
baldwin the merciful |

Mid-RD 2 Begins:
Sunny - on her belly and moved to G36
Fealyn - flying to m32 in fog, ant moves to F/G 33/34
John -
Lucrezia- let a volley lose already in RD2, hitting with one arrow missing with the second. 8hp damage.
Ermolos - moved pulling great ax, H35
Foisa - readied her silence scroll
Ground Troops -
Squad 2
Archers -
Orsin -
Duncan -
Leader - .
Andrea

Orsino 'Orsin' Bessatte |

Orsin takes a five-foot step north to G33 and invokes the same spell he invoked earlier that day. He smirks cooly and stares his enemies down. "Time to die, gentlemen."
Intimidate: 1d20 + 17 ⇒ (19) + 17 = 36
Enemies within 30 feet with 10 + HD + Wisdom modifiers lower than 36 are shaken and take fire damage. For every 5 points that my Intimidation check exceeded each enemy's DC, they remain shaken for an additional round.
Fire damage: 1d10 ⇒ 6
A Reflex save DC 15 is needed to avoid catching fire.
Nota Bene: Shaken - A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

baldwin the merciful |

RD 2:
One member of Squad 1 steps up 5 feet to complete the wall of defenders (G32). Three squad member attack Orsin, the Brave.
S1 longsword with two hands: 1d20 + 9 ⇒ (11) + 9 = 20damage: 1d8 + 5 ⇒ (2) + 5 = 7
S2 longsword with two hands: 1d20 + 9 ⇒ (7) + 9 = 16damage: 1d8 + 5 ⇒ (1) + 5 = 6
S3 longsword with two hands: 1d20 + 9 ⇒ (8) + 9 = 17damage: 1d8 + 5 ⇒ (7) + 5 = 12
S1 is northern. S2 middle, S3 south squares
EDIT: The enemy's turn is before you Orsin.

Orsino 'Orsin' Bessatte |

Ugh, if only I had gone before them in the init. Ah well, whatever, I'm feeling reckless.
Orsin takes 25 points of damage. Down to 6 hp.
"I require aid!" he calls out.

baldwin the merciful |

RD 2:
The archers launch a volley into the fog.
archer 1: 1d20 + 7 ⇒ (15) + 7 = 22damage: 1d8 + 1 ⇒ (7) + 1 = 8
Concealment 50 lower miss: 1d100 ⇒ 21
arrow at: 1d8 ⇒ 7
archer 2: 1d20 + 7 ⇒ (14) + 7 = 21damage: 1d8 + 1 ⇒ (5) + 1 = 6
Concealment 50 lower miss: 1d100 ⇒ 43
arrow at: 1d8 ⇒ 8
archer 3: 1d20 + 7 ⇒ (12) + 7 = 19damage: 1d8 + 1 ⇒ (4) + 1 = 5
Concealment 50 lower miss: 1d100 ⇒ 8
arrow at: 1d8 ⇒ 1
archer 4: 1d20 + 7 ⇒ (5) + 7 = 12damage: 1d8 + 1 ⇒ (1) + 1 = 2
Concealment 50 lower miss: 1d100 ⇒ 8
arrow at: 1d8 ⇒ 7
archer 5: 1d20 + 7 ⇒ (2) + 7 = 9damage: 1d8 + 1 ⇒ (1) + 1 = 2
Concealment 50 lower miss: 1d100 ⇒ 92
arrow at: 1d8 ⇒ 6
archer 6: 1d20 + 7 ⇒ (19) + 7 = 26damage: 1d8 + 1 ⇒ (6) + 1 = 7
Concealment 50 lower miss: 1d100 ⇒ 7
arrow at: 1d8 ⇒ 3
archer 7: 1d20 + 7 ⇒ (11) + 7 = 18damage: 1d8 + 1 ⇒ (8) + 1 = 9
Concealment 50 lower miss: 1d100 ⇒ 91
arrow at: 1d8 ⇒ 7
Duncan =1; John 2; Andrea 3, Orsin 4, Lucrezia 5, Faerlyn 7, Ermolos 6, fiosa 8

baldwin the merciful |

What is the visibility in the fog? Can we see someone if we are in an adjacent square?
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
The spell does not function underwater.

