Baldur's Gate, Legacy of Bhaal-A Reimagining (Inactive)

Game Master Shadoven

Whether by birth, travel, or circumstances far stranger, you find yourselves at Candlekeep, summoned by the Mage and Scholar Gorion. Whether seen as a Father, a Friend, a Mentor, or even a Rival, all agree he is a wise man, whom has brought you here and asked you to gather your belonings, and prepare for an unknown, hushed journey into the darkness...


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Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Friendly Arm Inn. I added the money to the group fund.

"Yes, we need to leave if we hope to help Kemek. And I am curious what this worshiper of Bhaal was planning."


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Uruk nods in satisfaction that the druid is in good "condition" and does his best to move the staff so Kemek can face the others adequately as they converse.

Hopefully the documents prove worth the delay but I agree, it is probably best we don't give in to any more distractions if we can help it.


Qorin wrote:

"Have care with those books," Qorin says to Ridel, looking at the books as though they might spawn demons at any moment. Hearing Kemek's conversation with Uruk, he holds his maul up and studies it a moment, then looks at Kemek and shakes his head.

"Balance is all wrong," he says. "Nothing to fear."

"We have more questions now than before," he says more generally. "Shall we proceed to the inn?" Whose name has escaped me, again.

Completely missing Uruk's pointed reference to his maul, Kemek looks down at himself, wondering just which balance Uruk might mean. He realizes that with no legs, and little control over himself below the neck, he can't balance at all; and his mental state certainly feels a little askew. Brain whirring and circuits engaging, he moves on to current events.

"Are we leaving then? These goblins might have more information regarding the recent occupant of this cell. Or perhaps have a leader more intelligent, or intelligible than these minions we have met so far." He thinks for a moment.

"Though, perhaps they are not so interested in conversing with us, given recent events."


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Hey now Qorin said that not me, WE DO NOT ALL LOOK ALIKE! LOL

I would not put my faith in "intelligent" goblins...


Oops. I meant Qorin.


Male Sun Elf Mage 1/Fighter 1

Ridel shakes his head. "Nor I. I also do not think we should hunt them down. They were terrified enough of us already."


So, what is everyone doing? We leaving, staying, reading?


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Best I can tell, the consensus is to head to the inn.


Male Sun Elf Mage 1/Fighter 1

Yes, Ridel is ready to leave.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Away we go...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Yep. Inn.


What do you think. Head-ing to the Inn. Of course. Sheesh. C'mon Uruk, what am I, a glorified crutch? That is lame. Oops. Sorry. ;)

A crippled Half-Orc and a bodiless Gondsman... enter... a bar.
The barkeep asks "What'll it be... ah.. folks?
The Half-Orc orders something with a kick to it/drinks 'till he's legless, the Gondsman just emits a full-bodied whine.

Ba-doom tish.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Can I get a ruling? Player on player violence? Yes/No? LOL


I see nothing. "Looks away."

Update coming in about 7 hours when I get home.


And so you press forward, leaving the mystery of the Priest of Bhaal behind you as you venture once more into the wild. However, Uruk knows the trail well, and only two days pass before the lights of the Friendly Arm Inn can be seen upon the horizon.

Traveling North along the Great Coast Way Road, you soon find yourself traveling towards a Keep stationed along the road. Banners of all sorts adorn the walls, and armored men patrol the battlements, keeping a keen eye out upon the surrounding land. Merchants and travelers of all sorts can be seen bustling around, and a well guarded drawbridge leads further inside. You can see the Guard now, and for those who have ventured outside the walls of Candlekeep and are familiar with these lands, you can recognize these men as members of The Flaming Fist. They appear to be stopping all who attempt to enter, though they only seem to question each, and do not stop them from venturing inside.

As you walk up, the group in front of you begins to mutter in irritation, as ahead of you a hold up situated at the bridge appears. A wildly tattooed, thin weasel faced human stands before you, dresses in robes of rich crimson, with staff in head. A small but powerfully built Halfling stands beside him, one had resting casually upon his shortsword, the other clutching a money pouch tightly to him. It soon becomes obvious why the Guard has stopped this pair, as another man, a merchant from the looks of him, shouts out angrily!

