Baldur's Gate, Legacy of Bhaal-A Reimagining (Inactive)

Game Master Shadoven

Whether by birth, travel, or circumstances far stranger, you find yourselves at Candlekeep, summoned by the Mage and Scholar Gorion. Whether seen as a Father, a Friend, a Mentor, or even a Rival, all agree he is a wise man, whom has brought you here and asked you to gather your belonings, and prepare for an unknown, hushed journey into the darkness...


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attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Here


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Ok, I rolled for a Half-Orc Monk of the Way of the Open Hand.


I rolled stats, not sure what to play though. Probably going to play either a straight Rogue, Dwarven Fighter, or some kind of Mage.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Rolled but.what.to do..hmm. Are there other folks playing in that game too or am I not thing aliases together well? Dont mind just curious...


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Seems we have Qorin as the GM, and GM Shadoven and I are keen...

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I was just noticing other new folks, wasnt sure if there was open recruitment or I was missing that they were folks from this game.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

It's open, but as I "know" you guys as players, that puts you at the head of the line. Except if anyone was a really terrible player, which would put them at the back of the line. But that doesn't apply to anyone here.

Or does it?


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Hi there folks, this is Rune from the recruitment thread (also from the Discussion thread stalking). I've been working with Shadoven and my character is almost ready. I've decided on playing a bard to provide some support for the group and round on some skills. Look forward to playing with you guys!


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Welcome aboard. Looking forward to your posts.


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Tessa is ready to go!


Update tonight, Tessa you will be brought in.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

I see a bard!

I attack the bard.

A bard here? Now?

MUST BE EVIL?!?!!!


Well...that was short lived heh.


Tessa, I hope that was an ok way to introduce you into the party. Feel free to completely change the background for how you came to be in this situation. The only detail that needs to remain the same is that you were forced to accompany this group. In fact, id prefer if you come up with your own reason how this happened, and feel free to pretend what I typed never happened.


Male Sun Elf Mage 1/Fighter 1
Uruk K'al-xad wrote:

I see a bard!

I attack the bard.

A bard here? Now?

MUST BE EVIL?!?!!!

No, no! That was "The Birds", silly Orc!

I am going to wait and see how others respond to the call for initiative. (Still a little uncertain on the new combat rules.)


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Welcome Rune/Tessa. Great intro! I think we had a Dragonborn bard originally, but Torrinaxis seems to have fallen by the wayside...

@Uruk - Half-Orcs hating on bards is so ADnD. ;) Your name isn't even Jake or Alphonse. ;p

@GM/everyone: One of the constant complaints of PbP is waiting for everyone to roll for initiative. While I personally like to control my each and every participle of my character's destiny (in diametric opposition to my real life!) I'm happy to abrogate this - having the GM make one post for all our individual Initiatives speeds things up somewhat... We see the rolls and can post away...


Sounds good to me, ill handle it in just a moment.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I am all for GM posting of inits. Just saying out loud ;)


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Agreed ... speeds things up considerably.
Also, FWIW, I approve of GM making saves for me so that he can post effects and whatever without having to wait for me to check in. Naturally, I would kill anyone who suggesting doing that at an actual table.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

@GM - just curious - was that 17 rolled in the bandit's post their Initiative roll? It only just occurred to me that it might be.


Perception, actually.


In future fights, I am going to handle all Initiative rolls, as well as Saving Throws when the enemy forces one upon you, to save time on my end. To that end, whenever you use an effect that causes a saving throw against me, please post what it does both on a success or failure, and go ahead and roll any variables involved such as Damage Dice or rounds of duration or such.


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Sorry for the delay on Tessa's action. Since English is not my main language I find it hard to rhyme in it so I had to research a few war songs to add a little spice to Tessa.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

If you dont mind my asking what is your native language?


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Don't worry Rune, most native English speakers find it hard to rhyme well in English... ;)

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6
Kemek wrote:
Don't worry Rune, most native English speakers find it hard to rhyme well in English... ;)

Very true Lol


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4
PirateDevon wrote:
Kemek wrote:
Don't worry Rune, most native English speakers find it hard to rhyme well in English... ;)
Very true Lol

The day you said that you will rue!


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.
Qorin wrote:
PirateDevon wrote:
Kemek wrote:
Don't worry Rune, most native English speakers find it hard to rhyme well in English... ;)
Very true Lol
The day you said that you will rue!

You see O Rune my words are true,

the bastard things to words we do,
If English is a polyglot tongue
Then cover your ears ere it is sung.