baldwin the merciful |

Dont forget Fiosa is invisible so she has super-duper concealment.
A shower of arrows doesn't care if she is invisible. The archers don't see anyone they are randomly shooting. The concealment is accounted for and the randomness is accounted for.
The concealment took away 4 potential hits the last round. i think the only only one who was hit was the flying elf, Faelyn.

baldwin the merciful |

Mid-RD 2 Begins:
Sunny - on her belly and moved to G36
Fealyn - flying to m32 in fog, ant moves to F/G 33/34
John -
Lucrezia- let a volley lose already in RD2, hitting with one arrow missing with the second. 8hp damage.
Ermolos - moved pulling great ax, H35
Foisa - readied her silence scroll
Ground Troops - moves up in formation. Three hits on Orsin 25 HP
Squad 2 - falls in the sleet
Archers - lets a volley fly, possible hit on faelyn for 7Hp.
Orsin -
Duncan -
Leader - .
Andrea

Lucrezia Villanova |

Then should have Orsin's attacker rolled for the 20% misschance or is he at the edge or out of the fog cloud?

Orsino 'Orsin' Bessatte |

I'll five foot back to G34 to avoid the AoO. They'll all be caught in the radius nevertheless. :)
EDIT: Oh yeah, good point L! Is she correct that I might get the 20%?

Duncan Redhammer |

Duncan yells back to Ermolos, I'm coming damn ye!
He double moves through friendly squares to join the fun with orsin.

Faelyn Sindrel |

I'll five foot back to G34 to avoid the AoO. They'll all be caught in the radius nevertheless. :)
EDIT: Oh yeah, good point L! Is she correct that I might get the 20%?
The ant is in G33&34. I was getting him to cover the squishies until John and Duncan arrived. You can move to H 34

Faelyn Sindrel |

Faelyn, any chance you've got a lightning bolt or similar line spell prepared to make short work of Squad 2? Perhaps a scroll even?
No. I have a sleet storm blinding the archers and keeping group 2 melee down so we can cut through group 1 and an ant tanking for the NPCs until John and Duncan arrive. What we need is the fog gone, but I don't have a way to do it.

baldwin the merciful |

I'll five foot back to G34 to avoid the AoO. They'll all be caught in the radius nevertheless. :)
EDIT: Oh yeah, good point L! Is she correct that I might get the 20%?
They all ahve a 20% miss chance, thanks for catching that. 0-20 is miss.
S1: 1d100 ⇒ 62
S2: 1d100 ⇒ 38
S3: 1d100 ⇒ 56
OUCH!!!

baldwin the merciful |

Orsin I have you moving to H34, since the ant is taking space.
Reflex DC15, S1: 1d20 + 3 ⇒ (16) + 3 = 19
Reflex DC15, S2: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex DC15, S3: 1d20 + 3 ⇒ (16) + 3 = 19
Reflex DC15, S4: 1d20 + 3 ⇒ (10) + 3 = 13
Reflex DC15, S5: 1d20 + 3 ⇒ (16) + 3 = 19
Reflex DC15, S6: 1d20 + 4 ⇒ (10) + 4 = 14
Reflex DC15, S1: 1d20 + 4 ⇒ (13) + 4 = 17
Four aoid catching on fire but still take the initial fire damage. (6 HP)

Orsino 'Orsin' Bessatte |

They all ahve a 20% miss chance, thanks for catching that. 0-20 is miss.
[dice=S1]1d100
[dice=S2]1d100
[dice=S3]1d100OUCH!!!
Well, thanks for giving it a chance anyhow! Still three are now tied up with dousing themselves and the shaken condition is sure to last at least another three to four turns (unless they all secretly have like, 20 hit dice).