I say, arrest then vagrants! Charlatans and tricksters they are, and this small one here has a talent for larceny! He stole my coin pouch! Arrest them immediately sir!

The Halfling turns, fetching the Merchant a withering glare.

Oye you, best be watching me tone friend. Call me small once more, and ill adjust your size to suit me own!

The Merchant seems to pale noticeably at this threat, but does not back down. The thin red robed man steps forward, arms spread wide in a friendly gesture.

Come now friends, is this anyway to treat fellow travelers? My good sirs, myself and my compatriot have committed no wrongs this day, unless you count a few farmers daughters with a little less virtue than their fathers credit them for! Haha, indeed I do not deny we are quite the rascals, but I promise you, this man has it all wrong. Friend, let us take you inside and buy you a drink, and talk this whole thing through!

The Merchant seems to not be swayed, and the line of people attempting to enter the walled safety of the Friendly Arm Inn comes to a stop as the argument continues, with the merchant quickly turning red in the face with anger.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Rasp scoffs as he is once again reminded about the difference between a thief and a criminal. Simply put, criminals were stupid enough to get caught.

"Amateurs," he muttered.

"This isn't our affair. But we should stay alert. It could turn ugly if that staff isn't for show, he said to the group.


Male Sun Elf Mage 1/Fighter 1

"Are you sure we shouldn't assist? If someone's property has been taken, it would seem appropriate to return it to the proper owner." Ridel seems anxious, but is busy leading his horse laden with the gondsman's body pieces.


As they travel, Kemek keeps Uruk apprised of all manner of small scurryings and a smattering else of useless tidbits regarding shifts in temperature, micro-climatic pressure drops and the nomenclature battles between those that classified the rare woodlouse by its relations to the common louse and those that rather identified it by a contra-indicated lineage that drew parallels with horseshoe crabs. Which all mostly resulted in Uruk having to grit his teeth and thank Kemek to keep a sharper eye and more closed mouth. Which Kemek promptly did. Momentarily.

Upon arrival at the fortified Inn, Kemek views the new locale with keen interest. He takes in the scene, then seems to blink as he hears Ridel's comment. He looks to his body pieces in undisguised alarm.

"Please have a care with my…extremities! It would not do to have the smallish personage make off with my knees or similar…"


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

"Our priority is getting aid for Kemek. I don't wish to risk him in a battle, unless it is absolutely necessary. Let the guardsman handle it."

I'm curious, could a spell caster use Kemek as a magic focus?


Perhaps..


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin pauses, watching the scene with a curious eye.

Int: 1d20 ⇒ 4 As a bounty hunter, I thought I might recognize these two charmers from a wanted poster, if they were wanted. Though with that roll....

He doesn't recognize either of the two, but there are plenty of thieves whose faces do not appear on wanted posters.

"Easy enough to get to the truth without you running your mouth," he says, shooting the man in red a sharp glance. His maul rests over his shoulder as he stands near the merchant. "A man like you no doubt knows what's in his coin pouch, down to the last copper, eh? Tell us how much, and then we'll see if that's how much is in that purse, if you've no objection." He says the last to the halfling.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Rasp, in frustration, smacks his face with his open palm. :-)


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Muahahaha! Take that, competence!


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Int check for Bounty?: 1d20 + 1 ⇒ (14) + 1 = 15

Uruk found himself honing the practice of the phrases Mhmmm-hmm and ah as the group traveled, Kemek one to give far too much detail about far too many things. Yet as time passed Uruk found himself fascinated by the druid's observations but also craving silence so occasionally he found himself asking the gondsman for some quiet.

At the arrival to the gates the ranger frowned at the delay and also cast a side long look at Rasp as Qorin moved to involve himself in something that struck the ranger as none of their business. Words had been spoken, however, so with Kemek in hand Uruk awaited the reply of the halfling and merchant to the other half-orc's challenge.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Rasp sighed.

"Hand me Kemek. I'm used to fighting one-handed.


The Halfing scowls at the challenge in Qorin's tone, and stares up at him.

I got no objections, greeny, but I reckon ya got no business sticking ya nose where it don belong. Keep that up, might wake up to a blade in the back one night ya Half-Blooded Mongrel!

