Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

UPDATED MAP


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Jarvis, wait here. You're the relay. Anything happen to me, tell the others. I don't like the quiet or the rubble.

Gerard moves at a normal rate, to the red doors.

Please roll Perc as needed, +13. Just to keep things moving. The closer he gets the more nervous/paranoid. He gives everything a once over, including rooftops as that is a tactic of his. F9, F6, then doors (path, nav points).


Evil GM

DM:

stealth 1: 1d20 + 11 + 5 ⇒ (10) + 11 + 5 = 26
stealth 2: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30

Gerard perception: 1d20 + 13 ⇒ (2) + 13 = 15

Gerard is confident it is a clear path to the red door. You see the door is not locked and it is slightly cracked, there is aroma of various weeds and acid residual that hangs near the doorway.

When you open the Pesh Perchant's door you see that it is a small smoke shop lit by the dim glow of a lamp hanging from the ceiling. The shop’s
walls are decorated with pipes, smoking tobacco, and more exotic wares, while a counter runs across the back and a door beyond leads to a small bedroom. Poor Goren One-Ear has been pinned, spread-eagle, to the back wall of the shop by a number of long, wicked-looking daggers. To make matters worse the lower half of his face is a bloody mess where his jaw has been brutally torn away—the missing jaw sits on the counter, a
smoking pipe perched decoratively on the lip and tongue.

INSERT MAP of Interior of the Pesh House


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard tries to commit details of the daggers to memory, being a small blade aficionado.

Drawing one of his own daggers, he checks the rest of the shop.


Evil GM

An instant after Gerard enters the shop and is confronted by this grim scene, a Kruthe barrels out of the back room with a roar, a beastly ogrekind man moves forward.

Gerard make a perception check.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception: 1d20 + 13 ⇒ (17) + 13 = 30


Evil GM

DM Only:

Andrea: 1d20 + 0 ⇒ (4) + 0 = 4
Orsin: 1d20 + 1 ⇒ (11) + 1 = 12
Lucrezia: 1d20 + 3 ⇒ (9) + 3 = 12
Daniel: 1d20 + 2 ⇒ (5) + 2 = 7
Gerard: 1d20 + 6 ⇒ (11) + 6 = 17
Gerard: 1d20 + 6 ⇒ (15) + 6 = 21

Maglin: 1d20 + 7 ⇒ (1) + 7 = 8
Kruthe: 1d20 + 5 ⇒ (18) + 5 = 23
thieves: 1d20 + 8 ⇒ (6) + 8 = 14

Lucrezia when you get on the roof you see four thieves on the various roofs hiding behind chimneys and gables. The closest one is on the roof you just climbed. he is startled as he sees the head pop up over the roof followed by an arm.
perception: 1d20 + 8 ⇒ (6) + 8 = 14

Initiative:

Kruthe
Gerard
thieves
Lucrezia
Orsin
Maglin
Daniel
Andrea

RD 1:


Evil GM

There is no surprise round given your perception roll Gerard.

Your companions hear a loud roar coming from the smoke shop.

I need about an hour of time, to eat and do a few things. Unless you are going to offline later, hold your actions till I get back.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Seize Initiative, has to be within 30ft... In case.


Evil GM

RD 1 Map

The villains haloed in yellow are on roof tops. The villains haled in White are on the ground.

Gerard your map does not reflect the ogrekind that is rushing towards you, nor does it reflect what is behind him. I will update the map for next round.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

No worries, I'm gonna scram. Door open or closed? Windows? Daniel needs another target for his domain power


Evil GM

RD 1: Kruthe

The creature that moves towards you is an ogrekind creature but it still is medium in sze but he is pushing the upper limits to the size. He is wielding a warhammer and his other hand is deformed and ends in bone with two hook-like spurs. You can see he has spiked banded armor on his body.

“You go squish now on Kruthe’s hammer, little girly!”

As he swings his warhammer at Gerard,

warhammer: 1d20 + 17 ⇒ (11) + 17 = 28;damage: 1d8 + 9 ⇒ (4) + 9 = 13


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Via Message: "Eeep! Andrea, there are at least four guys up on these roofs!"

Lucrezia draws her bow and fires some quick arrows off at the thief nearest her.

attack 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
damage 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
attack 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Is Gerard really outside? It's gonna get complicated.

