Daniel Arrisen |
Just me but I interperet this as a means to snipe melee or ranged, (standard) then hide as part of a move.
This would be repeatable round after round but would limit you to a single SA per round, since the first attack brakes concealment.
DPR wise is similar to Feint+Attack.
You would be harder to hit
Andrea1 |
Also depends on who the enemy is facing. For example, if Goon A is fighting Daniel, you could open up with a full attack, if he switches to you, move away and hide. Kind of like ping-ponging them.
1.If he keeps concentrating on Daniel, he gets the full on multiple SA
2.Trying to pin you down means you can fade away to strike again.
3.Good with summoned critters running underfoot?
baldwin the merciful |
So the Adv talent, hide in plain sight (which is from a UC a book that we've avoided using) permits the rogue to use his stealth in his favorite terrain (I presume urban) even while being observed. That HIPS appears to be different (feat) than an shadow dancer (SU) or assassins (SU) that require dim light/shadow. So the Adv rogue feat appears to trump the class abilities.
So the HIPS indicates the rogue can use the stealth skill even while being observed, no shadow or dim light required. So that moves us into the stealth skill. This is an opposed Perception check. If the opponent fails the perception check then the rogue gains concealment (20% miss chance). I do not see a reference in to Total concealment and I don't see how or a reference that HIPS interferes with line of sight which would provide a Total Concealment (50% miss chance). When attacking from concealment the rogue gets his SA.
Concealment Miss Chance
Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. Make the attack normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck. Multiple concealment conditions do not stack.
Concealment and Stealth Checks
You can use concealment to make a Stealth check. Without concealment, you usually need cover to make a Stealth check.
Total Concealment
If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
Ignoring Concealment
Concealment isn't always effective. An area of dim lighting or darkness doesn't provide any concealment against an opponent with darkvision. Characters with low-light vision can see clearly for a greater distance than other characters with the same light source. Although invisibility provides total concealment, sighted opponents may still make Perception checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Stealth checks if moving, or a +40 bonus on Stealth checks when not moving (even though opponents can't see you, they might be able to figure out where you are from other visual or auditory clues).
Varying Degrees of Concealment
Certain situations may provide more or less than typical concealment, and modify the miss chance accordingly.
As far as sniping is concerned that is specifically addressed in the stealth skill - it can be used when using a ranged weapon and movement. Although there is an opposed perception check. So, if the rogue threw his daggers, a ranged attack, and moved he can snipe. If he stabs with his daggers he can not snipe as that is melee attack.
The general rule is attacking, excluding sniping, breaks stealth.
baldwin the merciful |
Ultimate Combat but there have been a few small exceptions, I permitted John's shield usage and Sunny had used something from it if memory serves.
several feats that STR Ranger/Duncan/Grimm/Daniel have bee disallowed in the past.
I'm fine with you using the HIPS. I spent an hour, or so, reading various threads on the HIPS usage.
Gerard Nisroc |
Since you're OK with it, I'll keep it. Thanks, Boss!
Thanks Daniel!
I think he said it so he doesn't have to flank for me. LOL.
Also it only applies to a specific terrain, which works out well here... And you have to be 10th level rogue. Not sure about shadow dancer & assassin.
Daniel Arrisen |
I bought it up to make you less dependant on flanking yes.
I am not a fan of classes that force the OTHER players to act a certain way to work.
For this reason if I go rogue I use Cornugon Smash or BLACKLIGHT alot.
Same reason I have some issues with cavaliers.
baldwin the merciful |
I bought it up to make you less dependant on flanking yes.
I am not a fan of classes that force the OTHER players to act a certain way to work.
For this reason if I go rogue I use Cornugon Smash or BLACKLIGHT alot.Same reason I have some issues with cavaliers.
If you recall when you asked about Cornugon Smash we agreed that would not be played.
Gerard Nisroc |
I'm much too agreeable. If I wasn't, I'd be beside myself with anger! Then I could 5ft step and flank.
I think if it more as niches, roles and teamwork... Not forcing. Should want to set someone up for azz-kickin' damage.
Open up a can o' whoop-azz!
:)
The needy rogue. You... complete me.
Whole greater than the sum of its parts?
Andrea1 |
Perhaps we can try coordinating more in combat, something we should do anyway. Use Message to whisper tactics.
Baldwin, would you allow the Boneshatter spell?
Daniel Arrisen |
Daniel Arrisen wrote:If you recall when you asked about Cornugon Smash we agreed that would not be played.I bought it up to make you less dependant on flanking yes.
I am not a fan of classes that force the OTHER players to act a certain way to work.
For this reason if I go rogue I use Cornugon Smash or BLACKLIGHT alot.Same reason I have some issues with cavaliers.
ABSOLUTELY ;)
Wasn't suggesting Gerard take it either.
Merely stating my usual method for pimping rogues.
I am happy for suggestions to be given a no by any GM.
The game is completely dependent on you doing a ton more work than us.
I raised it as an option if Gerard was interested and if you were cool with it.