baldwin the merciful |

Mid-RD 2 Begins:
Sunny - on her belly and moved to G36
Fealyn - flying to m32 in fog, ant moves to F/G 33/34
John - moves to H33
Lucrezia- let a volley lose already in RD2, hitting with one arrow missing with the second. 8hp damage.
Ermolos - moved pulling great ax, H35
Foisa - readied her silence scroll
Ground Troops - moves up in formation. Three hits on Orsin 25 HP
Squad 2 - falls in the sleet
Archers - lets a volley fly, possible hit on faelyn for 7Hp.
Orsin - does his intimation with fire.
Duncan - moves to G33
Leader - takes his action...summon swarm
Andrea - moves up behind Orsin and lectures him.

baldwin the merciful |

Will I be able to move up to I,35 and drop a Sound Burst on the back ranks of the squad in front of us or does that count as Total Conceal/No sigh?
"You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. Creatures that cannot hear are not stunned but are still damaged."

Andrea1 |

Andrea moves up then and does nothing and glares at Orsin. Don't expect me to save your ass when you decide to act like John or Duncan. I am not here to follow everyone around and empty myself of miracles because you just can't wait for the rest of us.

Orsino 'Orsin' Bessatte |

Orsin gives Andrea a white-toothed grin, his watery eyes slightly fluttering. Blood drips down his gashed head and he breathes raggedly, still smiling. "Look..." he says, indicating the blazing, frightened enemies and the wall of melee-fighting allies between them. "...just--*wheeze*--just like I planned..." He gives her a sly wink as he begins fumbling for a potion bottle in his handy haversack.

baldwin the merciful |

faelyn...nope.
Sunny and others can make a perception check to determine if they heard Faelyn's warning.
RD 3:
Sunny -
Fealyn -
John -
Lucrezia-
Ermolos -
Foisa -
Ground Troops, Squad 1 -
Squad 2 -
Archers -
Orsin -
Duncan -
Leader -
Andrea -
RD 3 Begins:
Sunny is blending into the fogged out area. G36 is her location.

Faelyn Sindrel |

Round 3
Sleet 3/5
Ant 4/7
The ant attacks the enemy infront of Duncan.
Bite with smite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 4 ⇒ (3) + 4 = 7 +2 more damage if he enemy is evil.
Faelyn moves H34 above the fog & out of the swarm. Do I see the caster?

Orsino 'Orsin' Bessatte |

"'Your pants don't match your shirt'? That's the best you can come up with?" Orsin laughs heartily, but it's not entirely pleasant. It sounds hysterical, like the laughter of a man approaching the gallows.
On Round 3, Orsin uses his move action to fetch a spherical potion bottle from his haversack and uses his standard to chug it down.
Potion of cure serious wounds: 3d8 + 5 ⇒ (6, 8, 6) + 5 = 25
Yeah guys, that just happened.

Lucrezia Villanova |

5 ft step north
attack 1 1d20 + 8 ⇒ (19) + 8 = 27
damage 1 1d8 + 7 ⇒ (4) + 7 = 11
misschance 1 1d100 ⇒ 1
attack 1 1d20 + 8 ⇒ (4) + 8 = 12
damage 1 1d8 + 7 ⇒ (8) + 7 = 15
misschance 1 1d100 ⇒ 37
+1 to all rolls from point blank if she's gotten within 30 ft
"Anyway we can get rid of this gods be damned fog?"
Lucrezia takes a step north and then fires north-west-ish. She considers moving up closer, but isn't sure there is room since she can't see.