Gerard winces as the hammer crashes into his shoulder, Ugly bugger! Gotta make this bi@tch pay... Time to bug out!

Acrobatics, tumble out of threatened square, boots: 1d20 + 25 ⇒ (19) + 25 = 44

Once outside, and as the door closes Gerard uses the wagon to climb and gain the roof. Summoning the power imbued into his shirt. Gods, give me speed...

Climb1, gain roof, extra move: 1d20 + 12 ⇒ (1) + 12 = 13
Climb2, gain roof, last move: 1d20 + 12 ⇒ (13) + 12 = 25

Stealth, vs Ogrekind: 1d20 + 17 ⇒ (7) + 17 = 24


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There are four men on the roofs! Ambush!


Evil GM

Gerard is in the doorway of the shop. The inset works better since you would be in "S"


Evil GM

Gerard with your gear how many actions do you get? Do the boots give you an extra move action? i don't have time to look at folks character sheets to see what they have.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Boots give +5 Acro out of threatened. Runner's Shirt gives extra Move, once a day as swift action.


Evil GM

perception thief 1, roof: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
perception thief 2, roof: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
perception thief 3, roof: 1d20 + 8 ⇒ (9) + 8 = 17

Two of the rooftop thieves are yelling and pointing out Gerard's movement. The third roof member follows his comrades directions.

They each shoot at him.

shortbow 1: 1d20 + 10 ⇒ (11) + 10 = 21;damage: 1d6 + 2 ⇒ (1) + 2 = 3
shortbow 2: 1d20 + 10 ⇒ (16) + 10 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7
shortbow 3: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 1d6 + 2 ⇒ (3) + 2 = 5

The last rooftop bowman shorts at Lucrezia who is nearby him.

shortbow 4: 1d20 + 10 ⇒ (5) + 10 = 15;damage: 1d6 + 2 ⇒ (6) + 2 = 8

Edit: I put the wrong damage die, so I had to change it.


Evil GM

Two ground thieves move up a bit to become visible and shoot at the flat-footed Daniel from the side alley.

shortbow 1: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 1d6 + 2 ⇒ (2) + 2 = 4
shortbow 1: 1d20 + 10 ⇒ (14) + 10 = 24;damage: 1d6 + 2 ⇒ (6) + 2 = 8

They each drop their shortbows and draw a rapier afterwoards.


Evil GM

The last two ground thieves attack:

shortbow, D12: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 2 ⇒ (4) + 2 = 6

At Jarvis.

conf crit: 1d20 + 10 ⇒ (10) + 10 = 20
X3 damage

Jarvis grunts as the arrow hits him deeply, confirming its damage.

The last one at C16 shoots at Andrea.

shortbow C16: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (2) + 2 = 4


Evil GM

Gerard add 1 on each to hit from the rooftop archers...they have higher ground on you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 72/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +7/+2
Spells in Effect: Vindicator's Shield(+4 AC)
Channels 1/5.

Andrea manages to parry the arrow with her divinely enchanted shield.


Evil GM

Gerard you first climb check failed so only half the climb move succeeded.
Do you know if you lose Dex when you climb...checking to see if the 22 hit or not.

Initiative: RD mid-RD summary

Kruthe - attacked Gerard and hit for 13 HP

Gerard - tumbled and moved, and climbed. his first climb check failed. The second succeeded.

thieves ambushed the group. 2 arrows hit Gerard for 12 HP. One archer missed Lucrezia. 2 ground archers hit Daniel, FF, for 12 HP. One archer hit Jarvis for 18 HP. One archer hit Andrea, FF, for 4 HP.

Lucrezia - Her second arrow hits for 18 HP of damage.

Orsin
Maglin
Daniel
Andrea


Evil GM

Andrea a 25 missed you Flat-footed?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes. I have AC 27 Due to Vindicator's Shield. Although I will re-check my AC. Edit. Actually AC 26. Editx2 AC 27. Missed my armored kilt


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard got hit all three times, Andrea AC isn't really affected by flat-footed, Dex 10 or so.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin uses his move action to inspire courage and his standard action to cast blistering invective. Should hit all the white-haloed thieves. Sorry for short post, in a hurry.

