Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I thought I could see 5 feet into the fog since I am adjacent to it.


Evil GM
Faelyn Sindrel wrote:

Round 3

Sleet 3/5
Ant 4/7

The ant attacks the enemy infront of Duncan.

Bite with smite: 1d20+5
Damage: 1d6+4 +2 more damage if he enemy is evil.

Faelyn moves H34 above the fog & out of the swarm. Do I see the caster?

It wasn't clear how far out of the fog and swarm, which is large, you moved to get clear. if you are only 5 ft out and then moving back into the fog cloud you are in the swarm again and the space filled with bats.

The fog cloud is 20 feet high for point of reference.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I moved to H34 above Orison before shifting down
I will be more specific about heights. Like: move to H34/10' off the ground in the future.


Evil GM

Orsin do you need to roll the damage each round?

The ground troops fighting in the squad one push their attacks.

The center person will take his fire damage as he fights through the pain. H32

The soldier in the rear will try to break out of the glue and roll on the ground to put out the flame. G31

str check 17: 1d20 + 3 ⇒ (1) + 3 = 4 he fails and takes the 6 hps of damage.

The center person in the rear will drop and roll to put out the flame. H31

Reflex DC15, S6: 1d20 + 4 ⇒ (2) + 4 = 6

He fails to put out the flame and takes the damage.

Attack one and two on Duncan:

S1 longsword with two hands: 1d20 + 9 ⇒ (7) + 9 = 16damage: 1d8 + 5 ⇒ (4) + 5 = 9
S2 longsword with two hands: 1d20 + 9 ⇒ (16) + 9 = 25damage: 1d8 + 5 ⇒ (2) + 5 = 7

One hit strikes the hearty dwarf. "Die!"

Attack three on John:
S3 longsword with two hands: 1d20 + 9 ⇒ (2) + 9 = 11damage: 1d8 + 5 ⇒ (1) + 5 = 6

He misses John.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

H34 movement Post

Sorry for the learning curve Baldwin. I will learn to be more specific. This is much different than tabletop and much to describe! Thanks for your patience.


Evil GM
Faelyn Sindrel wrote:

H34 movement Post

Sorry for the learning curve Baldwin. I will learn to be more specific. This is much different than tabletop and much to describe! Thanks for your patience.

No problem, so long as everyone is having fun. The addition of a third dimension adds to the complexity. It gets complex form my stand point too keeping everything organized and as clear as possible.

So you dipped 5 feet into the fog just over Orsin's head. you are basically standing on the tall fellow's shoulders right now.


Evil GM

RD 3:

Squad two tries to get up and muster together.

Acro: 1d20 - 2 ⇒ (18) - 2 = 16

they move half speed.

move: 1d20 - 2 ⇒ (13) - 2 = 11

They move 15 feet.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

With 20'Height of fog, shouldn't there be 5' between us? 10' (Orison)+5' (empty)+5' (me)=me with my head sticking out of the fog, but 50% concealment? LOL 3D is crazy!


Evil GM

RD 3:

The archers launch a volley into the fog. there is risk that the arrows will go into the front line of the enemy foot soldiers.

archer 1: 1d20 + 7 ⇒ (13) + 7 = 20damage: 1d8 + 1 ⇒ (7) + 1 = 8
Concealment 50 lower miss: 1d100 ⇒ 74
arrow at: 1d11 ⇒ 2

archer 2: 1d20 + 7 ⇒ (4) + 7 = 11damage: 1d8 + 1 ⇒ (1) + 1 = 2
Concealment 50 lower miss: 1d100 ⇒ 67
arrow at: 1d11 ⇒ 10

archer 3: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d8 + 1 ⇒ (8) + 1 = 9
Concealment 50 lower miss: 1d100 ⇒ 97
arrow at: 1d11 ⇒ 11

archer 4: 1d20 + 7 ⇒ (9) + 7 = 16damage: 1d8 + 1 ⇒ (2) + 1 = 3
Concealment 50 lower miss: 1d100 ⇒ 47
arrow at: 1d11 ⇒ 10

archer 5: 1d20 + 7 ⇒ (11) + 7 = 18damage: 1d8 + 1 ⇒ (7) + 1 = 8
Concealment 50 lower miss: 1d100 ⇒ 81
arrow at: 1d11 ⇒ 11

A few stray arrow ping off the armor of the enemy but fall harmlessly to the ground.

