
Daniel Arrisen |

Daniel continues to eye the man coldly. He would remove his thumb were he the only one here. Thank fully his allies were of a similar heart to him and were prepared to be merciful. He prayed this thief would not make them pay for their kindness later.
When we are done, this organization could well be yours, Gerard. I hope this man could prove worthy of your kindness.

Euphemia di Nereis |

Euphemia lets the kiss be a light thing momentarily, but then suddenly lunges for a moment of surprising passion to check that Gerard is still on top of his game. Once thusly satisfied, she makes her basic intonation and places her right palm on the rogue's head.
The guidance aforementioned.
This done, she blinks at Andrea.
She is, in fact, at 53.
"This is mostly superficial, but it would still be beneficial for me to partake. Thank you."
And we've all gained like a bajillion potions since then, too. I have to remember if we've gained any of the least potent variety. CLW.

Frank the Hedgehog |

Edit: Between improved evasion and your earlier channel, he's fine.
An unscathed Frank, feeling only a little empathic pull, yawns from his position hugging Andrea's left ankle.
We must give thanks to Sinishakti that we have yet been spared today, Mistress. I would be obliged if you would remind me to remind you.

baldwin the merciful |

I was assuming if you all took as many potions in that 30 to 60 minutes of time to get yourselves up to 100% health. Daniel your strength, if you had any remaining loss, would have come back in that time period.
Gerard and Phem release each other, the the rogue turns to head down the stairs. Daniel swaying eagerly to follow..
Stairs descend from the upper floor to this chamber holding two tables and a scattering of chairs. A single brazier smolders in one corner, giving off only minimal light and doing little to cover the reek of curdled milk and unwashed bodies that fills the chamber.
Gerard I noted your 27 perception check but can you make stealth check for me?
This stuffy room has been taken over by a force of four dark creeper footpads led by a dark stalker guildsman.
perception DC1: 1d20 + 13 ⇒ (19) + 13 = 32
perception DC2: 1d20 + 13 ⇒ (11) + 13 = 24
perception DC3: 1d20 + 13 ⇒ (4) + 13 = 17
perception DC4: 1d20 + 13 ⇒ (14) + 13 = 27
perception DCG: 1d20 + 16 ⇒ (11) + 16 = 27
Daniel and Andrea since your next in order to descend make perception and steath check for me.

Gerard Nisroc |

Stepping to get a bead on the leader... (5ft to K12).
surprise atk G, dist dagger +2, wf, pbs, aff, firebrand: 1d20 + 13 + 2 + 1 + 1 + 1 ⇒ (11) + 13 + 2 + 1 + 1 + 1 = 29
dmg, dist dagger +2, pbs, sneak: 1d4 + 2 + 1 + 5d8 ⇒ (3) + 2 + 1 + (5, 5, 8, 4, 6) = 34
Azreal! Need you!

baldwin the merciful |

Andrea: 1d20 + 0 ⇒ (13) + 0 = 13
Orsin: 1d20 + 2 ⇒ (12) + 2 = 14
Daniel: 1d20 + 2 ⇒ (13) + 2 = 15
Euphemia: 1d20 + 4 ⇒ (7) + 4 = 11
Gerard: 1d20 + 7 ⇒ (10) + 7 = 17
Gerard with tactian ability : 1d20 + 7 ⇒ (7) + 7 = 14
DC: 1d20 + 9 ⇒ (13) + 9 = 22
leader: 1d20 + 7 ⇒ (9) + 7 = 16
Initiative:
DC
Gerard
Leader
Daniel
Orsin
Andrea
Euphemia