Andrea1 |

"'Your pants don't match your shirt'? That's the best you can come up with?" Orsin laughs heartily, but it's not entirely pleasant. It sounds hysterical, like the laughter of a man approaching the gallows.
On Round 3, Orsin uses his move action to fetch a spherical potion bottle from his haversack and uses his standard to chug it down.
[dice=Potion of cure serious wounds]3d8+5
Yeah guys, that just happened.
Andrea begins laughing hysterically with Orsin. well darling I have had a lot on my mind! Getting punched in the brain by your formor deity kind of messes up one's cutting wit. OHOHOHOHOHO!.

Duncan Redhammer |

Duncan is relieved that FINALLY he is in melee where he belongs.
2 hand PA, Divine favor, Judgement, Blessing of the watch, buckler 1d20 + 7 - 1 + 2 + 2 + 1 - 1 ⇒ (2) + 7 - 1 + 2 + 2 + 1 - 1 = 12
But the swing is wide.

Orsino 'Orsin' Bessatte |

Duncan is relieved that FINALLY he is in melee where he belongs.
But the swing is wide.
At least you and John have the Shield Wall going, right?

baldwin the merciful |

Round 3
Sleet 3/5
Ant 4/7The ant attacks the enemy infront of Duncan.
Bite with smite: 1d20+5
Damage: 1d6+4 +2 more damage if he enemy is evil.Faelyn moves H34 above the fog & out of the swarm. Do I see the caster?
The ant can't attack through that corner.
Faelyn you do not see the caster.
----
Lucrezia your arrows miss with the concealment.

Faelyn Sindrel |

Faelyn Sindrel wrote:Round 3
Sleet 3/5
Ant 4/7The ant attacks the enemy infront of Duncan.
Bite with smite: 1d20+5
Damage: 1d6+4 +2 more damage if he enemy is evil.Faelyn moves H34 above the fog & out of the swarm. Do I see the caster?
The ant can't attack through that corner.
Faelyn you do not see the caster.
----
Lucrezia your arrows miss with the concealment.
Standard: magic missile I 30 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10
Swift: Shift (down back into the fog)
Andrea1 |

Remember that everyone next to John now is in range of the Magic Circle against Evil (+2 AC +2 Saves vs evil in a 10' radius)
Spells active:
Blessing of the Watch +1 Hit +1 Save vs. fear
Circle Against Evil
Andrea starts swirling her hands around, chanting as word sof the miracle leave her lips.
Come unto us, being of air and blow away this fog.
Cast Summon Monster 2. 1 small air elemental
XP 400
N Small outsider (air, elemental, extraplanar
Init +7; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+1)
Special Attacks whirlwind (DC 12, 10-20 ft.)
STATISTICS
Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran

baldwin the merciful |

Faelyn the MM hits the target. What is this Shift you did and can you give me book citation. You moved up, attacked, then shifted to move back down into the fog which looks like a second move action. I haven't seen this "Shift" tactic before.
John your attack misses the enemy.
The gooey substance hits G31. Reflex 15: 1d20 + 3 ⇒ (7) + 3 = 10
The man is one fire and glued to the ground.

baldwin the merciful |

Mid-RD 3:
Sunny - threw a tangle foot bag, stuck G-31, who was on fire.
Fealyn - moved up out of the fog cloud, cast MM for 10 Hp of damage.
John - swung at enemy in I 32 and missed
Lucrezia- took a 5 ft step and fired two arrows both missing
Ermolos - hold
Foisa - hold
Ground Troops, Squad 1 -
Squad 2 -
Archers -
Orsin -
Duncan -
Leader -
Andrea -

baldwin the merciful |

Faelyn is Shift like a dim hop? I know a conjurer get the dimensional step at 8th level as a (sp) as a standard action.Is it a class ability...I'm trying to avoid looking it up myself.
I see you have the teleportation as an associated school. Got it, no problem. I haven't used that school yet. Don't you have to be "able to see the space that you are moving into" though? With the fog cloud you don't technically see into the space. I think the 'seeing into" requirement is to make it so it's not overpowered as a 1st level swift action. (teleportation is 5th level spell and dimensional door referenced in the ability is 4th level spell)