Baldur's Gate, Legacy of Bhaal-A Reimagining (Inactive)

Game Master Shadoven

Whether by birth, travel, or circumstances far stranger, you find yourselves at Candlekeep, summoned by the Mage and Scholar Gorion. Whether seen as a Father, a Friend, a Mentor, or even a Rival, all agree he is a wise man, whom has brought you here and asked you to gather your belonings, and prepare for an unknown, hushed journey into the darkness...


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Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Aww cmon maybe they will be so demoralized that we don't find them worth hitting that they will ball up in some sort of shivering mass of anxious breakdown? Maybe?

Shoot at Something When its My Turn {Whatever is the most wounded, lets thin them out.}: 1d20 + 3 ⇒ (11) + 3 = 14

Damage?: 1d6 + 2 ⇒ (4) + 2 = 6


"Lwrathp! Krorwin! I'b oba hea! Herlp! Tesha! Oorick! Widell?"


Waiting on Tessa.


Male Sun Elf Mage 1/Fighter 1

Ridel attempts to disengage from the goblin, drawing out his longsword in the process. He keeps his crystal orb in his other hand, however, and if possible fires another ray.

1d20 + 6 ⇒ (7) + 6 = 13
1d8 ⇒ 5 and reduce speed to 10 feet for one turn.


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Remember to add your extra 1d4s people! It adds very little, but that could be the difference between life and death here.

Tasting the metallic pang of her own blood, Tessa keeps shouting and hacking, trying to turn back the tides of war. She waves her dagger menacingly, using its armored cup to deflect cuts while stabbing with the long, sharp blade of her rapier.

For the children fallen
For the dreams stolen
For the smiles of women
For love and for glory

My blade shall strike true
Your heart run through
Deep in blood black
We shall press the attack!

Rapier attack: 1d20 + 5 ⇒ (12) + 5 = 17 for Damage: 1d8 + 4 + 1d4 ⇒ (6) + 4 + (3) = 13.
Dagger attack: 1d20 + 5 ⇒ (3) + 5 = 8 for Damage: 1d4 + 1d4 ⇒ (2) + (3) = 5.


Kemek's head swivels in the dirt to face the combat, his eyes still bright.

"Well done Tessa!" it speaks as Tessa strikes. His dismembered body spasms, as if the cortex were still connected, then falls limp again.

"Die foul creatures! Rue the day we found you!"

GM - is Kemek's staff nearby, or did it fall down the ravine when he was beheaded?


Male Sun Elf Mage 1/Fighter 1

Not sure if a spell counts as an attack, but I'll roll 1d4 here for additional damage.

1d4 ⇒ 2


Tessa's blades work a deadly duet, and one of the Goblin's engaged in the melee falls, Tessa's rapier skewering the pathetic creatures heart with one clean thrust!

As that Goblin falls, a man walks into view, behind the line of Goblin Archers at the bottom of the tunnel. He is tall for a human, but lean of frame, with a long face and fading widow peak. He is adorned in black robes, with a breastplate strapped on. He bears a mace and shield. His every glance seems infused with malice and hatred, and he sneers mockingly in your direction as he stands behind the Goblins.

How convenient...rather than track you down myself, you come running, willingly throwing yourself upon my blades. Its a shame a fool like Gorion could not teach you any sense, but alas, I shall not squander the opportunity. Take the disfigured Human and the Half-Orc alive! Slay the others!

With that being said, he begins a dark incantation, and touches one of the Goblin Archers beside him. The Goblin begins to emit a deep crimson glow, and glares directly at Qorin, blood leaking from its eyes.
-----------------------------------------------
Ridel lashes out with a icy ray that freezes the Goblin on the ledge in place, clearly snuffing out its life force.

Ridel places an arrow squarely between the eyes of the other Goblin involved in the Melee, leaving the front line clear!

Will post Goblins Turn in a bit.


Male Sun Elf Mage 1/Fighter 1

*Uruk places an arrow...etc*


Kemek's head gasps as he recognises the dire human that slew Gorion.

Seems he has forgotten about me, or not noticed me yet... Kemek's head realises.

Perhaps playing dead is the wisest course here. he thinks without a trace of irony.

Apologies if that isn't the same big bad guy…Put it down to Kemek's head's less than lucid thinking, though it may appear that being bodiless is actually increasing his power of thought…

GM you missed my question - is Kemek's staff nearby, or down the ravine?


Kemek, your staff is directly next to you, still clutched in the cold hands of your body.

My apologies, Uruk places an arrow!

