Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Hoping the cord is secure, Euphemia immediately proceeds with the incantation to emit wasps from her skin, pulling away in a hideous birth... but she has no time to think about that and enters the room.

"I'm coming with the sword!" She bellows, her voice buzzing with the insects around her."But keep talking, please!"

Forgive me my sentence fragmentation, Frank.
Moving into the room. Will save, if needed:1d20 + 11 ⇒ (12) + 11 = 23


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin feels the strength drain from his limbs, life simply sacked away. A violation of the worst kind. He SMITES EVIL.
Azreal. The spiked pit to your front. Shadow!

He retaliates the only way he knows how. With the sword.

Street drain, Power Attack: 1d20 + 14 + 4 - 3 ⇒ (19) + 14 + 4 - 3 = 34
2 hand damage: 1d8 + 3 + 1 + 9 + 10 ⇒ (3) + 3 + 1 + 9 + 10 = 26

Crit?: 1d20 + 14 + 4 - 3 ⇒ (4) + 14 + 4 - 3 = 19
2 hand damage: 1d8 + 3 + 1 + 9 + 10 ⇒ (2) + 3 + 1 + 9 + 10 = 25
Confirmed B&&%~es!

Second Iterative : 1d20 + 9 + 4 - 3 ⇒ (1) + 9 + 4 - 3 = 11
2 hand damage: 1d8 + 3 + 1 + 9 + 10 ⇒ (5) + 3 + 1 + 9 + 10 = 28


Evil GM

Daniel roll a dex check to see if you dropped your weapon.

The incorporeal creature is immune to potential crits and sneak attack damage unless by ghost touch weapon. The damage from yoru magic weapon doesn't do as much harm as you would have thought.


Evil GM

Euphemia you feel tough at your will but you manage to free yourself. The hallway appears much longer than it actually is. You fly 25 feet to get tot he hole then it drops another 30 feet downward but there is slope at the end that prevents seeing the bottom.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

That was my action... Full defense.


Evil GM

Daniel what is your intent on Azreal...if he teleports into the pit he runs the risk of daggers and poison but he will be able to bring the light that Gerard asked for. he's your NPC so let me know.

perception: 1d20 + 10 ⇒ (13) + 10 = 23

He did hear your call Daniel.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea knows she can't just sit by and let whatever creature is in the pit harm them and so speaks the words of summoning.
Azreal, let your contact with Daniel help guide this shining spirit into the trap, tell it where they are or let it follow you as you go to Daniel.

A glowing ball of light begins to form in the air.

Summoning Lantern Archon for 10 rounds. Hoping it can follow Azreal or find it's way into the pit by following Euphemia.

Stats


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal bampfs into the pit. His continual light on his weapon shining
Remember I did say he already cast continual light on everyone's weapons

Daniel rolls del to hold sword: 1d20 + 1 ⇒ (17) + 1 = 18


Evil GM

Azrael pops into the scene

spikes: 1d4 + 1 ⇒ (1) + 1 = 2

Daniel you can roll out 2 DC 20 fort saves.

attack: 1d20 + 10 ⇒ (2) + 10 = 12;damage: 1d4 + 2 ⇒ (1) + 2 = 3
attack: 1d20 + 10 ⇒ (11) + 10 = 21;damage: 1d4 + 2 ⇒ (2) + 2 = 4


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal has a 24 AC.

Fort: 1d20 + 6 ⇒ (20) + 6 = 26

Fort: 1d20 + 6 ⇒ (12) + 6 = 18


Evil GM

Azreal arrives safely.

The shadow tries to touch Daniel yet again,

TA: 1d20 + 4 ⇒ (5) + 4 = 9;str damage: 1d6 ⇒ 6


Evil GM

RD 2:

Gerard
Euphemia
Daniel
Shadow
Andrea's summoned creature


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia knows celestial.
"Help them!" the witch sputters to the materialized archon when she gets the chance, motioning to the men in the pit with a buzzing finger.

Edit: And she continues towards them.
Then, of course, there's the whole need to reactivate a little another minute with the hair to get them out, better one at a time because she's only got a 20' speed to start with in this spell.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Understood The Archon says, you get the feeling that it is annoyed being called by one who doesn't follow a more acceptable philosophy , but it winks down into the pit using Greater Teleport and two spots on it start glowing as it prepares to unleash heavenly light against any foul creatures.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Azreal has Aura of Menace, Shadow might be immune though. Also has Magic Circle against Evil. Is the Shadow summoned? By the other dark artifact? Not sure what the other Archon has.

Gerard protects Daniel. Discretion, Paladin. Reinforcements are here.

