| Full Name |
Garrick Lomus |
| Race |
Human |
| Classes/Levels |
Fighter 1 / HP 13 / AC 18 / Melee +5 (1d8+4) / Ranged +4 (1d8+3) |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Alignment |
NG |
| Strength |
18 |
| Dexterity |
16 |
| Constitution |
17 |
| Intelligence |
11 |
| Wisdom |
11 |
| Charisma |
15 |
About Garrick Lomus
NG Medium Human Fighter
DEFENSE
AC 18 (chain mail and shield)
hp 13 (1d10+3)
Hit Die d10+3; 1/day
OFFENSE
Speed 25 ft.
Melee long sword +5 (1d8+4 slashing)
Ranged longbow +4 (1d8+3 piercing)
PROFICIENCIES
Proficiency Bonus +1
Armor All armor, shields
Weapons Simple weapons, martial weapons
Tools Gaming set, mounts (land), vehicles (land)
Saving Throws Strength, Constitution
Skills Athletics, Intimidation, Persuasion, Survival
STATISTICS
Str 18 Dex 16 Con 17 Int 11 Wis 11 Cha 15
Feats N/A
Skills Athletics +5, Intimidation +3, Persuasion +3, Stealth +3 (disadvantage), Survival +1
Background soldier
Languages Common, Dwarvish
SQ fighting style, second wind
SPECIAL ABILITIES
Protection (fighting style) When a creature that you can see attacks you or a target within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll if you are wielding a melee weapon, a shield, or both.
Second Wind You have a limited well of stamina that you can draw upon to protect yourself from harm.
As an action, you can gain temporary hit points equal to 1d6 + your fighter level. These hit points can exceed your hit point maximum, and they cannot be regained. If you take damage, these hit points are lost first, and they go away after 5 minutes.
Once you use this feature, you must complete a short rest or a long rest before you can use it again.
EQUIPMENT
Current Gear Chain mail, shield,long sword, longbow, adventurer's kit, ammunition (100 arrows), bed roll, clothes–traveler's, 8 gp.
Current Load 132 lbs; Total Load 180 lbs