The situation quickly growing tense, the Red Robed Man steps forward, placing a calming hand upon the Halfing's shoulder.

Easy now Montaron! Whilst I admit, I am not over fond of being accused of larceny and other such ill doings, the Half-Orc brings up a fair and valid point. All of this can be settled quite easily. Master Merchant, if you would, please give us the count of your coin as Montaron here lays it out.

Not quite sure what to make of Qorin's unexpected help, but grateful but for someone backing him nonetheless, the Merchant speaks up, confidence returning to his voice.

I do believe it should be 58 Gold, 39 Silver, and 11 Copper. I normally carry more, but the rest is invested in Trade Goods at the moment I must admit.

Muttering curses under his breath, the irate Halfling dumps the money into the dirt, quickly counting it out.

Everyone Roll me a Perception Wisdom Check.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Wisdom (perception): 1d20 - 1 + 1 ⇒ (7) - 1 + 1 = 7

Yeah, not great.


Kemek, completely oblivious to other folk perceptions of him as a botano-mechanical head on a gnarled staff, eyes the counting:

Wisdom: 1d20 + 1 ⇒ (16) + 1 = 17

Great call Qorin!

According to the playtest documents, a gondsman-head-on-a-magic-staff is only usable as a magic focus by a caster of the same type as the gondsman-head-on-a-magic-staff. This may be updated in the PHB when it drops in August for $49.99


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

perception: 1d20 + 2 ⇒ (9) + 2 = 11

"You want me out of your business, keep your business out of my way, half-pint. You're too short to reach my back." Qorin glares at the halfling. "And find someone else to count. Someone without your quick, stubby little fingers."

intimidation: 1d20 + 2 ⇒ (16) + 2 = 18
intimidation: 1d20 + 2 ⇒ (11) + 2 = 13


Male Sun Elf Mage 1/Fighter 1

Perception (Advantage)
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (12) + 1 = 13

Seeing that the others are prepared for violence, he places a hand on his sword and another hand on his crystal ball in his component pouch.


1d20 ⇒ 16

Despite being taken aback by the threat in Qorins voice, the Halfling keeps his composure andfinishes dumping out the coin. The Merchant walks over and counts, a frown and resigned expression upon his face.

Gentleman...im afraid I must apologize. These amounts do not match up at all! Id like that drink, if the offer is still there...

The Red Robed Man grins widely, and lets out a shrillish laugh.

Of course it is friend! Come Montaron...I believe we have waited long enough.

The Halfling shoots one last murderous look at Qorin before they all begin to walk away...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Rasp walked up to Qorin, carrying Kemek.

"It was none of our affair to begin with. We should carry on to the Inn."

He then said to the accuser. "You there, Merchant. If you're headed to the Friendly Arm Inn, we'll escort you -- for a price."


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Uruk frowns at the whole state of affairs not wanting any part in the rising tension or in the attempt to guard the merchant from then on. Taking back Kemek from the rogue as they move on Uruk mutters to the druid, And this is why we give people a wide berth and don't get involved...people are trouble... The ranger sounds only half convinced...


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"They were in the way," Qorin says to Rasp, with a shrug. "Now they're not."

He looks at the gates of the Friendly Arms Inn and wonders how much Rasp will ask to escort the merchant through them.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Oh, I'm sorry. I thought the Inn was further along. Just ignore that then.


Kemek does not know what to think. He understands that something has been settled, but not exactly how. He peers at the merchant, visibly straining so much so that the staff begins to twist in Uruk's grip.

"What an odd occurrence. Surely the merchant would instantly recognise his own pouch by its shape, leather, color and drawstring?" he muses, rather too loudly for Uruk's comfort. Thinking further the gonds-headstaff seems to warm to the subject.

"Perhaps the merchant is rather addled in the brain, an idiot of some kind, or perhaps non-perceptive; forgetful; or, taking an, ahem, leaf from nature's storehouse of information - perhaps the merchant and the halfling are part of a collective we have not detected - their disagreement merely a ruse, a prop in some predatory enterprise we have only now just entered. Uruk?"


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

"If you mean they're criminals, Kemek, then, yes, that's very likely."


Kemek's head tries to nod, merely making the attached staff bob in Uruk's hand.

