Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


18,301 to 18,350 of 26,346 << first < prev | 362 | 363 | 364 | 365 | 366 | 367 | 368 | 369 | 370 | 371 | 372 | next > last >>

Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ah, well I'll retcon if needed. Gotta start my last lot of yardwork at the old house.

Needing to press his advantage, Daniel full attacks his prone foe.
2 hand Power Attack Inspired 1d20 + 15 + 2 - 3 ⇒ (11) + 15 + 2 - 3 = 25
damage1d8 + 1 + 6 + 9 + 2 ⇒ (7) + 1 + 6 + 9 + 2 = 25

second iterative, 2 hand Power Attack Inspired 1d20 + 10 + 2 - 3 ⇒ (16) + 10 + 2 - 3 = 25
damage1d8 + 1 + 6 + 9 + 2 ⇒ (5) + 1 + 6 + 9 + 2 = 23

AOO if he tries to stand1d20 + 15 + 2 - 3 ⇒ (15) + 15 + 2 - 3 = 29
damage1d8 + 1 + 6 + 9 ⇒ (8) + 1 + 6 + 9 = 24

He casts an eye above him.
You are next if you don't flee!


Evil GM

Lucrezia only you can make knowledge nature, if you have it.


Evil GM

Gerard's successfully tumbles behind Kuthe and hits him hard but the creature snarls at him.

Lucrezia's first arrow will put the thief down. (he goes before her but I'm her results first)

Lucrezia turns and fires at another thief on the roof by gerard, J,5 (same side of the alley as she is on) and hit the thief.

Daniel the thief does try to get up and your AOO kills him. Your Round attack is applied against the other thief near by and you hit him, K,15. You kill that thief too. The thieves go before you though, so one will swing at you.


Evil GM

RD 2: Thieves

Roof Thieves

Gerard:

shortbow1: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7;damage: 1d6 + 2 ⇒ (5) + 2 = 7

Andrea:

shortbow 2: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 + 2 ⇒ (5) + 2 = 7
shortbow 3: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The last rooftop bowman shots at Lucrezia who is nearby him.

shortbow 4: 1d20 + 10 ⇒ (1) + 10 = 11;damage: 1d6 + 2 ⇒ (4) + 2 = 6

Ground thieves

The tripped one tries to get up and Daniel's AOO hits.

The thief that was at D12 moves to flank gerard with his rapier.

rapier: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The thief near Daniel attacks with his rapier:

rapier: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The thief behind the crates shot his bow at Orsin:

shortbow: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7

Fumble checks:

dex Gerard: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
The thief on the roof bow string snaps.

dex Lucrezia: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
dex Daneil: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10

*Note the -2 on the ground thieves attack and skill reflects the shaken condition.


Evil GM

RD 2 actions remaining:

Orsin
Maglin
Andrea
Jarvis
Dog's Tongue


Evil GM

REVISED MAP RD 2

Lucrezia the haloed creature in Blue is the thing that only you can see from this point.

Lucrezia:

Besides the creature being small and having a red hat on it has these large iron boots on and a freakishly large hands and arms and is carrying a scythe that is way larger than it should be for his size. It is clearly fixated on the roof archer that just snapped his bowstring.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The gods smile upon the heroic rogue, if not directly... and Gerard's own uncanny ability to sense danger allows him to narrowly dodge the unexpected rapier attack.

Uncanny Dodge (from Rogue 8) - only flanked by a Rogue level 13 or higher (hoping that's not this guy). Blade Sense (from Knife Master 9) - against light blades, including rapier +3 dodge to AC, total AC 26 vs Lt Blades. A miss. 24 vs 26.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 58/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Divine Favor +3 Hit/Damage 5 rounds
Channels 1/6

Andrea curses as the arrows hit her and runs to E-11 and flanks the ambusher who tried flanking Gerard.

Silver Mace+1: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 3 ⇒ (4) + 3 = 7

Giving him a solid thunk


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin rushes forward to D15, bringing his longsword down on the thief who shot at him. 2 round of Bardic Performance used thus far.

