Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Just me but I interperet this as a means to snipe melee or ranged, (standard) then hide as part of a move.

This would be repeatable round after round but would limit you to a single SA per round, since the first attack brakes concealment.

DPR wise is similar to Feint+Attack.
You would be harder to hit


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Also depends on who the enemy is facing. For example, if Goon A is fighting Daniel, you could open up with a full attack, if he switches to you, move away and hide. Kind of like ping-ponging them.

1.If he keeps concentrating on Daniel, he gets the full on multiple SA
2.Trying to pin you down means you can fade away to strike again.
3.Good with summoned critters running underfoot?


Evil GM

So the Adv talent, hide in plain sight (which is from a UC a book that we've avoided using) permits the rogue to use his stealth in his favorite terrain (I presume urban) even while being observed. That HIPS appears to be different (feat) than an shadow dancer (SU) or assassins (SU) that require dim light/shadow. So the Adv rogue feat appears to trump the class abilities.

So the HIPS indicates the rogue can use the stealth skill even while being observed, no shadow or dim light required. So that moves us into the stealth skill. This is an opposed Perception check. If the opponent fails the perception check then the rogue gains concealment (20% miss chance). I do not see a reference in to Total concealment and I don't see how or a reference that HIPS interferes with line of sight which would provide a Total Concealment (50% miss chance). When attacking from concealment the rogue gets his SA.

concealment rules:

Concealment Miss Chance

Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. Make the attack normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck. Multiple concealment conditions do not stack.

Concealment and Stealth Checks

You can use concealment to make a Stealth check. Without concealment, you usually need cover to make a Stealth check.

Total Concealment

If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

Ignoring Concealment

Concealment isn't always effective. An area of dim lighting or darkness doesn't provide any concealment against an opponent with darkvision. Characters with low-light vision can see clearly for a greater distance than other characters with the same light source. Although invisibility provides total concealment, sighted opponents may still make Perception checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Stealth checks if moving, or a +40 bonus on Stealth checks when not moving (even though opponents can't see you, they might be able to figure out where you are from other visual or auditory clues).

Varying Degrees of Concealment

Certain situations may provide more or less than typical concealment, and modify the miss chance accordingly.

As far as sniping is concerned that is specifically addressed in the stealth skill - it can be used when using a ranged weapon and movement. Although there is an opposed perception check. So, if the rogue threw his daggers, a ranged attack, and moved he can snipe. If he stabs with his daggers he can not snipe as that is melee attack.

The general rule is attacking, excluding sniping, breaks stealth.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Sounds reasonable I think.

What books are we not avoiding? I'm happy to color within the lines.


Evil GM

Ultimate Combat but there have been a few small exceptions, I permitted John's shield usage and Sunny had used something from it if memory serves.

several feats that STR Ranger/Duncan/Grimm/Daniel have bee disallowed in the past.

I'm fine with you using the HIPS. I spent an hour, or so, reading various threads on the HIPS usage.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Since you're OK with it, I'll keep it. Thanks, Boss!

Thanks Daniel!

I think he said it so he doesn't have to flank for me. LOL.

Also it only applies to a specific terrain, which works out well here... And you have to be 10th level rogue. Not sure about shadow dancer & assassin.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I bought it up to make you less dependant on flanking yes.

I am not a fan of classes that force the OTHER players to act a certain way to work.
For this reason if I go rogue I use Cornugon Smash or BLACKLIGHT alot.

Same reason I have some issues with cavaliers.


Evil GM
Daniel Arrisen wrote:

I bought it up to make you less dependant on flanking yes.

I am not a fan of classes that force the OTHER players to act a certain way to work.
For this reason if I go rogue I use Cornugon Smash or BLACKLIGHT alot.

Same reason I have some issues with cavaliers.

If you recall when you asked about Cornugon Smash we agreed that would not be played.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I'm much too agreeable. If I wasn't, I'd be beside myself with anger! Then I could 5ft step and flank.

I think if it more as niches, roles and teamwork... Not forcing. Should want to set someone up for azz-kickin' damage.

Open up a can o' whoop-azz!

:)
The needy rogue. You... complete me.
Whole greater than the sum of its parts?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps we can try coordinating more in combat, something we should do anyway. Use Message to whisper tactics.

