Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Halfling Rogue/11 AC:26 HP: 92{92}

”It’s just us I’m afraid. We made some new friends though. Can we come in and chat?”


"Och, aye! Of course ye can!" Dravite ushers the adventurers past the bemused guard and into the fort.

"Master Dravite, it appears you know these people," the hellknight officer intones as she strides over, "Please introduce us."

"These are the heroes of Sandpoint and Turtleback Ferry, I will have ye know, and me friends," says Dravite proudly. "And this bint here" - the woman bridles visibly as he waves vaguely dismissively in her direction - "is Maralictor Tavio, who's in charge of all these wee tin soldiers."

Maralictor Tavio sends Dravite a poisonous look, but she clicks her heels and nods curtly in greeting. "At your service," she says with a clipped Korvosan accent. "So you cleared this place out of ogres in the first place? Excellent work. I look forward to consolidating those gains and ensuring that law and order is projected into the wilds." She glances at each of the adventurers, although her gaze lingers for a moment on Sefayll. "So why are you here?" she continues.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll keeps her silence, thinking on what she knows of the officer before them.

Knowledge (nobility?): 1d20 + 10 ⇒ (11) + 10 = 21


That'll do.

Sefayll:

Spoiler:
Sefayll is vaguely aware of Tavio as an ambitious officer in the hellknights, being brutally efficient (but then aren't all hellknights?) but less involved in investigation work like Sefayll and more in enforcement. She's not aware of having met her personally, but since hellknights often wander around in full armour she might have met her but not seen her face.

Someone needs to respond to Tavio, by the way.


Male Halfling Rogue/11 AC:26 HP: 92{92}

"Ah, err, yes Mistress Tavio. My part was, errm, a small one. But we sorted the Ogre problem. Then another Giant one on the plateu. Now we have another, even bigger problem to sort. Problems such as those seem to follow us around. What we really need though, is a map, of sorts, to know the best route to Keer Maga."


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

Leading a riding horse through the door of the stable into the bailey, an armored Varisian man pauses, his head swiveling toward the group as he catches the halfling's reply to the Maralichtor. The look of vague annoyance on his weathered face turns to one of sharp focus, and he makes no effort to conceal the fact that he is now listening to the conversation.

He is about average height for a Varisian, long mousy hair held out of his face by the band of a floppy burnt-orange beret that droops down the left side of his head. His long, thin mustaches extend a couple of inches past his stubbly chin, both flecked with a bit of gray. The eyes regarding the group from the furrowed, bushy eyebrows are a deep brownish gold.

He is wearing a fine, but obviously well-used suit of plate, gauntlets tucked into his belt, and a lobster-tailed, visor-ed helm on the pommel of his saddle. His is wearing a tabbard of faded turquoise, accented with bright, clashing orange at the cuff and hem. No symbol or heraldry adorns the tabbard. The well-worn hilt of a greatsword protrudes over his right shoulder, the brass tip of its scabbard just a few inches from the ground.

He shoots one last annoyed glance back the way he came, then slowly begins leading his horse toward the group at the gate.

"Pray pardon the interruption..." he says to Camlo in a rough voice.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

I cannot ask for assistance and I need something to do other than hope I don’t look too uncomfortable under her gaze. When opportunity knocks...

With a deferential duck of the head to the hellknight officer, Sefayll moves to intercept the man leaving the fort. ”Sir? If I may have a moment?”

Ivori A young woman in nondescript clothes separates herself from the back of the group facing the officer. She leads a horse as she hustles over, either trying not to inconvenience you or get away from the hellknight. She doesn’t look back, so you think it’s the former.

To your experienced eye, a few details seem incongruous, but she seems to sincerely have a question for you. Incongruities can be discussed if you care to study on it. ”Are you familiar with the area, sir? We are seeking a guide for a trip to the City of Strangers.”


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

Ivori eyes the approaching woman, eyes darting briefly to the Maralichtor, then sketches a short bow to her.

With a show of making room for her horse, he leads his own back a few paces from the group.

"I've spent a number of years roaming through a lot of Varisia, and I have a pretty good map. I can't say I've ever traveled from here to there, but I daresay we can find it easily enough. Once we find the edge of the Rise... But first, let me ask - did I hear your friend there," he juts his chin over to indicate Camlo, " talk about a 'Giant problem' on the Plateau? As in, a problem with Giants?"

