
baldwin the merciful |

I've developed and have envisioned this side story percolating regarding the nobles conflict, sort of like the mafia or the godfather movies.

baldwin the merciful |

The alley is 10 feet wide.
Lookout reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Thug reflex: 1d20 + 6 ⇒ (8) + 6 = 14
Ogre reflex: 1d20 - 1 ⇒ (13) - 1 = 12
Each of the thugs take 9 HP of damage.
The lookout stabs at Orsin and the Ogre reaches over the bandit and whacks at the Orsin. The third bandit rolls on the ground to put the fire out.
lookout TWF: 1d20 + 6 - 2 - 2 ⇒ (3) + 6 - 2 - 2 = 5Damage: 1d4 + 1 ⇒ (3) + 1 = 4
lookout TWF: 1d20 + 6 - 2 - 2 ⇒ (7) + 6 - 2 - 2 = 9Damage: 1d4 + 1 ⇒ (4) + 1 = 5
The bandit misses.
The ogre swing his greatclub and misses.
Ogre both hands: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9Damage: 2d8 + 7 ⇒ (5, 7) + 7 = 19
Thug2 rolling n ground to put out fire.
Relfex DC15: 1d20 + 6 ⇒ (7) + 6 = 13
He is still on fire.
Ermolos is going to hold his action since he can't get through the alley since it is only 10 feet wide.
RD2 Begins:
Orsin
Duncan
Thug
Lookout
Ermolos
Ogre

Duncan Redhammer |

Duncan continues to assault the Ogre, his being ignored at this point only further fueling his rage. He switches to a one arm+shield style to keep his defence up.
AC vs Giant is 24
1 hand Power Attack,.DF, Judgement, racial vs giant1d20 + 7 - 1 + 2 + 2 + 1 ⇒ (1) + 7 - 1 + 2 + 2 + 1 = 12
1 hand PA, DF1d10 + 1 + 3 + 2 + 2 ⇒ (8) + 1 + 3 + 2 + 2 = 16
His swing is way wide of the mark....

Orsino 'Orsin' Bessatte |

Nota Bene: The thugs are shaken for an additional round for every 5 points that my Intimidate check exceeded their DC. My roll was a 27 and the check is 10 + target's HD + their Wisdom modifier.
The thugs take ongoing fire damage from Orsin's blistering invective.
Fire Damage: 1d6 ⇒ 6
The Chelish diva casually sidesteps the bandit's clumsy attacks before he, like an empire, strikes back.
Two-Handed Power Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage with Arcane Strike: 1d8 + 12 ⇒ (8) + 12 = 20

baldwin the merciful |

** spoiler omitted **
Orsin's attack slices the Lookout in half.
RD2 Actions:
The ogre swing his greatclub at the dandy.
Ogre both hands: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 Damage: 2d8 + 7 ⇒ (7, 3) + 7 = 17
Thug2 rolling on ground to put out fire.
Reflex DC15: 1d20 + 6 ⇒ (5) + 6 = 11
The fires keep burning both thugs.

baldwin the merciful |

"The'd be our fun."
They are 30 feet away from you and Foisa. There are several catcalls from the docks.
perception: 1d20 + 9 ⇒ (14) + 9 = 23

Lucrezia Villanova |

"Excuse me sir, but what exactly does all that "reshuffling" mean for the common people? "

Duncan Redhammer |

Duncan's fumble causes him to drop his favorite new weapon.....So he resorts to punching with his Masterwork Census instead.
AC vs Giant is 24
1 hand Power Attack,.DF, Judgement, racial vs giant
1d20 + 7 - 1 + 2 + 2 + 1 ⇒ (13) + 7 - 1 + 2 + 2 + 1 = 24
1 hand PA, DF, Destructive Smite1d4 + 3 + 2 + 2 + 2 ⇒ (2) + 3 + 2 + 2 + 2 = 11
Ha! Take that!

Andrea1 |

** spoiler omitted **

baldwin the merciful |

in its own most organized form, combating those who would prey upon society’s vulnerabilities, whether they be structured criminal ventures, cults, or flagrantly corrupt governmental groups or officials. Intimidation, fearful displays of public justice, and numerous circles of paid informants aid the order in its war against the scum of
civilization."
He stops for second then continues, "The Order of the Rack which has the most influence in this region stands does have ties to the House of Thrune but that is fundamentally because is the the Legal Rulers of the country." He looks at Andrea and Lucrezia, "The Rack believes that dreamers and zealots add little to society, wasting time, sparking fruitless passions, and squandering resources better spent on endeavors with substantial gains. With such in mind, the Order of the Rack seeks to put an end to dangerous knowledge and wanton philosophies, clearing society’s way of idealistic perils and pitfalls of futility. Both the Order of the Rack’s name and their symbol, the torture’s wheel, reflect such wayward thinking: the suffering and evil of men left to indulge their ideas. Theirs is the path of the counter-revolution, seeking out potentially destructive knowledge and wasteful idealism, and destroying it before it might do harm. Aside from hunting down and scattering groups that would spread disruptive ideals, from rebellious groups to insidious cults, they censor all knowledge they deem dangerous, whether it be in the form of fiendish treatises, Qadiran poetry, or records of Osirian rule. With sword and flame they seek to expunge the sparks of rebellion from the world, preserving society’s peaceful simplicity."
"Remember the Law says Asomodeus is the sole religion in the country therefore, practitioners of other faiths are breaking the law and subverting government."
He snorts a bit, "Of course, there are power structures and competition within each Order, and that can result in corruption."