Baldwin, would you allow the Boneshatter spell?


Evil GM

Sure...that will be devastating against those of you will low fortitude saves. :-)


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Who would you use that on? The Halfling?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Two-way street is acceptable. We need to accept the risks.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Do you have Flame Strike?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:
Daniel Arrisen wrote:

I bought it up to make you less dependant on flanking yes.

I am not a fan of classes that force the OTHER players to act a certain way to work.
For this reason if I go rogue I use Cornugon Smash or BLACKLIGHT alot.

Same reason I have some issues with cavaliers.

If you recall when you asked about Cornugon Smash we agreed that would not be played.

ABSOLUTELY ;)

Wasn't suggesting Gerard take it either.
Merely stating my usual method for pimping rogues.

I am happy for suggestions to be given a no by any GM.

The game is completely dependent on you doing a ton more work than us.
I raised it as an option if Gerard was interested and if you were cool with it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Gerard Nisroc wrote:
Do you have Flame Strike?

I can pray for it. 10d6 fire/holy and utterly avoidable by rogues so it has a higher chance of failure.


Evil GM

I'm not going to be online tonight.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Something I would like to do if we get the time is to do a Commune spell. I know Baldwin wants to keep certain things secret but I think understanding the abilities of opponents such as Ilnerik,Eccardian and Chammandy is valuable intel(They no doubt know a lot about us.) so these are some of the questions I would be interested in asking.

1.What is the focus of Ilnerik's abilities besides vampirism?(Martial,Arcane or Divine?)
2-3. Same questions except in regards to Eccardian and Chammady
4.(This will probably fall under short phrase answer or we can try to do research) What are the major abilities of the Nilhoi?(sp)
5.Who are the major lietenants of Eccardian and Chammedy?
6-Further. What is the focus of their abilities?(Martial,Arcane,Divine)

If the lieutenants are monsters, we can ask about their nature and work from there.


Male Human Ranger 1

Sounds good to me


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

So, I'm moving this weekend (combined yay!/blargh...), and I'll be able to post, but it'll be late in the evening (like right now!) when most of the others aren't about. So, if anybody talks to Orsin or needs, don't expect him to answer right away, lol. If it's urgent, I'm good with DMPCing, though as a player, I'd like to return to being more active.

Very thankful to have an online game right now. You guys are my oasis at the moment. :D


Evil GM

Off to workout.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Go hard buddy.

Remember pain is just weakness leaving the body.
(Old PT saying)


Evil GM

It's game night tonight.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Will you allow Euphemia to use craft alchemy to put mood boosters into the food?
:) Also, is Craft Alchemy used for cooking or is it the profession? Can I do both?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Bull's Str Cookies!
Haste energy drinks!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Nothing that intense. Only something to perk, like St. John's Wort.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If there is no mechanical game effect, just RP it.


Evil GM

I'm going to go workout. I should be back in a couple hours.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Spel list.

Will we be able to do a Commune?

1.Detect Undead,Bless,Remove Fear,Hide from Undead,Obscuring Mist,Charm Person(D)
2.Lesser Restoration(x2),Silence,Sound Burst,Summon Monster 2, Invisibility(D)
3.Magic Circle against Evil,Resist Energy-Communal,Summon Monster 3,Blindness,Suggestion(D)
4.Summon Monster 4,Blessing of Fervor,Protection from Energy-Communal,Aura of Doom,Confusion(cast)(D)
5.Summon Monster 5,Boneshatter or Commune,Charm Monster(cast)(D)


Evil GM

You can try to commune.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Okay, this is a partial list, I have 10 questions and perhaps people would like to offer their suggestions on what to ask.

1.What is the focus of Ilnerik's abilities besides vampirism?(Martial,Arcane or Divine?)
2-3. Same questions except in regards to Eccardian and Chammady
4.(This will probably fall under short phrase answer or we can try to do research) What are the major abilities of the Nilhoi?(sp)
5.Who are the major lietenants of Eccardian and Chammedy?
6-Further. What is the focus of their abilities?(Martial,Arcane,Divine)

To help make Daniel happy, perhaps the 10th question could be 'would Eccardian and Chammadey be willing to abandon their plot if they know the truth of the Inferal Contract regarding Chammadey's soul?'


