Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Remembers to kiss Phem... It's alright, love.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Looking a little battered them Phem. Potion?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel continues to eye the man coldly. He would remove his thumb were he the only one here. Thank fully his allies were of a similar heart to him and were prepared to be merciful. He prayed this thief would not make them pay for their kindness later.

When we are done, this organization could well be yours, Gerard. I hope this man could prove worthy of your kindness.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia lets the kiss be a light thing momentarily, but then suddenly lunges for a moment of surprising passion to check that Gerard is still on top of his game. Once thusly satisfied, she makes her basic intonation and places her right palm on the rogue's head.

The guidance aforementioned.
This done, she blinks at Andrea.
She is, in fact, at 53.
"This is mostly superficial, but it would still be beneficial for me to partake. Thank you."

And we've all gained like a bajillion potions since then, too. I have to remember if we've gained any of the least potent variety. CLW.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yep, gained two from the two hangmen. Chugalug one down.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Clw:1d8 + 1 ⇒ (8) + 1 = 9
Euphemia quickly quaffs the liquid from a phial and blinks at its potency.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I hope Frank is ok, there is one for him as well if need be.


Edit: Between improved evasion and your earlier channel, he's fine.
An unscathed Frank, feeling only a little empathic pull, yawns from his position hugging Andrea's left ankle.
We must give thanks to Sinishakti that we have yet been spared today, Mistress. I would be obliged if you would remind me to remind you.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia flares her nostrils and smiles.
Ah. That is not how reminders are supposed to function, Frank.
"He's fine, Andrea, albeit a bit silly."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea smiles. We must get him something special when we can. Perhaps a new bed and magically refreshing food bowl.


Evil GM

I was assuming if you all took as many potions in that 30 to 60 minutes of time to get yourselves up to 100% health. Daniel your strength, if you had any remaining loss, would have come back in that time period.

Gerard and Phem release each other, the the rogue turns to head down the stairs. Daniel swaying eagerly to follow..

Stairs descend from the upper floor to this chamber holding two tables and a scattering of chairs. A single brazier smolders in one corner, giving off only minimal light and doing little to cover the reek of curdled milk and unwashed bodies that fills the chamber.

Gerard I noted your 27 perception check but can you make stealth check for me?

Gerard:

This stuffy room has been taken over by a force of four dark creeper footpads led by a dark stalker guildsman.

DM rolls:

perception DC1: 1d20 + 13 ⇒ (19) + 13 = 32
perception DC2: 1d20 + 13 ⇒ (11) + 13 = 24
perception DC3: 1d20 + 13 ⇒ (4) + 13 = 17
perception DC4: 1d20 + 13 ⇒ (14) + 13 = 27
perception DCG: 1d20 + 16 ⇒ (11) + 16 = 27

Daniel and Andrea since your next in order to descend make perception and steath check for me.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Stealth, guidance: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Haven't been keeping track, have both variety of dark folk been caught flat-footed by Gerard, previously? And therefore susceptible to sneak damage?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perception: 1d20 + 15 ⇒ (10) + 15 = 25

Andrea's increasingly sharp eyes might pick out something.

Stealth: 1d20 - 3 ⇒ (11) - 3 = 8
CLANK CLANK CLANK


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia doesn't immediately follow, but does quietly put a hand to her forehead in exasperation.


Evil GM

Gerard what you have faced so far you've been able to catch them FF.

Gerard has a surprise round action. Give me a few minutes to get a map up.


Evil GM

MAP Surprise Round


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Stepping to get a bead on the leader... (5ft to K12).

surprise atk G, dist dagger +2, wf, pbs, aff, firebrand: 1d20 + 13 + 2 + 1 + 1 + 1 ⇒ (11) + 13 + 2 + 1 + 1 + 1 = 29
dmg, dist dagger +2, pbs, sneak: 1d4 + 2 + 1 + 5d8 ⇒ (3) + 2 + 1 + (5, 5, 8, 4, 6) = 34

Azreal! Need you!


