Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ah, well I'll retcon if needed. Gotta start my last lot of yardwork at the old house.

Needing to press his advantage, Daniel full attacks his prone foe.
2 hand Power Attack Inspired 1d20 + 15 + 2 - 3 ⇒ (11) + 15 + 2 - 3 = 25
damage1d8 + 1 + 6 + 9 + 2 ⇒ (7) + 1 + 6 + 9 + 2 = 25

second iterative, 2 hand Power Attack Inspired 1d20 + 10 + 2 - 3 ⇒ (16) + 10 + 2 - 3 = 25
damage1d8 + 1 + 6 + 9 + 2 ⇒ (5) + 1 + 6 + 9 + 2 = 23

AOO if he tries to stand1d20 + 15 + 2 - 3 ⇒ (15) + 15 + 2 - 3 = 29
damage1d8 + 1 + 6 + 9 ⇒ (8) + 1 + 6 + 9 = 24

He casts an eye above him.
You are next if you don't flee!


Evil GM

Lucrezia only you can make knowledge nature, if you have it.


Evil GM

Gerard's successfully tumbles behind Kuthe and hits him hard but the creature snarls at him.

Lucrezia's first arrow will put the thief down. (he goes before her but I'm her results first)

Lucrezia turns and fires at another thief on the roof by gerard, J,5 (same side of the alley as she is on) and hit the thief.

Daniel the thief does try to get up and your AOO kills him. Your Round attack is applied against the other thief near by and you hit him, K,15. You kill that thief too. The thieves go before you though, so one will swing at you.


Evil GM

RD 2: Thieves

Roof Thieves

Gerard:

shortbow1: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7;damage: 1d6 + 2 ⇒ (5) + 2 = 7

Andrea:

shortbow 2: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 + 2 ⇒ (5) + 2 = 7
shortbow 3: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The last rooftop bowman shots at Lucrezia who is nearby him.

shortbow 4: 1d20 + 10 ⇒ (1) + 10 = 11;damage: 1d6 + 2 ⇒ (4) + 2 = 6

Ground thieves

The tripped one tries to get up and Daniel's AOO hits.

The thief that was at D12 moves to flank gerard with his rapier.

rapier: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The thief near Daniel attacks with his rapier:

rapier: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The thief behind the crates shot his bow at Orsin:

shortbow: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26;damage: 1d6 + 2 ⇒ (5) + 2 = 7

Fumble checks:

dex Gerard: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
The thief on the roof bow string snaps.

dex Lucrezia: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
dex Daneil: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10

*Note the -2 on the ground thieves attack and skill reflects the shaken condition.


Evil GM

RD 2 actions remaining:

Orsin
Maglin
Andrea
Jarvis
Dog's Tongue


Evil GM

REVISED MAP RD 2

Lucrezia the haloed creature in Blue is the thing that only you can see from this point.

Lucrezia:

Besides the creature being small and having a red hat on it has these large iron boots on and a freakishly large hands and arms and is carrying a scythe that is way larger than it should be for his size. It is clearly fixated on the roof archer that just snapped his bowstring.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The gods smile upon the heroic rogue, if not directly... and Gerard's own uncanny ability to sense danger allows him to narrowly dodge the unexpected rapier attack.

Uncanny Dodge (from Rogue 8) - only flanked by a Rogue level 13 or higher (hoping that's not this guy). Blade Sense (from Knife Master 9) - against light blades, including rapier +3 dodge to AC, total AC 26 vs Lt Blades. A miss. 24 vs 26.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 58/72
Current Saves: F10R4W13
AC: 27/T16/FF27
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Divine Favor +3 Hit/Damage 5 rounds
Channels 1/6

Andrea curses as the arrows hit her and runs to E-11 and flanks the ambusher who tried flanking Gerard.

Silver Mace+1: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 3 ⇒ (4) + 3 = 7

Giving him a solid thunk


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin rushes forward to D15, bringing his longsword down on the thief who shot at him. 2 round of Bardic Performance used thus far.

Power Attack!!!!: 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30

Damage!!!!: 1d8 + 16 + 2 ⇒ (4) + 16 + 2 = 22


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Forgot to adjust my AC after I got struck. Back down to Pre-vindicator shield levels) Plus I get +2 damage from Orsin's bard song so 9 points on the ambusher


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If Gerard is eligible for Orsin's +2, please apply.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Downing his 2 foes, Daniel finishes by taking a hand off his sword to relieve his wounds (swift action)
4d6 + 8 ⇒ (4, 4, 6, 2) + 8 = 24


Evil GM

Gerard the current folks are not rogues of 13th level or higher flanking you.

Orsin hit the thief he charged hurting him significantly.

Andrea hits her target.

jarvis steps 5 ft away and drink a potion.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Lucrezia only:

You see the creature with the red hat slice the archer into bits, then he dips his hat into the free flowing blood.