Intimidate: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32

Fire Damage: 1d10 ⇒ 1 REALLY?!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

At least they are shaking in their boots!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Wanting some cover Daniel Charges to L14, drawing his sword 2 handed as he moves.
Andrea, Orsin, WITH ME!
First they needed to get out of the kill ground, then get to the rooves on the same side as Gerard and Lucrezia.

He reacts quickly, jumping high with his Charge at his foe for momentum, but drops hard,(swift action WEAPON MASTER- Gtr Trip) swiping at his opponent’s feet with tue flat of his blade.
Charging Inspired Gtr Trip vs SHAKEN1d20 + 15 + 2 + 2 + 4 ⇒ (2) + 15 + 2 + 2 + 4 = 25

If the Trip is successful, Gtr Trip grants Daniel an AOO, Vs PRONE (-4AC), SHAKEN foe, 2 handed attack 1d20 + 15 + 2 + 2 ⇒ (2) + 15 + 2 + 2 = 21
2 hand Damage1d8 + 1 + 6 + 2 ⇒ (7) + 1 + 6 + 2 = 16


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 72/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +7/+2
Spells in Effect: Vindicator's Shield(+4 AC)
Channels 1/6

Believing that Daniel has his target in hand, and not wanting Orsin to get surrounded, Andrea guards his back and casts Divine Favor upon herself. Girding for a fight.

+3 Hit/Damage for 1 minute


Evil GM

Lucrezia please make a dex check to see if your string snapped with the natural 1 that you rolled


Evil GM

Posting from phone and i don't have access to my materials. Hope to get a post out late afternoon.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

dex 1d20 + 4 ⇒ (6) + 4 = 10


Evil GM

Lucrezia your bow string did not snap.


Evil GM

Ok looks like I forgot the sneak attack damage yesterday.

daniels two arrows:

2d6 ⇒ (6, 6) = 12
2d6 ⇒ (2, 5) = 7

Jarvis:

2d6 ⇒ (4, 2) = 6

The arrow missed Andrea

The three arrows that hit Gerard are not eligible for sneak attack but I did not roll out the third arrow's damage, so here it is:
arrow: 1d6 + 2 ⇒ (6) + 2 = 8

Andrea if memory serves the armor kilt bumps up your armor weight to the next category. So your medium armor is now heavy.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

He got 3 arrows worth yesterday, but thanks for thinking of me! If Jar is rogue 4, he can't be caught flat-footed. Doesn't lose Dex, no sneak. Crit sucked.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

HP updated. Started the day at 100%. Have taken 31 damage so far


Evil GM
Gerard Nisroc wrote:
He got 3 arrows worth yesterday, but thanks for thinking of me! If Jar is rogue 4, he can't be caught flat-footed. Doesn't lose Dex, no sneak. Crit sucked.

jarvis is a fighter/expert combo


Evil GM

RD 1 Summary

Gerard you first climb check failed so only half the climb move succeeded.
Do you know if you lose Dex when you climb...checking to see if the 22 hit or not.

Initiative:

Kruthe - attacked Gerard and hit for 13 HP

Gerard - tumbled and moved, and climbed. his first climb check failed. The second succeeded.

thieves ambushed the group. 2 arrows hit Gerard for 12 HP. One archer missed Lucrezia. 2 ground archers hit Daniel, FF, for 12 HP. One archer hit Jarvis for 18 HP. One archer hit Andrea, FF, for 4 HP.

Lucrezia - Her second arrow hits for 18 HP of damage.

Orsin - does his intimidation and 1 HP of damage

Maglin - does an action but the he is out of the groups view.

Daniel - moves to J13 (I know you said J14 but the thief is in that hex)
the thief is tripped, and hits the downed thief for 16 HP

Andrea - divine favor cast

Jarvis - heal potion and moves behind the wagon for some cover +2
CMW: 2d8 + 7 ⇒ (7, 6) + 7 = 20


Evil GM

RD 2:

Initiative:

Kruthe -
Gerard -

thieves

Lucrezia -

Orsin
Maglin
Daniel
Andrea
Jarvis
Dog's Tongue

RD 2 MAP


Evil GM

RD 2 Kruthe

Rushes outside and hears the yelling about Gerard climbing and jarvis is hiding by the wagon, he moves around attack Jarvis.

warhammer: 1d20 + 17 ⇒ (14) + 17 = 31;damage: 1d8 + 9 ⇒ (6) + 9 = 15

Hitting him hard.