"I mean perhaps they a criminals in collusion - the merchant, the staffbearer in red, and the halfling."


The Merchant graciously declines the offer, though he does seem to consider it.

After all, I did wrongly accuse these poor folk. The least I can do is share a drink with them.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Sorry for my lack of posting, I haven't been able to get onto the site until now? Anyone else having that problem? On that note are we officially Tessa-less?

Uruk bristles at the druid and only offers a sharp Shush To Rasp's mention of criminals the half-orc nods, But not any I know...

The ranger looks at the others and motions with Kemek's head, clearly interested in getting in and moving on.


The Flaming Fist Guard steps aside, allowing you to walk across the bridge and into the massive courtyard of The Friendly Arm Inn. The bustle of commerce surrounds you as merchants come and go, checking in and out of the large stables housing numerous mounts. For those of you who have never stepped outside your isolated homes, it is an eclectic group, with vibrantly garbed travelers from Amn walking alongside the hardy folk of The Sword Coast. Armored Flaming Fist Mercenaries patrol the battlements, keeping a keen eye out for any wrongdoings. As you walk on, the smell of an homey breakfast assaults your senses, and each of you cannot help but feel at home.

Continuing towards the Keep which houses the Inn itself, you pass by a Guard House, Barracks, Blacksmith, and a modest sized Temple to Lathander the Morninglord. A stout looking Dwarf dressed in the apparel of the Temple can be seen outside, preaching the word of Lathander to the passing crowds. Taking the massive steps leading into the Keep, you emerge into the Friendly Arm Inn proper.

Warm baked bread, battered in honey and butter...soft cheeses and crisp ripe apples...fresh cider and tender sausages...all these scents and more greet your entry, wafting around you and filling your noses. Though early, the place is bustling with activity, as barmaids glide gracefully around the room, taking and delivering orders whilst fending off the half hearted advances of laughing men. A bard plays an uplifting melody in the corner, and everywhere the sounds of laughter and revelry can be heard.

But, despite it all, you cannot help but feel a shadow of tension darkening the revelry. Despite the joy, you can hear whispered mutterings, and overhear snatches of conversation concerning the recent rise in Bandit activity and Iron shortage. The large mountain of a man sporting a groomed beard that stands behind the main bar seems to feel it too, as he watches the Inn with a steely gaze, clearly expecting or prepared for trouble.

Everyone, make a Wisdom Perception Roll and then decide what you are doing.

DC 15 Wisdom Perception:

A massive, well built Half-Orc sits by himself in the corner, clearly daring anyone to attempt to crowd in on him. He stands out, not only from his warrior physique, but also by the gleaming suit of Full Plate he wears, and the giant blade he carries at his side. A serrated blade sits upon a crosspiece styled to appear as a Dragon in flight, wings spread and talons grasping a faintly flowing onxy. As you walk in, he looks in your direction before staring intently, clearly taking your measure...


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Damned forum ate my post! Tessa was going to try and fashion a sling to carry Kemek's head, but that ship has sailed I fear.

Tessa gets lost in her thoughts as the group approaches the inn, recollecting herself as they enter.

Ah, the joy of sharing a roof and a meal brings smiles to all.

Encountering the exact opposite situation, though, she frowns but does not give up on her quest for merriment.

Try to find a table, folks, I'll get the drinks so we don't have to wait to dust off our throats. First round's on me - that should be a mug of ale each, perhaps a glass of wine for Ridel... and maybe a barrel of varnish for Kemek? Be right back!

Perception check:1d20 + 1 ⇒ (1) + 1 = 2

Being half a foot shorter than most patrons does not help Tessa's intention of navigating quickly through the throng of people.


Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Kemek notices the strange dichotomy of revelry and tension, baked goods and barred glances. He has no idea what to make of it all specifically, but his naiveté actually helps him to understand that there is something very wrong with this society. As if his innate childishness and inability to parse nuances frees him from the background noise of the combat of individual sounds, smells and social mores, to see the vibration pattern prevalent in the whole.

Just like he can't help noticing the figure in the corner. Kemek almost gasps in wonder at the workmanship of the armor and blade.

