Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

After a bit of planning it's time to get going towards the docks. Well, maybe time enough for one more mead or ale. As you head outside the streets are busy with town criers, merchants, workers and customers.

I will assuem the following marching order unless told otherwise:
duncan and John in row 1; Orsin and Faelyn in Row 2, Lucrezia and Andrea in Row 3; Sunny pulling up the rear (20 feet behind).


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Happy with that.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Duncan Redhammer wrote:
Happy with that.

Agreed.

Faelyn's heading to battle theme music linky!


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*Skippy, skip* (^_^)

EDIT:

Seeing Lucrezia glancing over her shoulder, Sunny simply dances and skips even more erratically. Twirling about and actively looking every where.

Acrobatics:1d20 + 8 ⇒ (10) + 8 = 18

Perception:1d20 + 10 ⇒ (20) + 10 = 30


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

The order is fine with me and Lucrezia is keeping an eye for any signs of being followed.
perception 1d20 + 12 ⇒ (1) + 12 = 13

edit: D'oh.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn keeps an eye out as well.

Perception: 1d20 + 13 ⇒ (4) + 13 = 17

Battle theme music added above.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea marches along, eyes peeled for trouble.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Evil GM

Here is the map for the docks. Your group is coming in from the left and they are heading towards the right hand side, that is where you have set the ambush. You have not run into Shinon or any of his guards for House Grulios, yet. That is not unexpected.

I've place only three NPC' on the map but the docs are others on the dock, these NPC's are the guards that Sunny and Fiosa ran into. The ship they are guarding is the one being loaded by the crane.

DOCK MAP

Visually you see the docks are winding down for the day. The dock workers know they only have a limited amount of daylight left. The docks are generally lit at night, and there is some limited amount of workers during the night shift, but it's not the ideal shift to be working. The shadowbeast have ventured to the alleys near the docs so, people are nervous. The docks you are heading to are suppose to be lit.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

When we are about ready to get things going, Andrea will cast Magic Circle against Evil. on John. +2 AC +2 Saves vs. Evil plus other benefits. 10 Radious lasts 50 minutes.

All set Sunny, Faelyn? This will be no doubt be your first real fight if we get jumped.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I'm kinda hoping that we do get jumped. I'm in the mood for a fight."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I am ready when you guys are.


Evil GM

The ship with the guards is making final preparations to put to see. "Git on board mates, Capt'n wants te shove off in 5...doubletime it." As the guards pull back to the gangplanks.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin casts heroism on himself at the same time Andrea casts her magic circle spell.

+2 moral bonus to attack rolls, saves, and skill checks for 50 minutes. Stacks with inspire courage.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny just continues to skip along happily at the tail end of the group.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn casts Mage armor and message.


Evil GM

As the group nears the last dock, they see the ship being with the house guards get pulled from the dock.

Make perception checks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea casually loads a bolt into her crossbow as they get near where they need to go.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Might want to spread out a bit. Remember the divination said that there would be enemy spellcasters against us so keep your eyes peeled.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Bow in hand, Lucrezia looks about for anyone that looks threatening or wizardry. "Gotcha, casters are best killed as quickly as possible."

perception 1d20 + 12 ⇒ (16) + 12 = 28
Come out and play b@#$~es. ;P


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Perception:1d20 + 10 ⇒ (4) + 10 = 14

*Skippy, skippy, skip* (^_^)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea hums along with Sunny.

♫ La-la-la ♪ La-la ♫ Laaa- ♪


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Perception: 1d20 + 13 ⇒ (20) + 13 = 33

Gee Lecrezia...I know where I stand now. ;)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

(^_^)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Correction, all hostile casters are best killed quickly and ours are best kept safe and guarded. Better now?" Lucrezia sticks her tongue out and Faelyn and grins.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I hope Shinon hasn't been delayed by the Dottari, considering they want to try to arrest him.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin readies his longsword in his right hand and the wand of silence in his left.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

"Depending on there numbers, I may not begin a battle aria right away," Orsin whispers to the others. "I've picked up a new spell that I think might be useful if the situation calls for it."


