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About KemekNeutral Good Gondsman Druid; Male gender-specification
Saving Throws: Wisdom Skills: Athletics (Strength), Nature (Intelligence), Survival (Wisdom)
Proficiency Bonus: +1 Usual Spells:
Druidcraft Transmutation cantrip Casting Time: 1 action Range: 25 feet Duration: Instantaneous or 1 minute Whispering to the earth and heeding the voice of the wind, you create one of the following effects within range. • You create a tiny, harmless sensory effect that lasts for up to 1 minute and predicts what the weather will be at your location for the next 24 hours. You might create a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. • You produce up to five wisps of light that last for up to 1 minute. Each wisp emits dim light in a 5-¬‐foot radius. As part of the action you used to cast this cantrip, or as a separate action, you can direct the wisps to dance, move to any point within 25 feet of you that you can see, or trace a pattern in the air. The wisps can move as a group or independently. • You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. • You instantly make a leaf, a pebble, a twig, or another natural object tumble or blow up to 25 feet in a cardinal direction you name, even if you do not know the direction. • You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal crashing through brush, or the faint odor of skunk. • You instantly light or snuff out a candle, a torch, or a small campfire. • If you cast this spell multiple times, you can have up to three of its non-¬‐instantaneous effects active at a time. Shillelagh
Thunderwave
Entangle
Saving Throw DC. The DC to resist one of your spells equals 8 + your Wisdom modifier.
Background:
Racial Abilities:
Class Features:
Equipment: Hide armor, greatclub, spear, rod, adventurer’s kit, sprig of mistletoe Encumbrance 15 lbs weapons
64 lbs of 140 capacity. Wealth: 64 gp Kemek's Tale:
First there was Fire and the noises of Foundry and Forge. Then the Spirits of Taking and Trapping and the binding of Breath and Pulse. Next was Noise, screeching and whining - the painful melding of metal and musculature, sinew and silica, blood and plate. Liquid immersion and metamorphosis, electrochrysalis and a sharp final Shock. A Flow, a Beat and a Sense. Then...silence. A waiting time. But Kemek was already Kemek. Kemek had been...awakened, aware almost from the start. As if his disparate soul was assembled just as much as his physicality. His awareness coalesced, formed and reformed - struggling to remain contained and struggling to be maintained - yearning to understand the inner and outer, macro and micro, other and self. When his eyes opened for the first time, Kemek saw his batch brothers, inert. The small tinkers, his makers had no understanding of Kemek's soul, and, at first treated him as an automaton. He did not dissuade them. He watched and waited. When his brothers were awakened Kemek chose to reveal his understanding. His nmakers, surprised and curious, studied him closely, ran tests on him, even partialy disassembled him in an effort to find what made him "tick". Kemek knew their search was fruitless, but assisted where he could, following complex directives and answering questions to the best of his nascent ability. All the while his batch brothers trained, dull brutes designed for battle and war, physiologically designed for locomotion and obedience. In time, his makers concluded he was an anomaly and gave him the appelation "Kemek" to describe his state. Kemek was not surprised. He had already known who he was. He was sentient, and free-willed. But more than that, he was inspired. When his makers released him, Kemek was directed to travel to Candlekeep, to find his owner Gorion - and travel he did. The world outside was so... Wondrous. Here. The outside that was written within his soul. Kemek travelled an outward, physical journey just as much as an inner, metaphysical journey. His connection to this outside, this World beyond his self, grew stronger and more intense, as if his awareness almost commingled with... Nature. Life. Existence.
Upon reaching his journey's end he presented himself to Gorion. His owner. Gorion was impressed by Kemek's gifts and soon divested himself of ownership - freeing Kemek to follow his own path, find his own truths. And perhaps, aid Gorion from time to time... Gorion aided Kemek in learning to seek out his own magical powers, though divinely inspired. The Candlekeep Library increased Kemek's knowledge and understanding of Faerun, but no scholarly learning could imrove Kemek's compassion or personal relations - he remains a living construct, often seeming cold, distant, emotionally indistinct. In time, he will grow, flower as a being, able to meet and treat with greater ability. For now, Kemek revels in Life. |