Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Folding Plate?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Something like what Tony Stark has in Iron Man 2-3?

More leveling up.

Skill Points(2 class+1 INT+1 Race)=4
+1 Know-Planes
+1 Know-Religon
+1 Spellcraft
+1 Perception

Change Favored Class bonus. Is Now +1 to penatrate SR of outsiders
9th Level feat: Extra traits
Magical Knack(Cleric)+2 Caster level as long as it doesn't excede total level (So now I have full spellcasting potential)
Sacred Channel: +1 DC on channeling

Bab +1
Fort/Ref/Will saves +1
Special ability:Stigmata

Spoiler:

A vindicator willingly gives his blood in service to his faith, and is marked by scarified wounds appropriate to his deity. At 2nd level, he may stop or start the flow of blood by force of will as a standard action; at 6th level it becomes a move action, and at 10th level it becomes a swift action. Activating stigmata causes bleed damage equal to half the vindicator’s class level, and this bleed damage is not halted by curative magic. While the stigmata are bleeding, the vindicator gains a sacred bonus (if he channels positive energy) or profane bonus (if he channels negative energy) equal to half his class level. Each time he activates his stigmata, the vindicator decides if the bonus applies to attack rolls, weapon damage rolls, Armor Class, caster level checks, or saving throws; to change what the bonus applies to, the vindicator must deactivate and reactivate his stigmata. While his stigmata are bleeding, the vindicator ignores blood drain and bleed damage from any other source and can use bleed or stabilize at will as a standard action.

Channel Energy is now 5d6
Spells per day:5/5/4/3/1


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Gerard Nisroc wrote:
Folding Plate?

Sounds cool.

But +2 Creeping Fullplate is only a few hundred more expensive and is stealthier and wouldn't need to be taken off.
Also offers better protection.


Evil GM
Daniel Arrisen wrote:

Updated most stuff including skills.

Still need to pick
1Mercy- I am thinking nauseated or staggered
1Feat- GM call on what's allowed.
My preferred options are: MOONLIGHT STALKER. +2 to hit and damage when I have concealment. Hence my learning BLUR.
Powerful but requires me to prebuff.
Or
Cornugan Smash- Auto Intimidate a foe I hit with power Attack.
Applying SHAKEN. If I can get Talbard to craft me/source a CRUEL enchant on my weapon it would add SICKENED as well.
The net effect is to protect my allies (via lowering enemy to hit)
Or
Bullying Blow. If Cornugon Smash seems overpowered. Then this may be a better alternative. Net effect is the same. Free Intimidate check when I hit but unlike Cornugon it is a standard action to use a Bullying Blow (so no full attacking with it, and the attack is at -2 penalty.

I would like to know if any of these are allowed. Currently I meet all thier preqs and they are COMBAT feats so could be used with WEAPON MASTER domain power. I have avoided thier use so far to wait for an appropriate time to check for DM approval.

Moonlight Stalker is pretty self explanatory. A 3 feat chain (Blindfight, Combat Exp, Stalker) for +2 hit and damage when concealed.

Less powerful than Wpn Fcs, Wpn spec, gtr weapon spec, since they are always on.

The other 2 feats are just both ways to put my High Intimidate into play by layering a debuff on a single target.

I'll need some time to review the selections but remember ARG isn't permitted so the Bullying Blow (Orc) won't be allowed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Okay, first round of treasure sorting. I have split the list into two parts, items that have yet to be sold/items already divided/yet to be divided and items sold off

Yet to be sold
(3) +2 Breastplates (1 for Andrea, 1 for Lucrezia)
(4) +2 Longswords (1 for Orsin, 1 for Lucrezia )
+2 Belt of Mighty Consitution (John)
+2 Belt of Physical Might (Str and Con) (Orsin)
Belt of Consitution +2 (Gerard)
Belt of Physical Might +2 Dex +2 Con (Lucrezia)
Headband of Mental Prowness +2 Wis +2 Cha (Andrea)
+1 Silver dagger
+2 Cold Iron Handaxe
+2 Cesti
Coin Pouch of Holding
(3) Vials Drow Poison
(2) +1 ROP ( Lucrezia,Gerard)
(1) +2 Comp Longbow 14 str (Lucrezia)
(25) +1 flaming arrows
(15) blunt arrows (non-lethal)
(23) arrows