Andrea1 |
Something I would like to do if we get the time is to do a Commune spell. I know Baldwin wants to keep certain things secret but I think understanding the abilities of opponents such as Ilnerik,Eccardian and Chammandy is valuable intel(They no doubt know a lot about us.) so these are some of the questions I would be interested in asking.
1.What is the focus of Ilnerik's abilities besides vampirism?(Martial,Arcane or Divine?)
2-3. Same questions except in regards to Eccardian and Chammady
4.(This will probably fall under short phrase answer or we can try to do research) What are the major abilities of the Nilhoi?(sp)
5.Who are the major lietenants of Eccardian and Chammedy?
6-Further. What is the focus of their abilities?(Martial,Arcane,Divine)
If the lieutenants are monsters, we can ask about their nature and work from there.
Orsino 'Orsin' Bessatte |
So, I'm moving this weekend (combined yay!/blargh...), and I'll be able to post, but it'll be late in the evening (like right now!) when most of the others aren't about. So, if anybody talks to Orsin or needs, don't expect him to answer right away, lol. If it's urgent, I'm good with DMPCing, though as a player, I'd like to return to being more active.
Very thankful to have an online game right now. You guys are my oasis at the moment. :D
Andrea1 |
Spel list.
Will we be able to do a Commune?
1.Detect Undead,Bless,Remove Fear,Hide from Undead,Obscuring Mist,Charm Person(D)
2.Lesser Restoration(x2),Silence,Sound Burst,Summon Monster 2, Invisibility(D)
3.Magic Circle against Evil,Resist Energy-Communal,Summon Monster 3,Blindness,Suggestion(D)
4.Summon Monster 4,Blessing of Fervor,Protection from Energy-Communal,Aura of Doom,Confusion(cast)(D)
5.Summon Monster 5,Boneshatter or Commune,Charm Monster(cast)(D)
Andrea1 |
Okay, this is a partial list, I have 10 questions and perhaps people would like to offer their suggestions on what to ask.
1.What is the focus of Ilnerik's abilities besides vampirism?(Martial,Arcane or Divine?)
2-3. Same questions except in regards to Eccardian and Chammady
4.(This will probably fall under short phrase answer or we can try to do research) What are the major abilities of the Nilhoi?(sp)
5.Who are the major lietenants of Eccardian and Chammedy?
6-Further. What is the focus of their abilities?(Martial,Arcane,Divine)
To help make Daniel happy, perhaps the 10th question could be 'would Eccardian and Chammadey be willing to abandon their plot if they know the truth of the Inferal Contract regarding Chammadey's soul?'
Andrea1 |
Back from ice cream, here are some suggestions.
1.Does Ilnerik posess arcane magic/spellcasting ability?
2(If no) Does Ilnerik possess divine spellcasting ability?
3.Does Ilnerik have vampire spawn at Walcourt at the level of ability of those we faced in Delvehaven?
4.Is the halfling spellcaster by the title of The Dealer dwelling at Walcourt?
5.Is Ilnerik planning an attack on myself and my(as in my adventuring group/Fiosa) group soon?
6.Is Eccardian and Chammandey also planning such an attack?
7.If the knowledge of the Infernal Contract that details the fate of Chammadey's soul is revealed to Eccardian, would he be willing to cease their plans of siezeing control of Westcrown?
8.(As above, but in regards to Chammedy)
2 possible 3 questions remainig. Any suggestions? on questions or how to rework?
baldwin the merciful |
Back from ice cream, here are some suggestions.
1.Does Ilnerik posess arcane magic/spellcasting ability?
2(If no) Does Ilnerik possess divine spellcasting ability?
3.Does Ilnerik have vampire spawn at Walcourt at the level of ability of those we faced in Delvehaven?
4.Is the halfling spellcaster by the title of The Dealer dwelling at Walcourt?
5.Is Ilnerik planning an attack on myself and my(as in my adventuring group/Fiosa) group soon?
6.Is Eccardian and Chammandey also planning such an attack?
7.If the knowledge of the Infernal Contract that details the fate of Chammadey's soul is revealed to Eccardian, would he be willing to cease their plans of siezeing control of Westcrown?
8.(As above, but in regards to Chammedy)2 possible 3 questions remainig. Any suggestions? on questions or how to rework?
Before you actually commune think about who this creature was BEFORE he became a vampire. What was his relationship to Bisby, that going to tell you about his possible class levels, for educated assumptions. That will save some of questions.
As far as the vampire spawn from Delvehaven think about that situation, the location, what they were having trouble retrieving it may answer Q3...again an educated assumption.
You may want to ask some closed ended questions about Walcourt itself.
I'm trying to help you make the most of your questions.
Andrea1 |
Ilnerik was a pathfinder most likely since he was working with Bisby. A Bard or Loremaster is probable which means arcane spells.
The spawn at Delvehaven were not able to get the Morrowfall so they lacked enough ability to protect themselves against the light rays.
Q3 becomes Does Ilnerik have more vampure spawn at Walcourt?
I've been thinking that since we've been going into places via the sewers so often(and any thief guild worth their salt has asewer entrance) we can ask if there is a sewer entrance and hit them from there.(Using magic to scry out the location)