Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Yeh, someone has hear of your deed and offers an extra 25GP for your armor.


Evil GM

I'm getting ready to head out. Feel free to RP a bit as you head towards the mayor's place. Assume it is chaotic in the streets, people are gawking at the flames or scared to their bone.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

It was so nice outside we were on the playground for a couple hours, but we're back inside now and ready to post again.


Evil GM

I have a busy morning out of the office and away from the computer, so I may not post until tomorrow afternoon.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think we are all gathered and set for checking out the big fire. Andrea did do some info gathering to hopefully get an idea about what happened before/during the explosion.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

If we see a devil, I have a decent buff that lets all our weapons bypass upto dr5


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HaHa. Oh wow. I guess I thought that he would be agreeable to letting us by. This will probably end up with me in prison. New PC?

What Andrea is doing is a 'No officer, I wasn't trying to bribe you/insult you' A kind of second chance when someone makes a major faux pa.
"Did you just insult an officer of the law?"
"Umm..No sir I didn't"
"Good, otherwise I would have to arrest you."


Evil GM

The confession to a paladin...of course, he had a completely different POV.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Come on Andrea, stick to your guns.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well I already posted. I edited the above post a bit.

I could have done a 'Blame the mayor who had a pet devil in his house' but The Mayor would just deny and use the law to cover it up no doubt, and the paladin would at least have to haul us in for an ivestigation.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Look at me! I'm trying to help again. :)

Said in Elan's voice.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

It's okay, I cast change reality, we'll be fine.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Sorry for lack of posting.
Pretty frantic here. Applied for 28 jobs for far. Determined to not be unemployed.
My final day with this company is 3rd of April. Trying not to stress.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will be very quiet during the questioning. Probably want Orsin to do it.

Edit: I STILL don't know why I did that. Assumptions on how a paladin would see the need for the greater good and grudge against Cheliax making him under stand better.


Evil GM
Grimm Sharpest wrote:

Sorry for lack of posting.

Pretty frantic here. Applied for 28 jobs for far. Determined to not be unemployed.
My final day with this company is 3rd of April. Trying not to stress.

Good luck.


Evil GM

Off to dinner back later.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I will post a small edit to my last post along with a diplomacy roll.

Edit: Don't pop a gasket Orsin, Andrea wants to leverage this into scoring points with The Tilneros, perhaps help ease tensions over her faux pa earlier.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea was trying to get the mayor to man up and not end up with his throat cut. Just cutting him down would show how 'When in Rome' the group is getting. I guess I was clumsy handling it but I want to try to show Andrea making an effort to be better than those who run murderplays and enslave halfings.


Evil GM

I understand, but remember the mayor wants to flee he is going to say and do anything.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea is just getting more confused as things go on. How to do the right thing for Westcrown? Do I stand up to the Paladin or not? Kill the mayor or try to bring him in? *Confused*


Evil GM

Congrats! We have moved into the number 3 most posts on the site and withing a few hundred posts of #2. Pretty impressive and in 10 months time.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hopefully we can keep things going. How does one check?


Evil GM
Andrea1 wrote:
Hopefully we can keep things going. How does one check?

Just scroll down the message board to the "Play-by-Post" games, click on the header. That pulls up all games, then click the "post" that will make list the posts from the most to the least.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Got it. So as a suggestion for what we should do next,

1.Drag Mayor McCraven down and hand him off to Tilneros(We should keep quiet about the contract since it would get yanked.)
2.Have a quick emergency session with the WoC. We need to let them know what is going on in case things go ultra-bad so they can help people get out of the area. We should also decide if all of us sign the contract. This is so if we fall another group can make an attempt.
3.Head back up and try to find the missing nobles and the way into the Spiral.

Edit: There is a dispute about how to do right by Westcrown it seems. Just how can all of us balance how we see that best ways to help Westcrown? It has been brought up if we do outright murder(Alphonse,The Mayor) then we are going to be in big trouble, but we also can't let someone just get away with things. Plus workign with authroity figures without being suck-ups.


