Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Shoanti Fighter 10 xp 80962

"Nualia's tongue loves the taste of snake."
Init: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human (Shoanti) Cleric 11

Initiative 15+1=16

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

sorry, been away for the weekend! Init roll of 9. Grrr

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

Illes is out so.....
1d20 + 2 ⇒ (10) + 2 = 12 initiative


Male Human (Shoanti) Cleric 11

"Ah, well, this time you won't be able to escape so easily. Make peace with your deformed gods, snake, because today you die."


Okee-dokee. A to L across the top, 1 to 12 down the side. The corridor you are in is K/7-12. The room containing Lucrecia is 2-6/G-L. There are two doors: one at L2 and the one with the other lamia at G4. (There is more to the area you are fighting in than this, but you can’t see it at the moment.)

The veils hung up provide a 10% miss chance if you are 10' or more away from your target. They also provide difficult terrain as you move through them, but only the first time (as you pull them/cut them down in passing) so keep track of the squares you move through as well as the squares you end up in.

Lucrecia is at J-K/3-4. Xanesha is at E-F/3-4.

Lucrecia initiative: 1d20 + 6 ⇒ (8) + 6 = 14; Xanesha initiative:1d20 + 6 ⇒ (8) + 6 = 14

Please place yourselves in either the corridor or the squares immediately inside the room (i.e. J-L/6).


Initiative:
Vethran 16+
Alwyn 16
Lucrecia 14+
Xanesha 14
Elisile 13
Illes 12
Hudak 10
Camlo 9

Vethran.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo was/is right outside the door, so I've placed him in J7 on the Map...


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

I'll take k6 for Illes as he was trying to chat.


Male Human (Shoanti) Cleric 11

I was in there chatting away. Put me in L6.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

J6 for Elisile.


male Human Shoanti Fighter 10 xp 80962

Leaves me in the corridor; k8; waiting for a chance to pounce on her.


Waiting on Vethran to place himself and act, as he is first.


Male Human (Varisian) Wizard (Evoker) 9

Sorry, crazy weekend. I'll take K9 to start.

Vethran quickly intones a dark spell that causes a sickly green mist to rise around his fingertips and coalesce into the form of a ghostly hand. He appears slightly weakened from the effort, but quickly steels himself for the battle to come.

Casting spectral hand. I lose 1d4 ⇒ 1 HP for the casting, which is also how many HP the hand has should it be subject to damage. For ease of reference, here's the spell.

Correct me if I'm wrong, but as the hand is incorporeal and strikes as a melee attack, it should be unaffected by the miss chance and the movement-hampering effects of the veils, yes?


Male Human (Shoanti) Cleric 11

"GHHHHNGH! Die, hellspawn!"

5' step to L5 before unloading on lamia L using Power Attack and Destructive Smite. Attack roll 15+8-2(PA)=AC 21, damage 9+5+6(PA)+3(DS)=23.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Camlo Zenovia wrote:
Camlo was/is right outside the door, so I've placed him in J7 on the Map...

Nevynxxx, I’ve just mapped this, I believe the corridor is in column K not J, so Camlo should be in K7.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Elisile Starbrow wrote:
Camlo Zenovia wrote:
Camlo was/is right outside the door, so I've placed him in J7 on the Map...
Nevynxxx, I’ve just mapped this, I believe the corridor is in column K not J, so Camlo should be in K7.

Wouldn't surprise me! I do appear to have missread Aubrey's description. I'll clear it up later and re-post. Thanks for pointing that out

Grand Lodge

If Elisile is going to take an action that requires a roll to hit, she might consider delaying her init by one to take a big boost when I dial up the courage all the way.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

More correct Map


Vethran Tallomane wrote:
Correct me if I'm wrong, but as the hand is incorporeal and strikes as a melee attack, it should be unaffected by the miss chance and the movement-hampering effects of the veils, yes?

Tricky, and I suspect not covered by the rules. My take is that unless the eyes guiding the the hand are within 10', I'd still impose the miss chance. However, the incorporeality will indeed ignore the hampered movement.


With a warcry, Alwyn steps up to deal death. But his blow is narrowly deflected by a magical barrier and Lucrecia remains unscathed.

Lucrecia Concentration check: 1d20 + 12 ⇒ (16) + 12 = 28

Lucrecia mutters and makes a few intricate passes of her hands. A bolt of lightning explodes from her fingertips, flying down the corridor. She then draws a rapier and a dagger and, holding each casually, smirks at Alwyn.

Lightning bolt, DC 19 Reflex save for half (or none for those with evasion), damage 6d6 ⇒ (6, 5, 2, 4, 1, 6) = 24. Affecting Illes, Camlo, Hudak and Vethran.

Xanesha also casts a spell, and both she and Lucrecia begin to move with great swiftness and precision. She then squeezes out through the doorway, slithering within range of her sister and the fight.

Move to G-H/3-4.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes barely has time to register the light coalescing before it plows right through him.