"I say - that fellow in the shadows. What an amazing blade he has. What fantabulous workmanship! And that armor. With all the iron that there doesn't seem to be around here, he certainly has amassed a goodly amount of it." All in Kemek's signature strange, and, unfortunately, loud and honest voice.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

perception: 1d20 + 2 ⇒ (18) + 2 = 20

Qorin is never very comfortable in the midst of a crowd, so the tension doesn't strike him as unusual. The smells of food and the sounds of laughter do manage to catch his attention, and as he moves towards the bar with visions of feasting after long days eating trail rations, a stranger catches his eye. Another half-orc, in gleaming armor with a massive and ornate sword.

"Good day to you," he says to the ginormous barkeep. [/b]"Ale, and food, for my friends and I."[/b] He turns to look at the armored half-orc and sees he is still staring at them. Qorin blows him a kiss and turns his back.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Wisdom (perception): 1d20 - 1 ⇒ (17) - 1 = 16

Rasp notices the half orc. After all these years, he knows what it's like to have someone stare at you. He wanted to be upset, but it seemed Qorin was already taunting the fool.

So instead he smirked and found a chair.

DM, did we see any Thieves Guild marks?


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Uruk bristles as the druid mentions the half-orc in the corner and rolls his eyes as Qorin takes to antagonizing the warrior at first blush. Sidling up to the seating as available Uruk looks at the Gondsman and cocks an eyebrow Do I face you out to look at the crows or in to face the bar and the others hmmm?


Kemek is momentarily raken aback by Uruk's question.

"That is indeed a good question. I hadn't thought of that at all."

Kemek churns over this most perplexing and important decision. He looks out the window, then at the assembled personages.

"I think today I would like to look upon the agency of people. I am accustomed to Lathander's world. It is the function of society I need to examine and learn from. Thank you Uruk, please face me toward the bar."

To Qorin:

"Is that a usual greeting among half-orcs? I notice Uruk did not also send the same greeting."


Frowning at Qorin's flippant gesture, the Half-Orc returns it with a rude gesture common amongst their kind, before returning to his drink. However, he can still be seen occasionally glancing in your direction, studying you intently.

Rasp, you did not notice any marks, but you did however notice the tell tale signs of Thieves Cant amongst some of the locals.

Tessa orders a round of drinks, and soon enough a barmaid walks, dropping off ale for everyone but Ridel, to whom she presents a glass of wine. Bread and Cheese are also placed before you at Qorin's request, with a hearty stew soon joining them.

The Red Robed Man can be seen sitting near the center of the room, playing some sort of dice gambling game alongside the Merchant that accused him previously. The Merchant seems to have accepted the mans innocence, though his crestfallen look would seem to indicate the Red Robed Man is winning soundly at the dice game. The foul tempered Halfling Montaron sits to the side, nursing a whiskey and shooting angry glances at all who come near.

What do you do?


Please no-one flip the bird at the Halfling. I think he's Scottish.

What did the Scotsman say when he caught his own reflection in the mirror?
"Whut are you lookin' at?"

Kemek will good naturedly look around, taking his social cues from his party.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Any notion what these friends of Gorion look like or where we are to meet them once here?

The ranger pours himself some stew and eats as he looks at the others.

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Connecting Thread...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}
GM_Shadoven wrote:
Lathander, the Morning Lord, is alive and well at this time. He is a popular deity, and you could certainly choose far worse. I encourage everyone to check up on the Wiki and brush up your knowledge. Just keep in mind the timeline and make sure your info is not out of date or after the Spellplague...stupid spellplage...grumble grumble...

Lathandar is indeed a good choice. I was sad to see him go with the Spell Plague, if only because it rolls off the tongue so much easier than Amaunator.

And, hey, it's good to be picked!

I think I'm going to go ahead and give Rasp about 3 months in Candlekeep. And I figured I'd start this by failing to rob one of the PCs. So who here wants to stomp me into paste and then grudgingly accept me as a friend! Come on, guys. Free butt-whooping!


Wood Elf Ranger இ HP 10/10 இ AC 14 இ Init +2 இ Shortbow +3 (1d6+2) {40/40 arrows} இ Spear +1 (1d6 [1d8 two-handed]) இ

Dagoliir has essentially lived in Candlekeep his whole life - 98 years. His parents had established a home there when he was born, although Dagoliir spends the majority of his time now in the surrounding woodlands. I'm looking forward to trying the new system!