Full confession, I bought a map and added it to my supplies after I read Camlo's conversation. Thought it might ease the transition...

perception- incongruities?: 1d20 + 1 ⇒ (17) + 1 = 18


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Incongruities:
1) She wears no armor, but you can see telltale rub patterns on some of her clothes that make you suspect that she has worn them under armor, possibly heavy armor at that.
2) She leads a horse with a riding saddle and arrived with a group that just got here from somewhere that can’t be close, but the gear is hastily lashed on. It is unlikely even the greenest of travelers would have ridden long with that arrangement.
3) You believe you see the haft of a weapon among the gear on the saddle that is a good two feet long. For an unarmored woman?

She nods and responds, her voice low enough to converse but not carry, ”Aye, a problem no longer. There is much in the telling, but there was a stone giant arcanist that was disturbingly close to raising an army to take back ‘their’ lands from the smaller races. Specifically humans and the like. Unless someone uses wish magic to resurrect his stony corpse, that threat is no longer. His erstwhile army has dispersed and returned to their clanholds and more reasonable heads now prevail in their elders’ meetings.”

”We seek something in Kaer Maga as part of the longer tale. I must warn you, I cannot make any promise of reparations - we generally survive on what we find. It can be hard to find a buyer for a stone giant’s polearm.” She smiles, ”Or transport it, for that matter.

Intrigued?


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

Ivori listens intently as the woman recants her tale, though she may notice that his eyes take in her clothing and gear.

His eyes narrow a bit as she comes to an end. "If the giants are no longer a threat...well, first, that is tremendous news. There have been hill and stone giant attacks up and down Varisia. We had them in Wolf's Ear and Galdurin...But we can talk about that later, perhaps. No, I want to ask...If the giants have been put paid, what's the urgency to get to Kaer Maga? I assume you've got some urgency, if you're stopping by a hold of Hellknights. I certainly wouldn't have, if I didn't have the need."

yeah, he said that...to the one he doesn't know is a Hellknight...


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

She frowns, considering his remark about the attacks, "I cannot say that the giants are no threat at all, but a significant instigator of the problem has been removed. As the others learn their leader is no more, any remaining rebels should lose their nerve or be easy to neutralize."

"As for why we are here, my traveling companions have friends among the rangers of Fort Rannick and did much to relieve them when they were under duress. You've noticed their numbers are far lower than necessary to man the fort? That's why the hellknights came - to augment the rangers' decimated forces. Without my friends, there might not be any remaining rangers at all."

"Our thinking was that if anyone could guide us to the city, it would be one of the rangers. As for why we seek to go there, that's a long story that I'm sure we would be happy to share as partial payment for service rendered - considering we have little else to offer at the moment. Opportunities seem to find us, however, and I have faith your assistance would be rewarded somehow." She taps an index finger to her lips for a moment before adding, "Let's say the rebel stone giant leader didn't set on his path without prompting. We are pursuing the next link in that particular chain to dissuade him from hatching similar plots in the future."


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

"Ah." the Varisian answers flatly to Sefayll's last statement. THen he shakes his head and sighs.
"No, I should have known it would not be that easy. Well, then, I think I'm going to take a trip down Kaer Maga, way, m'lady, and if you and your freinds happen to be heading the same way, well, many feet make a road lie flat, as my people are wont to say."

He gives her a tired little smile and offers his hand.
"I am called Ivori."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

She smiles and returns the grip, "Sefayll Valerian."

Looking over at the rest of the group, she muses, "They may be amusing or confounding the maralictor for a while. I would go tell them of our discussion, but I have my reasons not to do so." She seems to be considering something, but shakes her head, deciding against it.

She tests the word, "Ivori," nodding when he indicates she has it right. "Your kit indicates you to be a man of war. Are you specifically a hunter of giants?"


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

A shadow passes over his face for a moment before he replies.
"No, not as such. When you've spend significant time adveturign through Vasrisia, fights with giants are almost inevitable, so it pays to be prepared, but, apart from the last month or so, I've not gone pursuing them specifically. "


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

One of the horses begins to approach Sef and the stranger looking suspicious (for a horse) but backpedals back to the rest of the group's horses with a snort when the conversation seems friendly. You may notice his ears pointed towards you listening to the exchange.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll gives the curious horse a bemused look, but doesn't explain why that one's not on a tether of some sort, a fact Ivori is sure to note.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Asher, doing his best to keep his mouth shut around the Maralictor, shuffles and grimaces uncomfortably. He watches Sefayll step away to talk to a man. "Do we plan on staying here tonight, Cam, or are we passing through?"


Away from where Ivori and Sefayll are conversing, the maralictor nods in acknowledgement of Camlo's request. "We have some of what you need. If you would like to step inside the keep - it is not often that we have such prestigious visitors."