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10


Male Halfling Rogue/11 AC:26 HP: 92{92}

1d20 + 12 ⇒ (4) + 12 = 16 Calo stumbles backwards into Hudak, taking the full brunt of the lightning to his small chest.

Oh, ermmm, that would leave him on, errm, 4HP..


Male Human (Varisian) Wizard (Evoker) 9

Veth Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Spectral Hand Reflex (imp. evasion): 1d20 + 5 ⇒ (7) + 5 = 12

I assume that the resist energy (electricity) potion I drank is still in effect? Doesn't seem like it would've been 20 minutes yet.

Edit: The hand is gonna die from that. Dammit, I just cast that spell!!!!


Vethran Tallomane wrote:
I assume that the resist energy (electricity) potion I drank is still in effect? Doesn't seem like it would've been 20 minutes yet.

Yes.


male Human Shoanti Fighter 10 xp 80962

save 1d20 ⇒ 4


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Wow, suck.
Elisile will delay until just after Illes turn.
Does it look like these snake chickies have reach for their melee attacks? Xanesha has a polearm of some type anyway, doesn’t she? EDIT: yes she does.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Vethran Tallomane wrote:

I assume that the resist energy (electricity) potion I drank is still in effect? Doesn't seem like it would've been 20 minutes yet.

Good point. Anyone who drank the resist energy prices earlier probably still has them in effect.


I agreed, but my post disappeared.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Though his body is blackened and still twitching, Illes forces a grin and some Varisian bravado through a stiff jaw, "Well then! I'm sure your sister told you all about how we thrashed her within an inch of her life in under a minute. We're gonna show you how real quick and them I'm gonna make a nice pair of boots out of you to kick Mokmurian's a$$ with when he gets back. How's that sound?"

Swift: Inspirational Boost (+1 to inspire courage)
Immediate: Badge of Valor (+1 to inspire courage att/dam OR +2 to charm/fear)
SA: Inspire Courage +5 att/damage (competence), +4 charm/fear (morale)
MA: Draw Rapier
5' Step: L6. Behind Alwyn and out of the hallway of death.
HPs: 13 / 37
Performance: Spent 2 of 24


Elisile (I guess, since she delayed).


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile draws her rapier, then, wary for opportunistic attacks by the two lamia nobles, she incants the words to a spell.
MA: draw sword. SA: cast Haste, defensively (Concentration: 1d20 + 13 ⇒ (11) + 13 = 24) targeting herself, Alwyn, Illes, Camlo and Hudak.

+1 to AC and reflex saves, +1 to hit, extra 30 ft to movement, extra attack on full attack.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Hudak then Camlo.


male Human Shoanti Fighter 10 xp 80962

Hudak chugs a potion of cure moderate wounds
2d8 + 3 ⇒ (6, 2) + 3 = 11

then moves up to k5, bastard sword in hand, to take his aoo like a Shoanti.


AoO = 1d20 + 18 ⇒ (20) + 18 = 38, threat roll = 1d20 + 18 ⇒ (7) + 18 = 25, damage = 1d8 + 5 ⇒ (2) + 5 = 7, plus another 1d8 + 5 ⇒ (3) + 5 = 8 if the threat is confirmed.

Lucrecia stabs Hudak with her rapier, narrowly missing a vital organ but plunging it through the meat where his shoulder meets his neck. Miraculously, she misses any major blood vessels.

Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo takes a vial of a potion from a pocket, and drinks the contents (Potion of cure moderate wounds, for 2d8 + 2 ⇒ (4, 3) + 2 = 9 points of healing). He then pulls a golden orb from a necklace around his neck, and tosses it at the furthest beast. (Ranged touch attack 1d20 + 5 ⇒ (7) + 5 = 12 for 5d6 ⇒ (1, 6, 5, 4, 3) = 19 points of damage reflex for half)

Not sure if I need the touch attack, or what happens if I miss...The orb acts like a fireball...


Er, no, you set off a 20' radius fireball in a room which isn't actually that big. In any case, drawing a potion is a move action, drinking it is a standard action which provokes an AoO. You don't actually have actions left to do anything else unless use of the Necklace is a free action. Do you wish to reconsider your actions?

More generally, you should consider reading the description of the items you use and use them in accordance with that. It's both online and in the book, so you can't really claim it's too hard to find out.


male Human Shoanti Fighter 10 xp 80962

"Ha ha! Mighty mighty Hudak scoffs at your puny knitting needle!"


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Leaving aside the issue of throwing a large fireball into a small room occupied by your allies just for a moment … drinking a potion does provoke an AoO, but at K7 Camlo is probably out of range of Lecrecia’s rapier (and/or banking on the fact that she’s already used her AoO on Hudak). As for the extra action, it’s a somewhat common misconception that Haste provides an extra action; it doesn’t. I’ve summarized its effects in my earlier post – although I did get it slightly wrong (or didn’t properly clarify); you add 30 feet to your movement to a maximum of twice your movement (so Camlo probably only adds 20 feet), plus you get an extra attack on a full attack action with a weapon you have in your hand.