Of the 4 Goblins left, the one in Melee attempts to take down Qorin, but themighty warrior easily wards him off! One of the archers charges in buy Rasp deftly ducks under its crude swings! The last two Goblins continue firing with their shortbows, but both shots go wild.

And finally, the Hobgoblin rushed Ridel, who was able to just barely beat back its assault...for now.

We have 4 Goblins, two of which are in Melee with one glowing. Un harmed.

Hobgoblin engaged with Ridel. Winded

Human behind the Archers. Unharmes.

6 threats total.

Tessa, Rasp, Qorin, your up!


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Using the distraction of the melee, Rasp ignored the moron with a bow, and attacked one of the idiots being harassed by Qorin.

Rapier: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, with Sneak Attack and CTB: 1d8 + 3 + 1d6 + 1d4 ⇒ (8) + 3 + (2) + (4) = 17

Whoa! Okay, funnily enough, the d8 already gave the max value. I'm pretty sure Sneak Attack rolls regularly on a critical hit, so that stays exactly the same. Don't know if the d4 from CTB maxes as well, but it already did, so that's academic, at this point.

Total Damage: 1d8 + 17 ⇒ (2) + 17 = 19

Rasp felt satisfaction as his blade sank deep, right between a rib.


EVERYTHING maxes on a crit!

In a blindingly flash blur of motions, Rasp pierces the goblins heart, and it slumps over!


Kemek's head attempts to roll toward his body with little effect. It sighs, before trying again.

Seeing Rasp stab the goblin clean through, Kemek's head almost shouts out something congratulatory to the scarred valiant, then quickly looks at the dread enemy and thinks better of it.

Well done, brave Rasp! Kemek thinks to himself.

Evaluating his position and apparent vulnerability, Kemek's head attempts to hide, by…staying still and acting like a.. quite still decapitated head. He closes his eyes to aid this "moast excellent" subterfuge.

Stealth: 1d20 ⇒ 16

Not sure what stat modifier's Kemek's head has if any, nor what bonuses he might have for size. ;)


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

attack: 1d20 + 4 ⇒ (11) + 4 = 15

Qorin takes a swipe at the glowing handed goblin.

damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11


Will DMPC Tessa if she has not posted by tomorrow. Also, I will provide an updated Status at that time.


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Gazing around the bloody fray, Tessa realizes this fight won't be easily won. Hell, we might be lucky to even survive!

Racing through her mind for the right words, she manages to unearth some early morning classes with Gorion.

Speaking in Elvish Ridel, quickly, get back! Take Kemek and prepare for a retreat! I'll cover you!

Tessa keeps her inspire courage bardic performance and moves, preferably to get between Ridel and the hobgoblin menacing him. She then proceeds to stab him with both blades.
Rapier attack: 1d20 + 5 ⇒ (11) + 5 = 16
Rapier damage: 1d8 + 4 ⇒ (8) + 4 = 12
Dagger attack: 1d20 + 5 ⇒ (8) + 5 = 13
Dagger damage: 1d4 ⇒ 4


Roaring in rage, Qorin smashes the Glowing Goblin into a meaty pulp!

Tessa rushes between Ridel and his Hobgoblin adversary, and with a quick feint plunges both blades into the foul creatures throat! It chokes on its own blood and quickly dies.
-------------------
Screaming out a curse, the Robed Human turns and runs, obviously having expected his Hobgoblin led assault to finish you off!
-------------------
Uruk and Ridel, you are up!
-------------------
STATUS
Qorin-Wounded, 15 feet from Archers
Rasp-Unharmed, 15 feet from Archers
Tessa-Grievously Wounded, 30 feet from Archers and around corner
Kemek-Metal Gear Stealthing Head
Ridel-Wounded, 30 feet from Archers and around corner
Uruk-Unharmed, 20 feet from Archers
*
Goblin 1-Unharmed, 15 feet from closest PC
Goblin 2-Unharmed, 15 feet from closest PC
Robed Human-Unharmed, ??? feet from closest PC, not visible, run back into the cave system.

Uruk and Ridel, Go Go GO!


Male Sun Elf Mage 1/Fighter 1

Ridel does what he can to use the corner to his advantage from the archers. (Is taking cover an option? My apologies, I don't have the rules in front of me. I have a new computer and haven't downloaded the playtest again.)


They cant see you, your around a corner. And I hope you saved the files, as the playtest is closed and no longer able to be downloaded.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

I can offer a download up for the playtest if need be, I have a dropbox account, just let me know.

Uruk will try to grab Kemek's head and then dash for cover.


Don't fumble the ball!!!


Male Sun Elf Mage 1/Fighter 1

(I have the playtest on my other computer, so I should be good.)