Evil GM

I'm signing out for the night.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

NNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooo..........


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I hope this doesn't break the group. :p


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Nah, Andrea follows a CHAOTIC NEUTRAL diety. Calistria shouldn't give a crap if she breaks her word.

Grimm has not agreed to anything.
He cares more about War for a good cause. Turning him over for lawful punishment sounds right.
John did not agree to anything either and walked out.

The only promises to free him were made by the chaotic priestess.
Andrea could easily choose not to stop Grimm when he drags the man to the dottari after his confession.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

And then deal with the consequences when the information gets out that the Children of Westcrown can't be trusted to keep their word.

Wouldn't a war diety cover all aspects of war, including treaties, truces, and armistices... including ones forged by your allies.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The big FUBAR stems from early actions that Grimm/Duncan knows of.

Group sees new slaves being brought into the Grotto and convinces Orn to let us down. We see the girl chained up and then free her while he plans on sticking around to stab Alphonse.

Alphnse does't show, I believe this was Baldwin's way of letting us know that stabbing Alphonse would be a bad idea.

Fallout of this is that Alphonse gets paranoid and alerts his CoT contact who has Hellknights and new bodyguards sent in while Orn gets dragged off because he was the one that let us in. If we went to kill Alphonse then the CoT and Hellknights have free reign to go after the COW who have shown themselves to be asassians instead of those who want to free the streets of the shadowbeasts/corruption.

Likewise trying to bust Orn out of the Hellknight prison would be a great big signal to Thrune who would procede to kill the heck out everyone involved.

So we got a lawyer. Spent several K and Orn is free with just pride damaged for everyone.

The other problem was that nobody spoke up about Truk at least waiting until Orn was out before getting involved with Lucrezia. We assumed that it would be okay since the brothers have shared women.(Waiting for him to get out would still have been a good idea.)

Handing The Mayor over to the Dottari at least would be a good idea to Andrea because they have built a good relation to the non corrupt elements of the Dottari early on and have fought with them to clear out goblins and even Raised one from the dead.(Maurice, the one at the barricade is a friendly) so they would ensure the mayor got to 'good hands' as it were.

John's mentor is a non-corrupt member of the Hellknights of The Scourge who want The Rack out (LN(g) vs. LE) So helping them have a better presence would help everyone.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk and Lucrezia shacked up before Orn got put away. That's both false and immaterial. It has nothing to do with the present conflict.

I think the bigger problem is that Andrea's trying to play both sides. She's trying to pretend to be on the side of individuals to improve Westcrown for the people and on the side of the law to maintain order. At some point she's going to have to choose. What's more important to her, the people or the integrity of the system?

The paladin getting uppity was a great place to take a stand. We should have stood tall and said 'Yes, that was us. Now, do you want to arrest us or help us save the city?' Instead we tucked our tails between our legs and hid... again.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I think that's part of the challenge of this campaign though, isn't it? There's a narrative through-line wherein the heroes do their best to do good within (and outside of) the law while endeavoring to keep their loved ones safe. Being brazen about our identities in the face of authority undoubtedly endangers the Children of Westcrown who are by no means level 8 adventurers like we are.

Diagetically, I'm pretty sure we're all well aware that the other Children don't possess the same level of talent, combat experience, and equipment that we do, so arguments as for that being a metagame motivation are moot. Heh, alliteration.

We're effectively playing an AP where we're street level superheroes, balancing our obligations to the pursuit of justice with our desires for normality and concerns for those things, places, and people that keep us connected to a less hellish existence.

We're already becoming targets because of our inability to stifle our fame, we don't need any more heat. Andrea backing down may not have been noble, but it was, in my opinion, the smarter move.

As for Aberian, I'm ready to slaughter him if he's connected to my best friend's death. Otherwise, I may let him live.

...may.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I agree it was probably the smarter move.

