
baldwin the merciful |

something has come up I need to handle tonight, so I'm logging off.
If Truk was standing in C15 you would be in flame. From Truk's POV to get to Faelyn and try to avoid the flame himself, you will need to go through the snow and sleet. You won't take damage again, that's Rd 1 only, but the area is difficult terrain as described in the initial post regarding sleet.
Orsin is in the best position to get to Faelyn. He is a 5 ft step away. I don't think Orsin has gone yet.

Truk'tosh |

Truk's okay with getting burned if it will get Faelyn out safely.
If Truk went straight across to C14, could he push Faelyn south to E14 (which I think is safe based on the map).

baldwin the merciful |

Truk'tosh |

Oh I missed the part where he said he was prone.

baldwin the merciful |

Grimm and Faelyn may be having tankards of brew together in the afterlife.
I don't want to begin the next round till I get back online either tonight or tomorrow.
As a side issue my laptop is acting up and appears to be on its last circuit, so I may not be able to put a map if it dies on me. With the holiday weekend my IT guy won't be able to check out the laptop till next week. I hope it makes it through the weekend.
This message is from my surface but I can't update maps on it.

Andrea1 |

Well if both of them die what should we do? Two people down means assaulting the manor is a bad idea(Going in with a diminished party is ALWAYS a bad idea)
So run and burn a day resting or continue in.
Frankly negotiating/posturing has just gotten us hassles so let us just kill everything in there.

Andrea1 |

Been chatting about tactics with Lucrezia and I belive that we are doing too much talking/attempting to intimidate/negotiate. I forgot about what happened with the Sisters of Eiseth and the dead-setness of certain groups
to fight and stonewall. We let them choose the time to fight.
So, I will try to remember about when it is time to fight more.
We should also stick together more, no more charging off. Ironically, the Cloudkill/Sleet Storm was providing cover for us and IMo would have pushed the halfing back into the house.

Truk'tosh |

Also the fly ended up being wasted on Grimm. He used it to attack the wizard on the ground - a target anyone could have gone after.

Grimm Sharpest |

Apologies. I saw the wizard as the greatest threat at the time. (Since he was doing all the battle control and the erines had not attacked) and the rest of you looked tied up.
S'ok Grimm will either kill the wizard or he will die and Lucretia may finally meet the HUNTSMAN!

Andrea1 |

IMO, the Cloudkill was rolling in on the halfing and would have forced him back.(Plus it as giving us concealment) So flying in to grab Faelyn would have been a better tactical choice. Plus snatching Orsin as well if need be.
Edit: Right now, I am uncertain about another PC from you. We've lost quite a bit from your tactics of charging ahead, such as a valuable wand of Death Ward that went up in smoke and if you get lightning bolted in the face that means we have to go all the way back and lose a day of investigation. We've also lost any Fame from Duncan and Grimm if you die again.

Lucrezia Villanova |

I was thinking we should have ignored the devils and caster in favor of making our way inside. That would have forced them to come in after us and they would be less likely to cast such wide area effect spells that can cast on us outside.
I think we need to make things come after us more rather than going after them when the conditions/terrain favor the enemies more.

Truk'tosh |

I tend to agree with Andrea.
I'm not liking this revolving door of characters business. Both Duncan and Grimm could stand to play as team players instead of trying to be a one-man army.

Andrea1 |

The Devils and us missing the doorway where the halfling appeared was the big issue. I can't remember if Baldwin said there was a door there but we headed up the long way to the ruined end.(I though the ruined end was the only way in.)

Andrea1 |

Yep. Not a fan of revolving characters. I hope Faelyn doesn't die...
I don't mind bringing old characters back, pitching in for Raise Deads or potentially hilarious Reincarnates is part of the whole thing of group unity.

Grimm Sharpest |

Well, depends on what the Wizard does now.
If he lives he could either 2 handed bane the wizard and hope that's enough to kill him....
Considering Grimm knows he's got FOM and Blur it may be more prudent to open the door with a move then use a standard to fly 30ft to G25 (swift Judgement to healing for a little HP recovery)
IF Grimm lives.

baldwin the merciful |

Characters die, it happens. You all got yourself spread over the map chasing CR3 thugs and CR5 bearded devils, then distracted by the presence of the eriynes, who spent half her time teleporting. It's unfortunate but death it happens. The spellcaster was the real threat, which Grimm eventually realized. Lucrezia was right the party needed to get inside as fast as possible.
Before anyone mentions that the stinger dice damage is wrong it has improved natural attack, so it bumps up from d4 to d6.

Andrea1 |

Okay so.
IMO Truk and John should link up and prepare themselves for the devil. No doubt we'll need silver or other special weapons.
Concentrating fire seems to be a must since the sooner we can get a devil out of action the better. I do have a scroll of Dismissal but it is not a sure thing.

Truk'tosh |

I generally agree. We need to burn the big monster down quickly.
I think it would be worthwhile having Lucrezia plink at the Erinyes.

Lucrezia Villanova |

I'm not sure if I can even see the thing, isn't it on the opposite side of the hail/ice cloud?

Faelyn Sindrel |

Good luck all! Thank you for coming to my rescue! Character death hurts when you care about the character. Thanks to Baldwin's excellent RPing and character development as well as all of you guys' RPing, I have come to think fondly of Faelyn. It was a pleasure playing with all of you. I mean that. Thanks again to Baldwin for the opportunity to develop Faelyn. Now go kick some butt for your fallen comrad!!!! ~Champ

Andrea1 |

I think Cloudkill is a kind of dumb spell. Spreads 10' a round and has a duration of 1 minute/level so a significantly high level caster would risk killing his party underground.
60' a minute
600' foot spread at the end of 10 minutes. Sure he can dispel it but there ones goes.