Uruk and Ridel both move for cover, Uruk grabbing up Kemek as he does so!

Glancing behind them and seeing the Robed Human fleeing, both Goblins promptly throw aside their bows, fall to their knees, and begin to display an uncanny aptitude at groveling and begging for their pitiful lives.

Tessa, Rasp, Qorin, your up!

still in Initiative only for purposes of dealing with the Robed Human.


Seeing the groveling goblins, and paying no attention to the fleeing human, Kemek's head rattles in Uruk's hand.

"Rip their heads off!" screams the severed head in an almost incoherent and uncharacteristically bloodthirsty manner. Then it looks up at Uruk, almost ashamed.

"Sorry. Ahem. Right. Any chance you can locate my staff? I'm sure I left it lying around here somewhere."

It looks at it's own body disconcertingly.
" Or… at least, my betraying lump of a body did."


Male Sun Elf Mage 1/Fighter 1

Ridel finally looks around the corner, and moves toward the cave entrance. Seeing the goblins surrender, he feels a strong surge of pity for them.

He lifts his crystal orb to fire another ray at the fleeing human, provided he is in range.

Range: 50 ft.
1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 1d4 ⇒ (7) + (4) = 11 and reduce speed to 10 feet for one round


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Seeing the robed figure run away, Tessa's first reaction is to take the first step into a chase. Her legs almost buckle under the effort, her body suddenly aware of the many cuts and stabs of goblin blades.

I'm gonna roll a "morale" check for Tessa. If she gets a high result she chases the guy despite her wounds - if below ten, she'll stay put.
1d20 ⇒ 13

Wanting to chase the culprit obviously guilty of spurring the goblins into action, Tessa walks quickly towards him, hobbling a bit to the left. She takes a few steps, enough to get a clear vision of the man and a target for her thrown dagger.

Stop or face a coward's death
Run and take your last breath
Justice's reach is long and true
Its blade shall be coming FOR YOU

She maintains her bardic performance and waits. If the man keeps running or tries an offensive action, she throws her dagger.
Thrown dagger attack: 1d20 + 5 ⇒ (12) + 5 = 17
Thrown dagger damage: 1d6 + 1d4 + 5 ⇒ (4) + (4) + 5 = 13


Nice work Ridel and Tessa!!!


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Uruk cocks an eyebrow at the head and grunts, Yeah, I'll look around for it all.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin sees the bard hobbling after the robed man and growls his fury. He plunges into the cave, racing to catch the robed figure.

Either moving and using the action to move again, or moving and charging.

If he can reach the robed figure:

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Rasp spares a moment to glare at the blubbering goblins.

"Run," he tells them simply. "Before we change our minds."

He then picked up his shortbow, notched an arrow and went to follow the others.


Gritting her teeth, Tessa moves down the incline, and spots the Robed Man further in, obviously attempting to flee down another tunnel with sunlight streaming in. Drawing and throwing in one smooth motion, she catches the man in the back of the knee, dropping him and drawing a startled curse from his lips!

Charging forward, Qorin stands over the man, starting grimly down as he looks up at you.

None of this matters!!! You don't matter!!! He will find you, and take what he wants!!! Your soul is---!!!

His speech is cut suddenly off and Qorin brings his massive maul straight down upon the man, crushing him in a fountain of blood and ruptured organs.

The Goblins look up at Rasp, look at each other, then begin fleeing in different directions as quickly as they can!

The area at the bottom of the incline appears to be a rough living quarters for the man, as it appears more civilized than what one would expect from a Goblin. A desk and bed are the only nods to ornamentation, and filthy straw in one corner obviously show where the Goblins used to bed down.

What do you do? Combat is Over, and everyone please take level 2!


A fresh spume of ichor dribbles out of Kemek's head's neck. It seems to be fading from consciousness...

"Jlubst put me drown on the bred a moment. Ornh, and schlumbody bring me my straff."


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Level two! Huzzah!


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

I'm guessing the others can fix up Kemek at this point.

Rasp distracts himself from Kemek's wounds by inspecting the living quarters and searching the robed man's body.

Intelligence (Search): 1d20 + 1 + 5 ⇒ (9) + 1 + 5 = 15

I finally have access to Cunning Action. I've been wanting to play around with this mechanic forever. It's basically why I decided on a rogue.


Rasp, you find some decent foodstuffs, such as a human might enjoy, as well as some tomes and papers written in a strange language. Upon the man, you find a Mace and Steel Shield, both of good craftsmanship. His clothing is simple, though the Breastplate he wears looks to have seen combat. Around his neck hangs an obsidian holy symbol, bearing the skull and blood drop symbol of Bhaal.

