
Daniel Arrisen |

Ah, well I'll retcon if needed. Gotta start my last lot of yardwork at the old house.
Needing to press his advantage, Daniel full attacks his prone foe.
2 hand Power Attack Inspired 1d20 + 15 + 2 - 3 ⇒ (11) + 15 + 2 - 3 = 25
damage1d8 + 1 + 6 + 9 + 2 ⇒ (7) + 1 + 6 + 9 + 2 = 25
second iterative, 2 hand Power Attack Inspired 1d20 + 10 + 2 - 3 ⇒ (16) + 10 + 2 - 3 = 25
damage1d8 + 1 + 6 + 9 + 2 ⇒ (5) + 1 + 6 + 9 + 2 = 23
AOO if he tries to stand1d20 + 15 + 2 - 3 ⇒ (15) + 15 + 2 - 3 = 29
damage1d8 + 1 + 6 + 9 ⇒ (8) + 1 + 6 + 9 = 24
He casts an eye above him.
You are next if you don't flee!

baldwin the merciful |

Gerard's successfully tumbles behind Kuthe and hits him hard but the creature snarls at him.
Lucrezia's first arrow will put the thief down. (he goes before her but I'm her results first)
Lucrezia turns and fires at another thief on the roof by gerard, J,5 (same side of the alley as she is on) and hit the thief.
Daniel the thief does try to get up and your AOO kills him. Your Round attack is applied against the other thief near by and you hit him, K,15. You kill that thief too. The thieves go before you though, so one will swing at you.

baldwin the merciful |

RD 2: Thieves
Roof Thieves
Gerard:
shortbow1: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7;damage: 1d6 + 2 ⇒ (5) + 2 = 7
Andrea:
shortbow 2: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 + 2 ⇒ (5) + 2 = 7
shortbow 3: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (5) + 2 = 7
The last rooftop bowman shots at Lucrezia who is nearby him.
shortbow 4: 1d20 + 10 ⇒ (1) + 10 = 11;damage: 1d6 + 2 ⇒ (4) + 2 = 6
Ground thieves
The tripped one tries to get up and Daniel's AOO hits.
The thief that was at D12 moves to flank gerard with his rapier.
rapier: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7
The thief near Daniel attacks with his rapier:
rapier: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12;damage: 1d6 + 2 ⇒ (5) + 2 = 7
The thief behind the crates shot his bow at Orsin:
shortbow: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7
Fumble checks:
dex Gerard: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
The thief on the roof bow string snaps.
dex Lucrezia: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
dex Daneil: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
*Note the -2 on the ground thieves attack and skill reflects the shaken condition.

baldwin the merciful |

Lucrezia the haloed creature in Blue is the thing that only you can see from this point.
Besides the creature being small and having a red hat on it has these large iron boots on and a freakishly large hands and arms and is carrying a scythe that is way larger than it should be for his size. It is clearly fixated on the roof archer that just snapped his bowstring.

Gerard Nisroc |

The gods smile upon the heroic rogue, if not directly... and Gerard's own uncanny ability to sense danger allows him to narrowly dodge the unexpected rapier attack.
Uncanny Dodge (from Rogue 8) - only flanked by a Rogue level 13 or higher (hoping that's not this guy). Blade Sense (from Knife Master 9) - against light blades, including rapier +3 dodge to AC, total AC 26 vs Lt Blades. A miss. 24 vs 26.

Andrea1 |

HP 58/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Divine Favor +3 Hit/Damage 5 rounds
Channels 1/6
Andrea curses as the arrows hit her and runs to E-11 and flanks the ambusher who tried flanking Gerard.
Silver Mace+1: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 3 ⇒ (4) + 3 = 7
Giving him a solid thunk

Orsino 'Orsin' Bessatte |

Orsin rushes forward to D15, bringing his longsword down on the thief who shot at him. 2 round of Bardic Performance used thus far.
Power Attack!!!!: 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30
Damage!!!!: 1d8 + 16 + 2 ⇒ (4) + 16 + 2 = 22

Daniel Arrisen |

Downing his 2 foes, Daniel finishes by taking a hand off his sword to relieve his wounds (swift action)
4d6 + 8 ⇒ (4, 4, 6, 2) + 8 = 24

baldwin the merciful |

Gerard the current folks are not rogues of 13th level or higher flanking you.
Orsin hit the thief he charged hurting him significantly.
Andrea hits her target.
jarvis steps 5 ft away and drink a potion.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
You see the creature with the red hat slice the archer into bits, then he dips his hat into the free flowing blood.

baldwin the merciful |

Lucrezia Villanova |

In most faerie tales, Red Caps are such evil little buggers. Wonder what this one will be like?
What the hell is that thing? And is it on our side??
Lucrezia fires off some more arrows at the rooftop archers.
attack 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23
damage 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
attack 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18

baldwin the merciful |

Gerard you see wicked looking man in studded leather armor, he is wielding a rapier and a jagged dagger you recognize as trade tool for an accomplished assassin. He attacks using both weapons:
rapier: 1d20 + 16 ⇒ (17) + 16 = 33;damage: 1d8 + 5 ⇒ (1) + 5 = 6
human bane: 2d6 ⇒ (5, 6) = 11
assassin dagger: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 1d4 + 3 ⇒ (1) + 3 = 4
If the dagger hits, make Fort save DC 14 or take 1 con then secondary damage of unconscious for 1d3 hours hrs: 1d3 ⇒ 1

baldwin the merciful |

baldwin the merciful |

RD 3: Kuthe
The ogrekin striking out with his warhammer and his claw against Gerard:
warhammer: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38;damage: 1d8 + 9 ⇒ (7) + 9 = 16
claw: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32;damage: 1d8 + 5 ⇒ (5) + 5 = 10
confrim Crit with WH: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
X3 damage
After his attack he sidesteps five feet to H,9.

