Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

With Frank firmly glued to the top of her head like some sort of hat, Euphemia is forced to thumbs-up her agreement instead of communicating it through a nod.
She does remove him from that visible spot soon, however, returning to her Magic-Detecting ways.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard turns, moving south.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea shrugs and follows Gerard.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Well I guess it's only fair Gerard that has the last word anyway." Euphemia concedes, falling in also (to the line, and not into any holes.. I hope.).


Evil GM

Gerard turns south and into a sitting area there is another archway on the eastern wall and an oak door just south for the archway. When peering through the archway you can observe a dining room.

Where are you going?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

South?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Think it's archway east or door east.


Evil GM

Frist Floor Map, Caretaker's Home

Perception checks:

gerard: 1d20 + 14 ⇒ (13) + 14 = 27
Andrea: 1d20 + 15 ⇒ (18) + 15 = 33
Euphemia: 1d20 + 2 ⇒ (8) + 2 = 10
Daniel: 1d20 + 7 ⇒ (14) + 7 = 21
Orsin: 1d20 + 5 ⇒ (8) + 5 = 13
Azreal: 1d20 + 10 ⇒ (1) + 10 = 11

rat swarm 1 stealth: 1d20 + 14 ⇒ (7) + 14 = 21
rat swarm 2 stealth: 1d20 + 14 ⇒ (2) + 14 = 16

Andrea, Geard and Daniel feel the wooden floor shake a bit and the unmistakeable sound of squeaking coming from the all around. They notice the several holes all around the floor/walls.

I'll roll out initiatives soon.


Evil GM

COT Initiative:

Andrea: 1d20 + 0 ⇒ (14) + 0 = 14
Orsin: 1d20 + 2 ⇒ (6) + 2 = 8
Daniel: 1d20 + 2 ⇒ (11) + 2 = 13
Euphemia: 1d20 + 4 ⇒ (9) + 4 = 13
Gerard: 1d20 + 7 ⇒ (1) + 7 = 8
Gerard with tactian ability : 1d20 + 7 ⇒ (17) + 7 = 24
Rat swarm 1: 1d20 + 6 ⇒ (4) + 6 = 10
Rat swarm 2: 1d20 + 6 ⇒ (14) + 6 = 20

Initiative Order:

Gerard
Rat Swarm 2
Andrea
Euphemia
Daniel
Rat Swarm 1
Orsin

RD 1 Begins:

UPDATED MAP with Swarms


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh hell naw! Swarms!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

What the... Scat! I got nothing, Phem... fireball?. Gerard move west...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 76/76
Current Saves: F12R5W115 (F14R7W17 vs. Evil)
AC: 24/T12/FF24
In hands: Wooden shield+2,
Current BaB: +8/+3
Spells in Effect: Magic Circle against Evil on Orsin (+2 AC/Saves vs. Evil,Prevents mental influences, 60 minutes),Aura of Doom(7o Minutes,20' radius,Enemies entering must DC 19 Will save or Become shaken, -2 attack/save/skill/ability rolls),
Channels 5/6

Andrea tosses a flask of Alchemist's Fire at the sqaure -P,-6

Touch attack: 1d20 + 8 ⇒ (10) + 8 = 181d6 ⇒ 3 Add another %50 damage so 4 points. Next round 4 more points is inflicted.

Don't be afraid to slash it Gerard! You can still damage rats!


Evil GM

I moved Gerard west 10 feet, there is another 5 ft to the west before you get to a wall, if you want to go there tell me.

RD 1: Swarm 2

Moves 5 ft encompassing both Orsin and Andrea.

damage to Orsin: 1d6 ⇒ 5
damage to Andrea: 1d6 ⇒ 3

Plus possible disease and distraction (nauseated 1 RD) :

Make Fortitude saves DC 12

REVISED MAP


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel takes an attack against the nearest swarm Bot me please. With With family

Or we could run. There are other ways ways down


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Fortitude Save: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

FortDisease: 1d20 + 12 ⇒ (19) + 12 = 31
FortDistraction: 1d20 + 12 ⇒ (20) + 12 = 32

Ack! Get off me!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"I can fireball, but is it wise?!" Euphemia demands to know.
If there is no chance of hurting her allies, she'll use a charge. If not, she'll just lash out with whatever weapon she's got and start retreating. She's a witch, not a wizard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't set the house on fire! Andrea boots a rat a cross the room. We'll get caught as well. Swarms are hurt more by spells and items that effect wide areas.