Other than the tomes and papers, the only other thing of value is scattered coinage amountingto 147 gold and 38 silver.


Male Sun Elf Mage 1/Fighter 1

Ridel follows behind the shadowy figure, intrigued by just about everything that Rasp had discovered.

"Interesting. May I take a look at the documents?"


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Uruk looks about as he sets Kemek's head down. The ranger gathers the gondsman's pieces and the staff, and anything else that is easily identifiable as belonging to Kemek...

If we put all your parts together will you start to be put back together? Can we heal you or do we need to ind a scion of Gond?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

"Yes, of course, Ridel. By chance do you know a ritual to detect enchantments? I suspect that the mace or shield might be magical."

DM, is there anything else to explore in this cave? Does the tunnel continue on? Or is this a dead end?

"What would a servant of Bhaal be doing here with Goblins?" he asked aloud.


Male Sun Elf Mage 1/Fighter 1

"Yes, I suppose I do."

With a few arcane words and a swift gesture of his hands across his eyes, Ridel casts detect magic and examines everything in the cavern that he can see.

He also looks over the tome and the documents.

Arcana
1d20 + 5 ⇒ (18) + 5 = 23


The gondsman'd head rocks lightly before the eyes flicker open. With vague semi-focused eyes, Kemek peers at Uruk.

"Qorig - ish that you? Ah. Urukh. My thags to you." The eyes focus, and Kemek takes in the ruin of his body, the ichor weeping on the floor, before settling on his staff. He takes a great big sniff, and an unewholesome blop of ooze slides out of his mouth. The head sighs and breathes more clearly.

"I am unsure. I have never disassembled like this before. Did I disgrace myself?"

"Perhaps if you place...me... atop the staff... placing it where my body previously sat I may be able to draw Lathander's divine power through that."


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Uruk will do whatever Kemek asks at this point, basically engaged in something so beyond his comprehension he is basically stunned.


Too funny Uruk!


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

I figure in a weird way it so antithetical to his notion of "nature" that he is just like "yeah sure, whatever you want..."


Rasp, this is not a dead end, though a few minutes of searching reveals this to be a central hub of sorts. All other tunnels simply lead to either more Goblin resting places, or out into the ravine you climbed down to get in here. Nothing else of note is found.

Ridel, you cannot read the script upon the note, though your training in esoteric matters leads you to believe it may be Abyssal, the language of the Abyss and those foul creatures such as Demons that dwell within. The only thing you can make out for certain is a peculiar rune where you imagine the author of the letter would have signed his name. Beyond that, you cannot fathom any more of it at this time. Perhaps a sage or such could reveal more?

Ridel, you do not discover any magic upon any of the items. They simply appear to be well made, and even more shocking, crafted of fine steel, a rarity in these trying times.

Uruk, you jam Kemek's decapitated head upon his staff, where it seems to rest quite snugly. A faint golden light begins to emanate from Kemek's eyes, nose, mouth, and neck.

Kemek, you are able to turn the light off or on at will, and when on it seems to have the same radius as a burning torch.

What do the rest of you do? And Rasp, Ridel, what else do you do?


Male Sun Elf Mage 1/Fighter 1

"If no one objects, I will carry the book and documents until we can find someone capable of reading them." He looks over to the bardic member of their party. "By any chance do you understand the language of the Abyss?"


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

And so begin the adventures of Uruk and his "Druid Head" staff. I don't know why but this is like the best thing ever...as long as Kemek is okay with it ;p

Frowning at the druid for a moment and then noting the "completeness" of the transformation, Uruk grunts Apparently your journey to a body will be...slow. Well, for now I guess you are with me gondsman.

Taking a stance with Kemek's staff Uruk cocks an eyebrow at the others. Do any of you have the strength to carry his other pieces? Do we...need them at this point? Uruk turns Kemek to face him, How do you feel?


Male Sun Elf Mage 1/Fighter 1

"My horse should be strong enough to carry the rest of him. I can just as easily walk like the rest of you."


Kemek's head seems to pulse slightly as it "docks" with the staff. His eyes roll up into their sockets and a faint cooing sound emanates. There is a moment of peace, as if Kemek has returned to some sort of soul-home. Then, he awakes, light emitting from his eyes, nose, mouth and neck.

"Gaaaaaaaaah!??!?!?!?" he shouts, before returning to a state of calm. His curious and intelligent eyes remain open, but the holy light has disappeared.

"Whaaa! Oh. Herm, well that is an unusual feeling. I can still feel my… toes. I think. Yes, definitely my toes. Funny. They aren't wiggling. Well, this is different." The gondstaff closes his eyes, then reopens them.