archer 6: 1d20 + 7 ⇒ (10) + 7 = 17damage: 1d8 + 1 ⇒ (2) + 1 = 3
Concealment 50 lower miss: 1d100 ⇒ 89
arrow at: 1d11 ⇒ 4

archer 7: 1d20 + 7 ⇒ (4) + 7 = 11damage: 1d8 + 1 ⇒ (8) + 1 = 9
Concealment 50 lower miss: 1d100 ⇒ 80
arrow at: 1d11 ⇒ 6

Duncan =1; John 2; Andrea 3, Orsin 4, Lucrezia 5, Faerlyn 7, Ermolos 6, fiosa 8, S1 9, S2 10, S3 11


Evil GM
Faelyn Sindrel wrote:
With 20'Height of fog, shouldn't there be 5' between us? 10' (Orison)+5' (empty)+5' (me)=me with my head sticking out of the fog, but 50% concealment? LOL 3D is crazy!

Are you 50% out of the fog?


Evil GM

Mid-RD 3:

Sunny - threw a tangle foot bag, stuck G-31, who was on fire.
Fealyn - moved up out of the fog cloud, cast MM for 10 Hp of damage.
John - swung at enemy in I 32 and missed

Lucrezia- took a 5 ft step and fired two arrows both missing

Ermolos - hold
Foisa - hold

Ground Troops, Squad 1 - Three troops press the attack on Duncan and John. One hit on Duncan 7 HP. Two in rear try to put out flames and break glue.

Squad 2 - stand and move 15 feet, still in sleet storm.

Archers - fires another volley - missing.

Orsin -
Duncan -
Leader -
Andrea -


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Faelyn Sindrel wrote:
With 20'Height of fog, shouldn't there be 5' between us? 10' (Orison)+5' (empty)+5' (me)=me with my head sticking out of the fog, but 50% concealment? LOL 3D is crazy!
Are you 50% out of the fog?

If I'm 5 foot in, then only my head.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Amongst a nice melee now and with his companions at his back, Duncan ducks a swing and listens for the leader.
Perception1d20 + 8 ⇒ (2) + 8 = 10

He retaliates against the guard to his front

2 hand PA, DF, Judgement, Blessing of the Watch, Buckler1d20 + 7 - 1 + 2 + 2 + 1 - 1 ⇒ (7) + 7 - 1 + 2 + 2 + 1 - 1 = 17
2 hand damage, PA, DF1d10 + 1 + 4 + 3 + 2 ⇒ (1) + 1 + 4 + 3 + 2 = 11

Lucrezia, ready to shoot their wizard!


Evil GM

Duncan's attack goes a bit wide. The sound of battle rings on, the squad leader pushing his troops to battle harder.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry, not sure if we're into a new round.

With a glance down and then checking on the enemy archers who're aways off on their barge, Sunny scuttles backwards, away from the roof edge. Lifts into a crouch and then,

Acrobatics Check:1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20(At least a +1 bonus from Andrea)

Leaps across the alley to the roof opposite.

So..leaping from 'G-36' to 'G-31'. (^_^)

Least I think it's 'G'.....If not 'G' then 'F'.....Which ever makes more sense, since Sunny isn't yet about to jump out into mid-air. :P

(Note, I am unsure a to any difference n elevation between one side of the street and the other, but Sunny should make the gap with her Ninja skillz.) (^_^)


Evil GM

Still third round. Waiting on Orsin a little longer before I take the leader's action. Andrea posted her 3rd Rd action earlier.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"The second that I can see their f~$@ing wizard is when I will shoot their f@+*ing wizard."


Evil GM

Sunny and Fealyn can make a perception check.

---
The bat swarm moves to Faelyn and attacks engulfing the 10 foot area around his body.

damage: 1d6 ⇒ 6

Plus 1 would point unless a DC10 Heal check, per round or cure.
Make a DC11 Fort save, or you are nauseated for a 1 round.
Casting spells in the swarm is DC20+spell level concentration check.

---

DC 15 or higher perception check by Sunny or Faelyn:

You a human appear in the crows nest P17, there is flash. There are three figures in the crow's nest all looking the same.

There is a sudden burst of fire that is centered below where the swarm is attacking, a fireall ball catches all except Sunny. This includes the enemy. The fog in the 20 foot radius burns off.

Damage, reflex save for half 17: 6d6 + 3 ⇒ (1, 2, 4, 6, 1, 3) + 3 = 20

I'll roll the saves on the swarm, NPCs and enemies under a separate post.

in case anyone has spell resistance: SR: 1d20 + 6 ⇒ (16) + 6 = 22


Evil GM

Here is an updated map, I put the sleet storm on it and I highlighted the fireball radius in red.

