Arlindil

Dagoliir Forestrider's page

10 posts. Alias of laughmask.


Race

Wood Elf Ranger இ HP 10/10 இ AC 14 இ Init +2 இ Shortbow +3 (1d6+2) {40/40 arrows} இ Spear +1 (1d6 [1d8 two-handed]) இ

About Dagoliir Forestrider

Stat block:

Chaotic Good Male Wood Elf
HP 10 AC 14
Speed: 35ft Init: +2

OFFENSE
Melee Spear +1 (1d6 [1d8 two-handed])
Range Spear +1 {20/60} (1d6)
Shortbow +3 {80/320} (1d6 +2)

STR 10
DEX 15
CON 10
INT 9
WIS 10
CHA 8

PROFICIENCIES
Saving Throws: Dexterity, Wisdom
Skills: Acrobatics (from Athletics overlap), Athletics, Nature, Perception, Stealth, Survival
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Climber’s kit, mounts (land), navigator’s tools

SQ:
Fleet Foot (Wood Elf): +5ft movement speed
Mask of the Wild(Wood Elf): You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Low-­‐Light Vision (Elf): You can see in dim light as well as you do in bright light.
Keen Senses (Elf): You have advantage on Wisdom (Perception) checks.
Fey Ancestry(Elf): You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Trance (Elf): Elves do not need to sleep. Instead, they meditate deeply for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Tracking (Ranger): You can spend 1 minute to track other creatures.
Wanderer (Guide): You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

EQUIPMENT:
Shortbow (Arrows), Spear, Hide Armor, Backpack, bedroll, hempen rope (50 ft.), navigator’s tools, tent, tinderbox, traveler’s clothes, waterskin, winter blanket, 2 gp, and 8 sp

Background:
Dagoliir grew up in the scholar city of Candlekeep, but his Elven heritage gave him an itch to get out and explore. His parents were historians at the keep, researching tomes on the natural order and the spirits that give life to all things. It didn't take him long to finally breach the outer gates and make his way down the Way of the Lion. As he headed towards Cloakwood, several quicklings began tracking him and luring him into the woods. Dagoliir realized it was a trap just in time to get a good head start fleeing from the monsters, but he couldn't outrun them. Tackled to the ground, one of the vermin was about nip off the tip of Dagoliir's fingers when the ground around him erupted with barbed vines that lashed out and ripped the quickling off him. Turning around, he found his parents calmly fighting off the rest of the creatures and sending them fleeing into the dark shadows. Escorted back to the keep by his parents, he kept quiet. He was both too scared and to ashamed to say anything. After spending several hours alone in his room, his dad came in with a hand held behind his back. "If you are going to sneak out and explore the world, you should at least be prepared for the type of creatures that want you for supper." From behind his back he revealed a lovely shortbow and quiver full of arrows and handed it over to Dagoliir. "I will see if I can't find someone to have you trained with that thing." It took no time at all before Dagoliir was out in the woods, hunting the various creatures of the wild. As he grew older, he developed a reputation as a guide for those traveling to and from Candlekeep while passing Cloakwood and the Wood of Sharp Teeth. His parents were glad to have him stay close to home, but the recent call to arms may change that.

CONSIDERATIONS:
Deity: Solonor Thelandira - wanting to learn more about his own race, Dagoliir turned to the numerous tomes in the vast library detailing the various deities of his people, and found a particular draw to Solonor. She seemed to favor all the same aspect of life as he, and became a small follower.
Party Connections: Dagoliir's curiosity was peaked upon spotting a Dragonborn headed towards the village. Leaving his cleverly hidden outpost, he approached Torrinaraxis to get his story and escort him into the city.
Age and History: 98. Dagoliir is still young for an elf, but he survived the Time of Troubles and was glad to see Candlekeep largely unaffected.
Ultimate Goal: Get out and explore the lands around Candlekeep, honing his skills as an archer and continuing to keep people safe from harm's way.