Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

UPDATED MAP


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Jarvis, wait here. You're the relay. Anything happen to me, tell the others. I don't like the quiet or the rubble.

Gerard moves at a normal rate, to the red doors.

Please roll Perc as needed, +13. Just to keep things moving. The closer he gets the more nervous/paranoid. He gives everything a once over, including rooftops as that is a tactic of his. F9, F6, then doors (path, nav points).


Evil GM

DM:

stealth 1: 1d20 + 11 + 5 ⇒ (10) + 11 + 5 = 26
stealth 2: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30

Gerard perception: 1d20 + 13 ⇒ (2) + 13 = 15

Gerard is confident it is a clear path to the red door. You see the door is not locked and it is slightly cracked, there is aroma of various weeds and acid residual that hangs near the doorway.

When you open the Pesh Perchant's door you see that it is a small smoke shop lit by the dim glow of a lamp hanging from the ceiling. The shop’s
walls are decorated with pipes, smoking tobacco, and more exotic wares, while a counter runs across the back and a door beyond leads to a small bedroom. Poor Goren One-Ear has been pinned, spread-eagle, to the back wall of the shop by a number of long, wicked-looking daggers. To make matters worse the lower half of his face is a bloody mess where his jaw has been brutally torn away—the missing jaw sits on the counter, a
smoking pipe perched decoratively on the lip and tongue.

INSERT MAP of Interior of the Pesh House


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard tries to commit details of the daggers to memory, being a small blade aficionado.

Drawing one of his own daggers, he checks the rest of the shop.


Evil GM

An instant after Gerard enters the shop and is confronted by this grim scene, a Kruthe barrels out of the back room with a roar, a beastly ogrekind man moves forward.

Gerard make a perception check.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception: 1d20 + 13 ⇒ (17) + 13 = 30


Evil GM

DM Only:

Andrea: 1d20 + 0 ⇒ (4) + 0 = 4
Orsin: 1d20 + 1 ⇒ (11) + 1 = 12
Lucrezia: 1d20 + 3 ⇒ (9) + 3 = 12
Daniel: 1d20 + 2 ⇒ (5) + 2 = 7
Gerard: 1d20 + 6 ⇒ (11) + 6 = 17
Gerard: 1d20 + 6 ⇒ (15) + 6 = 21

Maglin: 1d20 + 7 ⇒ (1) + 7 = 8
Kruthe: 1d20 + 5 ⇒ (18) + 5 = 23
thieves: 1d20 + 8 ⇒ (6) + 8 = 14

Lucrezia when you get on the roof you see four thieves on the various roofs hiding behind chimneys and gables. The closest one is on the roof you just climbed. he is startled as he sees the head pop up over the roof followed by an arm.
perception: 1d20 + 8 ⇒ (6) + 8 = 14

Initiative:

Kruthe
Gerard
thieves
Lucrezia
Orsin
Maglin
Daniel
Andrea

RD 1:


Evil GM

There is no surprise round given your perception roll Gerard.

Your companions hear a loud roar coming from the smoke shop.

I need about an hour of time, to eat and do a few things. Unless you are going to offline later, hold your actions till I get back.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Seize Initiative, has to be within 30ft... In case.


Evil GM

RD 1 Map

The villains haloed in yellow are on roof tops. The villains haled in White are on the ground.

Gerard your map does not reflect the ogrekind that is rushing towards you, nor does it reflect what is behind him. I will update the map for next round.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

No worries, I'm gonna scram. Door open or closed? Windows? Daniel needs another target for his domain power


Evil GM

RD 1: Kruthe

The creature that moves towards you is an ogrekind creature but it still is medium in sze but he is pushing the upper limits to the size. He is wielding a warhammer and his other hand is deformed and ends in bone with two hook-like spurs. You can see he has spiked banded armor on his body.

“You go squish now on Kruthe’s hammer, little girly!”

As he swings his warhammer at Gerard,

warhammer: 1d20 + 17 ⇒ (11) + 17 = 28;damage: 1d8 + 9 ⇒ (4) + 9 = 13


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Via Message: "Eeep! Andrea, there are at least four guys up on these roofs!"

Lucrezia draws her bow and fires some quick arrows off at the thief nearest her.

attack 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
damage 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
attack 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Is Gerard really outside? It's gonna get complicated.

Gerard winces as the hammer crashes into his shoulder, Ugly bugger! Gotta make this bi@tch pay... Time to bug out!

Acrobatics, tumble out of threatened square, boots: 1d20 + 25 ⇒ (19) + 25 = 44

Once outside, and as the door closes Gerard uses the wagon to climb and gain the roof. Summoning the power imbued into his shirt. Gods, give me speed...

Climb1, gain roof, extra move: 1d20 + 12 ⇒ (1) + 12 = 13
Climb2, gain roof, last move: 1d20 + 12 ⇒ (13) + 12 = 25

Stealth, vs Ogrekind: 1d20 + 17 ⇒ (7) + 17 = 24


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There are four men on the roofs! Ambush!


