Aubrey the Demented/Malformed |
Elisile and Illes spend a few seconds sabotaging the riding gear for the remaining horses before gathering their mounts.
Atop the keep, an large insectoid humanoid strides into view. It clutches a long polearm and both it and its weapon give off a mist as if they are icy cold. It gazes inscrutably over the parapet.
Knowledge (The Planes), DC 24:
Aubrey the Demented/Malformed |
Initiative
Sefayll 23+
Dravite 23-
Asher 22
Tikrok 21+
Ivori 21-
Camlo 18
Guards 16
Alwyn 7
Illes 6
Elisile 5
"Stop buggerin' aboot and run!" yells Dravite as he mounts his horse. "That thing up there dis'nae look friendly!" He grabs Crag's harness and trots out of the gate with her in tow.
Sef, Asher, Tikrok, Ivori, Camlo.
Tikrok |
Seeing the monstrosity on the keep, Tikrok moves towards the gate while channeling a spell to screen the group from attacks from above.
Move to X/Y-13/14. Cast fog cloud in the air between ourselves and the thing up top. Target space needs to be at least 30 feet up to not get in or way as well.
Sefayll Valerian |
Knowledge (Planes): 1d20 + 15 ⇒ (1) + 15 = 16
Four aid another checks and we’re golden!
She conjures up a glowing hand that hovers next to her and flies another forty feet east before turning to make sure the others clear the keep. She will be near Camlo, but 20’ in the air or whatever height cleared the keep’s wall. She has not descended from that height.
Aubrey the Demented/Malformed |
Ivori Zalakura |
Well, THAT doesn't look good, Ivori thinks, glancing at the new monstrous arrival - before it is obscured by the sudden cloud.
"Asher, loop north by the waterfall," he tells his companion in a low, urgent voice as he rides past.
Touching his Wayfinder, he invokes the protective power of the Ioun Stone inset within.
Protection from Evil, then move to W12
Camlo Zenovia |
Info
Current Round: 5
Initiative
Sefayll 23+
Dravite 23-
Asher 22 (Protection from Evil)
Tikrok 21+
Ivori 21-
Camlo 18
Guards 16
Alwyn 7
Illes 6
Elisile 5
Map
Camlo Action
Camlo mounts the horse with a bit of huffing and puffing, then rides away from the fort.
Asher Merivingion |
"Oh come on!" Asher fires off a shot from his crossbow at the creature, then turns his horse north towards the waterfall, pulling the reloading lever on his crossbow back. "Is our plan to outrun that demon? Where are we going?!"
Since Asher's initiative is just before Tikrok's, he should get the shot off before the Fog Cloud goes up. Asher crossbow attack, 2nd range increment: 1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17, damage: 1d10 + 4 ⇒ (8) + 4 = 12, and one Move Action, plus a Free Action to reload. Aubrey, I am not sure where said waterfall is. Would you or someone who knows move my character where it would be logical to go?
Aubrey the Demented/Malformed |
I'm not sure where Ivori wants you to go or why. The waterfall is actually at the other end of the fort wall, which is sort of south-west. You might want to claify since it's by the other entrance which the hellknights are busily running out of to try and catch you.
Asher's bolt zips past the creatures 'ear', or at least the analogous part of its head. Suddenly, two more creatures appear in the courtyard. They look like bony, almost skeletal giants, their faces little more than grinning skulls covered in taut transluscent skin. From the base of their backs project long scorpion-like tails. They launch themsleves from the ground despite having no obvious means of flight, landing again to perch on the roofs of the stabes and cookhouse and leering down at the Tikrok and Ivori.
Knowledge (The Planes), DC 19:
The insectoid creature on the keep, meanwhile, also takes to the air, also with no clear way of flying. It circles the Tikroks summoned flog cloud and then waves a claw. A wall of ice suddenly appears between Asher and Tikrok, ten feet tall, sealing off the exit.
Elisile and Illes run from the stables. "These are devils!" yells Elisile, "Get yourselves away while you can!" She casts a spell at the insectoid, but it seems to have no effect.
Elisile casts Dismissal
Roll to overcome SR 1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 12 ⇒ (18) + 12 = 30 for the devil's Will save
Illes, meanwhile, casts a spell if quickening.
Casts Haste, affects Illes, Elisile, Ivo and Tikrok.
Dravite rides hard away from the fort.
Both Camlo and Dravite are now off the map. Sef, Asher, Tikrok, Ivori, Camlo.
Tikrok |
As the wall appears in front of him, Tikrok lowers his head and tries to burst through the ice. Surveying his handiwork he bellows a challenge at the devils.
attack wall, haste, vital strike, power attack: 1d20 + 15 ⇒ (20) + 15 = 35
damage: 8d8 + 23 ⇒ (2, 5, 1, 1, 5, 8, 8, 6) + 23 = 59
Can you crit a wall?
extra crit damage: 4d8 + 23 ⇒ (1, 4, 6, 6) + 23 = 40
99 damage total. Not sure if that breaks the wall or not so I'll leave it there.
Aubrey the Demented/Malformed |
Sefayll Valerian |
Of course they’re devils! These are hellknights, they use devils as manservants! But which ones?
Knowledge (Planes): 1d20 + 15 ⇒ (5) + 15 = 20
[b]”Bone devils, well I haven’t forgotten everything, but that doesn’t help much.”[/dice]
Im going to have to think about my actual action, sorry.