Truk was just expecting something a bit more heroic from Andrea.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Truk'tosh wrote:

And then deal with the consequences when the information gets out that the Children of Westcrown can't be trusted to keep their word.

Wouldn't a war diety cover all aspects of war, including treaties, truces, and armistices... including ones forged by your allies.

Depends on the War diety.

Our Lord in Iron wouldn't give a crap. He wants war for wars sake.

There is very little PF info on Angradd beyond this:

Quote:


Where Torag is the god of defense and strategical thinking, his younger brother Angradd prefers aggressive tactics. Together with his older brother Magrim, he watches over battles and decides the destinies of dwarven spirits.[1] In practice, dwarves will offer prayers and sacrifices to Angradd if they are about to begin an offensive battle.[2] Divine casters who revere the Forge-Fire as their patron deity have access to a special spell named planned assault, which provides them with extra protection in combat as long as they can plan ahead

His only domains are war and fire. Generally two domains that cause death and destruction.

But fire for dwarves also means creation.
He is LG. His preferred weapon is the Greataxe- a barbarian weapon. Based on the above my vision was a Dwarf Battlerager type who kept his own word and played to the laws of HIS people. Enemies would likely not be given quarter. Goodness often doesn't cross racial bonus, especially for LG dwarves who in the majority of books I have read don't give quarter to enemies who don't deserve it.
My view is vs an Honorable opponent quarter and deals are upheld to.
Unworthy or despicable opponents don't get the courtesy. Bruenor battlehammer is a good example.

But that is MY view, weather or not Baldwin agrees (since he is effectively the pantheon) is another matter.
Since there are no PF published tenants for Angradd, I hope he would make his position clear before Grimm loses his powers.

Also from APG:

Quote:


Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile where righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.

I take that to mean Inquisitor’s are a 'any means necessary' bunch


Evil GM

The game is a complex dynamic situation where actions have consequences. You are, as Orsin stated, superheroes some folks believe you are the saviors while others think you are merely struggling for power yourself. There is no right or wrong way to handle a given situation but you do have guidelines based on your alignment and character classes. Every single character has conflicts, externally and internally, that is part of the flavor.

John and Truk should be at odds with each other: John is LN while Truk is CG. John believes in law and order while Truk believes the current laws are stifling and part of the problem. John knows the law would like to question the mayor, so has to walk away from the situation, but he is conflicted with that action. It's a complex situation but it is intended to be. Life is not easy.

If you were to kill a man that is bound and poising no threat to the group, simply for spite, revenge or vengeance after getting information from him that is certainly not a lawful or good action. If something like that happened I would expect John and Grimm to be at odds and very likely come to blows as that something John's character should not tolerate. Actually, others would and should be conflicted in a situation like that. Likewise, that is something that would shift an alignment.

I'm not singling John out but mention him because of his lawful background. The gist is each person could, would and should be struggling with this situation along with the happenings within the City.

Lastly, I've been consistent with weaving stories into the overall AP arc, you have two story-lines coming to an apex: Orsin's reason for being in the city, and the nobles conflict and power struggle.


Evil GM
Truk'tosh wrote:

Truk and Lucrezia shacked up before Orn got put away. That's both false and immaterial. It has nothing to do with the present conflict.

True you did discreetly slink off and shack up before Orn was put away and it is immaterial to the current conflict.


Evil GM

I found it sort of odd that in the Westcrown city description that they have Lord Kajen Tilernos, as a LG paladin of Iomedea in a city and country worshiping Asmodeus, where other religions are outlawed. Of course, the AP doesn't have much info on him and his active role is my doing. (The only thing the AP mentioned was the noble relative missing and the family offered a reward) My thought was if your going to be a paladin in country like this you better be one BAMF, or else nothing prevents him from getting killed by a two bit thug. So, I leveled him out to be that BAMF that even the devout worshipers of Asmodeas and the Rack would be hesitant mess with unless absolutely necessary.


Evil GM
Truk'tosh wrote:

I agree it was probably the smarter move.

Truk was just expecting something a bit more heroic from Andrea.