Evil GM

Commune are Yes, No or unclear answers. So rework your questions.

Something along the line of:

Does ilnerik possess Arcane magic?

The questions are more closed ended in nature. Open ended questions will, more like than not, result in unclear.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'll skip then. Y/N/Unclear is just too limited, it ends up blowing 3 questions just for a vague idea of abilities.

1.Arcane?
2.Divine?
3.Martial focused?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

For the record, Daniel's misgivings are Pally RP. I am all for killing them!!


Evil GM

You can get information Andrea, the group can help you formulate the questions.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well I guess we should concentrate on ilnerik then since he is the current goal


Evil GM
Andrea1 wrote:
Well I guess we should concentrate on ilnerik then since he is the current goal

You could potentially get some decent information.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmmm we could ask if past foes like the dealer are at Walcourt and if Ilnerik/Council are planning a direct attack on us soon


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I will be spotty the rest of the day.

Trial.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Back from ice cream, here are some suggestions.

1.Does Ilnerik posess arcane magic/spellcasting ability?
2(If no) Does Ilnerik possess divine spellcasting ability?
3.Does Ilnerik have vampire spawn at Walcourt at the level of ability of those we faced in Delvehaven?
4.Is the halfling spellcaster by the title of The Dealer dwelling at Walcourt?
5.Is Ilnerik planning an attack on myself and my(as in my adventuring group/Fiosa) group soon?
6.Is Eccardian and Chammandey also planning such an attack?
7.If the knowledge of the Infernal Contract that details the fate of Chammadey's soul is revealed to Eccardian, would he be willing to cease their plans of siezeing control of Westcrown?
8.(As above, but in regards to Chammedy)

2 possible 3 questions remainig. Any suggestions? on questions or how to rework?


Evil GM

Anything separated by a conjunction is two questions.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Bluff: 1d20 + 11 ⇒ (10) + 11 = 21 to convince it is really one question!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I wrote posts but my laptop decided I clicked something and I lost it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh no! Always make sure to 'copy' them. Same thing has happened to me.


Evil GM

Yeh, I tend to copy my posts before I submit in case the site goes down.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Me, too, but I was still typing when my computer decided to mess with me...


Evil GM
Andrea1 wrote:

Back from ice cream, here are some suggestions.

1.Does Ilnerik posess arcane magic/spellcasting ability?
2(If no) Does Ilnerik possess divine spellcasting ability?
3.Does Ilnerik have vampire spawn at Walcourt at the level of ability of those we faced in Delvehaven?
4.Is the halfling spellcaster by the title of The Dealer dwelling at Walcourt?
5.Is Ilnerik planning an attack on myself and my(as in my adventuring group/Fiosa) group soon?
6.Is Eccardian and Chammandey also planning such an attack?
7.If the knowledge of the Infernal Contract that details the fate of Chammadey's soul is revealed to Eccardian, would he be willing to cease their plans of siezeing control of Westcrown?
8.(As above, but in regards to Chammedy)

2 possible 3 questions remainig. Any suggestions? on questions or how to rework?

Before you actually commune think about who this creature was BEFORE he became a vampire. What was his relationship to Bisby, that going to tell you about his possible class levels, for educated assumptions. That will save some of questions.

As far as the vampire spawn from Delvehaven think about that situation, the location, what they were having trouble retrieving it may answer Q3...again an educated assumption.

You may want to ask some closed ended questions about Walcourt itself.

I'm trying to help you make the most of your questions.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Don't be paranoid like... me. :)

Just because I'm paranoid, doesn't mean they're NOT out to get me. I love that line.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ilnerik was a pathfinder most likely since he was working with Bisby. A Bard or Loremaster is probable which means arcane spells.

The spawn at Delvehaven were not able to get the Morrowfall so they lacked enough ability to protect themselves against the light rays.

Q3 becomes Does Ilnerik have more vampure spawn at Walcourt?

I've been thinking that since we've been going into places via the sewers so often(and any thief guild worth their salt has asewer entrance) we can ask if there is a sewer entrance and hit them from there.(Using magic to scry out the location)


Evil GM

Correct on #1.
Correct on #2, the spawn were weakened with the bombardment of rays.

I didn't want you wasting questions that you did not need to.

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