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo grins. "Thank you my lady. Camlo Zenovia, at your service." he bows politely, and moves to follow.


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

Ivori cocks an eyebrow in faint amusement at the odd horse, then turns back to the conversation.

"I expect we'll have plenty of time on the road for more...open discussion. What say you to this, Sefayll; I was on my way out, and I hate to do anything to cause our very efficient hosts pause. I'll head up the road to Skull's Crossing," Ivori says, pointing the way, "and set up camp. I stayed here last night, but, truth to tell, it was none too restful. I'll stay there a day or two, and you and your friends can put in an appearance here - it'd look a bit fishy if they were to leave after being invited in - and catch up to me when you're ready. I could take a day or so of not moving," he finishes, looking down at his well-worn boots with a small, rueful smile.

Aubrey:
It should be noted that Ivori's Wayfinder has remained tucked out of sight for the whole of his visit - including the approach to the fort.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"I believe that suggestion is sound. I will discuss with my companions and we will contact you as soon as practical."

She turns to follow the others, leading her horse.


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

With a wave to Sefayll's companions, and a polite, if cool, nod to the Maralictor, Ivori begins leading his horse pas the knot of people and out of the gate.

If uninterrupted, he will casually walk, leading the horse, for about an hour and a half, then find a good spot by the road to pitch a tent.


Going to spoilers.

Ivori:

Spoiler:
The weather is fine and Ivori enjoys his stroll. The woods around here had a bad reputation but, though no friend of the hellknights, even he has to admit that their presence has helped to pacify the area. He pitches his tent as the shadows begin to grow.

Tikrok:

Spoiler:
Tikrok stays in horse-form as the others enter the castle. Korvosan hellknights and shoanti do not typically mix, so hiding inn plain sight is more to his liking. Plus, one of the mares in the stable is quite cute.

After a few minutes, a group of hellknights hurry out of the keep. They make straight for the dwarf Dravite where he is directing work in the bailey and seize him. His shouts are quickly smothered with a gag and he is dragged to a trestle where they pin him, face down and arms outstretched. One of the soldiers draws a sword and with deliberation touches it to the back of Dravite's neck. Then he pauses, looking up at the keep.

More to follow.


The rest:

Spoiler:
The hellknights lead the adventurers into the keep. Everything has been tidied from their previous visit, and where once was filth, destruction and degradation is order and cleanliness. The more obvious damage has been repared and the walls repainted. They climb to the level where some of them had killed the ogre leader at Fort Rannick before they finally slaughtered the rest in the climactic battle in the bailey. Instead of homicidal ogres they find hellknights who salute sharply as their leader passes.

"Please, in here." The former ogre den has now been replaced with a well-appointed meeting chamber. A large table is surrounded by chairs. Light shines through several narrow glazed windows. "Please wait here a moment," says Maralictor Tavio, stepping out of the room and leaving the adventurers alone.


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

Spoiler:
Is the stable relatively isolated for spellcasting? It would be horse language spell casting anyway but I'd rather not attract attention quite yet. If so...

As expected, these hellknights couldn't be trusted. As the soldiers grab his companions' friend he begins weaving spells of protection around himself anticipating violence. He communicates to the other horses to be ready to bolt in case things go badly. He keeps an eye out looking for some kind of signal from the keep.

perception: 1d20 + 17 ⇒ (5) + 17 = 22

Casting in this order: extended barkskin, extended freedom of movement, extended strong jaw, bears endurance. That's about 24 seconds of casting so hopefully I can get it all done. Of course, if I see a signal I'll interrupt the process.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Asher looks around at everything for the first time, and takes a seat.


Male Halfling Rogue/11 AC:26 HP: 92{92}

The Rest:
Camlo, his burst of extroversion exhausted, will take a seat towards the back of the room.


Asher Merivingion wrote:
Asher looks around at everything for the first time, and takes a seat.

Spoilers, please.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Aubrey:
A question of hindsight: Does Sefayll see any red flags in tagging along? Does she think she has an option? ( Like staying with the horses.)


Sef:

Spoiler:
Sef could have tried some Sense Motives but she seemed too intent on flirting with the rugged fighter. So at this stage, no, she tags along.

The rest (i.e. not Tikrok and Ivori)

Spoiler:
There is a pause for a few minutes, then the hellknights return - in force, with blades drawn. Maralictor Tavio strides in, sword in hand.

"Sefayll Valerian, formerly of the Order of the Nail, you were charged never to return to the Order on pain of death. You have flouted that charge, and now I am arresting you, as I am required to do. You will all drop your weapons and surrender!

