Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Orsin strikes twice at the enemy at H,27.
Power Attack 1: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
Power Attack 2: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d8 + 17 ⇒ (7) + 17 = 24
Confirmation Roll: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Bonus Crit Damage (if applicable): 1d8 + 17 ⇒ (8) + 17 = 25
Evil GM
The two dark stalkers that were killed each exploded in a ball of fire.
Everyone make Two DC 15 reflex save for half damage.
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (3, 2, 6) = 11
Evil GM
Dark stalkers reflex saves:
D25: 1d20 + 7 ⇒ (2) + 7 = 9
F25: 1d20 + 7 ⇒ (9) + 7 = 16
D26: 1d20 + 7 ⇒ (12) + 7 = 19
H27: 1d20 + 7 ⇒ (20) + 7 = 27
Save 1: three suffer no damage from the fire (evasion) one suffers half damage.
D25: 1d20 + 7 ⇒ (18) + 7 = 25
F25: 1d20 + 7 ⇒ (1) + 7 = 8
D26: 1d20 + 7 ⇒ (2) + 7 = 9
H27: 1d20 + 7 ⇒ (13) + 7 = 20
Two suffer half damage from the second fire explosion.
Evil GM
Orsin kills the creature in H, 27 but it detonates with another explosion.
DC 15 reflex save for half damage.
explosion: 3d6 ⇒ (3, 2, 3) = 8
Evil GM
Saves from H, 27 explosion:
D25: 1d20 + 7 ⇒ (13) + 7 = 20
F25: 1d20 + 7 ⇒ (2) + 7 = 9
D26: 1d20 + 7 ⇒ (8) + 7 = 15
One takes half damage.
Evil GM
To sum up:
All characters have 3 reflex DC 15 checks to make. Save = half damage.
Damage from fire explosions: 7, 11, and 8
Daniel was hit by one creature for: 29 HP (5 of it is bleed), you take 5 bleed every round until it is stopped.
Note:
Orsin did any of these hit you last round?
Link to Attack
If so you took damage, plus 5 bleed last round and this round. Bleed damage does not stack with one another.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Reflex #1: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex #2: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex #3: 1d20 + 5 ⇒ (3) + 5 = 8
20 pts. Perhaps we should close the door and let them all stab each other in the face
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
reflex: 1d20 + 10 ⇒ (15) + 10 = 25
reflex: 1d20 + 10 ⇒ (5) + 10 = 15
reflex: 1d20 + 10 ⇒ (2) + 10 = 12
I am cool with stepping out. But daniel won't leave till everyone else is out
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Thank you Baldwin for the link, woulda missed it otherwise. Thanks to Andrea's CoP I only got hit twice, take 10 hp and double bleed (does it stack?)
Reflex Save: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Reflex Save: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Reflex Save: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Orsin takes the full first 7, and then half of the 11 and 8, taking 16 damage from the explosions total. How much is the bleed damage?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Reflex 1, evasion: 1d20 + 15 ⇒ (10) + 15 = 25
Reflex 2, evasion: 1d20 + 15 ⇒ (13) + 15 = 28
Reflex 3, evasion: 1d20 + 15 ⇒ (4) + 15 = 19
Zero damage...
Evil GM
Orsin only 5 bleed per round until a DC 15 heal check or you receive some magical healing.
Gerard, I didn't think you'd miss the save.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Orsin, you are spurting! I think you'd best withdraw to Euphemia and let her help.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel looks around. Thier enemies were beaten.
Everyone, but me, Azreal and Gerard. Get out and close the doors.
Evil GM
hex will save: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6
Evil GM
RD 3:
Gerard
Andrea
DC Footpad
Orsin
Daniel/Azreal
DC Guildman
Euphemia
RD 3 Map
Note the creature with the red triangle is under the misfortune hex for 2 RDs.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea pauses when Daniel gives his order.
Very well, don't get yourself killed. Orsin, through the south door.
Andrea moves to H-25 then moves south through Euphemia's square and then to I-24.
Evil GM
Andrea vacates the room.
Waiting on Gerard before the Footpads go.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Sorry, forgot cell phone home... Post in a few min.