Evil GM

Initiative:

Andrea: 1d20 + 0 ⇒ (13) + 0 = 13
Orsin: 1d20 + 2 ⇒ (12) + 2 = 14
Daniel: 1d20 + 2 ⇒ (13) + 2 = 15
Euphemia: 1d20 + 4 ⇒ (7) + 4 = 11
Gerard: 1d20 + 7 ⇒ (10) + 7 = 17
Gerard with tactian ability : 1d20 + 7 ⇒ (7) + 7 = 14
DC: 1d20 + 9 ⇒ (13) + 9 = 22
leader: 1d20 + 7 ⇒ (9) + 7 = 16

Initiative:

DC
Gerard
Leader
Daniel
Orsin
Andrea
Euphemia


Evil GM

Gerard's blade strikes home.


Evil GM

RD 1: Two DC take 5 ft steps while another moves 10 feet drawing an AOO from Gerard.

DC 1, -k,13
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22;damage: 1d3 + 3 ⇒ (2) + 3 = 5
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30;damage: 1d3 + 3 ⇒ (2) + 3 = 5

DC2, -k,11 (this is the one Gerard gets an AOO on)
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21;damage: 1d3 + 3 ⇒ (3) + 3 = 6
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17;damage: 1d3 + 3 ⇒ (2) + 3 = 5

DC3, -J,12
daggers, TWF: 1d20 + 9 ⇒ (16) + 9 = 25;damage: 1d3 + 3 ⇒ (1) + 3 = 4
daggers, TWF: 1d20 + 9 ⇒ (6) + 9 = 15;damage: 1d3 + 3 ⇒ (3) + 3 = 6

Looks like I forgot to add one to the map, so I'm just dropping him from this battle.

RD 1

Confirming critical:

daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25;damage: 1d3 + 3 ⇒ (2) + 3 = 5

I need a fort save DC 15 for each one that hits


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard's hit by DC1, atk2... Any poison? Did they create darkness? What's the point of googles if they ain't dark? LOL. Gerard skips the AoO, focusing on the leader.

Fortitude: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard steps between the creepers, towards the leader.

atk, mith dagger +1, wf, pbs, aff, rapid, vs flat-footed: 1d20 + 13 + 1 + 1 + 1 + 1 - 2 ⇒ (16) + 13 + 1 + 1 + 1 + 1 - 2 = 31
dmg, mith dagger +1, pbs, aff, sneak: 1d4 + 1 + 1 + 1 + 5d8 ⇒ (1) + 1 + 1 + 1 + (2, 8, 3, 8, 2) = 27

atk, mith dagger +1, wf, pbs, aff, rapid, vs flat-footed: 1d20 + 13 + 1 + 1 + 1 + 1 - 2 ⇒ (14) + 13 + 1 + 1 + 1 + 1 - 2 = 29
dmg, mith dagger +1, pbs, aff, sneak: 1d4 + 1 + 1 + 1 + 5d8 ⇒ (4) + 1 + 1 + 1 + (4, 6, 8, 7, 6) = 38

atk, dist dagger +2, wf, pbs, aff, rapid, vs flat-footed: 1d20 + 8 + 2 + 1 + 1 + 1 - 2 ⇒ (13) + 8 + 2 + 1 + 1 + 1 - 2 = 24
dmg, dist dagger +2, pbs, aff, sneak: 1d4 + 2 + 1 + 1 + 5d8 ⇒ (3) + 2 + 1 + 1 + (2, 4, 1, 3, 4) = 21

Gerard draws 2 AoOs (range atk from threatened square), does 90hp additional damage on leader. Also, they can't flank Gerard, but the one attack hit his AC26, no crit. 5hp damage to Gerard.

The Reflex, as needed: 1d20 + 15 ⇒ (16) + 15 = 31


Evil GM

No darkness yet...caught them by surprise this round. The poison does not effect you. IC they did not know they could not flank you.