PirateDevon wrote:
If you dont mind my asking what is your native language?

Brazillian Portuguese actually.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The Ring Mail is heavy armor, so not for little old Rasp. One of the Fighter-y types maybe?

DM, was the money in the loot Tessa's? If not then everyone should take 2gp. That leaves 1.4gp.

I'm officially starting a Group Fund that I'll track on my sheet. We'll put the remainder of treasure splits in there for now, unless someone objects. We can later distribute it when it becomes easier to do so, like when we hit 6gp.

Our characters can eat the rations over the next 2 days of travel. Anyone who wants something from the loot should speak up. Personally, I'm good.


Im assuming Tessa grabbed all her gear. What I listed was the enemies.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

I don't think any of us can use Ring Mail.

I'm not really interested in any of the other stuff. I could take the shield and go sword&board, but I think I'm better off with the big weapon.


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

I'm fine with the idea, Rasp - I'll even go further and suggest that perhaps that money could be used in the future to pay for random costs (lodging, tolls, rations) incurred in the adventure. As we get a little more money, maybe set some aside to make a few healing potions? I think Kemek is able to do it, and they are somewhat cheap.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Am I? Fabulous! Glad to hear it.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Lol


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

If no one wants the shield, mace and armor then we should still take it with us to sell at the nearest settlement.


Remember there is an Iron shortage. Steel is worth gold right now.


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

When I was designing Tessa I came across the Herbalism Kit.

Herbalism Kit wrote:

This kit contains a variety of instruments, like clippers, mortar and pestle, pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to concoct herbal mixtures and infusions.

If you have proficiency with an herbalism kit, you can also use it to craft potions of healing. You must have raw materials worth 25 gp and spend one hour crafting the potion.

I thought herb lore could be a cool hobby for a bard, but sadly the only class with proficiency on the Kit is the druid.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Is there no way to get it from a background?

PS +1 for a party fund. We can use it for beer and healing potions.


Male Half-Orc Wizard (Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Yes I agree, beer first, healing second.

I think there is a feat that grant proficiencies


There are two feats that do so. And when the rules actually release there will be a downtime system to learn tool proficiencies.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

What Iron shortage? Does this make Kemek somewhat of a scrap-dealer's wet dream?


Merry Christmas everyone! And Kemek, its under the campaign synopsis. The whole region iahaving an Iron Shortage, as all the ore coming from Nashkel Mines turns to powder shortly after leaving the mine. No one knows way, and rumours persist of demons, dragons, ghosts, and other such fiends Iin the mine. This has caused havoc all around The Sword Coast region,and many believe rising prices of other goods and shortage of Iron has led to the Iincreased Bandit raids.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Ok. Read the Campaign info. Bhaal-spawn! And Kemek as a valuable metal commodity! Aaaaaaaaagh!


Female Human Bard 1 (AC 15, HP 7, Init +4, rapier +5 (1d8+4) and dagger +5 (1d4), Speed 30 ft.

Shadoven, would you mind if I researched a few maps of the region surrounding Baldur's Gate to make a representation of Tessa's in-game map?

I got this one but it's heavy and not very detailed.


I do not mind, and feel free to share it with the others.


Male Sun Elf Mage 1/Fighter 1

Just to let you all know, I will be doing some housecleaning over the weekend, so my posting may be slow. Hopefully not enough to hold the game back.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Lil help here to understand Druidic Spellcasting:

DnD Playtest wrote:


Casting a Prepared Spell.
When you cast one of your prepared spells, you expend a casting of the spell’s level or higher. The spell itself is not expended.
For example, if you have the 1st-level spell cure wounds prepared and can still cast a 1st-level spell and a 2nd-level spell, you can cast cure wounds once or twice and at either level.

What does this mean? I select and prepare like a wizard but I can cast any of the prepared spells, even the same spell, until the slots are gone like a sorceror?

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Its weird syntax, they talk about "preperation" but as a spontaneous caster all of your.spells known are "prepared". Bard reads the same wayh, actually slightly better TBH. You cast like a sorcerer but now, since spells are variable based.on spell slot, you can pick the casting level on the fly. You know Entangle, as you spell slots go up,you,will pick what level the.variables are.cast at based on your available resources.


Male Gondsman Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Yeah I get the scaling spell by available spell slot bit.

So, as a 1st level Druid I get 1 + 1 Spells to prepare a day, and can cast two 1st level spells/day. And I can cast either spell once each or one of them twice. Right?

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