Power Attack!!!!: 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30

Damage!!!!: 1d8 + 16 + 2 ⇒ (4) + 16 + 2 = 22


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Forgot to adjust my AC after I got struck. Back down to Pre-vindicator shield levels) Plus I get +2 damage from Orsin's bard song so 9 points on the ambusher


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If Gerard is eligible for Orsin's +2, please apply.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Downing his 2 foes, Daniel finishes by taking a hand off his sword to relieve his wounds (swift action)
4d6 + 8 ⇒ (4, 4, 6, 2) + 8 = 24


Evil GM

Gerard the current folks are not rogues of 13th level or higher flanking you.

Orsin hit the thief he charged hurting him significantly.

Andrea hits her target.

jarvis steps 5 ft away and drink a potion.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Lucrezia only:

You see the creature with the red hat slice the archer into bits, then he dips his hat into the free flowing blood.


Evil GM

MAP RD 3

I don't have time to take the main bad guys actions other than moving him closer Gerard. I will take his standard action tomorrow.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

In most faerie tales, Red Caps are such evil little buggers. Wonder what this one will be like?

What the hell is that thing? And is it on our side??

Lucrezia fires off some more arrows at the rooftop archers.


attack 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23
damage 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
attack 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18


Evil GM

Gerard you see wicked looking man in studded leather armor, he is wielding a rapier and a jagged dagger you recognize as trade tool for an accomplished assassin. He attacks using both weapons:

rapier: 1d20 + 16 ⇒ (17) + 16 = 33;damage: 1d8 + 5 ⇒ (1) + 5 = 6
human bane: 2d6 ⇒ (5, 6) = 11

assassin dagger: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 1d4 + 3 ⇒ (1) + 3 = 4

If the dagger hits, make Fort save DC 14 or take 1 con then secondary damage of unconscious for 1d3 hours hrs: 1d3 ⇒ 1


Evil GM

RD 3:

Initiative:

Kruthe -
Gerard -

thieves

Lucrezia - both shots hit and another archer dies.

Orsin
Maglin
Daniel
Andrea
Jarvis
Dog's Tongue

RD 3 MAP


Evil GM

RD 3: Kuthe

The ogrekin striking out with his warhammer and his claw against Gerard:

warhammer: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38;damage: 1d8 + 9 ⇒ (7) + 9 = 16

claw: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32;damage: 1d8 + 5 ⇒ (5) + 5 = 10

confrim Crit with WH: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
X3 damage

After his attack he sidesteps five feet to H,9.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard dies.

Does the assassin have a special ability to do multiple attacks as a standard action?

Where does Kruthe get +2? He doesn't flank unless rogue 13.


Evil GM

I added the flanking forgot you could not be flanked.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Assassin's dagger? Pivotal... You'd mentioned moving him and taking standard action today.


Evil GM

Maglin's dagger is an assassin's dagger but he did not study you for three rounds for death attack. The fort save is for the poison on the blade.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Daniel! Make haste, oaf! Andrea, for you my dear.... Gerard's blade strikes at the ruffian between himself and the priestess in an effort to buy her some space.

Attack, +1 mithril, courage, flank if not Rog 8: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36
Damage, courage, sneak: 1d4 + 1 + 2 + 5d8 ⇒ (2) + 1 + 2 + (4, 1, 5, 5, 1) = 21
Crit Confirm, +1 mithril, courage, flank if not Rog 8: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 20
Crit Damage, courage, sneak: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Gerard then tumbles 15ft directly down the alley.

Acrobatics, boots, threatened: 1d20 + 20 + 5 ⇒ (3) + 20 + 5 = 28


Evil GM

What's Gerard HP status? Which attacker are you going after Gerard.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard is at 6hp, attacking the guy between Andrea and himself (F10) to free her up. Gerard ends up at G12


Evil GM

The thief between Andrea and Gerard is dead. I assume you are tumbling down the alley behind Andrea. He moves to G,12.


Evil GM

confirm Crit on the rapier: 1d20 + 18 ⇒ (12) + 18 = 30
X2 damage


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Guess that puts Gerard at 0hp?


Evil GM

Remember the special damages from the bane weapon are not doubled.


Evil GM

Gerard if you are at 0 HP, you only get 1 action. Did you attack or did your tumble?

Disabled:

Disabled (0 Hit Points)

When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.

Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.

You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery).


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel rushes to H12 (pulling his Quickdraw shield as part of the move), Lays Hands on Gerard.
Do not fall today friend, Iomedae favors us.

