Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think the giant Sunburst gave us all the attention we could want.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Well bravo the Orsin,

selling your soul (if that's how you got access to the naga) may well save the day for some of the party!

Tempers or whatever you call it, only happens when the party really gets in it deep. Simply proves we all have alot invested in the chars we play.

THAT'S WHY THIS IS THE MOST ELITE F##KING GAME ON THE PBP BOARDS!!


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

If Truk doesn't make it here, I have a druid I'll bring.

He should be able to help with our troubleshooter woes.


Evil GM

A fantastic college basketball game...Go Blue!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Blue? Is Purple an option to root for?

Green vs Purple is awesome. Go Ivanova! :)


Evil GM

Michigan...Go Blue! They won.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Uhm..Yay?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

It is a guy thing. Spoortss!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Silly guys.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Will be on sporadically tomorrow, having b-day party for my now 6 year old.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hope he has a happy B-day


Evil GM

Happy Birthday...any cool toys?


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia Villanova wrote:
Will be on sporadically tomorrow, having b-day party for my now 6 year old.

Happy Birthday to your 6 yo!!


"Refill that empty goblet, young elf?" The bartender glances over at the dwarf, "Your tankards are nearly empty, master dwarf, won't have none of that in my waiting area." As two more frothy tankards are slide toward Grimm. He coyly winks at the guests.

"So you thought you were heading south, aye?" His attention back on the elf.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn closes his eyes as he drinks hard once again from the goblet. What is this? It is the finest drink I have ever tasted. I was afraid Asmodeus would claim my soul, master. I guess Luck was on my side afterall!. Faelyn uses the word luck as a play on the Deity's nickname "Lucky Drunk". He holds his goblet up. To the Drunken Hero! He puts his goblet down. Your majesty...May I ask a favor of you? Is there any way you can give aide to the comrads I left behind?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Going outside to do yardwork. I'll check in from my phone occasionally.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Still watching. Looking at and not participating in a game is like constantly waiting for the final of your favorite show.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Grimm Sharpest wrote:
Still watching. Looking at and not participating in a game is like constantly waiting for the final of your favorite show.

So True!


Evil GM

Keep watching see what happens.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I will...

Take a couple of hours to think this over and type up a response. I have made my choice but need to write it up properly.

*Runs away cackling*


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Doing the birthday party right now


Evil GM

Watching Hoops and waiting on Andrea's response.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Lurking like a dark mantle.


Male Human Ranger 1

Off topic, I am working on a TWF/Thrower or Archer Standard ranger.
The combat tactic is to Throw or Shoot (depending on range) and then TWF when the enemy closes.
-30ft + Just regular full attack with bow (Quickdraw,Precise shot, Deadly Aim)

-At less than 30ft he'd throw Chakrams or Darts (Quickdraw, TWF, Deadly Aim, Point Blank Shot, Precise Shot) NEEDS a blink back belt to work.

-When adjacent he twf full attacks by pairing a Scimitar/Cestus. This allows him to 2 handed PA if he moves or gets an AOO.

Str 17 (7points+2 human)
Dex 14 (5points)
Con 14 (5points)
Int 7 (-4 points)
Wis 14 (5 points)
Cha 12 (2 points)
6-2+Favored+Human= 6skills per level.

1. PBS, Precise Shot (Fight with bow/2 handed scimitar)]
2. Style: TWF (Pair Scimitar/Cestus now)
3. Quickdraw (Now able to throw)
4.Hunter's Bond-Not sure what to take. Probably wolf trip buddy
5.Power Attack
6. Style (ITWF)
7. Deadly Aim or Bonded Companion. Not sure which will offer more
8.
9. Either Blind-Fight or Eldritch Heritage (ORC bloodline)
10. TWR
11. -??
12.
13-??
14. Style: GTWF
15.-??
16.
17.-??
18.Syle: Doubleslice
19.-??
20.

Thoughts anyone?


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Female :D Check out my fetching opercles!

Don't worry, I promise to visit the higher and lower planes to visit the fallen and deliver telegrams.


Evil GM

Still waiting.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Typing up the first part, I'll be doing this in a few sections and will let everyone know when I am done.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Nice, Andrea just got Discussion post 7,777!

Achievement unlocked...!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There. Sorry for dragging it out but I was at work and had to post these on breaks.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Wasn't expecting that.


Evil GM

Looks like the game will be coming to that end. It was a nice run.


2 people marked this as a favorite.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Sadly all the characters couldn't vote on that. I'da gone with yes. 'Course I also wanted to get inside asap.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia Villanova wrote:
Sadly all the characters couldn't vote on that. I'da gone with yes. 'Course I also wanted to get inside asap.


Evil GM
Lucrezia Villanova wrote:
Sadly all the characters couldn't vote on that. I'da gone with yes. 'Course I also wanted to get inside asap.

I didn't think about extending the telepathy to multiple characters.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well what was I suppoosed to do? I had no idea what was the right or wrong thing to do. Giving the contract to me would mean the pit fiend got out and wrecked everything

Baldwin, yes I think everyone should have gotten a choice. if giving the Erynies the contract was the right choice in that it would of allowed usa to continue the game and not let the Pit Fiend out I would have chosen it, I didn't understand what the Erynies meant.

Plus yes, everyone should have gotten a say. Putting everything on me put everything at risk. If Faelyn and Lucrezia and the others had a chance to talk I would have more seriously considered surrendering the contract. I guess my ego got the better of me.

Baldwin, I know you hate retcons and this entire thing has been a big Furball but may the others have a chance?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sigh.. I need to just take a breather


Evil GM

I thought the olive branch was pretty clear. Sure the Pit fiend will be out but everyone lives to fight another day -but Grimm at this point but she was going to do the work for you to retrieve his body - and you can add another creature to possibly battle. I thought from your comments you would jump at this, that is why she communicated with you.

I think orsin is still up with 1 Hp if he fails his save, so nobody is dead and there is no need to recon the action. Feel free to talk out loud in the gamethread.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

What I ment is that the Pit Fiend procedes to turn Westcrown into a big flaming pit since it was clear from comments from the devil in the Knot that it was very mad. We'd have to leave for 3 days.

I'm thinking of that scene from the anime AKIRA where the big explosion wrecks the town. or a A-Bomb going off. What would be left of Westcrown?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Continue. Continue! !


Evil GM

Folks need to weigh in on the discussion in the game thread.

Aberten goes next.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Well, I don't think Andrea would fall, as long as she swore vengeance.
Grimm is not up to disagree but would return if the spell was cast (so would Duncan for that matter)

The contract doesn't say they party can't attack later. They want the contract now that is all.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Unfortunately, I can not. I am D E A D dead :( LOL!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Grimm Sharpest wrote:
Continue. Continue! !

Was that a vote for running out?


Evil GM

Grimm you will need to role up a new character or rez Duncan. Unless Grimm's body is released.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I think we should fight as we retreat. If Andrea wants to surrender though, Orsin is unlikely to voice any objections.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Here are my thoughts on my comrads: A Waiting Video


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I just can't condone keeping anything enslaved since we are fighting so hard against it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well it is a very large and PO'd Pit Fiend. We have no idea if it will raze Westcrown


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I thought John was okay with slavery.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:
Grimm you will need to role up a new character or rez Duncan. Unless Grimm's body is released.

Ok. That is up to Andrea. If she wants Duncan back, I'll play him. If resources are too scarce....I'll start building now!

Something awesome! No magus I promise. (*sigh*)........;)

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