
Gerard Nisroc |

Jarvis, wait here. You're the relay. Anything happen to me, tell the others. I don't like the quiet or the rubble.
Gerard moves at a normal rate, to the red doors.
Please roll Perc as needed, +13. Just to keep things moving. The closer he gets the more nervous/paranoid. He gives everything a once over, including rooftops as that is a tactic of his. F9, F6, then doors (path, nav points).

baldwin the merciful |

stealth 1: 1d20 + 11 + 5 ⇒ (10) + 11 + 5 = 26
stealth 2: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30
Gerard perception: 1d20 + 13 ⇒ (2) + 13 = 15
Gerard is confident it is a clear path to the red door. You see the door is not locked and it is slightly cracked, there is aroma of various weeds and acid residual that hangs near the doorway.
When you open the Pesh Perchant's door you see that it is a small smoke shop lit by the dim glow of a lamp hanging from the ceiling. The shop’s
walls are decorated with pipes, smoking tobacco, and more exotic wares, while a counter runs across the back and a door beyond leads to a small bedroom. Poor Goren One-Ear has been pinned, spread-eagle, to the back wall of the shop by a number of long, wicked-looking daggers. To make matters worse the lower half of his face is a bloody mess where his jaw has been brutally torn away—the missing jaw sits on the counter, a
smoking pipe perched decoratively on the lip and tongue.

baldwin the merciful |

Andrea: 1d20 + 0 ⇒ (4) + 0 = 4
Orsin: 1d20 + 1 ⇒ (11) + 1 = 12
Lucrezia: 1d20 + 3 ⇒ (9) + 3 = 12
Daniel: 1d20 + 2 ⇒ (5) + 2 = 7
Gerard: 1d20 + 6 ⇒ (11) + 6 = 17
Gerard: 1d20 + 6 ⇒ (15) + 6 = 21
Maglin: 1d20 + 7 ⇒ (1) + 7 = 8
Kruthe: 1d20 + 5 ⇒ (18) + 5 = 23
thieves: 1d20 + 8 ⇒ (6) + 8 = 14
Lucrezia when you get on the roof you see four thieves on the various roofs hiding behind chimneys and gables. The closest one is on the roof you just climbed. he is startled as he sees the head pop up over the roof followed by an arm.
perception: 1d20 + 8 ⇒ (6) + 8 = 14
Initiative:
Kruthe
Gerard
thieves
Lucrezia
Orsin
Maglin
Daniel
Andrea
RD 1:

baldwin the merciful |

baldwin the merciful |

RD 1: Kruthe
The creature that moves towards you is an ogrekind creature but it still is medium in sze but he is pushing the upper limits to the size. He is wielding a warhammer and his other hand is deformed and ends in bone with two hook-like spurs. You can see he has spiked banded armor on his body.
“You go squish now on Kruthe’s hammer, little girly!”
As he swings his warhammer at Gerard,
warhammer: 1d20 + 17 ⇒ (11) + 17 = 28;damage: 1d8 + 9 ⇒ (4) + 9 = 13

Lucrezia Villanova |

Via Message: "Eeep! Andrea, there are at least four guys up on these roofs!"
Lucrezia draws her bow and fires some quick arrows off at the thief nearest her.
attack 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
damage 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
attack 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18

Gerard Nisroc |

Is Gerard really outside? It's gonna get complicated.
Gerard winces as the hammer crashes into his shoulder, Ugly bugger! Gotta make this bi@tch pay... Time to bug out!
Acrobatics, tumble out of threatened square, boots: 1d20 + 25 ⇒ (19) + 25 = 44
Once outside, and as the door closes Gerard uses the wagon to climb and gain the roof. Summoning the power imbued into his shirt. Gods, give me speed...
Climb1, gain roof, extra move: 1d20 + 12 ⇒ (1) + 12 = 13
Climb2, gain roof, last move: 1d20 + 12 ⇒ (13) + 12 = 25
Stealth, vs Ogrekind: 1d20 + 17 ⇒ (7) + 17 = 24

baldwin the merciful |

perception thief 1, roof: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
perception thief 2, roof: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
perception thief 3, roof: 1d20 + 8 ⇒ (9) + 8 = 17
Two of the rooftop thieves are yelling and pointing out Gerard's movement. The third roof member follows his comrades directions.
They each shoot at him.
shortbow 1: 1d20 + 10 ⇒ (11) + 10 = 21;damage: 1d6 + 2 ⇒ (1) + 2 = 3
shortbow 2: 1d20 + 10 ⇒ (16) + 10 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7
shortbow 3: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 1d6 + 2 ⇒ (3) + 2 = 5
The last rooftop bowman shorts at Lucrezia who is nearby him.
shortbow 4: 1d20 + 10 ⇒ (5) + 10 = 15;damage: 1d6 + 2 ⇒ (6) + 2 = 8
Edit: I put the wrong damage die, so I had to change it.

baldwin the merciful |

Two ground thieves move up a bit to become visible and shoot at the flat-footed Daniel from the side alley.
shortbow 1: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 1d6 + 2 ⇒ (2) + 2 = 4
shortbow 1: 1d20 + 10 ⇒ (14) + 10 = 24;damage: 1d6 + 2 ⇒ (6) + 2 = 8
They each drop their shortbows and draw a rapier afterwoards.

baldwin the merciful |

The last two ground thieves attack:
shortbow, D12: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 2 ⇒ (4) + 2 = 6
At Jarvis.
conf crit: 1d20 + 10 ⇒ (10) + 10 = 20
X3 damage
Jarvis grunts as the arrow hits him deeply, confirming its damage.
The last one at C16 shoots at Andrea.
shortbow C16: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (2) + 2 = 4