4d6 ⇒ (1, 2, 6, 1) = 10 The power of the goddess flows into the Rogue, keeping him from Death, for now.
Daniel looks a challenge at the Assasin.
Come fiend, let us have it done.


Evil GM

RD 3:

Roof Thieves (they attack before Lucrezia kills one)

Lucrezia:

shortbow 2: 1d20 + 10 ⇒ (9) + 10 = 19;damage: 1d6 + 2 ⇒ (3) + 2 = 5
shortbow 3: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 2 ⇒ (6) + 2 = 8

Ground thieves

The thief flanking gerard with his rapier will attack Andrea. This is assuming Gerard didn't take a strenuous action and attack him the previous round.

rapier: 1d20 + 11 ⇒ (16) + 11 = 27;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The thief near Orsin dropped his bow, pulled his shortsword.

confirm Crit on Lucrezia: 1d20 + 10 ⇒ (2) + 10 = 12
Failed to confirm.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard takes the thief out and dropping his weapon, drops to the ground. If he can 5ft step, he will fall in the dead thief's square.


Evil GM

MID RD 3 Map

I assumed that Gerard did not do his attack but rather tumbled away. this means the thief is still up near Andrea. Daniel is able to get to Gerard and lay his hands on him that way.


Evil GM
Gerard Nisroc wrote:
Gerard takes the thief out and dropping his weapon, drops to the ground. If he can 5ft step, he will fall in the dead thief's square.

We were posting at the same time. He falls where he stood, no 5 ft step.

The thief in front of Andrea is down.

Daniel you need to move farther to reach Gerard and you will be bending down to touch him since he has fallen. How far do you move in your armor is it 20 feet for full plate; if so, you won't be touching him this round. He will be out of your reach. If you can move 30 feet, without double moving, then you can get to H10 and reach him.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 51/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +12/+7
Spells in Effect: Divine Favor +3 Hit/Damage 5 rounds ,Inspire Courage +2/+2
Channels 1/6

Andrea full attacks the thief in front of her.

#1Silver Lt.Mace+1: 1d20 + 13 ⇒ (6) + 13 = 191d6 + 6 ⇒ (1) + 6 = 7
#2Silver Lt.Mace+1: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 6 ⇒ (4) + 6 = 10

She then 5' steps to F-12

Oh FFS

Fumble: 1d20 ⇒ 20


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I would need a Double Move to reach him. I would have no standard action left to heal him. AND I would eat a full attack next round for doing so. That sort of move it want killed Duncan. RETCON!

Daniel rounds the corner, pulling his shield as part of the move. He sees Gerard fell his opponent but at great cost.
He ends up in F12.

He roars a CHALLENGE, the weight of his Voice carrying a spell.

KNIGHTS CALLING DC14 WILL:

For some bloody reason I can't copy/paste into the text box.
You can see the spell on the SRD.
If he fails a will save he has to Move to bea adjacent to me.
He can only move or double move. He can't attack. If his move ends with him adjacent, I get a free attack.

Daniel activates SMITE EVIL vs the Orge.
AC vs Orge is 28.


Evil GM

Andrea- Gerard killed the thief in front of you. You can do a different action. A channel would help the fallen Gerard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea moves to H-15 and channels.Heal: 5d6 ⇒ (3, 1, 1, 1, 6) = 12


Evil GM

RD 3: mid round update

Initiative:

Kruthe - hits with warhammer
Gerard - kills thief in F10, but falls to negative HP -1

thieves - archer focus on Lucrezia for 8 HP.

Lucrezia - both shots hit and another archer dies.

Orsin

Maglin

Daniel - moves to F12, issues challenge, activates smite evil
Andrea - moves to H15 channels heal, 12 HP
Jarvis
Dog's Tongue


Evil GM

Maglin will wait to see what happens with paladin and Andrea.

Since we've had to recon a few actions this round, and I hate to recon, I will hold Maglin action until Daniel and Andrea aciton. I don't want to have Andrea retcon another action.


Evil GM

Daniel which enemy are you issuing the challenge to? The Ogrekin or the rapier wielding thief?


Evil GM

Will save kuthe: 1d20 + 3 ⇒ (15) + 3 = 18

The fighter snarls and shakes off the paladin's spell.


Evil GM

Maglin moves to F, 11 and attacks Daniel.