Grimm Sharpest |

Hey, faelyn! Stick around. Andrea may ress you and Grimm will pitch in if he lives.
We still need our wizard and I liked Faelyn's style.
It could also be an opportunity to play that (insert character idea here) with the fastest paced game on the boards!
I have never gotten into a PBP this far. I would be great to finish it.
If not BRING ON RISE OF THE RUNELORDS! OR SECOND DARKNESS!

Faelyn Sindrel |

I think Cloudkill is a kind of dumb spell. Spreads 10' a round and has a duration of 1 minute/level so a significantly high level caster would risk killing his party underground.
60' a minute
600' foot spread at the end of 10 minutes. Sure he can dispel it but there ones goes.
Not when your whole party is immune to poison and your enemy is not ;) It's brilliant!

Truk'tosh |

This whole thing has given me an idea for an interesting direction to take the AP.
Sometime in the near future, say after this dungeon, the party splits. Truk, Lucrezia, and Orn leave for brighter places, Orsin leaves to pursue his quest for vengeance solo, John abandons his vigilantism to focus on his new Hellknight duties. This leaves Andrea alone with the junior members and the Morrowfall, unable to complete her quest.
Cut to several years later...
The Council is now firmly in charge of Westcrown and the streets bleed due to the fiendish tyranny. All of the Hellknight orders except the super corrupt ones have been driven from the region. Orsin is all but a ghost whispered about by nobles with dark secrets. Lucrezia, Truk, and Orn have started new lives far far away.
Andrea, now middle aged, has all but gone mad by now when a group of talented but fairly green heroes stumble into her employ. Suddenly she has a chance to make things right only now the stakes are so much higher. She has to finally take a stand, learn from her mistakes, and do what it takes before Westcrown is truly lost to evil.

Faelyn Sindrel |

Hey, faelyn! Stick around. Andrea may ress you and Grimm will pitch in if he lives.
We still need our wizard and I liked Faelyn's style.
It could also be an opportunity to play that (insert character idea here) with the fastest paced game on the boards!I have never gotten into a PBP this far. I would be great to finish it.
If not BRING ON RISE OF THE RUNELORDS! OR SECOND DARKNESS!
Thank you for the compliment. I'll see what happens here. If the game pushes on and I am needed, I will help.

Andrea1 |

Grimm Sharpest wrote:Thank you for the compliment. I'll see what happens here. If the game pushes on and I am needed, I will help.Hey, faelyn! Stick around. Andrea may ress you and Grimm will pitch in if he lives.
We still need our wizard and I liked Faelyn's style.
It could also be an opportunity to play that (insert character idea here) with the fastest paced game on the boards!I have never gotten into a PBP this far. I would be great to finish it.
If not BRING ON RISE OF THE RUNELORDS! OR SECOND DARKNESS!
Unfortunatly, we don't have the money for a raise.

baldwin the merciful |

Busy morning so I won't be able to post till later.
When I was having the maptools issue a few weeks ago, a different version was installed on my laptop which I primarily work off of than the one at my office. So the office maptools doesn't open the map for editing. I may not be able to edit until I get home.
Andrea, Lucrezia, John, and Grimm are not aware that Faelyn has fallen.
orsin failed his perception check and doesn't realize it.

baldwin the merciful |

This whole thing has given me an idea for an interesting direction to take the AP.
Sometime in the near future, say after this dungeon, the party splits. Truk, Lucrezia, and Orn leave for brighter places, Orsin leaves to pursue his quest for vengeance solo, John abandons his vigilantism to focus on his new Hellknight duties. This leaves Andrea alone with the junior members and the Morrowfall, unable to complete her quest.
Cut to several years later...
The Council is now firmly in charge of Westcrown and the streets bleed due to the fiendish tyranny. All of the Hellknight orders except the super corrupt ones have been driven from the region. Orsin is all but a ghost whispered about by nobles with dark secrets. Lucrezia, Truk, and Orn have started new lives far far away.
Andrea, now middle aged, has all but gone mad by now when a group of talented but fairly green heroes stumble into her employ. Suddenly she has a chance to make things right only now the stakes are so much higher. She has to finally take a stand, learn from her mistakes, and do what it takes before Westcrown is truly lost to evil.
I have zero interest in taking the game down that potential pathway. Sorry.

Truk'tosh |

Fair enough. It was just an idea that hit me while I was at the gym.

Truk'tosh |

He's a wizard. He's not going to have any less Cloudkills when we return.
We need to get someone on that Erinyes. Does anyone else have a fly spell?

Andrea1 |

No other fly spells.
Also, if we all die here it means that the Morrowfall and Contract are in the hands of the devils, and that can spell the end of the AP(No Morrowfall, no lifting of the curse, No contract, to fixing the Infernal Engine.)
Here are some choices.
1.Try to fight it out
2.Try to escape over the rubble pile and into the manor
3.Run.
If I get killed, grab my Haversack, it has the Morrowfall and COntract.

Truk'tosh |

Grimm's only down currently right?
I see 27 damage out of 25 hp.

Truk'tosh |

Grimm's at 17 touch AC right now.
One of those rays will miss if Grimm uses Knowledgeable Defense?