Faelyn Sindrel |

Thank you for your insight into the structure of the Hellknights. Do you know which houses pose a threat to the lawfulness of this city? Which are working with or as organized crime?

Duncan Redhammer |

Two Hand Charge, PA, DF, Flank, Buckler1d20 + 7 + 2 - 1 + 2 + 2 - 1 ⇒ (1) + 7 + 2 - 1 + 2 + 2 - 1 = 12
Two Hand PA, Judgement, DF1d8 + 1 + 4 + 3 + 2 + 2 ⇒ (3) + 1 + 4 + 3 + 2 + 2 = 15
Surrender and we'll turn ye over to the dottari
The swing is again wide (he wondered at his bad form today)
Ref.Fumble1d20 + 2 ⇒ (17) + 2 = 19

Orsino 'Orsin' Bessatte |

Orsin delays his attack until Duncan approaches the thug from behind, setting up the bard for a perfect flank. Consumed by an unnatural bloodlust, Orsin spits, "Damn the dottari, just die, filth!"
Power Attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Ick, this may not hit, but just in case...
Damage with Arcane Strike: 1d8 + 12 ⇒ (6) + 12 = 18

.Sunny. |

"No worries, stay behind me an' try an' keep 'em off me back, okeys?" She says quietly to Fiosa, stepping closer to the men and giving Fiosa more 'room'.
"So then, mates? What is it ye be wanting?" Sunny grins, bouncing on the balls of her feet and playfully slapping her hands together. (Also, what sort of improvised Weapons might there be? Sticks? Staves? Pokey things?)
So...Suny is getting ready for some hand to hand combat. A little tussle to round out the day., (^_^)

baldwin the merciful |
1 person marked this as a favorite. |

"Now the minor noble families that are beholden is a mess, you know the Missepe's are realigning with the Grulios family. That weakens the Mezinas and strengthens the Grulios family. A stronger Grulios family worries many Houses. Beware of the Cemaines who work with the Julistarc's that pretty much stretches my current knowledge. That is not to say there aren't others involved."

Faelyn Sindrel |

Faelyn takes the drink and sips on it as he listens to the information. Thank you again for your time and patience explaining what you know. We must be off, but I was wondering if I could contact you in the future should a need arise?

baldwin the merciful |


Lucrezia Villanova |

Lucrezia doesn't have any other questions to ask right now and is ready to go when the others are.

Andrea1 |

** spoiler omitted **

baldwin the merciful |

The group is able to make it back tot he grotto after finishing up at John's mentor's house. You do have the feeling that eyes are on you but it could be paranoia too. You see Sunny and Fiosa arrive shortly after you arrive. It is getting late in the afternoon.
When you get back to the Grotto you see John, Faelyn, Andrea and Lucrezia. it is getting later in the afternoon.

Orsino 'Orsin' Bessatte |

Orsin pants wildly, catching his breath and letting the adrenaline run its course. He nods breathlessly to Harvey, bent over with his hands on his knees.
"'s fine, 's fine..."
Orsin furrows his sweaty brow as he looks over at Duncan, the concern of his expression increases as the whistles sound nearer.

Duncan Redhammer |


Lucrezia Villanova |

Once they meet back at the Grotto with Sunny's group, Lucrezia ushers everyone into one of the private gaming rooms so that they can start their planning and leaves word with Orn and Tracy that when Duncan and Orsin arrive they should be show back here.

.Sunny. |

Sunny grins and happily hugs people in greeting. She looks for Tracy, giving the other woman a hug, before joining Fiosa in the room Andrea hsa pointed out for the 'Meeting'.
Once there she retells the tale of the woman who approached herself and Fiosa in the small cafe.
"I'm Ailyn Ghontasavos friend of Areals."
"Areal sends word that Duxotar Iltus Mhartis, Leader the Dottari, the High Warden has ordered the detention of Shinon once outside the Grulios compound tonight." She ponders, "Someone is out to wipe out the Missepe's and ...well, um...you."

Lucrezia Villanova |

I wonder what the odds are off any of those additional HellKnight patrols just happening upon our ambush?"

Andrea1 |

Andrea addresses Lucrezia. I wouldn't be surprised if they just happened to nearby. Andrea turns to Faelyn. Soon, so we should get ourselves ready, once we are all together I can use a special blessing that was..purloined by divine agents of Calistria from Abadar's servants. Andrea smirked. It is a long term blessing much like I have used before, we might even wish to wait until we meet up with any House Grulios guards so they can benefit as well.