Aid another, +2 AC.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Smite is in effect. It overlaps my ring so add +3 to my AC's vs the shadow.
The paladin is grateful for the assist, but his nature is to fight evil

Street drain, Smite,Power Attack: 1d20 + 14 + 4 - 3 ⇒ (14) + 14 + 4 - 3 = 29
2 hand damage: 1d8 + 3 + 1 + 9 + 10 ⇒ (8) + 3 + 1 + 9 + 10 = 31

Second Iterative : 1d20 + 9 + 4 - 3 ⇒ (18) + 9 + 4 - 3 = 28
2 hand damage: 1d8 + 3 + 1 + 9 + 10 ⇒ (4) + 3 + 1 + 9 + 10 = 27

I will NOT fall Gerard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Not until Fiosa and I get to sample him first.


Evil GM

The shadow is destroyed.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Anything down here? Gerard looks around. Half-mule, more like... Stop being so stubborn.Andrea will get you patched up... That was bad.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26


Evil GM

It's a cramped area with the four of you in the pit, it consists of smooth wall and spikes only. Several spikes still have a coating of poison on them.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin breathes heavily and smiles, You and I differ in I do not see mule as an insult. They a tough, study animals. Able to bear great weight over long distances without ccomplaint. My sword was working against it and so I killed it before it could hurt me more.

The paladin notes the Hound who arrived only a fraction late.
Tell Andrea it's dead and I am fine, friend. We just need to find a way out of this pit.

As he re gathers himself and offers to heal Gérard with his Wand (roll if you want) a thought occurs to him.

Azreal, could you cast CONTINUAL FLAME on my old sword and on at least 3 of Gerard's daggers. I am concerned however that the shadow creature had no reaction to the light. If light is useless against them, my fears are true and we will need to fight through the night.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal casts continual flame on the +1 Evil Outsider Bane Longsword and on 3 of Gerards many daggers. Then Bampfs to rely the message to Andrea.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That is a relief. Andrea pets Frank's chin softly. I am sure Euphemia can get them out. She then relays a message to Euhphemia through the Lantern Archon.

The Lantern Archon hovers near the others.The one of unfortunately loose morals says that Euphemia should give Gerard the anti-toxin to fend off the effects of the poison until proper care can be given outside of the pit. She can also tend to the most honorable Daniel's loss of vitality, although you should be sure to make sure her hands do not wander to inappropriate places. A sound like an exasperated sigh issues from the ball of light.

I shall guard your retreat until my time on this plane is done.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel dips a bow to the ball of light.
We are most honored you answered the call. Thank you for your assistance. Now we just need to remove ourselves from this pit.


Evil GM

Do you all have rope with you or another means to get out of the pit? Andrea and Orsin could find a secure place to bind the rope(s) for your benefit.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard has rope and grappling hook... as well as the Rope Master rogue talent.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Euphemia can probably pull Daniel out while Gerard climbs up a rope dropped by Andrea and Orsin. Andrea does look for a place to secure the rope.

Come on Orsin, put those manly muscles to work.


Evil GM

A few minutes later everyone is safely back up with Orsin, Euphmeia and Andrea. Gerard looks a bit pale as he reflects on death trap.


Evil GM

After gathering yourselves you are able to explore the two side doors down the hallway as long as you have rope tied to you. You manage to find enough footing on the side of the hall to avoid falling back into the trap. The floor does appear to solid again but you figure its a permanent illusion.

The two rooms are bunk-rooms with simple furnishing. The chests are opena nd empty and the small weapons racks are empty.

There is one more door at the end of the hall that remains unopened.

Current Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

So...The shadow was not slowed at all by the light. Are we holding up? I don't we would see much respite. If we batten down now after dark, we invite them to surround us. We need to decide to retreat or stay but I think we can do this.

The paladin is putting on a brave face, but all Paladins were fearless, so assured were they of a place in their gods halls.

I say we March forward, direct and hard while we have the resources. If we can get to Illnerik he can be destroyed.

He pulls them close for a whispered conversation.
Though, perhaps we should have Azreal take the morrowfall back to Tilneros? Illnerik wants it as badly as we want his half. He must not get it should we fall.

Bed time


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea casts Lesser Restoration on Daniel to restore some of his strength.

Lesser Restore: 1d4 ⇒ 3 Str damage healed

She then gives Gerard the Lesser Restoration potion that was in the care package from the Tilneros.

Lesser restore: 1d4 ⇒ 4 CON damage healed.

She then passes out an Anti-Toxin to everyone. In case there are more poison traps. Offers a +4 save to saving throws for 1 hour if drunk.

I say we do as Gerard suggested, secure this floor before resting or deciding what to do. As for the Morrowfall, if we secure ourselves in a room, we can use it's ability to detect undead to keep guard over us. We should have double watches regardless. We do have some of those scrolls we found that have spells that can protect us while we sleep as well.Alarm,Arcane Lock,False Vision, Mage's Private Sanctum.

Remember it is now night so Ilnerik has free reign to roam. As for taking the Morrowfall back, we deny ourselves a powerful tool against the undead and we must decide if it is worth the risk to take it with us.