UPDATED MAP


Evil GM

Saves from fireball:

bat swarm: 1d20 + 7 ⇒ (20) + 7 = 27
The bats squeal but make the save for half damage. 10 HP, they are still there.

Squad 1, grunts: 1d20 + 3 ⇒ (18) + 3 = 21
The grunts make it but take 10HP of damage.

Squad 1, leaders: 1d20 + 4 ⇒ (20) + 4 = 24
The leaders take 10HP of damage.

Ermolos: 1d20 + 1 ⇒ (13) + 1 = 14
Ermolos takes a fierce burn full damage.

Foisa: 1d20 + 4 ⇒ (7) + 4 = 11
Foisa takes full damage. The sound of body dropping to the ground.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Perception 1d20 + 13 ⇒ (13) + 13 = 26
Ant Ref: 1d20 + 5 ⇒ (7) + 5 = 12
My Ref: 1d20 + 5 ⇒ (16) + 5 = 21
My Fort: 1d20 + 3 ⇒ (12) + 3 = 15

-16 HP and -1 per round until healed.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Reflex: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Reflex save 1d20 + 7 ⇒ (10) + 7 = 17
Is Fiosa still invisible?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

New round? Round 4?

Reception:1d20 + 10 ⇒ (17) + 10 = 27

From atop her new perch Sunny unloads some well placed mischief.

Att Tanglefoot bag:1d20 + 6 ⇒ (20) + 6 = 26 Aiming for EXACTLY for the lead guy at 'H-28' (^_^)

Boo-YA! *Does happy dance* (^_^)


Evil GM
Lucrezia Villanova wrote:

Reflex save 1d20+7

Is Fiosa still invisible?

Yes she is invisible.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin's Round 3 action was to retrieve and down a potion of cure serious wounds. It healed him for 25 points exactly (check previous page).

Round 3 Fire Damage from Blistering Invective: 1d6 ⇒ 5

Reflex Save: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Orsin goes up to 31 hp from 6, but after the fireball is down to 11.


Evil GM

END RD 3:

Sunny - threw a tangle foot bag, stuck G-31, who was on fire.
Fealyn - moved up out of the fog cloud, cast MM for 10 Hp of damage.
John - swung at enemy in I 32 and missed

Lucrezia- took a 5 ft step and fired two arrows both missing

Ermolos - hold
Foisa - hold. Thudded to the ground.

Ground Troops, Squad 1 - Three troops press the attack on Duncan and John. One hit on Duncan 7 HP. Two in rear try to put out flames and break glue.

Squad 2 - stand and move 15 feet, still in sleet storm.

Archers - fires another volley - missing.

Orsin - drank a CSW - 25 HP back.
Duncan - swung and missed.
Leader - Swarm attacked Faelyn 6 HP, the leader cast fireball 20HP of damage to all but Sunny (10 if reflex save DC17 made.

Andrea - cast air elemental to disperse the remaining fog cloud.


Evil GM
Orsino 'Orsin' Bessatte wrote:

Orsin's Round 3 action was to retrieve and down a potion of cure serious wounds. It healed him for 25 points exactly (check previous page).

[dice=Round 3 Fire Damage from Blistering Invective]1d6

[dice=Reflex Save]1d20+4

Ok...I missed that. Make your reflex save to determine how much damage you took from the fireball.


Evil GM

RD 4:

Sunny - threw a tangle foot bag, stuck H28.
Fealyn -
John -

Lucrezia-

Ermolos -
Foisa -

Ground Troops, Squad 1 -

Squad 2 -

Archers -
Orsin -
Duncan -
Leader -
Andrea

RD4 begins:


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Round 4
Ant (2/22HP) readies to attack if an enemy comes in range.
Faelyn (21/37 HP) flies to P31 same height and cast web into the crows nest (DC 19 Reflex or grappled)

Sleet 4/5
Ant 5/7


Evil GM
.Sunny. wrote:

(O_o)

What? 'G-31'? Why not 'H-28'?

Heck, if I'm going to stick any one closer, it'll be the mook at 'H-31'. I haz special plans fer 'G-31'.

RD3 you threw at and hit G-31.

RD4 you threw at and hit H-28


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will strike again.
Attack with PA: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d8 + 11 ⇒ (8) + 11 = 19


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Just to make sure, is the fog now dispersed for round 4 actions?