AOO:

daggers: 1d20 + 11 ⇒ (8) + 11 = 19;damage: 1d3 + 3 ⇒ (2) + 3 = 5

daggers: 1d20 + 11 ⇒ (20) + 11 = 31;damage: 1d3 + 3 ⇒ (3) + 3 = 6

Plus fort Save DC 15

Confirming Crit:

daggers: 1d20 + 11 ⇒ (10) + 11 = 21;damage: 1d3 + 3 ⇒ (3) + 3 = 6

RD 1: Leader

dead.


Evil GM

RD 1: actions remaining

Daniel
Orsin
Andrea
Euphemia


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Make way for the paladin train, Toot! Toot!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia enters the room at the hind if allowed and simply glares at one of the dark creepers if they remain, willing its head to pop off or something.
Evil Eye hex on whatever's left. DC 20 negates the penalty to attack rolls.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin seeing his ally in peril, as usual simply charges to -k 10 and smashes down.

IMOEDAE!

Charge, Flank, PA: 1d20 + 18 + 2 + 2 - 3 ⇒ (20) + 18 + 2 + 2 - 3 = 39
2 Hand PA: 1d8 + 3 + 6 + 9 ⇒ (8) + 3 + 6 + 9 = 26

confirm crit? : 1d20 + 18 + 2 + 2 - 3 ⇒ (14) + 18 + 2 + 2 - 3 = 33
2 Hand PA: 1d8 + 3 + 6 + 9 ⇒ (8) + 3 + 6 + 9 = 26

He swings with such force he almost cleaves the Dark rogue in two.

Reflex vs explosion: 1d20 + 10 ⇒ (7) + 10 = 17


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal simply follows right behind the paladin and seeing the remaining enemy, teleports to -I 12 to provide a flank for Gerard.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin moves to -K,9, following up behind Daniel, and begins to inspire courage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea stays put, allowing Euphemia to pass if she wishes since there is a clog of allies on the stairs.


Evil GM

Daniel's action destroys the first foe which explodes in a ball of flame casuing,

damage: 2d6 ⇒ (5, 5) = 10

DC 14 Reflex for anyone within 15 feet.
Daniel, Orsin, Gerard, Phem

Map

DC saves:
save: 1d20 + 9 ⇒ (17) + 9 = 26
save: 1d20 + 9 ⇒ (8) + 9 = 17


Evil GM

Orsin inspired courage last round so add your bonuses.

RD 2:
Initiative:

DC
Gerard
Leader -dead
Daniel
Orsin
Andrea
Euphemia


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Going to bed so will post action now. Modify as needed

The paladin steps to J11 and attacks.
1st Iterative, Inspired, PA: 1d20 + 18 + 2 - 3 ⇒ (6) + 18 + 2 - 3 = 23
2 hand PA: 1d8 + 3 + 6 + 2 + 9 ⇒ (6) + 3 + 6 + 2 + 9 = 26

2nd Iterative, Inspired, PA: 1d20 + 13 + 2 - 3 ⇒ (14) + 13 + 2 - 3 = 26
2 hand PA: 1d8 + 3 + 6 + 2 + 9 ⇒ (4) + 3 + 6 + 2 + 9 = 24


Evil GM

RD 2: DC

DC 1, -k,13 steps to J,13 and attacks Azreal
daggers, TWF: 1d20 + 9 ⇒ (19) + 9 = 28;damage: 1d3 + 3 ⇒ (2) + 3 = 5
daggers, TWF: 1d20 + 9 ⇒ (16) + 9 = 25;damage: 1d3 + 3 ⇒ (3) + 3 = 6

DC2, -k,11 turns and attacks Azreal
daggers, TWF: 1d20 + 9 ⇒ (7) + 9 = 16;damage: 1d3 + 3 ⇒ (1) + 3 = 4
daggers, TWF: 1d20 + 9 ⇒ (3) + 9 = 12;damage: 1d3 + 3 ⇒ (2) + 3 = 5

The poison on the blades has been either scrapped off or rubbed off now, so not more fort saves.