Evil GM

MAP RD 3

I don't have time to take the main bad guys actions other than moving him closer Gerard. I will take his standard action tomorrow.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

In most faerie tales, Red Caps are such evil little buggers. Wonder what this one will be like?

What the hell is that thing? And is it on our side??

Lucrezia fires off some more arrows at the rooftop archers.


attack 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23
damage 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
attack 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
damage 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18


Evil GM

Gerard you see wicked looking man in studded leather armor, he is wielding a rapier and a jagged dagger you recognize as trade tool for an accomplished assassin. He attacks using both weapons:

rapier: 1d20 + 16 ⇒ (17) + 16 = 33;damage: 1d8 + 5 ⇒ (1) + 5 = 6
human bane: 2d6 ⇒ (5, 6) = 11

assassin dagger: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 1d4 + 3 ⇒ (1) + 3 = 4

If the dagger hits, make Fort save DC 14 or take 1 con then secondary damage of unconscious for 1d3 hours hrs: 1d3 ⇒ 1


Evil GM

RD 3:

Initiative:

Kruthe -
Gerard -

thieves

Lucrezia - both shots hit and another archer dies.

Orsin
Maglin
Daniel
Andrea
Jarvis
Dog's Tongue

RD 3 MAP


Evil GM

RD 3: Kuthe

The ogrekin striking out with his warhammer and his claw against Gerard:

warhammer: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38;damage: 1d8 + 9 ⇒ (7) + 9 = 16

claw: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32;damage: 1d8 + 5 ⇒ (5) + 5 = 10

confrim Crit with WH: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
X3 damage

After his attack he sidesteps five feet to H,9.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard dies.

Does the assassin have a special ability to do multiple attacks as a standard action?

Where does Kruthe get +2? He doesn't flank unless rogue 13.


Evil GM

I added the flanking forgot you could not be flanked.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Assassin's dagger? Pivotal... You'd mentioned moving him and taking standard action today.


Evil GM

Maglin's dagger is an assassin's dagger but he did not study you for three rounds for death attack. The fort save is for the poison on the blade.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Daniel! Make haste, oaf! Andrea, for you my dear.... Gerard's blade strikes at the ruffian between himself and the priestess in an effort to buy her some space.

Attack, +1 mithril, courage, flank if not Rog 8: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36
Damage, courage, sneak: 1d4 + 1 + 2 + 5d8 ⇒ (2) + 1 + 2 + (4, 1, 5, 5, 1) = 21
Crit Confirm, +1 mithril, courage, flank if not Rog 8: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 20
Crit Damage, courage, sneak: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Gerard then tumbles 15ft directly down the alley.

Acrobatics, boots, threatened: 1d20 + 20 + 5 ⇒ (3) + 20 + 5 = 28


Evil GM

What's Gerard HP status? Which attacker are you going after Gerard.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard is at 6hp, attacking the guy between Andrea and himself (F10) to free her up. Gerard ends up at G12


Evil GM

The thief between Andrea and Gerard is dead. I assume you are tumbling down the alley behind Andrea. He moves to G,12.


Evil GM

confirm Crit on the rapier: 1d20 + 18 ⇒ (12) + 18 = 30
X2 damage


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Guess that puts Gerard at 0hp?


Evil GM

Remember the special damages from the bane weapon are not doubled.


Evil GM

Gerard if you are at 0 HP, you only get 1 action. Did you attack or did your tumble?

Disabled:

Disabled (0 Hit Points)

When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.

Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.

You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery).


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel rushes to H12 (pulling his Quickdraw shield as part of the move), Lays Hands on Gerard.
Do not fall today friend, Iomedae favors us.

4d6 ⇒ (1, 2, 6, 1) = 10 The power of the goddess flows into the Rogue, keeping him from Death, for now.
Daniel looks a challenge at the Assasin.
Come fiend, let us have it done.


Evil GM

RD 3:

Roof Thieves (they attack before Lucrezia kills one)

Lucrezia:

shortbow 2: 1d20 + 10 ⇒ (9) + 10 = 19;damage: 1d6 + 2 ⇒ (3) + 2 = 5
shortbow 3: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d6 + 2 ⇒ (6) + 2 = 8

Ground thieves

The thief flanking gerard with his rapier will attack Andrea. This is assuming Gerard didn't take a strenuous action and attack him the previous round.

rapier: 1d20 + 11 ⇒ (16) + 11 = 27;damage: 1d6 + 2 ⇒ (5) + 2 = 7

The thief near Orsin dropped his bow, pulled his shortsword.

confirm Crit on Lucrezia: 1d20 + 10 ⇒ (2) + 10 = 12
Failed to confirm.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard takes the thief out and dropping his weapon, drops to the ground. If he can 5ft step, he will fall in the dead thief's square.


Evil GM

MID RD 3 Map

I assumed that Gerard did not do his attack but rather tumbled away. this means the thief is still up near Andrea. Daniel is able to get to Gerard and lay his hands on him that way.