Gerard Nisroc |

Daniel! Make haste, oaf! Andrea, for you my dear.... Gerard's blade strikes at the ruffian between himself and the priestess in an effort to buy her some space.
Attack, +1 mithril, courage, flank if not Rog 8: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36
Damage, courage, sneak: 1d4 + 1 + 2 + 5d8 ⇒ (2) + 1 + 2 + (4, 1, 5, 5, 1) = 21
Crit Confirm, +1 mithril, courage, flank if not Rog 8: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 20
Crit Damage, courage, sneak: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Gerard then tumbles 15ft directly down the alley.
Acrobatics, boots, threatened: 1d20 + 20 + 5 ⇒ (3) + 20 + 5 = 28

baldwin the merciful |

Gerard if you are at 0 HP, you only get 1 action. Did you attack or did your tumble?
Disabled (0 Hit Points)
When your current hit point total drops to exactly 0, you are disabled.
You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.
Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.
You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery).

Daniel Arrisen |

Daniel rushes to H12 (pulling his Quickdraw shield as part of the move), Lays Hands on Gerard.
Do not fall today friend, Iomedae favors us.
4d6 ⇒ (1, 2, 6, 1) = 10 The power of the goddess flows into the Rogue, keeping him from Death, for now.
Daniel looks a challenge at the Assasin.
Come fiend, let us have it done.

baldwin the merciful |

RD 3:
Roof Thieves (they attack before Lucrezia kills one)
Lucrezia:
shortbow 2: 1d20 + 10 ⇒ (9) + 10 = 19;damage: 1d6 + 2 ⇒ (3) + 2 = 5
shortbow 3: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 2 ⇒ (6) + 2 = 8
Ground thieves
The thief flanking gerard with his rapier will attack Andrea. This is assuming Gerard didn't take a strenuous action and attack him the previous round.
rapier: 1d20 + 11 ⇒ (16) + 11 = 27;damage: 1d6 + 2 ⇒ (5) + 2 = 7
The thief near Orsin dropped his bow, pulled his shortsword.
confirm Crit on Lucrezia: 1d20 + 10 ⇒ (2) + 10 = 12
Failed to confirm.

baldwin the merciful |

baldwin the merciful |

Gerard takes the thief out and dropping his weapon, drops to the ground. If he can 5ft step, he will fall in the dead thief's square.
We were posting at the same time. He falls where he stood, no 5 ft step.
The thief in front of Andrea is down.
Daniel you need to move farther to reach Gerard and you will be bending down to touch him since he has fallen. How far do you move in your armor is it 20 feet for full plate; if so, you won't be touching him this round. He will be out of your reach. If you can move 30 feet, without double moving, then you can get to H10 and reach him.

Andrea1 |

HP 51/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +12/+7
Spells in Effect: Divine Favor +3 Hit/Damage 5 rounds ,Inspire Courage +2/+2
Channels 1/6
Andrea full attacks the thief in front of her.
#1Silver Lt.Mace+1: 1d20 + 13 ⇒ (6) + 13 = 191d6 + 6 ⇒ (1) + 6 = 7
#2Silver Lt.Mace+1: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 6 ⇒ (4) + 6 = 10
She then 5' steps to F-12
Oh FFS
Fumble: 1d20 ⇒ 20

Daniel Arrisen |

I would need a Double Move to reach him. I would have no standard action left to heal him. AND I would eat a full attack next round for doing so. That sort of move it want killed Duncan. RETCON!
Daniel rounds the corner, pulling his shield as part of the move. He sees Gerard fell his opponent but at great cost.
He ends up in F12.
He roars a CHALLENGE, the weight of his Voice carrying a spell.
For some bloody reason I can't copy/paste into the text box.
You can see the spell on the SRD.
If he fails a will save he has to Move to bea adjacent to me.
He can only move or double move. He can't attack. If his move ends with him adjacent, I get a free attack.
Daniel activates SMITE EVIL vs the Orge.
AC vs Orge is 28.

baldwin the merciful |

RD 3: mid round update
Initiative:
Kruthe - hits with warhammer
Gerard - kills thief in F10, but falls to negative HP -1
thieves - archer focus on Lucrezia for 8 HP.
Lucrezia - both shots hit and another archer dies.
Orsin
Maglin
Daniel - moves to F12, issues challenge, activates smite evil
Andrea - moves to H15 channels heal, 12 HP
Jarvis
Dog's Tongue

baldwin the merciful |