Evil GM

Euphemia a fireball will encompass Andrea.

RD 1 Update:

Initiative Order:

Gerard - moves back

Rat Swarm 2 - moves over Orsin and Andrea

Andrea - (Made save) but took 3 HP; tosses Alch fire for 4 HP of damage, swarm 1

Euphemia -

Daniel
Rat Swarm 1
Orsin (made save) but took 3 HP;


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Not like I have any more hair to lose.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Since Daniel said it was okay to bot, I'll have him 5' to -0,-9 and attack the swarm attacking Andrea and Orsin. Using his long sword

Long sword#1: 1d20 + 16 ⇒ (19) + 16 = 351d8 + 5 ⇒ (7) + 5 = 12
Long sword#2: 1d20 + 11 ⇒ (19) + 11 = 301d8 + 5 ⇒ (3) + 5 = 8

I think I got those bonuses right

Pity swarms don't take crits


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yep. You did.

Andrea, Get out of there. It's just a building. We leave and Em can Fireball


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Very well, let me just get these rats out of my undies. Andrea spins a rat like a bola and chucks it across the room.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I don't doubt your tenacity Andrea, but as you can imagine this is not my first sewer or den of filth! Your weapon may kill one, but there are hundreds and the mass of them overall is not affected.

We need something that blankets the area. Affects the mass or masses. We could probably outrun them, but then... We wouldn't unlock the secrets of this place.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Andrea, my fire would hit you!" Euphemia grimaces, fingering her necklace.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'll back up!

Need to wait for the next round since I already acted


Evil GM

Daniel's blade slices through some rats but they keep at the group.

Is Euphemia tossing a fireball? is it one of the pearls? If so, which one.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Double checked and Euphemia has a Type V necklace that is missing a 7d6 and 5d6 pearl. So she has 1 9d6, 1 7d6, 1 5d6 and 2 3d6 gems left. Please note the consequences if you fail a saving throw if engulfed by the fireball


Evil GM

RD 1 Update:

Initiative Order:

Gerard - moves back

Rat Swarm 2 - moves over Orsin and Andrea

Andrea - (Made save) but took 3 HP; tosses Alch fire for 4 HP of damage, swarm 1

Euphemia -

Daniel - You needed to take a 5 ft step to get up closer, slices at rats for 10 HP.

Rat Swarm 1

Orsin (made save) but took 3 HP;


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Too busy being selfless and cinematic to worry about consequences! ! Hasn't ELAN from OOTS taught you about story drama! It looks boss


Evil GM

DMPC: Euphemia

She hesitates a second then plucks a pearl off her necklace and tosses it toward the dining room,

att: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20

She perfectly lobs the pearl against the back wall.

fireball: 4d6 ⇒ (1, 1, 4, 1) = 7

She didn't want to throw a more potent one and risk injuring Andrea further. She did not have which necklace level she had in her possession.

Andrea DC 14 reflex for half

rats reflex, swarm 1: 1d20 + 5 ⇒ (16) + 5 = 21
rats reflex, swarm 2: 1d20 + 5 ⇒ (13) + 5 = 18

Both swarms take half damage form the fireball blast.

Edit: Just back out that last dice roll ("1"), she would have thrown a 3d6 pearl as she was worried about the others. Thanks


Evil GM

RD 1: Swarm 1

The swarm scurries forward taking AOO form Andrea and Daniel and the little beasts gnaw at both of them.

damage to Daniel: 1d6 ⇒ 6
damage to Andrea: 1d6 ⇒ 5

Plus possible disease and distraction (nauseated 1 RD) :

Make Fortitude saves DC 12

I think Daniel may be immune to disease.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Andrea loses her eyebrows.