Evil GM
Gerard Nisroc wrote:
Gerard takes the thief out and dropping his weapon, drops to the ground. If he can 5ft step, he will fall in the dead thief's square.

We were posting at the same time. He falls where he stood, no 5 ft step.

The thief in front of Andrea is down.

Daniel you need to move farther to reach Gerard and you will be bending down to touch him since he has fallen. How far do you move in your armor is it 20 feet for full plate; if so, you won't be touching him this round. He will be out of your reach. If you can move 30 feet, without double moving, then you can get to H10 and reach him.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 51/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +12/+7
Spells in Effect: Divine Favor +3 Hit/Damage 5 rounds ,Inspire Courage +2/+2
Channels 1/6

Andrea full attacks the thief in front of her.

#1Silver Lt.Mace+1: 1d20 + 13 ⇒ (6) + 13 = 191d6 + 6 ⇒ (1) + 6 = 7
#2Silver Lt.Mace+1: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 6 ⇒ (4) + 6 = 10

She then 5' steps to F-12

Oh FFS

Fumble: 1d20 ⇒ 20


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I would need a Double Move to reach him. I would have no standard action left to heal him. AND I would eat a full attack next round for doing so. That sort of move it want killed Duncan. RETCON!

Daniel rounds the corner, pulling his shield as part of the move. He sees Gerard fell his opponent but at great cost.
He ends up in F12.

He roars a CHALLENGE, the weight of his Voice carrying a spell.

KNIGHTS CALLING DC14 WILL:

For some bloody reason I can't copy/paste into the text box.
You can see the spell on the SRD.
If he fails a will save he has to Move to bea adjacent to me.
He can only move or double move. He can't attack. If his move ends with him adjacent, I get a free attack.

Daniel activates SMITE EVIL vs the Orge.
AC vs Orge is 28.


Evil GM

Andrea- Gerard killed the thief in front of you. You can do a different action. A channel would help the fallen Gerard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea moves to H-15 and channels.Heal: 5d6 ⇒ (3, 1, 1, 1, 6) = 12


Evil GM

RD 3: mid round update

Initiative:

Kruthe - hits with warhammer
Gerard - kills thief in F10, but falls to negative HP -1

thieves - archer focus on Lucrezia for 8 HP.

Lucrezia - both shots hit and another archer dies.

Orsin

Maglin

Daniel - moves to F12, issues challenge, activates smite evil
Andrea - moves to H15 channels heal, 12 HP
Jarvis
Dog's Tongue


Evil GM

Maglin will wait to see what happens with paladin and Andrea.

Since we've had to recon a few actions this round, and I hate to recon, I will hold Maglin action until Daniel and Andrea aciton. I don't want to have Andrea retcon another action.


Evil GM

Daniel which enemy are you issuing the challenge to? The Ogrekin or the rapier wielding thief?


Evil GM

Will save kuthe: 1d20 + 3 ⇒ (15) + 3 = 18

The fighter snarls and shakes off the paladin's spell.


Evil GM

Maglin moves to F, 11 and attacks Daniel.

The rapier is quick to find the openings, his hand holding the a deadly looking dagger.

rapier: 1d20 + 18 ⇒ (16) + 18 = 34;damage: 1d8 + 5 ⇒ (5) + 5 = 10

confirming crit, Imp crit: 1d20 + 18 ⇒ (19) + 18 = 37
x2 damage.

Too bad your not human!


Evil GM

Jarvis seeing his associate fall and the paladin take a blade moves to H,8 and attacks Kuthe.

short sword: 1d20 + 10 ⇒ (11) + 10 = 21;damage: 1d6 + 2 ⇒ (4) + 2 = 6

missing the Kuthe


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Daniel, as a half-orc counts as Human AND Orc. He gets baned. Sorry. Bane shouldn't get multiplied though.


Evil GM

A small creature with massive arms and hands leaps from a roof behind maglin and floats down to the ground, it is wearing red hat and carrying a scythe that looks too large to wield. He lands in F,10. Providing flanking for Daniel.


Evil GM

Orsin still has a Rd 3 action.

RD 4:

Initiative:

Kruthe -
Gerard -

thieves -

Lucrezia -
Orsin

Maglin

Daniel -
Andrea -
Jarvis
Dog's Tongue

RD 4 Map


Evil GM
Gerard Nisroc wrote:
Daniel, as a half-orc counts as Human AND Orc. He gets baned. Sorry. Bane shouldn't get multiplied though.

Bane on Daniel: 2d6 ⇒ (6, 4) = 10


Evil GM

Rd 4: Kuthe

Turns on Jarvis and attacks,

warhammer: 1d20 + 17 ⇒ (14) + 17 = 31;damage: 1d8 + 9 ⇒ (5) + 9 = 14

claw: 1d20 + 13 ⇒ (8) + 13 = 21;damage: 1d8 + 5 ⇒ (7) + 5 = 12

jarvis looks battered and barely clinging to life.

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