The rapier is quick to find the openings, his hand holding the a deadly looking dagger.

rapier: 1d20 + 18 ⇒ (16) + 18 = 34;damage: 1d8 + 5 ⇒ (5) + 5 = 10

confirming crit, Imp crit: 1d20 + 18 ⇒ (19) + 18 = 37
x2 damage.

Too bad your not human!


Evil GM

Jarvis seeing his associate fall and the paladin take a blade moves to H,8 and attacks Kuthe.

short sword: 1d20 + 10 ⇒ (11) + 10 = 21;damage: 1d6 + 2 ⇒ (4) + 2 = 6

missing the Kuthe


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Daniel, as a half-orc counts as Human AND Orc. He gets baned. Sorry. Bane shouldn't get multiplied though.


Evil GM

A small creature with massive arms and hands leaps from a roof behind maglin and floats down to the ground, it is wearing red hat and carrying a scythe that looks too large to wield. He lands in F,10. Providing flanking for Daniel.


Evil GM

Orsin still has a Rd 3 action.

RD 4:

Initiative:

Kruthe -
Gerard -

thieves -

Lucrezia -
Orsin

Maglin

Daniel -
Andrea -
Jarvis
Dog's Tongue

RD 4 Map


Evil GM
Gerard Nisroc wrote:
Daniel, as a half-orc counts as Human AND Orc. He gets baned. Sorry. Bane shouldn't get multiplied though.

Bane on Daniel: 2d6 ⇒ (6, 4) = 10


Evil GM

Rd 4: Kuthe

Turns on Jarvis and attacks,

warhammer: 1d20 + 17 ⇒ (14) + 17 = 31;damage: 1d8 + 9 ⇒ (5) + 9 = 14

claw: 1d20 + 13 ⇒ (8) + 13 = 21;damage: 1d8 + 5 ⇒ (7) + 5 = 12

jarvis looks battered and barely clinging to life.

1 to 50 of 26,346 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.
1 to 50 of 12,180 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Evil GM

This is the discussion thread for the Council of Thieves AP. Feel free post and ask quesitions here.

I would ask that you move the previously answered DM quesion under your profile for easy access.

Everyone check in if you are still interested.

I anticipate getting the gamethread up and running in the next day.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing that you have been getting wrong about my character, His name is John Deos, not Joe. Also this is me checking in.


Evil GM
baldwin the merciful wrote:

So far we have:

NeoSeraphi "Shinon" - Male, H/E, Urban Ranger, NG
Kenji Masadi - Male, Human, Martial Artist, NG
Duncan Redhammer - Male, Dwarf, Inquistor, N
Mad Doc -Female, Human, Cleric of Urgathoa, N
John Deos - Male, Human, fighter, LN
Cagliostro "Kyrim Dys" - Male, Elf, Rogue, N


Evil GM

John Deos...correct, sorry. Seems like I kept reading it incorrectly.


Evil GM

I'm going to repost the creation rules under this discussion for future reference, since I did not create the original Recruitement thread.

A few basic rules, if I GM:

20 Pt buy
No score below an 8 before racial adjustment.
Average coin
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner
Core races only, no thiefling characters.
4 people (5 if there is no posting issues)
Minimum 3-5 posting a day.
No evil

I'm sure I would have few other rules but I'd need to think about it.


Evil GM

I'm going to try to get the gameplay up later tonight but realistically sometime tomorrow.

Everyone confirmed they can be active posters, 3-5 times a day, which is great. I do understand life happens and we other committments and posting can be hard. If you know posting could be slow try to let us know, so we work around it.

I've asked all six recruits to come join the group, hope that is not an issue with anyone. Hope it does not slow things down, but there does tend to be some attrition in these PbP games.

Welcome aboard...may the shadows of the night not devour your soul.


Evil GM

"Before the Age of Lost Omens, Westcrown dubbed itself “the shining light of Aroden’s civilization.”
Now, others taunt us and say, “You can find anything, civilized or not, in Westcrown—except for
Aroden.” Ignore outsiders—we know the truth. We did not fail Aroden—he failed us, though we
Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and
order. The Hellknights paved our way and House Thrune walked it to greatness. I don’t blame them at
all for moving the capital—this place only reminds you of past failures. Besides, better for a Wiscrani
to make a living without so many priests or imperials around, and easier for those of us who deserve
it to ascend to higher stations without them in our way."
—Alcini Vitaron of Alcini’s Apothecary


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Chiming in


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I am Masada! Mwahahahaha! Yeah I'm cool


Evil GM

Excellent we have three of the six test subjects ready, willing and able to test the darker side of Westcrown.