Nothing prevented Truk from taking a more heroic position. Andrea did what she felt was in everyone's best interest.


Evil GM
Grimm Sharpest wrote:


He is LG. Based on the above my vision was a Dwarf Battlerager type who kept his own word and played to the laws of HIS people. Enemies would likely not be given quarter. Goodness often doesn't cross racial bonus, especially for LG dwarves who in the majority of books I have read don't give quarter to enemies who don't deserve it.
My view is vs an Honorable opponent quarter and deals are upheld to.
Unworthy or despicable opponents don't get the courtesy. Bruenor battlehammer is a good example.

But that is MY view, weather or not Baldwin agrees (since he is effectively the pantheon) is another matter.
Since there are no PF published tenants for Angradd, I hope he would make his position clear before Grimm loses his powers.

Also from APG:

Quote:


Grim and determined, the inquisitor roots out enemies
...

Goodness does cross racial borders...Bruneor put his racial prejudices aside and befriended a drow. Lawfulness is a bit more complicated. Your deity is looking out for his people but would not tolerate injustices and questionable actions by his people towards other races.

As far as rooting out the enemy it needs to be within his alignment.

Duncan and Andrea have each previously faced a wrath of their deities.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:

I found it sort of odd that in the Westcrown city description that they have Lord Kajen Tilernos, as a LG paladin of Iomedea in a city and country worshiping Asmodeus, where other religions are outlawed. Of course, the AP doesn't have much info on him and his active role is my doing. (The only thing the AP mentioned was the noble relative missing and the family offered a reward) My thought was if your going to be a paladin in country like this you better be one BAMF, or else nothing prevents him from getting killed by a two bit thug. So, I leveled him out to be that BAMF that even the devout worshipers of Asmodeas and the Rack would be hesitant mess with unless absolutely necessary.

Iomedea gets some slack I belive since she was Cheliaxian before becomign a goddess so there could be a 'She is one of us!' sentiment.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk wasn't around for the events the paladin was grilling Andrea on.

He'll definitely be taking a heroic stance if anyone ever questions him about breaking and entering in Delvehaven.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Quote:
If you were to kill a man that is bound and poising no threat to the group, simply for spite, revenge or vengeance after getting information from him that is certainly not a lawful or good action. If something like that happened I would expect John and Grimm to be at odds and very likely come to blows as that something John's character should not tolerate. Actually, others would and should be conflicted in a situation like that. Likewise, that is something that would shift an alignment.

Lucrezia believes his knowledge of the group does pose a great threat and that he may very well throw our group under the bus if he is questioned in order to make himself look better.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Yeah, I believe Iomedea does get slack fro being cheliaxian, I even heard on of the leaders of a hellknight order is a paladin of Iomedea.


Evil GM
John Deos wrote:
Yeah, I believe Iomedea does get slack fro being cheliaxian, I even heard on of the leaders of a hellknight order is a paladin of Iomedea.

The Order of the Godclaw LG paladin in a leadership postion but not the Lictor. No deity provided; Order of the Scourge as LG cleric of Abadar. I haven't seen Iomedia though.


Evil GM

Game night, so I won't be on tonight.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Happy with that interpretation, baldwin.

As an aside, Don't forget. Bruenor did not trust Drizzt in the least when they first met. Even seriously considered killing him. It was Drizzt's honorable actions and Cattibrie who initially convinced Bruenor to give him a chance.
Bruenor has tortured enemy orcs for information, so his goodness is only extended across racial boundaries with evidence to suggest it is warranted.

The mayor has proven his despicableness by sponsoring the play for his enjoyment.

But Grimm will not agree to a deal.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

No idea how myself/Andrea will deal with this so she will just sit facing away and leave it up to the others.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I've got my all-day Forgotten Realms game in San Diego today (St. Patrick's Day, that is), so I'll be offline. I'm glad that the whole issue with the Orsin and the mayor reached a resting point before then. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ready to go


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Standing by.

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