Acrobatics, boots, tumble thru to E26: 1d20 + 24 + 5 ⇒ (13) + 24 + 5 = 42
Gerard tumbles past the hexed foe, coming up to flank with the Paladin.
atk, dist dagger +2, wf, flank, boots, aff: 1d20 + 13 + 2 + 1 + 2 + 2 + 1 ⇒ (17) + 13 + 2 + 1 + 2 + 2 + 1 = 38
dmg, dist dagger +2, sneak, aff: 1d4 + 2 + 5d8 + 1 ⇒ (1) + 2 + (1, 1, 5, 3, 3) + 1 = 17
Andoren Freedom Fighter in effect? If not, -1. Wow, I can toss some crappy 5d8s.
Evil GM
Gerard tumbles successfully and sticks his foes well.
Sure your AFF is in effect.
Evil GM
RD 3: Footpad
FP in D25, confusion effect: 1d100 ⇒ 71
Stabs self:
1d8 + 3 ⇒ (1) + 3 = 4
Orsin, Daniel/Azreal are up next
Evil GM
RD 3: DMPC Orsin
Orsin moves to G,24 to flank F,25 with Gerard.
He attacks,
Power Attack: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
He hits home.
Evil GM
Actions remaining:
Daniel/Azreal
DC Guildman
Euphemia
Map update
Dropbox is slow uploading tonight...internal server error codes.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
I can't see Dropbox today. Too slow. Just mod my action as needed
Bleeding from the wicked blades, the paladin stems the flow of his lifeblood.
Swift LOH.
LOH+Fey Foundling: 5d6 + 10 ⇒ (3, 2, 3, 6, 5) + 10 = 29
Daniel 5 ft steps for a flank, if possible and full attacks.
Is orsin inspiring courage?
Full Attack, flank: 1d20 + 18 - 3 + 2 ⇒ (15) + 18 - 3 + 2 = 32
2 hand Damage: 1d8 + 3 + 6 + 9 ⇒ (4) + 3 + 6 + 9 = 22
2nd iterative, flank: 1d20 + 18 - 3 + 2 ⇒ (2) + 18 - 3 + 2 = 19
2 hand Damage: 1d8 + 3 + 6 + 9 ⇒ (5) + 3 + 6 + 9 = 23
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Evil GM
Map update
I think Dropbox is back up and working.
Evil GM
When Orsin was logging in he did not say he was inspiring courage. I did not DMPC that at this round.
Daniel you were flanking with Gerard already so I'll keep you there. Your attack does kill the enemy.
There is an explosion, DC 15 reflex for half damage.
3d6 ⇒ (1, 5, 5) = 11
Evil GM
D25: 1d20 + 7 ⇒ (14) + 7 = 21
F25: 1d20 + 7 ⇒ (14) + 7 = 21
The two remaining dark stalkers do not suffer any damage from the explosion.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Gerard twists out of the way...
Reflex. evasion: 1d20 + 15 ⇒ (7) + 15 = 22
We don't need Inspire, let's save it...
Evil GM
RD 3: Guildman
*Remember those (I recall Orsin) who have not healed that were previously hit take 5 bleed.
confusion: 1d100 ⇒ 78
1d3 ⇒ 3
1=orsin, 2=Daniel, 3=Gerard
The remaining guideman attacks gerard.
twf, sword 1: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22;damage: 1d6 + 3 ⇒ (5) + 3 = 8
plus 5 bleed
twf, sword 2: 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 25;damage: 1d6 + 3 ⇒ (3) + 3 = 6
plus 5 bleed
twf, sword 1: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16;damage: 1d6 + 3 ⇒ (5) + 3 = 8
plus 5 bleed
twf, sword 2: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12;damage: 1d6 + 3 ⇒ (3) + 3 = 6
plus 5 bleed
Gerard - You can't be sneak attacked correct he is not a higher level than you.
Evil GM
Euphemia sees the group seems to have things under control so she steps out fo the way, conserving some resources.
RD 4:
Gerard
Andrea
DC Footpad
Orsin
Daniel/Azreal
DC Guildman
Euphemia
RD 4 Map

Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
baldwin the merciful wrote: Gerard - You can't be sneak attacked correct he is not a higher level than you. No longer be caught flat-footed, flanked only by a rogue 4 levels higher (Rogue Lvl 14). Both those conditions would allow him to be sneak attacked (anytime loses Dex to AC as well, blind, etc...).