AoO: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 2 ⇒ (8) + 2 = 10 Half damage for slashing

Fort save Disease: 1d20 + 12 ⇒ (11) + 12 = 23
Fort save nausea: 1d20 + 12 ⇒ (17) + 12 = 29


Don't worry! Bald is beautiful!


Evil GM

DMPC Orsin:

Orsin hears the chaos of the thunderous little feet scurrying about then he releases a furious attack with his long sword against swarm 2,

Not power attacking, going for the hits:

longsword 1: 1d20 + 12 ⇒ (9) + 12 = 21;dam: 1d8 + 10 ⇒ (8) + 10 = 18
longsword 1: 1d20 + 7 ⇒ (15) + 7 = 22;dam: 1d8 + 10 ⇒ (6) + 10 = 16

His weapon decimates the little creatures and that swarm breaks apart.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I think swarms are immune from weapon damage.


Evil GM

RD 2:

Initiative Order:

Gerard -

Rat Swarm 2 - dead

Andrea -

Euphemia -

Daniel -

Rat Swarm 1

Orsin

MAP RD 2

*Andrea and Daniel's tokens are under the swarm.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:


I think Daniel may be immune to disease.

2 hand PA: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18

Damage: 1d8 + 1 + 6 + 9 ⇒ (2) + 1 + 6 + 9 = 18

Daniel chops at the swarm as it moves over him.
Everyone out. Em! MORE FIRE!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Gerard Nisroc wrote:
I think swarms are immune from weapon damage.

Rat swarms can be harmed with weapons, bats and bugs are immune.


Evil GM
Gerard Nisroc wrote:
I think swarms are immune from weapon damage.

Gerard that's incorporeal.

A Rat Swarm takes only half damage from piercing and slashing attacks

Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 68/76
Current Saves: F12R5W115 (F14R7W17 vs. Evil)
AC: 24/T12/FF24
In hands: Wooden shield+2,Long Sword +2
Current BaB: +8/+3
Spells in Effect: Magic Circle against Evil on Orsin (+2 AC/Saves vs. Evil,Prevents mental influences, 60 minutes),Aura of Doom(7o Minutes,20' radius,Enemies entering must DC 19 Will save or Become shaken, -2 attack/save/skill/ability rolls),
Channels 5/6

Andrea slashes once at the swarm and then moves north one square, and then west three squares.

Attack: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 2 ⇒ (8) + 2 = 10 5 points


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel continues to swat and slash at the rats. His armor kept most out and the bites were annoying but he could take it.

2 hand PA: 1d20 + 16 - 3 ⇒ (11) + 16 - 3 = 24
Damage: 1d8 + 1 + 6 + 9 ⇒ (7) + 1 + 6 + 9 = 23

2 hand PA: 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11
Damage: 1d8 + 1 + 6 + 9 ⇒ (7) + 1 + 6 + 9 = 23

Em, wait for Andrea to move out, then Fireball me!


Evil GM

Between Andrea and Daniel's attacks the last swarm is destroyed before Em needed to toss the fireball.

I enjoy swarms...they never get old for the me.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

As the remaining rats disperse Daniel checks himself, noting only minor wounds.
He uses 1 charge of his wand and offers it to Andrea.
CLW, Fey Foundling: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

After Andrea and Orsin have tended thier wounds, Daniel replaces his wand in it's Quickdraw Sheath and checks his fine armor.
Still good to continue, if everyone is alright, Gerard lead on.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Back

Thank you. I will make sure to buy you a new wand later.

Andrea dusts the ash off her face. So shall we check out the north door? After this, we need to decide where we go next.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Let's search...

Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Disable Device, as needed: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23


Evil GM

The dining room is in shambles with the table and chairs collapsed and apparently worm-eaten. There is nothing of value in either the dining room or the sitting room. There is door just south of the archway that leads into the dining room. The door is not locked and when Gerard open it he discovers a small privy.

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