Evil GM
Faelyn Sindrel wrote:

Round 4

Ant (2/22HP) readies to attack if an enemy comes in range.
Faelyn (21/37 HP) flies to P31 same height and cast web into the crows nest (DC 19 Reflex or grappled)

Sleet 4/5
Ant 5/7

Go back one page to RD 2, I think you took one arrow for 7 HP of damage.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

EDIT: Yah, saw your change, so I just deleted me post. No worries.

I believe I can still make a move action after tossing me baggy? (^_~)

Scuttling across the roof top, Sunny moves to 'F-28' (Least I think that's the farthest corner she can gt to on the roof she's on...)


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

14/37 HP -1 per round. Been nice knowing y'all ;)

Never mind...my AC is 19. The hit was 18. Though I still may be screwed.


Evil GM
Lucrezia Villanova wrote:
Just to make sure, is the fog now dispersed for round 4 actions?

The 20 foot radius around your is definitely dispersed. Andrea's air elemental would move some additional air...I'm not sure where she put it though. I haven't looked at stats on the air elemental but it take 4 rds to dispurse a fog cloud if 11 + mph, 1 RD if 21+mph.

there is a sleet storm in front that extends 20 feet high, you will need to make a perception check.


Evil GM

The web appears over the area the human simply brushes it off him grinning widely.


Evil GM
John Deos wrote:

John will strike again.

[dice=Attack with PA]1d20+9+1
[dice=Damage]1d8+11

Your attack hits hard but he is still up.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
The web appears over the area the human simply brushes it off him grinning widely.

Spell craft: 1d20 + 14 ⇒ (18) + 14 = 32 What happened?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Reflex check: 1d20 + 3 ⇒ (4) + 3 = 7

Andrea channels, needing to heal everyone.

Channel: 3d6 ⇒ (4, 6, 6) = 16 I am fully aware the it will hit the enemy troops

Probably assume the elemental appears right over me, have it go attack the wizard type at I,30 and snatch up all enemy troops it can in a whirlwind

HP 35/39
1/5 Channels used


Evil GM
Faelyn Sindrel wrote:
baldwin the merciful wrote:
The web appears over the area the human simply brushes it off him grinning widely.
Spell craft: 1d20+14 What happened?

[ooc]You are confident there the caster has freedom of movement ring...typical battlemage items. you believe he is an evocation specialist.


Evil GM
Andrea1 wrote:

[dice=Reflex check]1d20+3

Andrea channels, needing to heal everyone.

[dice=Channel]3d6 I am fully aware the it will hit the enemy troops

Probably assume the elemental appears right over me, have it go attack the wizard type at I,30 and snatch up all enemy troops it can in a whirlwind

HP 35/39
1/5 Channels used

No body put back HP till the end of the round, Andrea goes last there could be some deaths as the enemy has not gone.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

We are in a losing situation. The terrain is against us. Time to bolt!

If I make it through this round without drowning.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Perception Roll:1d20 + 10 ⇒ (17) + 10 = 27 (To see Faelyn splashing about in the water)


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Reflex Save vs fireball1d20 + 8 ⇒ (15) + 8 = 23

His dwarven resistance shrugging of the spell. Duncan continues to press the guards.
Switching judgement to damage
2 hand PA, DF, Blessing of the watch, buckler 1d20 + 7 - 1 + 2 + 1 - 1 ⇒ (18) + 7 - 1 + 2 + 1 - 1 = 26

[ooc]2 hand damage, PA, DF, Judgement 1d10 + 1 + 4 + 3 + 2 + 2 ⇒ (5) + 1 + 4 + 3 + 2 + 2 = 17


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
.Sunny. wrote:
Perception Roll:1d20+10 (To see Faelyn splashing about in the water)

I am still flying. I'm worried about this rounds attacks.


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HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Oh...Here I were worried I'd have t'save yer skinny Elven @rse. (^_~) :P *Giggles*


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 14 ⇒ (16) + 14 = 30
attack 1 1d20 + 8 ⇒ (1) + 8 = 9
damage 1 1d8 + 7 ⇒ (8) + 7 = 15
attack 2 1d20 + 8 ⇒ (2) + 8 = 10
damage 2 1d8 + 7 ⇒ (6) + 7 = 13

Peering through the sleet storm, Lucrezia lets fly another couple of arrows. Also, now that she can see and doesn't see a body nearby, she wonder who thumped to the ground earlier. "Andrea, where did Fiosa go?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I turned her invisible..Fiosa? FIOSA?!!!!

Andrea hears Faelyn's words, He is right.EVERYONE RETREAT!

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