The only person I would really have taken note of is the wonderful Dragonborn as he came into the city, and offered to escort him.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Kemek reporting in. Busy until later tonight.... Will post then.

Glad to see everybody here!


Male Human Fighter 1 / HP 13 / AC 18 / Melee +5 (1d8+4) / Ranged +4 (1d8+3)

Hooray! I'll have to make sure to brush up on the setting more. I don't know the Realms too well.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Wow. Advantage/Disadvantage look like a lot of fun.

Eor example: If I take the Dodge action, all attacks against me (except those with advantage) are at a Disadvantage, and I have advantage on Dexterity saving throws...

Public Playtest wrote:
When you take the dodge action, you focus entirely on avoiding attacks. Until your next turn, attack rolls against you have disadvantage, and you make Dexterity saving throws with advantage. You lose this benefit if you cannot move or take actions, such as if you become paralyzed by a monster’s attack or stuck in quicksand.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Though Charge looks underwhelming:

Public Playtest wrote:
To charge, you choose a target that is at least 10 feet away from you. You move up to half your speed to a position where that target is within your reach, and then you make a melee attack against it. After the attack, your turn ends.

How is that any good?


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

I like Hinder, but is it only for one attack? Feels like it should be against all the opponents activity...

Public Playtest wrote:
You distract or otherwise hinder another creature within 5 feet of you. When you hinder a creature, describe the manner in which you do so. The creature has disadvantage on the next relevant ability check or attack roll it makes before your next turn.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Knockdown!!! Been missin' you...


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

What does Versatile refer to for spears....?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}
Kemek wrote:
What does Versatile refer to for spears....?

Spear 1gp, 1d6 piercing, 4 lb., Thrown (range 20/60), versatile (1d8)

A versatile weapon can be used one-handed or two-handed. In the case of the spear, if you use it two-handed, you roll a 1d8 for damage instead of 1d6.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Charge is underwhelming. The best way to understand it is that Charge is an Action. So you can spend your move to get into position for the charge and then you use charge to move half your speed and hit a guy. There's not much more to it than that.

D&D Next's big thing is simplifying math. And here a +1 bonus such as you get in Pathfinder would be a bit much. So now charge is a bit meh. Its only real use is getting a bit more movement with your attack.

Shrugs.

Maybe they'll fix it by the time the game comes out.


Male Dragonborn HP 8/8; AC:14; Init +3; Rapier +4/1d8+3; L. Crossbow +4 / 1d8+3
Rasp the Rogue wrote:

Charge is underwhelming. The best way to understand it is that Charge is an Action. So you can spend your move to get into position for the charge and then you use charge to move half your speed and hit a guy. There's not much more to it than that.

D&D Next's big thing is simplifying math. And here a +1 bonus such as you get in Pathfinder would be a bit much. So now charge is a bit meh. Its only real use is getting a bit more movement with your attack.

Shrugs.

Maybe they'll fix it by the time the game comes out.

Hopefully they add in some feats to balance that out given how much more powerful feats are now. :s

Torrin has been in Candlekeep for about two months, pouring over whatever lore he can to find 'the right quest' or one worth his considerably (in)valuable time. If any character wants to already know him because he is, of course, performing when he gets the chance then feel free to let me know. The singing dragonborn is probably a hard to miss sight if you come across it.


Male Dragonborn HP 8/8; AC:14; Init +3; Rapier +4/1d8+3; L. Crossbow +4 / 1d8+3
Dagoliir Forestrider wrote:

Dagoliir has essentially lived in Candlekeep his whole life - 98 years. His parents had established a home there when he was born, although Dagoliir spends the majority of his time now in the surrounding woodlands. I'm looking forward to trying the new system!

The only person I would really have taken note of is the wonderful Dragonborn as he came into the city, and offered to escort him.

I just noticed this and I feel like this is definitely what happened. Torren would, of course, graciously accept the escort and possibly pester Dagoliir about the place between bouts of storytelling.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Kemek has Elvish as a language, either learned from Gorion, Dagoliir or his parents or other Elves in Candlekeep.