Evil GM

Gerard is in the doorway of the shop. The inset works better since you would be in "S"


Evil GM

Gerard with your gear how many actions do you get? Do the boots give you an extra move action? i don't have time to look at folks character sheets to see what they have.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Boots give +5 Acro out of threatened. Runner's Shirt gives extra Move, once a day as swift action.


Evil GM

perception thief 1, roof: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
perception thief 2, roof: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
perception thief 3, roof: 1d20 + 8 ⇒ (9) + 8 = 17

Two of the rooftop thieves are yelling and pointing out Gerard's movement. The third roof member follows his comrades directions.

They each shoot at him.

shortbow 1: 1d20 + 10 ⇒ (11) + 10 = 21;damage: 1d6 + 2 ⇒ (1) + 2 = 3
shortbow 2: 1d20 + 10 ⇒ (16) + 10 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7
shortbow 3: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 1d6 + 2 ⇒ (3) + 2 = 5

The last rooftop bowman shorts at Lucrezia who is nearby him.

shortbow 4: 1d20 + 10 ⇒ (5) + 10 = 15;damage: 1d6 + 2 ⇒ (6) + 2 = 8

Edit: I put the wrong damage die, so I had to change it.


Evil GM

Two ground thieves move up a bit to become visible and shoot at the flat-footed Daniel from the side alley.

shortbow 1: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 1d6 + 2 ⇒ (2) + 2 = 4
shortbow 1: 1d20 + 10 ⇒ (14) + 10 = 24;damage: 1d6 + 2 ⇒ (6) + 2 = 8

They each drop their shortbows and draw a rapier afterwoards.


Evil GM

The last two ground thieves attack:

shortbow, D12: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 2 ⇒ (4) + 2 = 6

At Jarvis.

conf crit: 1d20 + 10 ⇒ (10) + 10 = 20
X3 damage

Jarvis grunts as the arrow hits him deeply, confirming its damage.

The last one at C16 shoots at Andrea.

shortbow C16: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (2) + 2 = 4


Evil GM

Gerard add 1 on each to hit from the rooftop archers...they have higher ground on you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 72/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +7/+2
Spells in Effect: Vindicator's Shield(+4 AC)
Channels 1/5.

Andrea manages to parry the arrow with her divinely enchanted shield.


Evil GM

Gerard you first climb check failed so only half the climb move succeeded.
Do you know if you lose Dex when you climb...checking to see if the 22 hit or not.

Initiative: RD mid-RD summary

Kruthe - attacked Gerard and hit for 13 HP

Gerard - tumbled and moved, and climbed. his first climb check failed. The second succeeded.

thieves ambushed the group. 2 arrows hit Gerard for 12 HP. One archer missed Lucrezia. 2 ground archers hit Daniel, FF, for 12 HP. One archer hit Jarvis for 18 HP. One archer hit Andrea, FF, for 4 HP.

Lucrezia - Her second arrow hits for 18 HP of damage.

Orsin
Maglin
Daniel
Andrea


Evil GM

Andrea a 25 missed you Flat-footed?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes. I have AC 27 Due to Vindicator's Shield. Although I will re-check my AC. Edit. Actually AC 26. Editx2 AC 27. Missed my armored kilt


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard got hit all three times, Andrea AC isn't really affected by flat-footed, Dex 10 or so.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin uses his move action to inspire courage and his standard action to cast blistering invective. Should hit all the white-haloed thieves. Sorry for short post, in a hurry.

Intimidate: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32

Fire Damage: 1d10 ⇒ 1 REALLY?!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

At least they are shaking in their boots!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Wanting some cover Daniel Charges to L14, drawing his sword 2 handed as he moves.
Andrea, Orsin, WITH ME!
First they needed to get out of the kill ground, then get to the rooves on the same side as Gerard and Lucrezia.

He reacts quickly, jumping high with his Charge at his foe for momentum, but drops hard,(swift action WEAPON MASTER- Gtr Trip) swiping at his opponent’s feet with tue flat of his blade.
Charging Inspired Gtr Trip vs SHAKEN1d20 + 15 + 2 + 2 + 4 ⇒ (2) + 15 + 2 + 2 + 4 = 25

If the Trip is successful, Gtr Trip grants Daniel an AOO, Vs PRONE (-4AC), SHAKEN foe, 2 handed attack 1d20 + 15 + 2 + 2 ⇒ (2) + 15 + 2 + 2 = 21
2 hand Damage1d8 + 1 + 6 + 2 ⇒ (7) + 1 + 6 + 2 = 16


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 72/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +7/+2
Spells in Effect: Vindicator's Shield(+4 AC)
Channels 1/6

Believing that Daniel has his target in hand, and not wanting Orsin to get surrounded, Andrea guards his back and casts Divine Favor upon herself. Girding for a fight.