Kruthe has moved to H,8

REVISED MAP


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Are you saying Gerard is not on the roof, but hanging on the wall? Is that thing flat-footed with respect to Gerard?


Evil GM

Correct Gerard your first climb check failed. You climb at 1/4 speed unless your rush then it's 1/2 speed. The wall is 20 feet to the roof line. It's a DC15 climb check for a non-accelerated climb.

It's not flat-footed.

Lucrezia Only make a perception check.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

What's needed to gain roof?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 18 ⇒ (12) + 18 = 30

holding off on posting my action for a bit in case that what i may see alters my choice of action.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Dropping, Gerard scrambles to get behind the ogrekin as it's distracted with Jarvis.

Over here, big fella...

Acrobatics, tumble threatened, boots: 1d20 + 20 + 5 ⇒ (17) + 20 + 5 = 42
Attack, flank, boots: 1d20 + 13 + 2 + 2 ⇒ (6) + 13 + 2 + 2 = 23
Damage, mithril +1, flank sneak: 1d4 + 1 + 5d8 ⇒ (3) + 1 + (6, 3, 4, 5, 1) = 23

G9, to flank. Offensive Defense, AC 28 to Ogrekin. In melee so archers -4 if w/o Precise Shot.


Evil GM

Gerard you need to make another climb check, given your acro nature I'll say you are 3/4 the way up.

Lucrezia only:
You see a small creature with a red hat climb up onto the roof across the way. He has a battle looking rage on his face and he is glaring with bloodlust at one of the archers.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

know planes for it? 1d20 + 7 ⇒ (3) + 7 = 10


attack 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
damage 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
attack 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18

Who or what the hell is that? I guess whatever it is I will leave it be for now since it looks pissed at the guys that I am attacking....

Lucrezia fires off some arrows at the archer closest to her.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Does my tripped guy go before me?

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Evil GM

This is the discussion thread for the Council of Thieves AP. Feel free post and ask quesitions here.

I would ask that you move the previously answered DM quesion under your profile for easy access.

Everyone check in if you are still interested.

I anticipate getting the gamethread up and running in the next day.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing that you have been getting wrong about my character, His name is John Deos, not Joe. Also this is me checking in.


Evil GM
baldwin the merciful wrote:

So far we have:

NeoSeraphi "Shinon" - Male, H/E, Urban Ranger, NG
Kenji Masadi - Male, Human, Martial Artist, NG
Duncan Redhammer - Male, Dwarf, Inquistor, N
Mad Doc -Female, Human, Cleric of Urgathoa, N
John Deos - Male, Human, fighter, LN
Cagliostro "Kyrim Dys" - Male, Elf, Rogue, N


Evil GM

John Deos...correct, sorry. Seems like I kept reading it incorrectly.


Evil GM

I'm going to repost the creation rules under this discussion for future reference, since I did not create the original Recruitement thread.

A few basic rules, if I GM:

20 Pt buy
No score below an 8 before racial adjustment.
Average coin
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner
Core races only, no thiefling characters.
4 people (5 if there is no posting issues)
Minimum 3-5 posting a day.
No evil

I'm sure I would have few other rules but I'd need to think about it.


Evil GM

I'm going to try to get the gameplay up later tonight but realistically sometime tomorrow.

Everyone confirmed they can be active posters, 3-5 times a day, which is great. I do understand life happens and we other committments and posting can be hard. If you know posting could be slow try to let us know, so we work around it.

I've asked all six recruits to come join the group, hope that is not an issue with anyone. Hope it does not slow things down, but there does tend to be some attrition in these PbP games.

Welcome aboard...may the shadows of the night not devour your soul.


Evil GM

"Before the Age of Lost Omens, Westcrown dubbed itself “the shining light of Aroden’s civilization.”
Now, others taunt us and say, “You can find anything, civilized or not, in Westcrown—except for
Aroden.” Ignore outsiders—we know the truth. We did not fail Aroden—he failed us, though we
Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and
order. The Hellknights paved our way and House Thrune walked it to greatness. I don’t blame them at
all for moving the capital—this place only reminds you of past failures. Besides, better for a Wiscrani
to make a living without so many priests or imperials around, and easier for those of us who deserve
it to ascend to higher stations without them in our way."
—Alcini Vitaron of Alcini’s Apothecary


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Chiming in


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I am Masada! Mwahahahaha! Yeah I'm cool


Evil GM

Excellent we have three of the six test subjects ready, willing and able to test the darker side of Westcrown.