This should be the link back to the original Recruitment thread:

RECRUITMENT THREAD


Evil GM

House Rules:

HPs when leveling up:
Roll the dice, reroll 1's

Initiative:
Place your initiative modifier in character class/level line.
When combat arises I will roll everyone's initiative and post the rolls. This should speed up the pace of the Order and play.

Saves:
I won't roll saves for everyone, unless play bogs down. We will play that by ear and see how it goes.

Combat:
Everyone should post two actions, their first choice and an alternative choice, to help speed up combat. Obviously, we all will not be posting in order.

I'll run it free form rather than maptools (I just don't know how to use mapping tools. If someone posts a quick tutorial...I mean a dummies guide to using, I will be happy to reconsider.)

Let's use the standard PBP formatting

italics for internal monologue/thoughts
Bold for speech out loud
Out of character for out of character comments or questions

If anyone doesn't know how, look at the bottom of the page under the submit post button and forum rules blurb, there is a thing that says "How to format your text (show)" Just follow that.

Also, if you want to make a roll and then react to it in the same post, put the formatting in for the dice and then hit preview. It will show you the results of your roll before you post.

Does anyone have any other suggestions or ideas? Anything they have experienced either positively or negatively with PbP?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing for those who don't know how to make an alias, you go to "my account" at the top of the page. Go to the box title message board alias, then click create new messegeboard alias. This way you can keep your profile for other things than just that character, and allows you to be in more than one pbp game.

As for the map, you only need Google docs and some picture editing tool and a digital copy of the map you are using.


Evil GM

It looks like Cagliostro will not be joining the group. Too much on his plate right now.

I'm waiting on the last two to check in, then the game should begin tomorrow.


Evil GM

Here is some common phases you should hear:

Natives of Westcrown—along with several other major
Chelish cities—possess a wide vocabulary referring to titles, places, and specifics relating to their home.

Adel: A small, personal barge
Dottari: The Chelish city guard
Durotas: A captain of the city guard
Duxotar: The commander of the city guard
Haloran: A lantern-bearing staff
Pyrahje: Man-sized torches that light major areas of Westcrown by night
Parego: “Great region,” one of the three major districts of Westcrown
Rego: A region or neighborhood of Westcrown
Vaneo: A Chelish manor house
Vira: A Chelish estate
Wiscrani: A resident or something from Westcrown


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am here. Ready to go.


Evil GM

Glad to have the fourth victim...er...I mean volunteer...Duncan Redhammer.


Evil GM

I've opened the gameplay thread and have begun to post some background story for everyone. I plan to post a quick one-on-one meeting with Janiven for each character, tomorrow. This will be your character's invite to a special meeting.

I know everyone has put some background together and I do appreciate that, the more information that I have, the more personal experience I will endeavor to make for your character.

Has anyone ever played this AP? It doesn't matter if you have or not, I will add my own flavor and touches.

Welcome to the campaign.

Liberty's Edge

I have not played this AP before. I am still very interested, and I apologize for not responding sooner. Will update my profile with my answers to the questions now.


Evil GM

Don't worry, its fine. I closed the recruitment and opened the discussion and gameplay ahead of schedule. Everyone who appleid seemed geniumely interested in the campaign, so not reason to delay.

The five have checked in, and it shall begin...


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Great, glad to hear it. Also, thank you John Deos for your assistance. I now have a profile specific for Shinon to use.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

First Pathfinder game ever.


Evil GM

Well this is my first PbP game to GM, so bare with me. I've GM'ed for a while now in real life though.

I definately like to keep it fun, I tend to add a bit grit to my games to too. Don't be afraid to ask questions. Have fun!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
First Pathfinder game ever.

Good luck. I hope you have fun. In my first PF game, I played a Half-Elf Summoner (it was a one-shot). It was a lot of fun for me, and I've been playing PF ever since.


Evil GM

I'm starting to post the introductions for each character on the game thread. Only one is done, don't panic if I don't get to everyone tonight. Once I get everyone's invitation posted...then feel free to post away.