Male Human (Shoanti) Cleric 11

Yeah, Haste is awesome, but not quite as good as it used to be. On the other hand, it no longer makes you a year older...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
Er, no, you set off a 20' radius fireball in a room which isn't actually that big. In any case, drawing a potion is a move action, drinking it is a standard action which provokes an AoO. You don't actually have actions left to do anything else unless use of the Necklace is a free action. Do you wish to reconsider your actions?

I was unsure on the number of actions, but since Hudak managed a pull potion, drink potion, move set of actions, I figured I was ok. I also figured I was out of range of AoOs. I hadn't considered the radius of the fireball, so that was a bit silly. Leave it at the potioning, and I'll figure something sensible to do next round.

In my defence on the radius. I assumed I was aiming at the intersection of cells F-G/3-4 on my map (where the lines actually cross) so that it mostly gets Xanesha. If it's a 20ft radius, that would get Lecrecia as well, but as far as I'm aware no one else. Now, I did miss, so if you scatter it, we have a problem; and it wasn't the wisest idea, but it's also not *that* stupid an idea.

Grand Lodge

I haven't quite figured out what's the deal with the veils. Are they considered to be in every square until we remove them by movement? Does them being difficult terrain prevent us from 5' stepping? Did the lightning bolt remove all of them in its path? (NM on that one, Hudak would have taken them down regardless) Do the snake ladies also remove them with every square they pass through or are they just ducking around between them?

Grand Lodge

Vethran up?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Regarding the veils Aubrey said they are there until moved thrugh, so keep track of who moves where. I'm trying to do that on the map I have that isn't uploaded yet....


Male Human (Varisian) Wizard (Evoker) 9

Vethran reaches into the folds of his robes to produce a potion, but holds it warily while eyeing the serpentwomen.

MA: Drawing potion of invisibility. SA: Readying an action to counterspell.


Nevynxxx wrote:
I was unsure on the number of actions, but since Hudak managed a pull potion, drink potion, move set of actions, I figured I was ok. I also figured I was out of range of AoOs. I hadn't considered the radius of the fireball, so that was a bit silly. Leave it at the potioning, and I'll figure something sensible to do next round

Good point, I missed that. Re the AoOs, I wasn't saying you would take an AoO, I just wanted you to be aware that if you are within threat range you would take one. I wasn't checking that map at the time as it wasn't to hand. I probably missed Hudak's violation of the rules in my eagerness to crit him.

Nevynxxx wrote:
In my defence on the radius. I assumed I was aiming at the intersection of cells F-G/3-4 on my map (where the lines actually cross) so that it mostly gets Xanesha. If it's a 20ft radius, that would get Lecrecia as well, but as far as I'm aware no one else. Now, I did miss, so if you scatter it, we have a problem; and it wasn't the wisest idea, but it's also not *that* stupid an idea.

Well, I think once you have drawn the potion and drunk it, you are done. You can draw a potion as a free action if you have a potion belt (3.0 FR Campaign Guide), but that is about it.


ithuriel wrote:
I haven't quite figured out what's the deal with the veils. Are they considered to be in every square until we remove them by movement?

Yes.

ithuriel wrote:
Does them being difficult terrain prevent us from 5' stepping?

Yes.

ithuriel wrote:
Did the lightning bolt remove all of them in its path? (NM on that one, Hudak would have taken them down regardless)

Yes.

ithuriel wrote:
Do the snake ladies also remove them with every square they pass through?

Yes.


Male Human (Shoanti) Cleric 11

"A rapier? Are you f+&@ing serious?" Alwyn shakes his head in angry disbelief. "Gorum does not suffer such mockery lightly. Get up your dainty little blade and block this, halfbreed!"

No move. I'm using Power Attack and Destructive Smite, and have bonuses from Haste and bardic music. Attack 1: Roll 11+8-2(PA)+1(Haste)+5(Bard)=AC 23, damage 9+5+6(PA)+3(DS)+5(bard)=28. Attack 2 (from Haste): Roll 19!+8-2(PA)+1(Haste)+5(Bard)=AC 31, confirm roll 12+8-2+1+5=AC 24. Damage 8+5+6(PA)+3(DS)+5(bard)=28x2=56.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
I probably missed Hudak's violation of the rules in my eagerness to crit him.

Fair enough, seems like just punishment to me ;)

Aubrey the Demented/Malformed wrote:


Well, I think once you have drawn the potion and drunk it, you are done. You can draw a potion as a free action if you have a potion belt (3.0 FR Campaign Guide), but that is about it.

Okey doke


male Human Shoanti Fighter 10 xp 80962

F$#@; sorry dude. I thought I could draw it as a free action.

I'll look at the books better from now's on.

Usually, when I'm posting a move at 5-6 pm, I've just gotten back from work, and people are talking to me or screaming at me, and I'm trying to like get it over with so the next guy can go or something.

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