"In case you are minded to resist, your erstwhile companion Dravite Schorl is currently in the bailey, and if you resist he will be executed. Look out of the window if you do not believe me."

Ivori, while you technically are not there, you may not get much to do for a little while depending on how things pan out. So you can read these spoilers if you wish.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

The rest:
Sefayll stops her pretense of the shy and unassuming tagalong and stands to face her accuser directly. She has no weapons to drop and makes no movement other than to stand. Her response is going to take a bit to compose and I’m out of time today. Allies: Please refrain from trying to exit by force. At least until she’s said her piece.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Guests of the Maralictor:
Apologies - I realize that if I wait until I have time to craft the perfect post, you will be waiting an unfair amount of time. I will do my best with limited time to refresh my memory on the situation. Actually, I think I will just forego the wall of text and see where it goes.

Straightening up to stand at attention, Sefayll faces directly forward.

"Congratulations on your post, Maralictor. I had heard of your ambition and efficiency. No doubt that is how you have earned your commission to lead this contingent in lands typically foreign to the Order of the Nail."

"With all due respect and in the interest of avoiding a misunderstanding becoming a grave error, I must point out that your understanding of the terms of my discharge is inaccurate. I have followed and continue to follow the terms of the last command given to me."

Diplomacy: 1d20 + 15 ⇒ (14) + 15 = 29


The rest:

Spoiler:
"I am not privy to the crimes which led to your expulsion, but I am aware of the sentence. You can plead your case to the tribunal. But I say again: drop your weapons, or Dravite Schorl will be executed."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

The Rest:
Sefayll purses her lips, then sighs, "There was no crime. Merely failure." She looks at the assembled party members. "Do as she says, please. This is not your fight and Dravite deserves better than to be punished for our stubbornness." She holds her hands away from her sides. "My weapons and armor are on my horse. I am prepared to be searched to verify I have no weaponry. There is no need for my companions to be part of this." I don't even see a dagger on her character sheet, so I think she's clean, boss.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

The rest:
Asher frowns in disgust. "It's the law of the land now to hold innocent hostages, and to threaten to execute them to ensure that your way is perceived as the lawful way? Where I come from, that's called blackmail. Oddly enough...would you believe it -" Asher chuckles ironically, "it's against the law. Maralictor."


Male Halfling Rogue/11 AC:26 HP: 92{92}

The Rest:
Camlo waits for Sef's word, and then silently stands and takes his weapons to place on the table.....

After a moment he says, [b]"Melefactor, the charge as I understand you said was "Never to return to the order." it may be a pedantic argument, but we came to seek advice of the rangers. We had no knowledge of your presence. Does happenstance count for nothing? Sefayll hasn't returned to the order so much as she has returned to the rangers and found the order to be here."[b]


The Rest:

Spoiler:
The maralictor looks at Asher blankly. "I report to the leadership of the Order of the Nail. They are the law. Drop your weapons."

If you haven't already, please clarify if you are putting your weapons down.

Tikrok:

Spoiler:
The hellknights stand poised, waiting for a signal.

Ivori:

Spoiler:
The late summer sun casts dappled yellow light on the road. the birds are tweeting and Ivori pops in his mouth one of the first blackberries of the season from the side of the road. It bursts with delicious sweetness. Could things get any better?


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

Spoiler:
Tikrok unties the other horses so they can run when the time comes. "Run out that gate when I charge." He motions to the north gate. "And stay on the road, we want to be able to find each other."

Not seeing a signal forthcoming right away, Tikrok starts to walk towards the captured dwarf tensing his muscles getting ready to charge. He lets out a loud neigh to get some attention.

Still watching for a signal. If I see a signal and can't get to Dravite I'll use wall of thorns to slow everyone down. I'll leave a path for the horses and dravite to get to the gate.
If no one responds to the loose horse I'll try to bullrush the guy with the sword with a charge.

EDIT: I took active effects out of my header to not spoil anything.


Tikrok:

Spoiler:
How did you untie the horses while in horse form?

One of the soldiers looks up as Tikrok approaches. "Who let the horse out?"


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

Spoiler:
Teeth, I'm not all that familiar with how well horses would be tied up in a stable. I figured an intelligent horse could pull at knots with his mouth.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

The rest:
Asher stares down the maralictor. "Your Order holds no authority here, except the rule of the sword. That's not lawful - " he lays his crossbow down, and stands back up, defiantly, "that's called an invading force without the consent of the local rulers and peoples. Maralictor".


The rest:

Spoiler:
"I suggest you read the statutes of Magnimar," replies the maralictor drily in response. Illes and Elisile reluctantly put their weapon on the table as well.

