
2 hand PA, Flank: 1d20 + 16 - 3 + 2 ⇒ (9) + 16 - 3 + 2 = 24
Damage: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
20% miss: 1d100 ⇒ 21
Seeing a foe behind him (Daniel himself was flanked he uses WEAPON MASTER for Cleave and follows through to K10
2 hand PA, Flank: 1d20 + 16 - 3 + 2 ⇒ (13) + 16 - 3 + 2 = 28
Damage: 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18
20% miss: 1d100 ⇒ 79
Get back Orsin

Azreal. |

The hound steps to H 10 and Attacks with his Greatsword.
2 hand PA, flank: 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10
Damage: 2d6 + 3 + 4 ⇒ (4, 5) + 3 + 4 = 16
20% miss: 1d100 ⇒ 22
2 hand PA,flank: 1d20 + 4 - 2 + 2 ⇒ (17) + 4 - 2 + 2 = 21
Damage: 2d6 + 3 + 4 ⇒ (3, 1) + 3 + 4 = 11
20% miss: 1d100 ⇒ 31

baldwin the merciful |

baldwin the merciful |