
Truk'tosh |

Baldwin, did you see my post about Knowledgeable Defense?

Grimm Sharpest |

I did. Thought my Touch was 15 then forgot my Judgement is currently set for AC and saves...
(Sorry for not keeping it up to date.
I am at my last official week at work and posting from my phone.
I will roll Knowledgeable Defense in the game thread and hope it succeeds.

Grimm Sharpest |

Nope. Read back a bit.
Base touch AC is 15.
Grimm currently has +2 Judgement to AC and saves.
My to ID scorching ray is 17 and my roll made it, so he gets +2AC and save vs that particular spell as well.
Touch AC is 19.
I will stay down if you wish.
If not, Grimm doesn't know what's outside anyway.
Given how damage he is his action this round would likely be:
SWIFT Judgement to Fast Heal 2 and AC.
(That will leave him at 17 HP at the end of the round.)
Then move action open the door.
Standard action fly towards Lucretia.
(He knows he should run but would try to save someone.

Grimm Sharpest |

Looks like BANE is not multiplied.
'"Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit."'

Truk'tosh |

The +2 from the increased enhancement bonus is doubled.

Grimm Sharpest |

Thanks.
Feel free to check my numbers. Think I got it right.
That wizard took 0 damage until the full attack.
Based on Faelyn's HP (57) he will likely only drop if that crit confirms.
Thanks again Truk, depending on what happens, you mentioning the touch AC thing has given me a big happy dance today.

Truk'tosh |

No problem.
Grimm's still in trouble at least he can go down swinging.

Grimm Sharpest |

Lucretia, John and Andrea
what are your in game weights?
I am thinking IF the wizard dies that chimmney might be away to get out of the Building. Wondering how many I could carry with 20 STR.
(Or does the could dissappear when the wizard dies? Speaking of which, did my fly dissappear when Faelyn copped it?)
OR the little Sh!t wizard could have bloody FALSE LIFE or something running...

Faelyn Sindrel |

Lucretia, John and Andrea
what are your in game weights?
I am thinking IF the wizard dies that chimmney might be away to get out of the Building. Wondering how many I could carry with 20 STR.
(Or does the could dissappear when the wizard dies? Speaking of which, did my fly dissappear when Faelyn copped it?)
OR the little Sh!t wizard could have bloody FALSE LIFE or something running...
If I hadn't rolled like crap the entire encounter, the cloud would be gone. :( I had a scroll of dispel magic left I never got to use. Cheers to second chances Grimm.

Grimm Sharpest |

I'm not out of the woods yet. Baldwin hasn't said if the halfling lives or not.
If Grimm wasn't neutral good, the smart thing to do would be to cut and run and screw the rest. He'll try to save somebody. (Most Likely Andrea- since he has built a relationship with her.) Or at least go down with his allies, but considering the Con damage everyone has taken Running is the best option.

Truk'tosh |

Sorry, I just noticed your question in Gameplay.
Magic items typically use the caster level of the item. The only exception to this rule is staves (which use the caster level of the person activating the staff). Being an artifact, I'd imagine the caster level of the Morrowfall is quite high.

Grimm Sharpest |

I'm not out of the woods yet. Baldwin hasn't said if the halfling lives or not.
If Grimm wasn't neutral good, the smart thing to do would be to cut and run and screw the rest. He'll try to save somebody. (Most Likely Andrea- since he has built a relationship with her.) Or at least go down with his allies, but considering the Con damage everyone has taken Running is the best option.
Nevermind ;)

Truk'tosh |

I'm a little busy so I don't have time for an extensive search but there's this bit from Staves.
Using Staves: Staves use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of the staff if it’s higher than the caster level of the staff. This means that staves are far more potent in the hands of a powerful spellcaster.

Andrea1 |

Sigh I guess I am flaking out here. What I mean is that by using the Morrowfall I have hurt things by making it extremity obvious that we have it and have made myself a target again for the Erynies. I don't want to get arrowed to death and end up having the game end from that.
If I do die, we can run I believe and the game survive. We have money for Reincarnations and since Baldwin has made it clear that our credit is good, we can get money from the Westcrown Exchange and we have patrons from the Pathfinders who have said they can make such services available. Sure it will really cost us, but it will show that our support of people and the city hasn't gone to waste.
Edit: Plus couldn't this be a theme? Our efforts have made people determined to fight harder even though those who came before them fell. Our fame inspires them to take back the night,(and hopefully not make the same mistakes.)
Perhaps cash in Fame for Hero Points?