Evil GM

I'll post the next room this evening when I get home."


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin sighs, almost glad they were at least firm in a decision even if it wasn't one he agreed with. Committed was far better than doubt.

Very well. We needn't sleep at all besides Em, who needs it for spells. My Wand will let us stay awake the whole night without fatigue. If we must stop. We will be ready to fight if needed.

Daniel is at 16 str+ belt now.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I still have some spells, one that can speed our movements and a few charming spells and one that can hide us from undead for a short time. How are you doing Euphemia, Orsin?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard saved, no ability damage. Save the restore. He just screamed like a bunny seeing Daniel take ability damage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That would be worth seeing, Gerard screaming like a woman! :)

Edit: Give the Restore to Daniel then so he is at full strength.


Evil GM

Shifting the recipient of the restore works for me.

Gerard perception and disable device check for the door, please.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Sweet. Ready to rock


Evil GM

DMPC Gerard's rolls:

perception: 1d20 + 14 ⇒ (4) + 14 = 18
DD: 1d20 + 18 ⇒ (1) + 18 = 19

He unlocks and door and finds the simple contact poison, which he bypasses. He opens the door revealing a garret chamber is plain and unadorned. An open shaft in the floor leads down near the south wall. Two men are huddling there clenching their swords, one is wearing glasses, both tremble when they see you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Assuming we can all get a look, do they look like any of those blood licking, explosive types we met?


Evil GM

Gerard can see inside, Daniel is over his shoulder but the others do not see inside the room.

Map


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Disgusted, Gerard silently looses 3 daggers.

Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

atk1, mith dagger, bane +3, wf, pbs, rapid: 1d20 + 13 + 3 + 1 + 1 - 2 ⇒ (14) + 13 + 3 + 1 + 1 - 2 = 30
dmg1, mith dagger, bane +3, pbs, sneak: 1d4 + 2d6 + 3 + 1 + 5d8 ⇒ (2) + (4, 1) + 3 + 1 + (4, 1, 2, 8, 8) = 34

atk2, mith dagger +1, wf, pbs, rapid: 1d20 + 13 + 1 + 1 + 1 - 2 ⇒ (19) + 13 + 1 + 1 + 1 - 2 = 33
dmg2, mith dagger +1, pbs, sneak: 1d4 + 1 + 1 + 5d8 ⇒ (1) + 1 + 1 + (8, 2, 3, 7, 7) = 30

atk3, dist dagger +2, wf, pbs, rapid: 1d20 + 8 + 2 + 1 + 1 - 2 ⇒ (4) + 8 + 2 + 1 + 1 - 2 = 14
dmg3, dist dagger +2, pbs, sneak: 1d4 + 2 + 1 + 5d8 ⇒ (3) + 2 + 1 + (2, 8, 2, 7, 2) = 27

crit conf atk2, mith dagger +1, wf, pbs, rapid: 1d20 + 13 + 1 + 1 + 1 - 2 ⇒ (16) + 13 + 1 + 1 + 1 - 2 = 30
crit dmg2, mith dagger +1, pbs, sneak: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

If they're not flat-footed, no sneak (leather +2?)... Andoren freedom fighter? That action was meant to be cinematic... 1 dagger each, then finish one off, whatever makes sense.


Evil GM

Both men slump to the ground, breath ceases.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Did something just happen?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Not a thing... Clear. Gerard thumbs the pommel of each dagger as they appear back at his belt. He moves to inspect the fallen enemy's gear.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"I have spells that need replenishing, but I have enough scrolls and my blade in a fight should we need to press on without sleep."


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Gerard Nisroc wrote:

Not a thing... Clear. Gerard thumbs the pommel of each dagger as they appear back at his belt. He moves to inspect the fallen enemy's gear.

[dice=Perception]1d20+14

The paladin says nothing. He regretted not knowing if these men were truly evil or not. However given the scenario, fighting vampires and shadows and exploding assassins, Gerard ' action was understandable.

He follows the rogue.
Andrea, it may be worth questioning one if life lingers. Without any other information we continue. Gerard, let us know when you are satisfied the floor is cleared. Azreal, continue to put light in every room.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea hustles in and rolls her eyes at Gerard's work and casts 'Stabilize' on the men on the off chance one of them still clings to life.


Evil GM

Gerard you see that one of the two men has on funny looking glasses, and there is thick heavy 50 foot rope with a noose nearby him, his wears a nice rapier on his left hip and there is a short sword on the ground.

The other has a nice light crossbow handing on his side and there is a nice rapier laying beside him on the ground.

Both men wear common studded leather and each have one CLW potion marked in common along an assortment of coins and jewelry (total combined value is 600 GP)

-----
When Andrea comes inside she notices the handiwork and checks the bodies for any signs of life she finds a trace of life in one. She stabilizes one man.

Edit: only one survived. I double checked the AC and the 14 FF hit.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Bed time. Bot as needed.

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