(3) elixer of hiding
(7) cure moderate wound (Everyone got 1 in sewer )
(3) cure serious
(6) cure critical (Everyone got 1 in the sewer)
(4) cure light (1 for Andrea)

364 PP
2722 GP
2899 SP
203 CP
(2) 100 diamonds

Items sold off and total of gold
+1 Breastplate -600 gp
+1 Falchion -1037 gp
+1 Dagger -1001 gp
MSW Dagger -151 gp
4 MSW Short swords -620 gp
8 Daggers -4 gp
4 MSW Chain Shirts -500 gp
(5) +1 chain shirts -2750 gp
(2) +2 Mail shirt -2100 gp
(2) Rings of Protection -1000 gp
(2) +1 Comp Longbows 12 str -1050 gp
(1) +1 longsword (lights in dark) -1007 gp
(1) +1 elven curved blade -1040 gp
(1) +1 short sword -1005 gp
(7) 50 GP rubies- 350 gp
(5) 100 gp Pearls-500 gp
1 321 GP ruby -231 gp
total= 15446 gp (Added to above gold total makes 17668 GP)

So we can just discuss what to sel/keep from the things still in the kitty.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard would like:
+1 Ring of Protection (he had grabbed on from the enemy fighter)
Belt of Constitution (per suggestion)
+1 Dagger x2 (his guard, enemy fighter)

He's relatively low maintenance. His "specialty" items are a bit more eclectic and he'll have to order them.

Going Skill Focus (Acrobatics) for the Feat.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I suggest having the Silver Dagger +1. We are fighting undead and devils a lot and silver/magic is something that punches through their defenses.

Edited so you have the +1 Ring of Protection and +2 Consitution belt.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I can take that, if no one needs them... Gerards 2 daggers recovered (original gear) are +1 mithral, treated as silver.

He could use a mithral club/truncheon. Basically, a blunt weapon. And, mabe a lt crossbow for real range. Daggers as we know are 10' increment.

He's only got STR 10, so he goes easy on weapons and prefers mithral or darkwood, etc...

Thanks for all the help.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh! Did not know about your mithril. Okay, I will keep that to be divided or sold

Grumm's has plenty of weapons. Easy to snag something, you might want a short bow for 2 arrows a round goodness.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Short bow would be great.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Hit Points: 1d6 + 1 ⇒ (3) + 1 = 4

Skill Points: 2+Human

+1 Perform (sing)
+1 Use Magic Device
+1 Spellcraft

Spells Per Day

+1 3rd-Level Spell
+1 2nd-Level Spell

Spells Known
Shard of chaos (3rd level)

Class Features
Esoteric magic (shard of chaos)
Glyph-finding

Feat
Eldritch Heritage (arcane)

The feat choice means that Orsin now has arcane bond like a wizard (also, #likeaboss). I'm electing to bond with my longsword, which means I can begin enchanting it towards +3 at the crafting cost...!


Female :D Check out my fetching opercles!

I just wanted you to know I still lurk like a dread shark.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yay! Only two skillpoints though? Tsk.

Trout: BADUM! BADUM!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Just realized I get one for being human too. #durp #2manyhashtags


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Well I don't really need anything on the list.
I don't need special materials cause anything that needs Silver is smitable. And smite overcomes DR anyway.

I'll probably get Andrea to MASTER WORK TRANSFORMATION on my other weapons (for a cheap +1 enhancement to attack.)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Very well. So Lucrezia,Orsin, and John(Bueller?) and Faelyn can say if they want anything. if not, I will sell them off and then divide the gold.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Nah, I'm good with the rest being sold off. Got me belt and me longsword, so I'm cozy.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yep, magic swords are cool.


Evil GM

Reminder that I will offline today if I can I'll post something tonight when I get home.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard is looking to acquire an item...

Torc (Bracers, Diadem) of the Messenger:

  • constant +10 land speed (CL 1, longstrider, duration in hours)
  • n/day burst of speed +30 land speed (CL 1, expeditious retreat, duration in minutes)

For costing, related abilities/effects.

Is this what you mean by ordering or having crafted?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia would also take the arrows that we found.

Also, unless the new breastplates are mithril, Lucrezia will keep the one that she already has.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Those breastplates are ordinary.