Kemek has likely accompanied Dagoliir into the surrounding woodlands on his own recognizance or under express orders from Gorion to fetch raw materials for poultices, compresses and other healing salves/extracts for his own use and the 'Keeps physicks.

He can sometimes be seen staring in mute appreciation at Torrinaraxis. The diametric opposition between the two in terms of personality and Charisma is the key - Kemek seeks to improve his impersonal nature, and Torrinaraxis definitely has the wit and verve.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.
Rasp the Rogue wrote:
I think I'm going to go ahead and give Rasp about 3 months in Candlekeep. And I figured I'd start this by failing to rob one of the PCs. So who here wants to stomp me into paste and then grudgingly accept me as a friend! Come on, guys. Free butt-whooping!

I'm up for this. Rasp saw Kemek as an extraordinarily easy mark - he was surprised when the Gondsman merely handed his coins over without any thought or fear. Kemek decided that Rasp did not deserve physical violence but the benefit of compassion and a bond of friendship.

Kemek only had 8 sp on him at the time, but consider it yours Rasp!


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Lol. Oh, don't worry you can keep the sp. Flavor doesn't necessarily have to bleed into mechanics. But, sure an attempted robbery gone awry. Now we have a character link. :-)


Wood Elf Ranger இ HP 10/10 இ AC 14 இ Init +2 இ Shortbow +3 (1d6+2) {40/40 arrows} இ Spear +1 (1d6 [1d8 two-handed]) இ

Just out of curiosity, where's everyone located? In real life that is. South Carolina here. (It's always intriguing when you find that one person from Greenland =D)


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Puerto Rico. Currently at an anime convention. Teaching kids tabletop board games and rpgs. Busy day.


Male Human Expert 1/ Cleric 2

Ooh, sounds fun. Do you live there or are you just visiting Puerto Rico


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Oztralia.


Male Human Fighter 1 / HP 13 / AC 18 / Melee +5 (1d8+4) / Ranged +4 (1d8+3)

Nebraska


Tennessee. And I will have a big update in a few, gonna have something for each of you.


Rasp, would you have attempted to find or contact Gorion in your time back at Candlekeep?

Dagoliir, I may have missed it, but other than living in Candlekeep and probably hearing his name as a noted scholar, have you had any interaction with Gorion?


Garrick, has your mother already passed away, or is she still ill?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}
GM_Shadoven wrote:
Rasp, would you have attempted to find or contact Gorion in your time back at Candlekeep?

Realistically, I think Rasp would have tried to contact Gorian. Whether or not he was successful I'll leave up to the DM.

laughmask wrote:
Ooh, sounds fun. Do you live there or are you just visiting Puerto Rico

Oh, I've lived in Puerto Rico for about 16 years now. And the convention went great. My friend gave Dragon Age, while I played Fluxx with some kids. Later I got to DM a group for D&D Next. Three of the kids there were under 10 years old. Lots of fun. Going back tomorrow.


Rasp, so far Gorion has been strangely distant. When you first arrived he greeted you warmly, and would have spent a few days catching up with you. However he has since seemed preoccupied, and what few visits you have had with him have been tense, with Gorion obviously keeping something back, something that weighs heavily on his mind. The day before the game begins he would have summoned you, as well as some others...

Which I will cover later when the others respond...


Male Human Fighter 1 / HP 13 / AC 18 / Melee +5 (1d8+4) / Ranged +4 (1d8+3)
GM_Shadoven wrote:
Garrick, has your mother already passed away, or is she still ill?

She passed a few weeks prior.


Ahh ok. Does anyone have any further questions, or are we ready to start?


Male Human Fighter 1 / HP 13 / AC 18 / Melee +5 (1d8+4) / Ranged +4 (1d8+3)

Good to go.


If no one objects, I will post up the first Gameplay Post tomorrow evening or morning, my time. Eastern Standard Time, so approximately 12 hours from now or so I should be posting.


Wood Elf Ranger இ HP 10/10 இ AC 14 இ Init +2 இ Shortbow +3 (1d6+2) {40/40 arrows} இ Spear +1 (1d6 [1d8 two-handed]) இ

My connection to Gorion would only be through my parents, who work with him on occasion for research and discussions on more scholarly manners. I've met him a few times and get the impression he is a man of great status. My parents hold him in high regard, which in turn warrants a deal of respect from me.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.
GM_Shadoven wrote:
Ahh ok. Does anyone have any further questions, or are we ready to start?