+3 Hit/Damage for 1 minute


Evil GM

Lucrezia please make a dex check to see if your string snapped with the natural 1 that you rolled


Evil GM

Posting from phone and i don't have access to my materials. Hope to get a post out late afternoon.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

dex 1d20 + 4 ⇒ (6) + 4 = 10


Evil GM

Lucrezia your bow string did not snap.


Evil GM

Ok looks like I forgot the sneak attack damage yesterday.

daniels two arrows:

2d6 ⇒ (6, 6) = 12
2d6 ⇒ (2, 5) = 7

Jarvis:

2d6 ⇒ (4, 2) = 6

The arrow missed Andrea

The three arrows that hit Gerard are not eligible for sneak attack but I did not roll out the third arrow's damage, so here it is:
arrow: 1d6 + 2 ⇒ (6) + 2 = 8

Andrea if memory serves the armor kilt bumps up your armor weight to the next category. So your medium armor is now heavy.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

He got 3 arrows worth yesterday, but thanks for thinking of me! If Jar is rogue 4, he can't be caught flat-footed. Doesn't lose Dex, no sneak. Crit sucked.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

HP updated. Started the day at 100%. Have taken 31 damage so far


Evil GM
Gerard Nisroc wrote:
He got 3 arrows worth yesterday, but thanks for thinking of me! If Jar is rogue 4, he can't be caught flat-footed. Doesn't lose Dex, no sneak. Crit sucked.

jarvis is a fighter/expert combo


Evil GM

RD 1 Summary

Gerard you first climb check failed so only half the climb move succeeded.
Do you know if you lose Dex when you climb...checking to see if the 22 hit or not.

Initiative:

Kruthe - attacked Gerard and hit for 13 HP

Gerard - tumbled and moved, and climbed. his first climb check failed. The second succeeded.

thieves ambushed the group. 2 arrows hit Gerard for 12 HP. One archer missed Lucrezia. 2 ground archers hit Daniel, FF, for 12 HP. One archer hit Jarvis for 18 HP. One archer hit Andrea, FF, for 4 HP.

Lucrezia - Her second arrow hits for 18 HP of damage.

Orsin - does his intimidation and 1 HP of damage

Maglin - does an action but the he is out of the groups view.

Daniel - moves to J13 (I know you said J14 but the thief is in that hex)
the thief is tripped, and hits the downed thief for 16 HP

Andrea - divine favor cast

Jarvis - heal potion and moves behind the wagon for some cover +2
CMW: 2d8 + 7 ⇒ (7, 6) + 7 = 20


Evil GM

RD 2:

Initiative:

Kruthe -
Gerard -

thieves

Lucrezia -

Orsin
Maglin
Daniel
Andrea
Jarvis
Dog's Tongue

RD 2 MAP


Evil GM

RD 2 Kruthe

Rushes outside and hears the yelling about Gerard climbing and jarvis is hiding by the wagon, he moves around attack Jarvis.

warhammer: 1d20 + 17 ⇒ (14) + 17 = 31;damage: 1d8 + 9 ⇒ (6) + 9 = 15

Hitting him hard.

Kruthe has moved to H,8

REVISED MAP


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Are you saying Gerard is not on the roof, but hanging on the wall? Is that thing flat-footed with respect to Gerard?


Evil GM

Correct Gerard your first climb check failed. You climb at 1/4 speed unless your rush then it's 1/2 speed. The wall is 20 feet to the roof line. It's a DC15 climb check for a non-accelerated climb.

It's not flat-footed.

Lucrezia Only make a perception check.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

What's needed to gain roof?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 18 ⇒ (12) + 18 = 30

holding off on posting my action for a bit in case that what i may see alters my choice of action.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Dropping, Gerard scrambles to get behind the ogrekin as it's distracted with Jarvis.

Over here, big fella...

Acrobatics, tumble threatened, boots: 1d20 + 20 + 5 ⇒ (17) + 20 + 5 = 42
Attack, flank, boots: 1d20 + 13 + 2 + 2 ⇒ (6) + 13 + 2 + 2 = 23
Damage, mithril +1, flank sneak: 1d4 + 1 + 5d8 ⇒ (3) + 1 + (6, 3, 4, 5, 1) = 23

G9, to flank. Offensive Defense, AC 28 to Ogrekin. In melee so archers -4 if w/o Precise Shot.


Evil GM

Gerard you need to make another climb check, given your acro nature I'll say you are 3/4 the way up.

Lucrezia only:
You see a small creature with a red hat climb up onto the roof across the way. He has a battle looking rage on his face and he is glaring with bloodlust at one of the archers.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

know planes for it? 1d20 + 7 ⇒ (3) + 7 = 10


attack 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
damage 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
attack 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18

Who or what the hell is that? I guess whatever it is I will leave it be for now since it looks pissed at the guys that I am attacking....

Lucrezia fires off some arrows at the archer closest to her.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Does my tripped guy go before me?

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