"It seems as though Lathander has seen fit to restore me to some manner of functionality. I can create light. Perhaps in time I may find other uses for this staff. And head. Please do not use me as a maul or other weapon, kind Uruk."

He looks around, seemingly unfazed by his non-locomotive and non-manipulative state.

"So. Goblins about? I do not feel I have the capacity to cast the offensive spells I had formerly. This is somewhat distressing. However, I am not dead. That is…welcome."

Run with it Uruk. Kemek is in your…hands. ;)


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"Have care with those books," Qorin says to Ridel, looking at the books as though they might spawn demons at any moment. Hearing Kemek's conversation with Uruk, he holds his maul up and studies it a moment, then looks at Kemek and shakes his head.

"Balance is all wrong," he says. "Nothing to fear."

"We have more questions now than before," he says more generally. "Shall we proceed to the inn?" Whose name has escaped me, again.

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Too true. And the highest monster ac in the game is an 18.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

I got a +1 to MY attacks *whistles slowly*


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Takes getting used to, that's all.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Well its like the big thing I get, Ranger seems a little lackluster in comparison to everyone else over the long haul, gotta flaunt it while I got it :p


Male Sun Elf Mage 1/Fighter 1

Hey, that extra 1d6 damage to creatures on 2nd and subsequent turns is nothing to sneer at. I'd choose you any day to help take down a boss.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Rangers get MAGIC! How is that lackluster? And the situational bonuses are pretty tasty.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

No no, I don't mean to grouse like I am getting *nothing*. reports from the front line of the playtest is that over time the ranger sort of levels out, the magic is "okay" and basically they don'y seem to scale as well as the other fighter types but I always take that with a grain of salt.

All told I think it is going pretty well and I am excited for level 2. Uruk is hard to play, its been a long time since I had a character so obviously "hampered" in a specific way but so far I am liking it.


Just a heads up, will post here in a few. Been out of it due to sickness but im able to focus again.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

I'm kinda keen to actually get Kemek back together at some point. The idea of wild shaping into a hound's head on a stick isn't so wonderful. For now, head on a stick it is.

@GM - when you are feeling better can you reply to my PM? Hope you weren't taken out too badly. And somehow, Malaki survived!!!


Sorry Kemek, didnt see the message. Ill reply soon. And not to bad, bronchitis and both an ear and sinus infection. And yes he did. Im very pleased by that fact.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Didn't really take it that way, Uruk. I felt the same way about rangers in PF til I played one from 1-16?ish. There are times when you're not fighting your favored enemy, where you're apologizing to the party "Sorry, guys, I'm doing my best..." but when you're fighting your favored enemy you're apologizing to the GM "Oh I'm sorry, was that the BBEG? Should he have lived through the surprise round?"

It looks like that'll be true in 5/Next as well.


Male Sun Elf Mage 1/Fighter 1

Sorry everyone, will get back into the action soon. Having troubles at work, and still in a lot of pain from oral surgery.


Ouch! Hope it feels a lot better real soon Ridel!


Quick heads up, sorry about the lack of posts. Been having some personal issues flare up and having to work over. Next update will be tomorrow night, and it will be a decent sized one.


Ok folks, time for Kemek to take his leave. As much as I have really enjoyed Kemek the character (both full bodied and bodiless) I'm not really feeling the 5e/Next mechanics and also I need to concentrate on my school stuff. Sorry to bow out. May Lathander protect you all...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}
Kemek's head wrote:
Ok folks, time for Kemek to take his leave. As much as I have really enjoyed Kemek the character (both full bodied and bodiless) I'm not really feeling the 5e/Next mechanics and also I need to concentrate on my school stuff. Sorry to bow out. May Lathander protect you all...

Hate to see you go, Kem. It's been fun. Good luck with school.


Everyone, I hate to do this, but im going to have to close the campaign. My work schedule has increased to the point where I barely see my family, and what little time I have left I dont have time to prepare for my game. I hate to do it, but my little girl needs to spend more time with her daddy.

Its been a blast, and you all have been great roleplayers! If time permits ill pick this back up later, but I understand if that does not happen. Everyone, I wish you all the best!

Qorin, I can still play in your game, as that does not take as much time and I can usually post from my phone at work.


Sorry to see this end Shadoven...

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Smashed phone, overlong conference, crummy hotel with crappy (read horrid) internet and flights up and down the west coast later...here I am...

Bummer.

Well it has been a hoot, sorry to see the game fade but hopefully we can play together in future games...if I'm not still playing with you in the other one :-)

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