Ready to go. I'm sure I'll have some gameplay/mechanics questions as we go, but that's all part of the fun and partly why I wanted to play this!!!


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

I'm good.


Just waiting on Qorin to check in.


Male Dragonborn HP 8/8; AC:14; Init +3; Rapier +4/1d8+3; L. Crossbow +4 / 1d8+3
Dagoliir Forestrider wrote:
Just out of curiosity, where's everyone located? In real life that is. South Carolina here. (It's always intriguing when you find that one person from Greenland =D)

Texas here.

I'm good to go as well. No questions or anything though I'll probably have some along the way.


Hopefully we have not already lost Qorin. Im going to give it a few more hours and then put up the gameplay thread.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Hey ... look in the other thread.

Sorry about my absence. Things got hectic.

As far as how long I've been in Candlekeep & connections to other players, I think I've been there off and on for a year or so, mostly out in the wilds hunting things down for the law or the mage, and only staying in town long enough to pick up a new job or two.


Mmmk. Gameplay thread up in 6 or 7 hours when I get off.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

So just a rules question:

These are my skills:

Athletics (Strength), Nature (Intelligence), Survival (Wisdom).

Do I apply my ability modifier and Proficiency bonus to each?

And any other skills - I just add Ability modifier?

What about untrained skills?


If you are proficient in the skill or tool, you add both your ability mod and your attribute bonus.

Example given, 18 str, lvl 1, proficient with athletics. You would add 4 for str, 1 for prof bonus, for a total plus of 5.

And im typing the gameplay update now, so except it in a few minutes.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Checks will always default to the ability check. So, for example, if you need to use stealth, but it's not a skill for you, then you would roll 1d20 + Dex Mod.

The proficiency bonus just gets added once.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

To GM: I forgot to buy another pack of arrows. Can I retcon doing that now? Or should I wait until after dinner?

To everyone else: There are rumors that D&D Next will have a new OGL. What do you guys think about that?


Ogl would be great! And go ahead and buy the arrows.

Contributor

I would love the OGL and I think it would be fantastic move on their part.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Well obviously an OGL is of paramount importance. As a fledgling 3PP I'd love to create stuff for 5e/Next.

What I actually think will re/build the community for DND though is a messageboard/forum much like this one. From all my time on the DnD site I get a very top-down, less user-friendly, here's how it's going to be or get lost kinda vibe. The playtests have been welcome, but how much the community voice is taken inyo consideration post-feedback/in development wil remain to be seen...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Kemek I was looking at the damage for your weapons. I think you're calculating strength damage for two-handed weapons (strength * 1.5). It's always just the strength modifier in Next.

So your spear, for example, when wielded two-handed will deal (1d8+2).


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Ok. Fixed that - all my weapons use strength (spear when thrown uses strength).

My strength modifier is +2 so:

Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]

RIght now?

Thanks Rasp.


Rasp thanks for catching that


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}
Kemek wrote:
What I actually think will re/build the community for DND though is a messageboard/forum much like this one. From all my time on the DnD site I get a very top-down, less user-friendly, here's how it's going to be or get lost kinda vibe. The playtests have been welcome, but how much the community voice is taken inyo consideration post-feedback/in development wil remain to be seen...

Yeah, the WOTC D&D forum is not the best designed thing in the world. Especially if you're trying to view it Mobile. Not that Paizo is particularly great on a Mobile, but it's still leagues better than WOTC.

As far as I can tell, Mike Mearls has been pretty vocal behind the opening up of the Playtest, and he was apparently a big supporter of the old 3.5 OGL. Ad according to the development podcasts, they've been addressing a lot of the feedback from the play test.

A lot of the old guard has left WOTC as well. And the newer generation seems much more sympathetic to 3PP support, and more embracing of open source in general. Or at least that's the impression I'm getting. A lot of them were hired through being 3PP, after all.

Don't get me wrong, there's still plenty of time for WOTC to screw the pooch, but at least they seem to be heading in the right direction.

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