I guess, I should ahve asked about time zones...I'm EDT.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm in the Central Time Zone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Eastern


Evil GM

Well, I have an individual post for each of the party in the gameplay thread/tab. You can check in, read it and post your response or reaction on the gameplay thread. That should get the ball rolling.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Never Played the AP before.
I live in Qld Australia, so GMT+10 timezone.

Don't worry. I have my Nexus Glued to me and I work altermate Day/Nightshift.
I check back like 10 times a day.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have not played this AP. I keep joining games that die out in a matter of weeks. Highest level I have commonly obtain was 2. I have a goblin in a homebrew Goblin only campaign at level Seven but thats mostly combat. I crave More RP.

Also, I can post from my phone as long as I am not actively working, sleeping, or at my live game night which is Sundays. MY working gaps are two hours apart. It is possible for me to post in between those. Here's to a good game, cheers.


Evil GM

Duncan and Kenji can you put your initiative modifier in Class/level line on the alias, that way its easy for me see when combat occurs. Thanks.


Evil GM

This AP assumes everyone is either from Westcrown -(which I'm sure I will call Westport a few times, so I apologize ahead of time for those typos)- or they have been their long enugh to be familar with the city's workings. That being said, I will impart descriptions for the city throughout the game.

A lot of this will be common knowledge, I will tell when it is not and have you roll the appropriate Knowledge role. Obviously, Knowledge Local and Nobility are useful skills.


Evil GM

If it's not already in your profile can everyone give provide a description of their footwear, clothing/armor and length of their cloaks or robes. Thanks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Uh-oh Duncan! -1! I think that is a 'Start a brawl' roll. :)


Male Human Ranger 1

Hah! Don't need a roll for that. Kick a puppy....see what happens.

..


Evil GM

Is the pace ok and the story flow ok? I'm trying to build up a tension and along an apparent uneasiness on Janiven's part.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have never been part of a campaign that posts quite this much. Pace is okay just try not to leave anyone behind. Popping on after two hours for 15 minutes and all I can do is read. Barely able to get my posts in.

It will be tricky but I'll try and keep up. Just don't be surprised if I miss stuff due to rush reading.


Evil GM

I'm sure it will slow done soon, just lodging the hook and excitement of a new campaign.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather quick, but I can keep up more in the evening.


Evil GM

Can John, Kenji and Shinon put a height on ther character sheet? Thanks.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Height? Certainly.

And I was so confused about STR Ranger for a second. I was concerned that we had two rangers in the same group!

Anyway, I get back and see a whole 16 posts waiting for me! This is pretty exciting. The pace is good, and I'm sorry that I missed out on so much of it. But I'm back for the night, and now I'm going to make up for lost time.


Evil GM

Shinon, don't worry about missing the posting right, I really want to draw everyone into the scene and begin to feel urgency of the scene. Plus, there is the background information folks will know. So far, everyone is doing fine. The pace will slow down, eventually.

Don't forget to include a good description of your footwear, length of your cloak or robe.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hooray for failed Sense Motive checks! Shinon is as on Janiven's side as his personality will allow now. (About 30%).


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

Height Posted.

I can say with certainty that I prefer this pace over the crawl that most campaigns seem to end up with Truly I can check on campaigns I am a player in all the time but none of them ever move. Nice to have a fast moving campaign for once.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As noted I was unclear about what Andrea was doing, she was checking to see if she is missing anything or is carrying anything new after the bump. The host's nervousness is getting to her.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Sorry for the short post. Just trying to help set the scene.


Evil GM

The short post is fine, the kid will be gasping out a message soon.


Evil GM

Now you all are going to find out why I needed height, footwear and length of clothing. Insert diabolical DM laugh! John you will definately be a bit uncomfotable given you 6'4 height. Duncan has plenty of extra room though.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hey, I'll take getting my cloak muddy over getting caught by guards any day.


Evil GM
Shinon wrote:
Hey, I'll take getting my cloak muddy over getting caught by guards any day.

That is good choice.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mud,Carrien it all comes out with a little baking soda, that is what mother taught me.

1 to 50 of 12,180 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Baldwin the Merciful's, CoT Campaign All Messageboards

Want to post a reply? Sign in.