Evil GM

You can see four dock workers placing "the cargo" on the dock in the designated area, S34 and S36 on the map. You can see a few other hands on the lower wharf and on the three nearby ships (on the right hand side of the map). So far you have seen any sign of Shinon and his guards.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*Skippy, skipy, skip*

♫ ♪ Whistles innocently, ♫ ♪

Perception1d20 + 10 ⇒ (20) + 10 = 30 Oh! SQUIRREL!

If'n we's in'a position ta be keepin' another eye out, kind'a thingy. (^_^)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So we get the cargo on a wagon and then head out? Andrea keeps a look-out for any sign of wagon-drivers at least.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Now remember, it'd be a good time for someone to make their move while are hands are on the cargo to load it and not on our weapons. So I hope no one minds if I don't help with the loading and keep a watch with my bow out, just in case."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sounds good, we could cover Duncan and John while they deal with the cargo if we don't get any extra 'House help'.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny skips along, "Then t'is a good thing I dun't need anything specific, like, t'fo whut need bein' done, hey?" She impishly grins to Lucrezia, even as she continues to happily bounce around behind the group. Her leather gloves and 'boot sandals' about the only thing (Besides her modest shirt and skirt) that she's wearing. For today's 'fun' she has various pouches and bags affixed around a broad belt.

(^_^)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You seem to be good at moving around, making sure we don't get surrounded and such. John here is our front line fighter and Duncan likes to get side-by-side with him to increase defense. So if thugs concentrate on them, you could jump around back and thump them proper.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny nods, spins and giggles in reply to Andrea's suggestions. (^_^)


Evil GM

The tension is high when you arrive at the crates and the dock workers stop and wait for you. A simple nod is exchanged. There eyes dart around nervously. "W..w...where's da weeg'ns?'"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We were hoping they would be here by now, driven by House Grulios' guards. Hopefully that was the idea.


Evil GM

he shakes his head back and forth.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sighs. I hope this doesn't mean we will have to transport them ourselves.OMG! escort mission! but if they have been delayed, we might have to. Would we be able to get some wagons here?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Hmm...perhaps they've been a bit delayed. I don't suppose there are any wagons for hire about here in case the wagon threw an axle or something..." Wonder if it was ambushed already?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Already don't like it. Let's check the goods and them drag em off a the dock. Too open out here...


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Agreed." Lucrezia scans around looking for a more protected area to drag the goods to.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny simply wanders around being her usual smiling, cheerful self, though she is taking the time to watch, listen, look and learn...

Perception:1d20 + 10 ⇒ (3) + 10 = 13


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lucrezia certainly has a good idea for noticing fine details about the cargo.

Regarding Sunny's Perception.

Sunny is distracted by a squirrel.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Hmmm?" Asks Sunny absently as she watches some of the prettier folks go about their business for the late afternoon.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

There be a team and wagon near where we came in. Sunny, would ye take Ermolos and see about hiring it.
He looks at the workers unloading.
A few extra coins fer yer aid dragging this lot t,the end o the dock? Ye got a trolley don't ye?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny happily nods and skips of to find and hire the wagon. (^_^)

*Scamper, scamper, scamper*


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"Let's hope they didn't run into to much trouble."
PErception: 1d20 + 9 ⇒ (19) + 9 = 28


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea watches Sunny head off for the wagon. She definatly lives up to her name. Eh, Duncan?

Andrea looks at Fiosa. Since Mathalen likes hand-to-hand combat, perhaps we can have Sunny give her some lessons.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Yeah, I think she's a bit cracked in the head, that one. Still, that ain't a bad thing, considering the stupid stuff we seem to get up to.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As they say, 'You have to be crazy to be in this line of work'. An easily distracted elf, a hysterical priestess, a recklessly charging dwarf and a mysterious fighter. Looks like we are made for each other.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

That leaves Lucrezia, Faelyn, and I to be the group's saner half then? I suppose I can't argue with that.

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