Confirming Critical:

daggers, TWF: 1d20 + 9 ⇒ (1) + 9 = 10;damage: 1d3 + 3 ⇒ (3) + 3 = 6

Azreal takes 11 HP of damage for the dark creture.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Pick on the Archon... How rude.

Gerard punishes his flanked opponent.

atk1, dist dagger +2, wf, aff, inspire, flank: 1d20 + 13 + 2 + 1 + 1 + 2 + 2 ⇒ (6) + 13 + 2 + 1 + 1 + 2 + 2 = 27
dmg, dist dagger +2, aff, inspire, sneak: 1d4 + 2 + 1 + 2 + 5d8 ⇒ (1) + 2 + 1 + 2 + (2, 8, 3, 2, 5) = 26

atk2, dist dagger +2, wf, aff, inspire, flank: 1d20 + 8 + 2 + 1 + 1 + 2 + 2 ⇒ (12) + 8 + 2 + 1 + 1 + 2 + 2 = 28
dmg, dist dagger +2, aff, inspire, sneak: 1d4 + 2 + 1 + 2 + 5d8 ⇒ (4) + 2 + 1 + 2 + (2, 6, 4, 8, 5) = 34


Evil GM

The creature explodes with Gerard's attack,

damage: 2d6 ⇒ (5, 3) = 8
Reflex save DC 14 for Gerard, Azreal, Daniel (you owe 2 saves actually).

save: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Reflex: 1d20 + 15 ⇒ (15) + 15 = 30


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

DR for Azreal apply? DR 10/evil


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Should do. 1 hp from the blades and ref for damage
Reflex: 1d20 + 10 ⇒ (9) + 10 = 19 (5 damage)
Reflex: 1d20 + 10 ⇒ (6) + 10 = 16 (4 damage)

Azreal:
Reflex: 1d20 + 7 ⇒ (3) + 7 = 10 (8 Damage)


Evil GM

I don't think DR would apply with the explosion. Although I could be wrong.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

DR does not apply to energy damage


Evil GM

Gerard killed hte creature that Daniel was to attack so I'm moving him to -J,12 and he will attack -K,13

He hits for 26 points of damage on -K,13. The creature is still up.

UPdated Map

Is Azreal going to act?

Remainder of RD 2 actions:

Orsin
Andrea
Euphemia


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea hears and sees the explosions going on downstairs. How is everyone? Come back to me if you are hurt!


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal steps to the side and engaged the final rogue with ferocity.

Greatsword 1, Inspired: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12
damage: 2d6 + 3 + 2 + 6 ⇒ (2, 5) + 3 + 2 + 6 = 18

Greatsword 2, Inspired: 1d20 + 4 + 2 - 2 ⇒ (20) + 4 + 2 - 2 = 24
damage: 2d6 + 3 + 2 + 6 ⇒ (1, 3) + 3 + 2 + 6 = 15

Greatsword Crit?: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20
damage: 2d6 + 3 + 2 + 6 ⇒ (3, 6) + 3 + 2 + 6 = 20

Did the thing save vs the AURA OF MENACE?

Fall Villain


Evil GM

will save: 1d20 + 2 ⇒ (4) + 2 = 6

there is an explosion,

explosion, DC 14 Reflex save: 2d6 ⇒ (4, 2) = 6

Gerard, Daniel, Azreal


Evil GM

The room is a scorched mess now that the darkcreepers have exploded. The reek of filth fills the room, there are tables and a scattering chairs which are scorched now. There is nothing of value in the room.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

just what were those things? I don't recognize them as any undead or planar being.


Evil GM

Updated Map

Your examination of the room reveals only one door which is on the south wall.

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