This should be the link back to the original Recruitment thread:

RECRUITMENT THREAD


Evil GM

House Rules:

HPs when leveling up:
Roll the dice, reroll 1's

Initiative:
Place your initiative modifier in character class/level line.
When combat arises I will roll everyone's initiative and post the rolls. This should speed up the pace of the Order and play.

Saves:
I won't roll saves for everyone, unless play bogs down. We will play that by ear and see how it goes.

Combat:
Everyone should post two actions, their first choice and an alternative choice, to help speed up combat. Obviously, we all will not be posting in order.

I'll run it free form rather than maptools (I just don't know how to use mapping tools. If someone posts a quick tutorial...I mean a dummies guide to using, I will be happy to reconsider.)

Let's use the standard PBP formatting

italics for internal monologue/thoughts
Bold for speech out loud
Out of character for out of character comments or questions

If anyone doesn't know how, look at the bottom of the page under the submit post button and forum rules blurb, there is a thing that says "How to format your text (show)" Just follow that.

Also, if you want to make a roll and then react to it in the same post, put the formatting in for the dice and then hit preview. It will show you the results of your roll before you post.

Does anyone have any other suggestions or ideas? Anything they have experienced either positively or negatively with PbP?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing for those who don't know how to make an alias, you go to "my account" at the top of the page. Go to the box title message board alias, then click create new messegeboard alias. This way you can keep your profile for other things than just that character, and allows you to be in more than one pbp game.

As for the map, you only need Google docs and some picture editing tool and a digital copy of the map you are using.


Evil GM

It looks like Cagliostro will not be joining the group. Too much on his plate right now.

I'm waiting on the last two to check in, then the game should begin tomorrow.


Evil GM

Here is some common phases you should hear:

Natives of Westcrown—along with several other major
Chelish cities—possess a wide vocabulary referring to titles, places, and specifics relating to their home.

Adel: A small, personal barge
Dottari: The Chelish city guard
Durotas: A captain of the city guard
Duxotar: The commander of the city guard
Haloran: A lantern-bearing staff
Pyrahje: Man-sized torches that light major areas of Westcrown by night
Parego: “Great region,” one of the three major districts of Westcrown
Rego: A region or neighborhood of Westcrown
Vaneo: A Chelish manor house
Vira: A Chelish estate
Wiscrani: A resident or something from Westcrown


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am here. Ready to go.


Evil GM

Glad to have the fourth victim...er...I mean volunteer...Duncan Redhammer.


Evil GM

I've opened the gameplay thread and have begun to post some background story for everyone. I plan to post a quick one-on-one meeting with Janiven for each character, tomorrow. This will be your character's invite to a special meeting.

I know everyone has put some background together and I do appreciate that, the more information that I have, the more personal experience I will endeavor to make for your character.

Has anyone ever played this AP? It doesn't matter if you have or not, I will add my own flavor and touches.

Welcome to the campaign.

Liberty's Edge

I have not played this AP before. I am still very interested, and I apologize for not responding sooner. Will update my profile with my answers to the questions now.


Evil GM

Don't worry, its fine. I closed the recruitment and opened the discussion and gameplay ahead of schedule. Everyone who appleid seemed geniumely interested in the campaign, so not reason to delay.

The five have checked in, and it shall begin...


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Great, glad to hear it. Also, thank you John Deos for your assistance. I now have a profile specific for Shinon to use.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

First Pathfinder game ever.


Evil GM

Well this is my first PbP game to GM, so bare with me. I've GM'ed for a while now in real life though.

I definately like to keep it fun, I tend to add a bit grit to my games to too. Don't be afraid to ask questions. Have fun!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
First Pathfinder game ever.

Good luck. I hope you have fun. In my first PF game, I played a Half-Elf Summoner (it was a one-shot). It was a lot of fun for me, and I've been playing PF ever since.