baldwin the merciful |

RD 1: Two DC take 5 ft steps while another moves 10 feet drawing an AOO from Gerard.
DC 1, -k,13
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22;damage: 1d3 + 3 ⇒ (2) + 3 = 5
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30;damage: 1d3 + 3 ⇒ (2) + 3 = 5
DC2, -k,11 (this is the one Gerard gets an AOO on)
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21;damage: 1d3 + 3 ⇒ (3) + 3 = 6
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17;damage: 1d3 + 3 ⇒ (2) + 3 = 5
DC3, -J,12
daggers, TWF: 1d20 + 9 ⇒ (16) + 9 = 25;damage: 1d3 + 3 ⇒ (1) + 3 = 4
daggers, TWF: 1d20 + 9 ⇒ (6) + 9 = 15;damage: 1d3 + 3 ⇒ (3) + 3 = 6
Looks like I forgot to add one to the map, so I'm just dropping him from this battle.
Confirming critical:
daggers, TWF, Flank: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25;damage: 1d3 + 3 ⇒ (2) + 3 = 5
I need a fort save DC 15 for each one that hits

Gerard Nisroc |

Gerard steps between the creepers, towards the leader.
atk, mith dagger +1, wf, pbs, aff, rapid, vs flat-footed: 1d20 + 13 + 1 + 1 + 1 + 1 - 2 ⇒ (16) + 13 + 1 + 1 + 1 + 1 - 2 = 31
dmg, mith dagger +1, pbs, aff, sneak: 1d4 + 1 + 1 + 1 + 5d8 ⇒ (1) + 1 + 1 + 1 + (2, 8, 3, 8, 2) = 27
atk, mith dagger +1, wf, pbs, aff, rapid, vs flat-footed: 1d20 + 13 + 1 + 1 + 1 + 1 - 2 ⇒ (14) + 13 + 1 + 1 + 1 + 1 - 2 = 29
dmg, mith dagger +1, pbs, aff, sneak: 1d4 + 1 + 1 + 1 + 5d8 ⇒ (4) + 1 + 1 + 1 + (4, 6, 8, 7, 6) = 38
atk, dist dagger +2, wf, pbs, aff, rapid, vs flat-footed: 1d20 + 8 + 2 + 1 + 1 + 1 - 2 ⇒ (13) + 8 + 2 + 1 + 1 + 1 - 2 = 24
dmg, dist dagger +2, pbs, aff, sneak: 1d4 + 2 + 1 + 1 + 5d8 ⇒ (3) + 2 + 1 + 1 + (2, 4, 1, 3, 4) = 21
Gerard draws 2 AoOs (range atk from threatened square), does 90hp additional damage on leader. Also, they can't flank Gerard, but the one attack hit his AC26, no crit. 5hp damage to Gerard.
The Reflex, as needed: 1d20 + 15 ⇒ (16) + 15 = 31

baldwin the merciful |

No darkness yet...caught them by surprise this round. The poison does not effect you. IC they did not know they could not flank you.
AOO:
daggers: 1d20 + 11 ⇒ (8) + 11 = 19;damage: 1d3 + 3 ⇒ (2) + 3 = 5
daggers: 1d20 + 11 ⇒ (20) + 11 = 31;damage: 1d3 + 3 ⇒ (3) + 3 = 6
Plus fort Save DC 15
Confirming Crit:
daggers: 1d20 + 11 ⇒ (10) + 11 = 21;damage: 1d3 + 3 ⇒ (3) + 3 = 6
RD 1: Leader
dead.

Euphemia di Nereis |

Euphemia enters the room at the hind if allowed and simply glares at one of the dark creepers if they remain, willing its head to pop off or something.
Evil Eye hex on whatever's left. DC 20 negates the penalty to attack rolls.

Daniel Arrisen |

The paladin seeing his ally in peril, as usual simply charges to -k 10 and smashes down.
IMOEDAE!
Charge, Flank, PA: 1d20 + 18 + 2 + 2 - 3 ⇒ (20) + 18 + 2 + 2 - 3 = 39
2 Hand PA: 1d8 + 3 + 6 + 9 ⇒ (8) + 3 + 6 + 9 = 26
confirm crit? : 1d20 + 18 + 2 + 2 - 3 ⇒ (14) + 18 + 2 + 2 - 3 = 33
2 Hand PA: 1d8 + 3 + 6 + 9 ⇒ (8) + 3 + 6 + 9 = 26
He swings with such force he almost cleaves the Dark rogue in two.
Reflex vs explosion: 1d20 + 10 ⇒ (7) + 10 = 17