Grimm Sharpest |

Me too a bit (Flaking out)
I have 5 days of work left.
0 positive responses from 31 applications
Wife is at home with 3 kids and a car that won't start.
Game wise?
I'm up for continuing but not sure if others want to. I'd definately play something different. Maybe a caster who is a coward (no charging off)
Back to work...

Orsino 'Orsin' Bessatte |

The fight may not be over yet. I have an ace I've been saving, which may help turn the tide of battle (or at the very least, buy us time to flee, lick our wounds and respond when we're better prepared).

STR Ranger |

IMO, the Cloudkill was rolling in on the halfing and would have forced him back.(Plus it as giving us concealment) So flying in to grab Faelyn would have been a better tactical choice. Plus snatching Orsin as well if need be.
Edit: Right now, I am uncertain about another PC from you. We've lost quite a bit from your tactics of charging ahead, such as a valuable wand of Death Ward that went up in smoke and if you get lightning bolted in the face that means we have to go all the way back and lose a day of investigation. We've also lost any Fame from Duncan and Grimm if you die again.
Missed the edit. Apologies for playing that way too much if that is the perception. I do tend to get in Char a fair bit (despite assertions I am happy with a revolving door). Duncan was played as a Divine Smitey type and Grimm was not my first option if you remember but it was STRONGLY suggested that a divine meleer was what a few people wanted. Hence Grimm is basically Duncan v2.0
You'll note VARREL in our Crimson Throne game boasts alot of attack power but is far more considered and cautious in his actions. Often trying to get the Paladin to reel it in.
Anyway. I hope my/Grimms tactics have not impeded anyone's enjoyment and I have had a great time escaping to this game (particularly with potential unemployment looming)
Regards.

Faelyn Sindrel |

Not really sure what has happened, but I will apologize too if need be (since Andrea never responded to my private message saying how much I enjoyed playing with her and since she said the group did not have enough money to res me then said they would find a way to res others). I put my heart and soul into this campaign and tried my hardest to make it fun and succesful for everyone.

baldwin the merciful |

Please, stop apologizing folks. Everyone here played a gigantic part in making this one the most active PbP game's on Paizo. I understand there's a ton of work put into character and world development, but tragically characters die. I don't really think I want to get a new wave of 8/9th level characters that are perfectly built and equipped coming into the game. However, let's see how the battle turns out and address the developments thereafter.

Truk'tosh |

I find the willingness to give up and say die very sad. We're freaking heroes, not quitters. Where is all this willingness to give up and run coming from.
Yes, we're down a Faelyn and potentially a Grimm.
Yes, the bad guys have superior positioning.
Yes, we're in a tough spot.
But it's not over - not even close. So buckle down, find your balls (yes, even you girls =P), and let's finish this.

Andrea1 |

I don't want to give in either.
As for perfectly equipped, rememeber the perils of going in top-heavy, sure your blessed,silver greatsword will be awesome against devils, but will be meh against anything else. Plus there goes most of your gold and you'll be running around in scale mail.
I'd be more than willing to play a 7th level smuggler ex-Red Knife, but I agree let us see how things go.

Grimm Sharpest |

I find the willingness to give up and say die very sad. We're freaking heroes, not quitters. Where is all this willingness to give up and run coming from.
Yes, we're down a Faelyn and potentially a Grimm.
Yes, the bad guys have superior positioning.
Yes, we're in a tough spot.
But it's not over - not even close. So buckle down, find your balls (yes, even you girls =P), and let's finish this.
HEAR! HEAR!
(oh, crap. Forgot my stabilisation rolls....*runs to the gameplay thread*)
Truk'tosh |

Tempers aren't flaring. I just need full disclosure.
Picking up an item that's well within your carrying capacity isn't typically multiple move actions. I'm trying to see if there's any way for Truk to move away with Faelyn's body this turn. I already ate the AoO and fire damage.

Lucrezia Villanova |

I'm worried that if we keep running away the sniping erinyes will just keep picking us off with her bow. Could going inside and getting under some cover be any more dangerous?

Truk'tosh |

In doors isn't necessarily any safer.
Imagine another cloudkill while we're trapped inside.

baldwin the merciful |

Tempers aren't flaring. I just need full disclosure.
The implication that there has not been full disclosure is offensive. This is no special houserule. This is simply the application of rules to a unique situation on hand. I provided the rules and reasoning that is the decision. Previously, I clearly described what I thought was the best means to get Faelyn out of situation, that wasn't the action chosen.

Truk'tosh |

I apologize, I didn't mean it to be offensive. Sometimes text on the interest doesn't translate well - just like when I thought you accused me of min-maxing.
I read your suggestion to use the drag maneuver but I didn't know it was the only solution. I will simplify my question for this round.
Is there any way for Truk to move Faelyn's body away to the designated space this round?