Gerard continues his assault on the enemy between himself and the Paladin, should it fall... he intends on downing the one threatening Orsin. Sorry, folks... this could get messy.
atk1, dist dagger +2, wf, flank, aff: 1d20 + 13 + 2 + 1 + 2 + 1 ⇒ (11) + 13 + 2 + 1 + 2 + 1 = 30
dmg1, dist dagger +2, sneak, aff: 1d4 + 2 + 5d8 + 1 ⇒ (3) + 2 + (5, 7, 8, 6, 8) + 1 = 40
atk2, dist dagger +2, wf, flank, aff: 1d20 + 8 + 2 + 1 + 2 + 1 ⇒ (8) + 8 + 2 + 1 + 2 + 1 = 22
dmg2, dist dagger +2, sneak, aff: 1d4 + 2 + 5d8 + 1 ⇒ (3) + 2 + (3, 7, 3, 2, 8) + 1 = 29
Reflex 1, evasion, as needed: 1d20 + 15 ⇒ (18) + 15 = 33
Reflex 2, evasion, as needed: 1d20 + 15 ⇒ (4) + 15 = 19
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Orsin should be down to 35. Ouch! Time for some TLC.
HP 76/76
Current Saves: F12R5W115
AC: 31/T19/FF31
In hands: Wooden shield+2,Long sword +2
Current BaB: +8/+3
Spells in Effect:Vindicator's Shield (+7 AC until struck or 24 hours pass)
Channels 4/6
Andrea moves to G-23 and channels, her healing magic washing over Orsin,Gerard and Daniel. Since the guildsmen leave no bodies, she does not need to worry about healing felled foes.
Channel heal: 7d6 ⇒ (5, 2, 6, 1, 2, 2, 5) = 23
3/6 left.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Rd4: Daniel did not smile but was glad to see Gerard in his element.
He steps to close G25 and setup another flank with the rogue (or E25 if the other is dead) and spins low, to trip the exploding rogues.
Improved Trip: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Sorry... Attack Orsin's, then left corner pocket (no flank/sneak)!
Evil GM
Gerard kills the one he and orsin flanks.
There is an explosion, DC 15 reflex save. This all happens before Andrea channels.
reflex save: 1d20 + 7 ⇒ (15) + 7 = 22
explosion: 3d6 ⇒ (4, 2, 6) = 12
Evil GM
DMPC Orsin's reflex saves:
RD 3: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
- 5 more HP
RD 4: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
- 12 HP
So Orsin should be at 18 HP when Andrea channels 23 of healing.
Evil GM
RD 4: remaining footpad
confusion: 1d100 ⇒ 39
The creature in the corner begins to babble incoherently.
Evil GM
RD 4: Orsin
the bard moves in for the kill before Daniel can trip it...
Power Attack: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33;Damage: 1d8 + 17 ⇒ (4) + 17 = 21
Orsin blow crushes the dark stalker, who explodes in a fiery rage.
3d6 ⇒ (2, 5, 2) = 9
DC15 Reflex for those in room and Andrea in the doorway.
-----Orsin' reflex save 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Orsin takes another 4 HP of damage.
This concludes the battle
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
The paladin hunts around for another target.
Is everyone ok.
He immediately goes for his healing wand.
CLW+Fey Foundling: 1d8 + 2 ⇒ (7) + 2 = 9
CLW+Fey Foundling: 1d8 + 2 ⇒ (8) + 2 = 10
CLW+Fey Foundling: 1d8 + 2 ⇒ (4) + 2 = 6
Come if you want me to relive your wounds.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Uses 2 of the Cure Serious Wounds potions found in the Saferoom(with all the rapiers,longswords and spears) to heal Orsin
CSW: 3d8 + 7 ⇒ (4, 6, 1) + 7 = 18
CSW: 3d8 + 7 ⇒ (3, 5, 8) + 7 = 23
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Oh dear. I'm lost. 3 reflexes for Euphemia and Frank?
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
If so, then for Euphemia, here's 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (15) + 7 = 221d20 + 7 ⇒ (8) + 7 = 15
And for Frank:1d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (17) + 6 = 231d20 + 6 ⇒ (15) + 6 = 21 With the channel, I think we're back up at full, though. Well, fullish. 53 for Euph, I think
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Since you are outside the room I say the last few explosions didn't hit you.
Evil GM
Euphemia you were in the door way for the first two explosions, you moved to the side before the last explosion occurred.
Link location
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Euphemia, perhaps Frank should stay with Azreal. In an emergency, he can teleport away and keep him safe from all this fire and cold. We should also try to commission Talbard to make something for Frank to protect him.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Wonder what made them turn on their allies... Search, then let's move.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
There are the stairs down to the north and I think a hall to the south.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Skipping the search part?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Just suggesting where to go.
|