baldwin the merciful |

Daniel Arrisen |

Going to bed so will post action now. Modify as needed
The paladin steps to J11 and attacks.
1st Iterative, Inspired, PA: 1d20 + 18 + 2 - 3 ⇒ (6) + 18 + 2 - 3 = 23
2 hand PA: 1d8 + 3 + 6 + 2 + 9 ⇒ (6) + 3 + 6 + 2 + 9 = 26
2nd Iterative, Inspired, PA: 1d20 + 13 + 2 - 3 ⇒ (14) + 13 + 2 - 3 = 26
2 hand PA: 1d8 + 3 + 6 + 2 + 9 ⇒ (4) + 3 + 6 + 2 + 9 = 24

baldwin the merciful |

RD 2: DC
DC 1, -k,13 steps to J,13 and attacks Azreal
daggers, TWF: 1d20 + 9 ⇒ (19) + 9 = 28;damage: 1d3 + 3 ⇒ (2) + 3 = 5
daggers, TWF: 1d20 + 9 ⇒ (16) + 9 = 25;damage: 1d3 + 3 ⇒ (3) + 3 = 6
DC2, -k,11 turns and attacks Azreal
daggers, TWF: 1d20 + 9 ⇒ (7) + 9 = 16;damage: 1d3 + 3 ⇒ (1) + 3 = 4
daggers, TWF: 1d20 + 9 ⇒ (3) + 9 = 12;damage: 1d3 + 3 ⇒ (2) + 3 = 5
The poison on the blades has been either scrapped off or rubbed off now, so not more fort saves.
Confirming Critical:
daggers, TWF: 1d20 + 9 ⇒ (1) + 9 = 10;damage: 1d3 + 3 ⇒ (3) + 3 = 6
Azreal takes 11 HP of damage for the dark creture.

Gerard Nisroc |

Pick on the Archon... How rude.
Gerard punishes his flanked opponent.
atk1, dist dagger +2, wf, aff, inspire, flank: 1d20 + 13 + 2 + 1 + 1 + 2 + 2 ⇒ (6) + 13 + 2 + 1 + 1 + 2 + 2 = 27
dmg, dist dagger +2, aff, inspire, sneak: 1d4 + 2 + 1 + 2 + 5d8 ⇒ (1) + 2 + 1 + 2 + (2, 8, 3, 2, 5) = 26
atk2, dist dagger +2, wf, aff, inspire, flank: 1d20 + 8 + 2 + 1 + 1 + 2 + 2 ⇒ (12) + 8 + 2 + 1 + 1 + 2 + 2 = 28
dmg, dist dagger +2, aff, inspire, sneak: 1d4 + 2 + 1 + 2 + 5d8 ⇒ (4) + 2 + 1 + 2 + (2, 6, 4, 8, 5) = 34

Daniel Arrisen |

Should do. 1 hp from the blades and ref for damage
Reflex: 1d20 + 10 ⇒ (9) + 10 = 19 (5 damage)
Reflex: 1d20 + 10 ⇒ (6) + 10 = 16 (4 damage)
Azreal:
Reflex: 1d20 + 7 ⇒ (3) + 7 = 10 (8 Damage)

baldwin the merciful |

Azreal. |

Azreal steps to the side and engaged the final rogue with ferocity.
Greatsword 1, Inspired: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12
damage: 2d6 + 3 + 2 + 6 ⇒ (2, 5) + 3 + 2 + 6 = 18
Greatsword 2, Inspired: 1d20 + 4 + 2 - 2 ⇒ (20) + 4 + 2 - 2 = 24
damage: 2d6 + 3 + 2 + 6 ⇒ (1, 3) + 3 + 2 + 6 = 15
Greatsword Crit?: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20
damage: 2d6 + 3 + 2 + 6 ⇒ (3, 6) + 3 + 2 + 6 = 20
Did the thing save vs the AURA OF MENACE?
Fall Villain