Camlo Zenovia |
Camlo stops riding, and glances back at the scene. Abject horror on his face as he struggles to work out how he can help his friends.
Camlo is basically going to skip this thrun. There isn't much he can do, even if he goes back. But he wont leave his friends. So it's wait and see.
Tikrok |
Asher, last round you never specified a move action and it was probably included in the reload. At least that's how I read it the first time. This round I busted the wall and didn't specify a move action either. I'm good with hanging back and being a target though.
Aubrey the Demented/Malformed |
The run provokes an AoO from Bone Devil 1, and unless you have the Run feat I don't think you can apply your DEX to your AC (though that might be 3e, I dunno). Ivori also takes 1d6 + 13 ⇒ (5) + 13 = 18 Cold damage passing through the ice wall, even though it is broken, due to the frigid air.
As Ivori flees the scene, the nearest devil's tail arches over its back, its spiny tip reaching for the warrior.
1d20 + 14 ⇒ (5) + 14 = 19 to hit, damage 3d4 + 5 ⇒ (2, 2, 3) + 5 = 12 plus poison (Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 consecutive saves).
Sef, Tikrok.
Ivori Zalakura |
The devil's stinger makes a hideous, scraping screech on Ivori's pauldron, but fails to find a gap in the armor. An instant later, his breath is nearly sucked out of his lungs by the shocking cold of the gap in the wall of ice, but he stumbles on.
AC25 with no Dex or Haste bonus.
Sefayll Valerian |
Sefayll will adjust her elevation as necessary before centering a fireball between the insectoid devil and the bone devil on the south. Slightly above ground because the devil on the left is taller and the devil on the right is elevated, should miss Elisile by about 5' if I center it on the intersection of U-V/18-19
Spell Penetration: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Feat bonus
Fire damage: 10d6 ⇒ (6, 3, 6, 2, 2, 2, 5, 1, 3, 4) = 34 If they fail their save, they catch fire normally, but I presume fire resistance would prevent that. And it would only be an interesting visual, anyway.
Well, fiddlesticks and all that rot.
Aubrey the Demented/Malformed |
Tikrok |
I'm lagging behind so our beloved NPCs won't be the only targets. I'm pretty tough with a 31 ac and 10 cold resist. My original plan was to be the last one out then cast wall of stone over the entrance but that doesn't seem very effective anymore. If you're going to cast it with others, get Illes and Elisile out.
Alwyn Agnarrson |
I think I've figured it out. Initially, Alwyn delays. Illes then moves to V13. Elisile moves to W13 and casts Dimension door on herself, Illes and Tikrok. They then BAMF! to AM/AN 7/8 (Tikrok), AL 7 and AM 9 (the other two). I then move to AL 8 and cast Wind walk on the four of us (need to be level 12 to include Sefayll, unfortunately). We instantly turn gaseous; next round we have 600' move and can fly!
Aubrey the Demented/Malformed |
One of the bone devils fires a greenish ray from one of its clawed fingers.
1d20 + 14 ⇒ (12) + 14 = 26
Spellcraft, DC 19:
It hits Elisile and bathes her in green light. The other bone devil grins at its fellow and then conjures a hemispere of ice, entrapping both Elisile and Illes.
The insectoid devil lands on top of the new ice dome, the claws on its feet gripping the slippery surface surely. It extends a chitinous digit towards Tikrok and unleashes a blast a bone-chilling cold. The two hellknight guards standing in the way collapse and the front of the wave even reaches to where Alwyn stands by the bridge.
Alwyn and Tikrok, both hit by a Cone of Cold, 13d6 ⇒ (5, 1, 5, 1, 4, 5, 2, 1, 4, 4, 6, 2, 1) = 41 cold damage, Reflex save DC 20 for half damage.
Sefayll, Dravite, Asher, Tikrok, Ivori, Camlo.
Tikrok |
reflex save: 1d20 + 8 ⇒ (12) + 8 = 20
Just made it thanks to haste. Cold resist 10 (from domain) leaves me with 10 damage. Also, no reflex save for ther ice wall?
Sefayll Valerian |
Sefayll realizes there's nothing she can do for the bard and the elven mage and she also knows they aren't the hellknights' true targets, so they should be safe, if very uncomfortable. She casts wall of fire to cut off the approaching guards from the south.
From the bank of the river on row 15, extending 200' east (assuming the map is oriented so north is up. The hot side faces the guards - uncomfortable, but not lethal unless they choose to be stupid about it.
She flies to where Alwyn waits to spirit them away.
Tikrok |
Fearing a cycle of smashing and reforming ice walls, Tikrok bellows a mournful cry and moves to Alwyn.
Withdraw action. Move 35ft to AF-AG/11-12. Probably still going to take an aoo from a bone devil and definitely going to take some cold damage from the wall.
Aubrey the Demented/Malformed |
Bone Devil 1 gets an AoO, the others don't.
A devil lashes out at Tikrok with its stinger as he flees.
1d20 + 14 ⇒ (19) + 14 = 33 to hit, damage 3d4 + 5 ⇒ (1, 3, 4) + 5 = 13 plus poison (Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 consecutive saves).
Tikrok also takes 1d6 + 12 ⇒ (1) + 12 = 13 cold damage from the wall.