"Good. Take them to the cells. Send word outside - take the dwarf to the cells as well."

Hellknights stream into the room. They manacle the adventurers hands behind their backs, gag them and then haul them roughly out of the room, down two flights of stairs, and to the castle's dungeon. They are brusque but not cruel, except when they 'accidentally' drop Asher down the last flight of stone steps.

They are then locked, one to a cell. The spellcasters still bound and gagged, but the others have their bonds removed. (That's Illes, Elisile and Sef still bound.)

Tikrok:

Spoiler:
A hellknight appears at the keep entrance. "They've surrendered. Bring the dwarf." The would-be executioner sheathes his sword and the soldiers grab Dravite under each arm and drag him towards the double-doors into the main castle building.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

The rest:
Asher does his best to catch himself at the bottom of the stairs, laughing. "I love how tough tough guys are when they have a boot on your neck."

Aubrey:
Aubrey, what did they take aside from weapons? Nothing, I assume? For me that would be my short sword, dagger and crossbow. Dang it. Actually, my crossbow was inside my efficient quiver. I shouldn't have stated I dropped it. Lol.


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

Spoiler:
Surrender? I don't like the sound of that. I don't think I can help them on my own. Tikrok takes off out the north gate after the stranger thet Sef was talking to. As he goes he looks back to see if the other horses are following.


Tikrok:

Spoiler:
Tikrok-horse gallops out of the stables and through the gate to freedom. The other horses mill about stupidly and wander into the bailey, but otherwise do not follow.

The Speak With Animals thing doesn't really mean you can get them to do what you want, especially as they are INT 2 horses. If you'd tried a Wild Empathy on them, that might have worked. Anyway, it might be better to have the horses in the castle if you want the others to escape on them later.

Tikrok follows the other human's trail along the road. Eventually he finds him relaxing by a small tent and poking a small fire into existence.

Ivori:

Spoiler:
An unaccompanied horse trots down the road towards Ivori with a disconcertingly determined tread. It stops by his tent.

Ivori and Tikrok:

Spoiler:
OK, you two are now together. Ivori can stop reading anyone else's spoilers.


The rest:

Spoiler:
Since Ashser's brought it up, the hellknghts aren't stupid and will search and remove any obvious items (weapons, wands, scrolls, spellbooks and the like) unless you want to try and hide something with a Sleight of Hand check. You can also talk to one another since you are in the same cellblock, although there are guards about and you might be overheard. Obviously, if you are bound and gagged then talking will be a lot trickier.


male human (Chelaxian) Gunslinger Bolt ace 7/ Swashbuckler 4

Aubrey:
Everything I have is in my bag of holding, which, if searched by anyone but me, is empty, or my efficient quiver. I don’t recall if that one shows empty.


Asher:

Spoiler:
They'll take your stuff unless you try a Sleight of Hand check. Like I said, they are used to arresting people, you don't leave them with bags and accoutrements, even if they are empty.


HP: 108/108, AC:30/16/26, Fort:+11/Ref:+8/Will:+12 CMD: 32, Init+6, Perc+17 current form(Giant Vulture) Effects:beastspeak, extended barkskin, extended strong jaw

Ivori and Aubrey:
As the horse comes to a stopin campis changes shape into a tall bald shoanti wearing a green breastplate with intricate designs on it.

"Ivori, please do not be alarmed. My name is Tikrok. I am one of Lady Sefayll's companions. It seems was right not to trust those hellknights. No sooner had you left and they had gone inside that they grabbed their dwarf friend and threatend to execute him apparently as a rout to get them to surrender. As soon as I heard they had surrendered I bolted out the gate to come find you."

Aubrey:
Yeah, I wasn't sure about the horses. No worries, good call on your part


Ftr 11, AC27/14/25, HP 72/103, F12,R7,W6 (+3vsFear,+2vsCrhm/Compul), PowAtk Grswd +21/+13/+8 (2d6+21/17-20)

Tirok and Ivori:

As he hears the hoofbeats, Ivori casually gets to his feet, a small smile of welcome...

...that fades into slight puzzlement, as he hears the pace of the approach.

In a hurry...but not a flat gallop. Only one horse? Something is not quite right here...

Ivori faces the road, leaning on his greatsword, which is sheathed...for now.

When Tirok transforms in front of his eyes, he gives a wry chuckle.

"Druid. I might have known."

He listens to Tirok's tale, then, quickly and efficiently, begins breaking down his camp and armoring up.

"What grounds did they give? As much as I personally dislike them, the Hellknights generally have a justification for what they do - at least an internal one."

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