Evil GM

I'm starting to post the introductions for each character on the game thread. Only one is done, don't panic if I don't get to everyone tonight. Once I get everyone's invitation posted...then feel free to post away.

I guess, I should ahve asked about time zones...I'm EDT.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm in the Central Time Zone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Eastern


Evil GM

Well, I have an individual post for each of the party in the gameplay thread/tab. You can check in, read it and post your response or reaction on the gameplay thread. That should get the ball rolling.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Never Played the AP before.
I live in Qld Australia, so GMT+10 timezone.

Don't worry. I have my Nexus Glued to me and I work altermate Day/Nightshift.
I check back like 10 times a day.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have not played this AP. I keep joining games that die out in a matter of weeks. Highest level I have commonly obtain was 2. I have a goblin in a homebrew Goblin only campaign at level Seven but thats mostly combat. I crave More RP.

Also, I can post from my phone as long as I am not actively working, sleeping, or at my live game night which is Sundays. MY working gaps are two hours apart. It is possible for me to post in between those. Here's to a good game, cheers.


Evil GM

Duncan and Kenji can you put your initiative modifier in Class/level line on the alias, that way its easy for me see when combat occurs. Thanks.


Evil GM

This AP assumes everyone is either from Westcrown -(which I'm sure I will call Westport a few times, so I apologize ahead of time for those typos)- or they have been their long enugh to be familar with the city's workings. That being said, I will impart descriptions for the city throughout the game.

A lot of this will be common knowledge, I will tell when it is not and have you roll the appropriate Knowledge role. Obviously, Knowledge Local and Nobility are useful skills.


Evil GM

If it's not already in your profile can everyone give provide a description of their footwear, clothing/armor and length of their cloaks or robes. Thanks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Uh-oh Duncan! -1! I think that is a 'Start a brawl' roll. :)


Male Human Ranger 1

Hah! Don't need a roll for that. Kick a puppy....see what happens.

..


Evil GM

Is the pace ok and the story flow ok? I'm trying to build up a tension and along an apparent uneasiness on Janiven's part.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have never been part of a campaign that posts quite this much. Pace is okay just try not to leave anyone behind. Popping on after two hours for 15 minutes and all I can do is read. Barely able to get my posts in.

It will be tricky but I'll try and keep up. Just don't be surprised if I miss stuff due to rush reading.


Evil GM

I'm sure it will slow done soon, just lodging the hook and excitement of a new campaign.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather quick, but I can keep up more in the evening.


Evil GM

Can John, Kenji and Shinon put a height on ther character sheet? Thanks.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Height? Certainly.

And I was so confused about STR Ranger for a second. I was concerned that we had two rangers in the same group!

Anyway, I get back and see a whole 16 posts waiting for me! This is pretty exciting. The pace is good, and I'm sorry that I missed out on so much of it. But I'm back for the night, and now I'm going to make up for lost time.


Evil GM

Shinon, don't worry about missing the posting right, I really want to draw everyone into the scene and begin to feel urgency of the scene. Plus, there is the background information folks will know. So far, everyone is doing fine. The pace will slow down, eventually.

Don't forget to include a good description of your footwear, length of your cloak or robe.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hooray for failed Sense Motive checks! Shinon is as on Janiven's side as his personality will allow now. (About 30%).


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

Height Posted.

I can say with certainty that I prefer this pace over the crawl that most campaigns seem to end up with Truly I can check on campaigns I am a player in all the time but none of them ever move. Nice to have a fast moving campaign for once.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As noted I was unclear about what Andrea was doing, she was checking to see if she is missing anything or is carrying anything new after the bump. The host's nervousness is getting to her.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Sorry for the short post. Just trying to help set the scene.


Evil GM

The short post is fine, the kid will be gasping out a message soon.


Evil GM

Now you all are going to find out why I needed height, footwear and length of clothing. Insert diabolical DM laugh! John you will definately be a bit uncomfotable given you 6'4 height. Duncan has plenty of extra room though.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hey, I'll take getting my cloak muddy over getting caught by guards any day.


Evil GM
Shinon wrote:
Hey, I'll take getting my cloak muddy over getting caught by guards any day.

That is good choice.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mud,Carrien it all comes out with a little baking soda, that is what mother taught me.

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