Yet to be sold
(2)2 +2 Breastplates
(2) +2 Longswords
+1 Silver dagger
+2 Cold Iron Handaxe
+2 Cesti
Coin Pouch of Holding
(3) elixer of hiding
(3) cure serious
(4) cure light (1 for Andrea)

364 PP
2722 GP
2899 SP
203 CP
(2) 100 diamonds

Items sold off and total of gold
+1 Breastplate -600 gp
+1 Falchion -1037 gp
+1 Dagger -1001 gp
MSW Dagger -151 gp
4 MSW Short swords -620 gp
8 Daggers -4 gp
4 MSW Chain Shirts -500 gp
(5) +1 chain shirts -2750 gp
(2) +2 Mail shirt -2100 gp
(2) Rings of Protection -1000 gp
(2) +1 Comp Longbows 12 str -1050 gp
(1) +1 longsword (lights in dark) -1007 gp
(1) +1 elven curved blade -1040 gp
(1) +1 short sword -1005 gp
(7) 50 GP rubies- 350 gp
(5) 100 gp Pearls-500 gp
1 321 GP ruby -231 gp
total= 15446 gp (Added to above gold total makes 17668 GP)

Items divided up
(2) +1 ROP ( Lucrezia,Gerard)
(1) +2 Comp Longbow 14 str (Lucrezia)
(25) +1 flaming arrows (Lucrezia)
(15) blunt arrows (non-lethal) (Lucrezia)
(23) arrows (Lucrezia)
1 +2 Breastplate (Andrea)
2 +2 Longswords (Orsin,LUcrezia)
+2 Belt of Mighty Consitution (John)
+2 Belt of Physical Might (Str and Con) (Orsin)
Belt of Consitution +2 (Gerard)
Belt of Physical Might +2 Dex +2 Con (Lucrezia)
Headband of Mental Prowness +2 Wis +2 Cha (Andrea)
(7) cure moderate wound (Everyone got 1 in sewer )
(6) cure critical potions(level 12) (Everyone got 1 in the sewer)


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I'm gonna sound piggish, but...

Gerard could use whatever is not claimed/wanted of the following:

Elixirs of Hiding (Luc, Daniel?)
Cure Serious


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

All good.

Best for the rogue to use


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Didn't you just day Stealth Paladin? Duration is 1hr.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

3 Elixers of hiding and a CSW potion for Gerard


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just a few things Andrea would like to do after we get back topside and sell things.

1.Scribe a scroll or two.

2.Cast Masterwork Transformation on whatever people need it cast on.

3.Take the books and tea set to the dolls of Delvehaven.

4.Since we have been collecting more documents and such about the Drovanges and the CoT, and as I remember, Thrune is getting interested about what is going on in Westcrown, that we ask the Missepes,Grulios and Tilneros to negotiate with whoever they would talk to and get us the green light to clear them out.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh, and 5: Get Ermolos/Duncan's reincarnations/raises performed.


Evil GM

Hello all. I just got back in town, but I'm running over to Disney tomorrow with the family for the day, so I won't be able to post till Sunday.

Daniel I haven't had a chance to look at your feat/build requests.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Which Disney? Cali or Florida?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just chilling out here. No Disney for me I'm afraid.


Evil GM

Florida


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Andrea1 wrote:
Oh, and 5: Get Ermolos/Duncan's reincarnations/raises performed.

Still prefer the Dwarves to Daniel?

I don't mind playing one of them if Daniel is not to your liking.

Cool that everyone misses Duncan and Grimm so much.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Pure roleplaying reasons. Daniel can stay, but Andrea wants them back at Grumm's forge pounding out weapons and armor.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Bah! Yer just sad I din give ye a donkey ride after I whupped ye. All ye had ta do was ask. Bwahahah!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Quiet, you are still dead.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Andrea1 wrote:
Quiet, you are still dead.