Andrea1 |

HP 72/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +7/+2
Spells in Effect: Vindicator's Shield(+4 AC)
Channels 1/5.
Andrea manages to parry the arrow with her divinely enchanted shield.

baldwin the merciful |

Gerard you first climb check failed so only half the climb move succeeded.
Do you know if you lose Dex when you climb...checking to see if the 22 hit or not.
Initiative: RD mid-RD summary
Kruthe - attacked Gerard and hit for 13 HP
Gerard - tumbled and moved, and climbed. his first climb check failed. The second succeeded.
thieves ambushed the group. 2 arrows hit Gerard for 12 HP. One archer missed Lucrezia. 2 ground archers hit Daniel, FF, for 12 HP. One archer hit Jarvis for 18 HP. One archer hit Andrea, FF, for 4 HP.
Lucrezia - Her second arrow hits for 18 HP of damage.
Orsin
Maglin
Daniel
Andrea

Orsino 'Orsin' Bessatte |

Orsin uses his move action to inspire courage and his standard action to cast blistering invective. Should hit all the white-haloed thieves. Sorry for short post, in a hurry.
Intimidate: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Fire Damage: 1d10 ⇒ 1 REALLY?!

Daniel Arrisen |

Wanting some cover Daniel Charges to L14, drawing his sword 2 handed as he moves.
Andrea, Orsin, WITH ME!
First they needed to get out of the kill ground, then get to the rooves on the same side as Gerard and Lucrezia.
He reacts quickly, jumping high with his Charge at his foe for momentum, but drops hard,(swift action WEAPON MASTER- Gtr Trip) swiping at his opponent’s feet with tue flat of his blade.
Charging Inspired Gtr Trip vs SHAKEN1d20 + 15 + 2 + 2 + 4 ⇒ (2) + 15 + 2 + 2 + 4 = 25
If the Trip is successful, Gtr Trip grants Daniel an AOO, Vs PRONE (-4AC), SHAKEN foe, 2 handed attack 1d20 + 15 + 2 + 2 ⇒ (2) + 15 + 2 + 2 = 21
2 hand Damage1d8 + 1 + 6 + 2 ⇒ (7) + 1 + 6 + 2 = 16

Andrea1 |

HP 72/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +7/+2
Spells in Effect: Vindicator's Shield(+4 AC)
Channels 1/6
Believing that Daniel has his target in hand, and not wanting Orsin to get surrounded, Andrea guards his back and casts Divine Favor upon herself. Girding for a fight.
+3 Hit/Damage for 1 minute

baldwin the merciful |

Ok looks like I forgot the sneak attack damage yesterday.
daniels two arrows:
2d6 ⇒ (6, 6) = 12
2d6 ⇒ (2, 5) = 7
Jarvis:
2d6 ⇒ (4, 2) = 6
The arrow missed Andrea
The three arrows that hit Gerard are not eligible for sneak attack but I did not roll out the third arrow's damage, so here it is:
arrow: 1d6 + 2 ⇒ (6) + 2 = 8
Andrea if memory serves the armor kilt bumps up your armor weight to the next category. So your medium armor is now heavy.

baldwin the merciful |

RD 1 Summary
Gerard you first climb check failed so only half the climb move succeeded.
Do you know if you lose Dex when you climb...checking to see if the 22 hit or not.
Initiative:
Kruthe - attacked Gerard and hit for 13 HP
Gerard - tumbled and moved, and climbed. his first climb check failed. The second succeeded.
thieves ambushed the group. 2 arrows hit Gerard for 12 HP. One archer missed Lucrezia. 2 ground archers hit Daniel, FF, for 12 HP. One archer hit Jarvis for 18 HP. One archer hit Andrea, FF, for 4 HP.
Lucrezia - Her second arrow hits for 18 HP of damage.
Orsin - does his intimidation and 1 HP of damage
Maglin - does an action but the he is out of the groups view.
Daniel - moves to J13 (I know you said J14 but the thief is in that hex)
the thief is tripped, and hits the downed thief for 16 HP
Andrea - divine favor cast
Jarvis - heal potion and moves behind the wagon for some cover +2
CMW: 2d8 + 7 ⇒ (7, 6) + 7 = 20

baldwin the merciful |

baldwin the merciful |

Lucrezia Villanova |

perception 1d20 + 18 ⇒ (12) + 18 = 30
holding off on posting my action for a bit in case that what i may see alters my choice of action.

Gerard Nisroc |

Dropping, Gerard scrambles to get behind the ogrekin as it's distracted with Jarvis.
Over here, big fella...
Acrobatics, tumble threatened, boots: 1d20 + 20 + 5 ⇒ (17) + 20 + 5 = 42
Attack, flank, boots: 1d20 + 13 + 2 + 2 ⇒ (6) + 13 + 2 + 2 = 23
Damage, mithril +1, flank sneak: 1d4 + 1 + 5d8 ⇒ (3) + 1 + (6, 3, 4, 5, 1) = 23
G9, to flank. Offensive Defense, AC 28 to Ogrekin. In melee so archers -4 if w/o Precise Shot.

Lucrezia Villanova |

know planes for it? 1d20 + 7 ⇒ (3) + 7 = 10
attack 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
damage 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
attack 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Who or what the hell is that? I guess whatever it is I will leave it be for now since it looks pissed at the guys that I am attacking....
Lucrezia fires off some arrows at the archer closest to her.