You tell 'em!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Nah' what ye dinnae know is that Grumm is in fact a high priest o ANGRADD who bought me back via reincarnation. Came back as a younger dwarf. Lost me faith in Ragathiel an Grumm named me fer is own. Always treated me as a son so Grimm was born.
Fooled ye all


Evil GM

Orsin I'm not sure how your posting ability will be for the next few days (excluding today) but if you are around, we can run through the final performance if you like. Otherwise, I will move along into the next book.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Okay final tally for items sold,

+1 Breastplate -600 gp
+1 Falchion -1037 gp
+1 Dagger -1001 gp
MSW Dagger -151 gp
4 MSW Short swords -620 gp
8 Daggers -4 gp
4 MSW Chain Shirts -500 gp
(5) +1 chain shirts -2750 gp
(2) +2 Mail shirt -2100 gp
(2) Rings of Protection +1 -1000 gp
(2) +1 Comp Longbows 12 str -1050 gp
(1) +1 longsword (lights in dark) -1007 gp
(1) +1 elven curved blade -1040 gp
(1) +1 short sword -1005 gp
(7) 50 GP rubies- 350 gp
(5) 100 gp Pearls-500 gp
1 321 GP ruby -231 gp
(2) +2 Breastplates 4100 gp
(2) +2 Longswords 8014 gp
+2 Cesti 4001 gp
Total 31561 GP

Coins and left over gems
364 PP
2722 GP
2899 SP
203 CP
(2) 100 diamonds

TOTAL COIN SPLITS FOR EVERYONE
(Andrea,Daniel,Lucrezia,Faelyn,John,Orsin,Gerard)
203 CP/7=29 cp each
2899 SP/7=414 sp each
34283 GP/7=4897 gp each
364 PP/7=52 pp each

Diamonds can go into a spell component kitty
Ziz gets another coin pouch for lugging his wands around
Silver Dagger,Drow Poison and Cold Iron axe I put into a kitty just in case we need special weapons against devils/demons/vampires


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

How long ago was Sascar taken?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think within the last few days.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Ouch, my timing is off...


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I am soooo torn right now.

Would love to buy that Creeping enchant for 5000gp

But a +2 Headband of Alluring Cha gives me
+1 to All saves
+1 to smite attack/deflection
+1 to spell saves
+1 to Intimidate/Diplomacy.
AND leaves 1000gp left for another pearl of power.

So torn


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Also Baldwin if you get the chance to weigh up the Feats I asked about.

Moonlight Stalker
Cornugon Smash.

Just on if their use is allowed or not.
I have decided to not take them as feats known, but would like to use them on the fly via WEAPON MASTER feat occasionally. I have 6rds a day of the power.

I am actually going to learn IMPROVED TRIP for my 9th level feat.
That will let me use WEAPON MASTER for Greater Trip (Granting me and allies an AOO when I trip a foe)

This will probably be my most common use.
The idea is for me and an ally to flank.
I trip and then we BOTH get to beat on the prone target.

Not an easy check on Large foes and useless on Flying enemies.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Expenses for Andrea

Trust Fund:50 gp
Reincarnation/Raise Dead Fund: 1000 gp
Lantern Bearer fund: 500 gp


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Browsing Ultimate Equipment.

The is a ton of Awesome Stuff in here.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Sunday is a little dicey for me, except perhaps in the earlier part of the day, but I should be able to post every couple of hours. Monday I should be by a computer and free to post most of the day.

I'll definitely endeavor to get on the boards as much as I can, especially for this; it's high time Orsin got some closure on leaving his former job. :)


Evil GM

Daniel a paladin of Iomedae using the moonight stalker feat seems to gain a benefit of concealment/shadows seems to be a bit dishonorable. Plus, your deity is a sun domain, and to use the shadows is bit awkward to say the least.

As far as Cornugon Smash, I think we talked about that one with a previous character, it's a bit overpowering and from a book I wasn't using.

Daniel if you need to edit your feats go ahead and do so.

What is always an issue when playing older AP modules with new splat books that come out, is the power is not at the same level. The player wants the latest greatest racial build, feat, skill or toy while the AP never contemplated those items and thus the player overwhelms the situation unless the GM greatly edits the scene. Then there is the fine line to make an encounter challenging, but not outright suicidal, for every player. A good example is the burning guardian which I moved from the AP book to the sewer, per the book it was a CR 8 creature that creature would never have made it into Rd 2 if I kept it at CR 8, so I boosted it via herolab to CR 10 creature and it was still put down in two rounds. It had a 32 CMD and was tripped. Granted it didn't help that it went last but hey, someone has to go last. Not complaining just mentioning the realities.

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